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K2
Product Manual
Manual Version 1.2.0
© 2010 Kinesys

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  • Page 1 Product Manual Manual Version 1.2.0 © 2010 Kinesys...
  • Page 2 © 2010 Kinesys All rights reserved. No parts of this work may be reproduced in any form or by any means - graphic, electronic, or mechanical, including photocopying, recording, taping, or information storage and retrieval systems - without the written permission of the publisher.
  • Page 3 Part 4 Version and Legal Information Part 5 Application Modes Part 6 Scaling conventions Part 7 Logging In and Out of K2 Part 8 Live and Offline Modes Part 9 Exiting the Application Part 10 The Patch Browser Part 11...
  • Page 4 Delaying Effects ................................. Stopping Effects ................................. 4 Pages ........................... 64 5 Keyboard Shortcuts ........................... 65 Part 19 Action Part 20 User Management Part 21 Direct Motor Control 1 Channel Buttons ........................... 72 2 Status Descriptions ........................... 73 © 2010 Kinesys...
  • Page 5 ........................... 111 4 Show Contents ........................... 113 5 Windowing ........................... 116 6 Views Toolbar ........................... 117 7 User Management ........................... 118 8 Logout ........................... 119 9 Quit ........................... 120 Part 27 Contact Information 1 Feedback ........................... 122 © 2010 Kinesys...
  • Page 6: Part 1 Introduction

    This manual has been written to guide you intuitively through the K2 software package. It has been laid out in such a way to make understanding K2 as simple as possible. The fundamental principles are explained at the start of each section with the more in depth and advanced features being towards the rear of each section.
  • Page 7: Part 2 Safety Notice

    It is the responsibility of the user to perform a risk assessment for the whole system and to take appropriate action as a consequence of that assessment. Although K2 provides realistic 3D feedback of the movement of objects a line of sight view of the actual moving pieces should always be ensured. Where necessary additional observers should be employed utilising clear lines of communication to be able to advise the operator of any issues that may arise during the movement of objects.
  • Page 8: Part 3 Whats New

    (shown above). Auto Alignment There is now an Auto Align button on the toolbar of K2. This button aligns the virtual objects in K2 to the real world positions of the objects, allowing K2 to realign itself without any movement in the real world. For more information see the...
  • Page 9: Part 4 Version And Legal Information

    Version and Legal Information Version and Legal Information For information on which version of K2 software you are running, click on Show Setup and then About. All copyright and legal information is also contained in this window. © 2010 Kinesys...
  • Page 10: Part 5 Application Modes

    Kinesys. There are three modes in total, each offering different functions to the user. Full Full mode is the top level mode for K2. In this mode all features are available to the user, there are no restrictions on moving devices.
  • Page 11: Part 6 Scaling Conventions

    Scaling conventions Scaling conventions All World and Construct models should be scaled in millimeters. All movement within K2 is recorded and displayed in whole millimeters. Meters and the decimal point are not used so ten meters would be entered and displayed as 10000.
  • Page 12 You can log out of K2 without exiting the application. This leaves the application in a safe state where a username and password must be entered before access to K2 is available again.
  • Page 13: Part 8 Live And Offline Modes

    Live and Offline Modes Live and Offline Modes K2 can operate in two main modes, Live and Offline. In Live mode all motion commands are outputted onto the network for action by the external control Channels and their respective machines. Unaligned Constructs and inhibited Channels are the only reasons that motion commands will be not be outputted.
  • Page 14: Part 9 Exiting The Application

    Exiting the Application To exit K2 click on File on the main toolbar and then Quit. You will be prompted to save changes, click on the appropriate button and you will exit the application. © 2010 Kinesys...
  • Page 15: Part 10 The Patch Browser

    Construct box. To replace an existing Channel drop the new Channel on top of the existing one. A confirmation box will appear, click Yes to finish the patch or No to cancel the operation. © 2010 Kinesys...
  • Page 16: Part 11 The Visualiser

    Toggle Datum in the Visualiser toolbar. The Front, Side and Top views allow a grid to be superimposed onto the Visualiser window. This makes using the rulers to approximate position much simpler, to turn the grid on and off use the Toggle Grid button on the Visualiser toolbar. © 2010 Kinesys...
  • Page 17: Part 12 Channel Alignment

    Auto Alignment harder to achieve, as there are obviously far more variables, but K2 will still do it's best to auto align. The Auto Align feature uses the information that K2 has about the real world positions of Constructs and Channels to match the virtual positions to them.
  • Page 18: Part 13 Console

    Finally firmware can be reloaded to the wing from this tab. Click on the Reload Firmware button to have K2 reload the latest version of the firmware to the console.
  • Page 19: Part 14 Setting Up A Show

    The advanced tab contains variables relating to the low-level running of the motion and communications software engines. These should not be adjusted unless you are specifically requested to do so by a member of the Kinesys support team or one of their approved K2 partners.
  • Page 20: Part 15 Show Properties

    For full details of the contents of this window refer to Show Properties in the Window chapter of this manual. To access the Show Properties window click on Show Setup and then Show Properties. © 2010 Kinesys...
  • Page 21: Properties

    Close cross in the top right hand corner of the window. Password Checking K2 can be set to request password confirmation when exiting Safe mode and also after a period of inactivity. These can be turned on and off individually. Click on Show Properties from the Setup toolbar and then set the check boxes appropriately to set the password protection appropriately.
  • Page 22: Environment Variables

    15.2 Environment Variables K2 has a number of global show variables that can be referenced throughout the application but can only be changed in one place. Anything that references a show variable will therefore be affected whenever the show variable is altered. The system comes with a number of preset variables but new ones can be added if you wish.
  • Page 23: Wing Configuration

    15.3 Wing Configuration The Wing Configuration tab contains options for altering the brightness of the LEDs in the wing, retrieve information from it including serial number and firmware and reload or update the firmware on the wing. © 2010 Kinesys...
  • Page 24: Advanced Settings

    15.4 Advanced Settings The Advanced Settings tab allows fine tuning of advanced settings within K2. It is strongly advised that these settings are not altered without prior consultation with Kinesys or associated partners, see the Contact Us section of this manual for contact details.
  • Page 25: Part 16 Construct Building And Editing

    Construct Building and Editing Construct Building and Editing A Construct represents a moving item within K2. You will need to add one Construct for every item you wish to control. It is important to remember when creating constructs (or entering any information into K2) that the results that K2 produces are only as good the information that is entered.
  • Page 26: Adding Constructs

    Construct loaded. Change any settings as necessary and then click on OK to load the new Construct into the show. For more information on the functions of this window see the Patch Browser section of Window chapter. © 2010 Kinesys...
  • Page 27: Selecting A Construct Type

    To move from step to step you can click on the step name, use the Previous and Next buttons in the bottom left of the window or by tabbing through the fields in each tab.Once all fields have information correctly entered you will automatically move onto the next step. © 2010 Kinesys...
  • Page 28: Identification

    Angle Z (angle to the Z axis) field. An example of this would be a flown straight truss. Its model will show it as a straight © 2010 Kinesys...
  • Page 29: Safety

    Environment Variables. The Environment Variables that they use can be changed by clicking on the small button at the end of the text field and selecting from the list presented. Alternatively an actual value can be entered directly into the text field. © 2010 Kinesys...
  • Page 30: Parameters

    Enter the minimum, maximum and default ramps that you wish the Construct to accelerate at for the current parameter. The units are in millimeters/second/second for the linear motion parameters, X, Y and Z and in degrees/second/second for the angular © 2010 Kinesys...
  • Page 31 State Multicast K2 has the ability to multicast its positional information out over the network, enabling other services such as media servers to know the exact position of objects on stage. As part of this broadcast it is also possible to "listen in" on just one construct and one parameter of that constructs movement, in the example shown above just the Z parameter.
  • Page 32: Model

    .3ds files that can be used. The K2 software allows you to build a basic straight or circular object if you don’t have a pre-built file. Select Parametric and then from the drop down box select either Straight or Circle.
  • Page 33: Links

    Once a model has been chosen, a top down view will be displayed in the Links step.Links are the attachment points for the machines that will move the model. It is very important that the Links are connected at the correct coordinates so that K2 can correctly calculate the movement required by each Channel.
  • Page 34: Finish

    If there are not or the OK has not enabled then click on Show Errors. This brings up a list of outstanding errors that need resolved before the Construct can be created. If there are no errors then click on OK to add the Construct to the show. © 2010 Kinesys...
  • Page 35: Editing Constructs

    If you only wish to edit the values of a single parameter within the Construct then double click the correct parameter letter within browser icon or right click and select Properties. This will open a window with just the selected parameter’s settings. © 2010 Kinesys...
  • Page 36: Drawing Construct And Stage Models In Cad

    16.4 Drawing Construct and Stage Models in CAD K2 makes extensive use of graphical models for both the Stage Model as well as all the Constructs used within the show. These are all stored in a 3D Studio format (file extension .3ds)
  • Page 37: Part 17 Channel Creation And Editing

    For example a variable speed chain hoist is controlled by an Elevation 1+ controller while a wire rope winch would be controlled via a Velocity drive. K2 does not need to know the exact type of controller being used, it simply needs to know how to communicate with that device in order to send it movement and status commands and requests.
  • Page 38: Adding Channels

    Machine types are stored in personality files that can be added to a system at any time. K2 is shipped with a number of popular machine types included. These include chain hoists from a number of different manufacturers as well as several custom machines.
  • Page 39: Channel Properties

    Channel Creation and Editing 17.2 Channel Properties The Channel Properties window has three tabs; Setup, Motor Settings, and Drive Parameters. Each contains fields that affect how the Channel works within K2. © 2010 Kinesys...
  • Page 40: Setup

    1 every time a new Channel is added. Length Calculation This defines the Zero Height Reference that K2 uses to work at what height the channel originates, in order to work out how much chain or cable or payed out from that point.
  • Page 41: Motor Settings

    Channel intact but prevents any motion commands being sent out to the controller. The Tracking section defines how much tolerance K2 gives to positions errors while either static or moving. This can either be a figure (in mm) or an Environmental Variable.
  • Page 42: Drive Parameters

    17.2.3 Drive Parameters The Drive Parameters tab contains two sections the top section, Scaling contains, two fields. Encoder scaling and Loadcell scaling. These two parameters effect how K2 interprets the information it receives from encoders and loadcells and by default are setup automatically when a channel is added.
  • Page 43: Patching

    Channel from the Link. To explicitly un-patch a Channel from a Link, drag it away from the Construct and drop it. You can also drop it onto a different Link to re-patch it elsewhere. © 2010 Kinesys...
  • Page 44: Channel Details

    The controller has aborted the move due to a fault DISABLED The controller has been disabled externally NO_CONTROLLER No comms addresses has been specified for the controller UNDISCOVERED No controller can be found on the specified comms address © 2010 Kinesys...
  • Page 45: Alarm Descriptions

    The controller has received a stop command while moving ENCODER_FAULT The controller has detected a fault with the machine encoder LOCAL_CONTROL The controller is being operated from local controls REMOTE_CONTROL The controller is being operated from a remote pendant © 2010 Kinesys...
  • Page 46: Part 18 Working With Cues

    Working with Cues The following section describes the functions of K2 that relate to working with the Programmer window and creating and triggering cues. © 2010 Kinesys...
  • Page 47: Cue Selection And Display

    18.1 Cue Selection and Display K2 is based on the concept of Cues and Cuelists. A Cue is a collection of actions that can be as small as a single Construct parameter and as large as an action for every parameter on every Construct.
  • Page 48 This will open the Cue Editor window which will display the details of the Cue. If another Cue from the same Cuelist is already open and being viewed then that Cue Editor window will be brought to the front and the new Cue will replace the one that was being viewed previously. © 2010 Kinesys...
  • Page 49 Cues are edited in the Programmer. You can view other Cues within the same Cuelist directly from the Cue Editor window. Just click on Next or Prev to move forwards or backwards through the Cuelist. © 2010 Kinesys...
  • Page 50: Programming Cues

    Window chapter. 18.2.1 Construct Selection All the Constructs in the show are available on the right hand side of the programmer window, each Construct has a button allocated to it. This button shows the unique © 2010 Kinesys...
  • Page 51: D Visualiser

    Moving any arrow or paddle will cause all the selected Constructs to move together within their own individual limits. Whenever a Construct is moved within the 3D Visualiser a transparent ‘shadow’ or ‘ghost’ is left behind to indicate where the Construct is currently. © 2010 Kinesys...
  • Page 52: Programmer Spreadsheet

    Z @ Preset preset-number Enter The same command line can be used when entering values instead of Presets into parameters, for example: Z @ 2000 Enter Will load 2000 into the Z parameters of all the selected Constructs. © 2010 Kinesys...
  • Page 53: Programmer Spreadsheet Headings

    This will be limited by the maximum and minimum values specified in the parameter’s properties. It is worth noting that parameter acceleration can become accumulative if several of a Construct’s parameters © 2010 Kinesys...
  • Page 54 An Active setting of 100% will result in the effect using the entire specified period to complete one cycle. An Active setting of 50% will result in the effect completing in half the time i.e. at twice the speed, and then remaining stationary for the remaining 50% of the period. © 2010 Kinesys...
  • Page 55: Outputting The Programmer

    Cuelist on the specified Master. If the Cue number is omitted, the next free whole number is used at the end of the Cuelist. If the Master is empty, a new Cuelist is created and attached to the Master. © 2010 Kinesys...
  • Page 56: Updating Cues

    18.2.2 Cue Triggers K2 has two Trigger types, Manual and Follow. To apply or change a Cue’s Trigger open the relevant Cuelist window by either selecting the correct Cuelist in the Cuelist Directory and clicking open or, if the Cuelist is currently loaded onto a Master, by double-clicking...
  • Page 57: Playback Controls

    Load number Select - to load the specified Cuelist on to the specified Master • Load number Enter - to load the specified Cuelist on to the currently selected Master To unload a Cuelist from a Master, the syntax is: © 2010 Kinesys...
  • Page 58 Master will decelerate to a halt. To re-start the Cue, click on the green GO button. To halt the Cue click on the red STOP button again. For more information on the functions of this window see the Playback Controls section of the Window chapter. © 2010 Kinesys...
  • Page 59: Locking And Releasing Constructs

    Rate Override setting for that Master will be reset to the default of 100% 18.2.5 Playback Lookahead One of the advanced features of K2 is the look-ahead engine. This feature enables the system to calculate movement of Constructs into the future and anticipate potential problems and collisions before they happen which in turn allows the user to take corrective action without having to stop and restart all movement.
  • Page 60: Construct Details

    Construct’ s collision limits. If no action is taken by the user to avert the error condition then K2 will force a stop on the Construct when there is 0.5 seconds remaining until the error condition occurs. This will result in a fast stop being sent to all the relevant Constructs.
  • Page 61: Programming Effects

    The following screen shots show an incorrect preset and effect Cue combination. In this example you can see how the Z parameter is incorrectly positioned at the wrong extreme of the travel. Although the Z parameter will reach 9000 during its travel as the © 2010 Kinesys...
  • Page 62: Delaying Effects

    18.3.2 Delaying Effects Effects in K2 are sinusoidal in nature. The length of the sine wave effect is specified by the ‘Period’ field in the move information and the position of the parameter is determined by applying a factor between 0 and 1 to the ‘Size’ field and adding that to the ‘Value’...
  • Page 63: Stopping Effects

    The STOP button at the left hand end of the Playback Controls or the STOP buttons in the Programmer or on the Master will send an instant stop to all Constructs but will obviously result in the Construct stopping in an unplanned position. © 2010 Kinesys...
  • Page 64 Template below for that Playback therefore overriding the Template's Cuelist with the current page's Cuelist instead. For further information on the Pages window see the Page Directory section of the Window chapter. © 2010 Kinesys...
  • Page 65: Keyboard Shortcuts

    Working with Cues 18.5 Keyboard Shortcuts Cues can be played back and stopped using the keyboard as well as clicking on buttons on the screen when a K2 Wing is not available. The keyboard shortcuts used are listed below Keyboard Shortcut Action...
  • Page 66: Part 19 Action

    Machine The name Machine is a generic term used to describe any physical device that is used to create motion. This can mean a wire rope winch, chain hoist, hydraulic ram, linear © 2010 Kinesys...
  • Page 67 Action actuator or any other motive engine. Each Machine will have a controller associated with it that will provide the interface to the K2 software. Page A Page is a pre-selected arrangement of Cuelists loaded onto Masters. This means all the Cues for a particular section of a show can be made available quickly without needing to load each Cuelist individually.
  • Page 68 All K2 programming and visualisation is done within a 3D World. This World can be imported into K2 in the form of a 3D Studio file (.3ds). All co-ordinates for the position and movement of Constructs are based on the origin and scale of the imported World.
  • Page 69: Part 20 User Management

    New Password and Confirm Password fields and then click on Update User. Deleting Users To delete a user select the login name from the users list and then click on Delete User. You will be asked to confirm the deletion. Click on OK to complete the process. © 2010 Kinesys...
  • Page 70: Part 21 Direct Motor Control

    Feedback from all connected Channels is displayed in the table at the bottom of the window. The Channel buttons use colours to communicate the current state of the Channel, the colours and their meanings are listed below. © 2010 Kinesys...
  • Page 71 Direct Motor Control For more information on the functions of this window see the Direct Motor Control section of the Window chapter. © 2010 Kinesys...
  • Page 72: Channel Buttons

    Selected and moving Channel reporting a fault A Channel controller is capable of reporting a number of different status and fault messages to the application. A list of the these and an associated description is shown below. © 2010 Kinesys...
  • Page 73: Status Descriptions

    The controller has aborted the move due to a fault DISABLED The controller has been disabled externally NO_CONTROLLER No comms addresses has been specified for the controller UNDISCOVERED No controller can be found on the specified comms address © 2010 Kinesys...
  • Page 74: Alarm Descriptions

    The controller has received a stop command while moving ENCODER_FAULT The controller has detected a fault with the machine encoder LOCAL_CONTROL The controller is being operated from local controls REMOTE_CONTROL The controller is being operated from a remote pendant © 2010 Kinesys...
  • Page 75: Part 22 Working With Presets

    11. To open and view an existing Preset click on Open, this will open the Preset Editor window. To delete an existing Preset click on Delete, you will be asked to confirm this action before a deletion takes place. © 2010 Kinesys...
  • Page 76 The Preset Editor window shows a list of all the available Construct parameters as well as the numeric values for any positions that have been programmed for those parameters. These are displayed in a spreadsheet form and can be edited in the same way that values are edited in the Programmer. © 2010 Kinesys...
  • Page 77: Part 23 Working With Spreadsheets

    Working with Spreadsheets Working with Spreadsheets The spreadsheet view is a common one in K2. It is used in many of the windows to display data and provide status feedback as well as to allow the editing and entry of data.
  • Page 78 A list cell will display a list box when edited which can be opened to allow a selection from an existing list. The list data is created by K2 from list created in a separate window within K2. For example the ‘Preset’ cell in the Programmer spreadsheet offers a list of all the existing Presets.
  • Page 79: Part 24 Working With The Command Line

    Enter key is pressed which causes K2 to evaluate the contents of the command line and either execute the command if the data is correct or inform the user that the command line cannot be decoded correctly.
  • Page 80 Speed xxxx Enter (set move speed) parameter-button Time Time xxxx Enter (set delay time) parameter-button Speed Speed xxxx Enter (set move acceleration) parameter-button Speed Speed Speed xxxx Enter(set move deceleration) @ preset preset-number Enter @ preset-number-button Enter © 2010 Kinesys...
  • Page 81 @ xxxx Speed xxxx Time Time xxxx parameter-button + xxxx Enter Load/Update Cue Load Cue cue-number Enter Load List cuelist-number Cue cue-number Enter Load cuelist-number-button Cue cue-number Enter Load List cuelist-number / cue-number Enter Load cuelist-number-button / cue-number Enter Update © 2010 Kinesys...
  • Page 82: Part 25 Window

    Window The following chapter contains information on all windows within K2. This is a useful reference section if you are not familiar with a particular window or function within that window in K2. © 2010 Kinesys...
  • Page 83: Browser

    Construct with its active axis parameters highlighted. To the right of the Construct box are connection points for each Link, one Channel can be attached to each Link. To access a Construct’s properties double-click the white box or right click and select © 2010 Kinesys...
  • Page 84: Channels

    Linked Channel. A window will come up to ask if you wish to complete the re-patch. Confirming the re-patch will place the new Channel at that Linked position and will place the previously Linked Channel back in the Channel pane on the right hand side of the window. © 2010 Kinesys...
  • Page 85: Channel Alignment

    If the controllers have been discovered and you are happy that the external Channel is physically in the correct position compared to where K2 is expecting it to be then you can enable the Channel.
  • Page 86: Channel Schedule

    If a personality file for a Channel type has been updated since the show was first created clicking on Reload Motor or Reload All Motors will force K2 to overwrite its internal copy of the motor details with the new one taken from the personality file. This will not update existing Channels that have already been created.
  • Page 87: Cuelist/Preset Directory

    Click on Buttons to display the Cuelist/Preset as a series of buttons. This is the most common view when the directories are being used for selection purposes. To show the spreadsheet again click on the same button which will now be named Sheet. © 2010 Kinesys...
  • Page 88: Cuelists

    The Delay cell displays the delay for each Cue. If all the parameters share the same time then a single figure will be shown. If different parameters within the Cue have different delays then they are all displayed, separated by commas. Open Cue © 2010 Kinesys...
  • Page 89 To create a new Cue click on New Cue. A Cue will be added to the end of the list and will be assigned a default name. Delete Cue To delete a Cue select the correct row or button and click Delete Cue. A confirmation is required before the deletion occurs. © 2010 Kinesys...
  • Page 90: Cue/Preset Editor

    The Next and Back buttons are only displayed in the Cue Editor window and allow you to move backwards and forwards through the Cues in the current Cuelist to review how each Cue will impact on the next. © 2010 Kinesys...
  • Page 91: Direct Motor Control

    To temporarily bypass the position limits for a Channel click on the Send Disable button. To re-enable them again click on the Send Enable button. The limits will be automatically enabled when you enter the Direct Channel Control window. © 2010 Kinesys...
  • Page 92 The spreadsheet allows you to view and edit all the properties of a Channel. There are numerous properties so you may need to scroll the spreadsheet sideways to view them all. See the Working with Spreadsheets section of this manual for details on selecting and editing cells in spreadsheets. © 2010 Kinesys...
  • Page 93: Launch Show

    To open a selected show hit Enter or click on Open. To browse for another show file not shown in the list click on the Browse button. To create a new show from scratch click on the New Show button or to close the window and exit K2 click on Close. © 2010 Kinesys...
  • Page 94 25.9 The Log window provides access to the logging data generated by K2. All log entries are saved to folders which are assigned the same name as the show file but then have the time and date of their creation appended to the name. This ensures that a unique folder is created each time and that no log file data can be overwritten.
  • Page 95: Page Directory

    Window 25.10 Page Directory The Page Directory offers a means of switching between pages within K2. Its operation is very similar to the other directory windows with a Button and Sheet view. Number (Sheet View) The Number column shows the number of each Page, the numbers can be edited by double-clicking on the cell or selecting it and hitting Insert.
  • Page 96: Playback Controls

    The Safe button turns off all the Playback Controls as well as disabling the Output button in the Programmer. It is not possible to initiate movement in Safe mode. If a K2 Wing is connected then this also has all its buttons disabled. To return the system to an active state press the Safe button again.
  • Page 97 This can be set either before the Cue is run or during Cue execution. The Rate Override can range from 200% to 20% of programmed speed. The limitations of the external controllers and their related machines may mean that it is not always possible to reach these extremes however. © 2010 Kinesys...
  • Page 98 The Rate Override will be reset to 100% whenever a Master releases the locks on the Constructs that it is running, either through the natural completion of the Cue or by the user stopping the Cue early. © 2010 Kinesys...
  • Page 99: Programmer

    Perspective mode has resulted in an obscure viewing angle. Toggle Grid In the Front, Side and Top Elevation views a grid can be superimposed that allows the positions of Constructs to be estimated. The grid resolution changes as the zoom is © 2010 Kinesys...
  • Page 100 To clear the Programmer and reset all the Constructs back to their current positions click on the Clear button Calc Cue Limits K2 will work out the shortest and longest cue times for the specified movement. Try Cue To test the movement of all the programmed actions without moving the physical...
  • Page 101 Window Constructs click on Try Cue. This forces K2 to run an instant simulation of the movement of all the programmed actions and to feedback whether any errors will occur during the movement. E.g. whether the programmed movement will cause any of the Channels to exceed their programmed speeds or position limits.
  • Page 102: Status Bar

    DMH icon is illuminated constantly the dead man’s handle must be pressed to continue motion. Alarms If K2 detects any alarm, either internally generated or reported back from the external controllers then the Alarm icon will illuminate. Emergency Stop If the emergency stop has been pressed and the controllers are reporting back this state then the Emergency Stop icon will illuminate.
  • Page 103: Visualiser

    When the Visualiser is in Follow Construct mode switching between the different Constructs is achieved by clicking on the Next Construct button. The system will loop back to the first Construct when the end of the list is reached. © 2010 Kinesys...
  • Page 104 Constructs to be estimated. The grid resolution changes as the zoom is altered Toggle Datum In all viewing modes a Datum marker can be turned on and off. The Datum marker shows where the 0,0,0 position for the X, Y and Z axes is. © 2010 Kinesys...
  • Page 105: Part 26 Toolbar

    Toolbar Toolbar The following section takes you through all of the windows and menus available from the toolbar at the top of the K2 application window. The top level menu consists of the follow menu options File Operations Show Setup...
  • Page 106: File Operations

    K2 software. Save Show Allows you to manually save a show. All K2 show files are saved in a .k2s (K2 Show) file format. Save Copy This feature opens a File Explorer window with a file name for the show set as Copy_of_ShowName.k2s allowing you to save off a copy of the show (useful for taking...
  • Page 107 K2 show file or loading that show on to another machine and use the .k2s file then K2 will not be able to find any of the 3D objects you may be using. Any K2 show files sent to Kinesys for advice or further consultation need to be sent as a .k2z bundle file.
  • Page 108: Show Setup

    If a personality file for a Channel type has been updated since the show was first created clicking on Reload Motor or Reload All Motors will force K2 to overwrite its internal copy of the motor details with the new one taken from the personality file. This will not update...
  • Page 109: Network Setup

    K2 use the Change button to select which interface to use. K2 will then display the IP address details relating to that interface. If you need to change the IP address you need to do that via the Windows Network Settings area.
  • Page 110 Multicast K2 outputs positional information via a multicast network protocol, allowing media servers (or any other appliance that reads multicast positioning information) to be aware of the positions of objects as they are moved.
  • Page 111: Motion Control

    Putting the K2 system into Offline Mode blocks all motion commands being sent out on to the network and as a result to the machines. When in Offline Mode K2 prominently displays OFFLINE underneath the Kinesys logo and also in the status bar at the bottom of the screen.
  • Page 112 The window give the facility for this information to be filtered, by using the left hand panels to select/deselect which parts of the log information you wish to view. © 2010 Kinesys...
  • Page 113: Show Contents

    The Channels window displays all the data available relating to each of the Channels. The ‘Position’ column displays the internal K2 position for each Channel. ‘Actual’ displays the position being fed back from the external controllers and these two values should match if all is well.
  • Page 114 Lookup Tables K2 uses Lookup Tables when there is a particular path that you wish a channel to follow and it is too complex, unique or precise to be able to program it via the position of the construct. K2 needs Lookup Tables to be stored in a comma delimited file format (csv) in order to read them in.
  • Page 115 Toolbar only other column to be concerned with is the Input Column which tells K2 which of the data columns in the table to use for this particular channel/link. © 2010 Kinesys...
  • Page 116: Windowing

    Clicking the Move Window button will switch the window that has focus into a number of different positions. Clicking the button repeatedly will cycle through those different positions. Cycle Focus Cycles the focus of K2 between the windows that are open Close All Closes all open widows Minimize Application Minimize's K2 into the Windows task bar.
  • Page 117: Views Toolbar

    Then click on the Save button and select which Empty View button you want to save the view in. A dialogue box will appear asking you to name the view, when you click OK the view will be saved. © 2010 Kinesys...
  • Page 118: User Management

    User Management Clicking on the User Management button opens the User Management window. Within this window new users can be created, existing users passwords can be changed and users can be deleted completely. Passwords are case sensitive. © 2010 Kinesys...
  • Page 119: Logout

    26.8 Logout Clicking the Logout button will log the current user out of K2. A dialogue box will appear asking to confirm this action. Logging out of K2 will close the show that is currently open, and leave a login window on the screen, logging back in brings up the Launch Show dialogue.
  • Page 120: Quit

    26.9 Quit The Quit button will close the application. A warning dialogue will appear if there are changes that need to be saved. © 2010 Kinesys...
  • Page 121: Part 27 Contact Information

    Contact Information Contact Information If you would like to get in touch with Kinesys then please use any of the following methods. Email: info@kinesys.co.uk Website: www.kinesys.co.uk Tel: +44 (0) 20 8481 9850 Fax: +44 (0) 20 8487 0396 Mail: Unit 2 Kempton Gate Business Centre...
  • Page 122: Feedback

    27.1 Feedback We are always keen to hear feedback from the users of Kinesys products. If you have a feature request for the software, any comments about the documentation or just want to say hello, please get in touch. In the unlikely event that this product has not performed to the high standards that we work to and our users expect then please let us know as soon as possible.

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