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Oculus Rift Getting Started Guide Version 1.11...
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2017 Oculus VR, LLC. All Rights Reserved. OCULUS VR, OCULUS, and RIFT are trademarks of Oculus VR, LLC. (C) Oculus VR, LLC. All rights reserved. BLUETOOTH is a registered trademark of Bluetooth SIG, Inc. All other trademarks are the property of their respective owners.
Oculus Rift | Contents | 3 Contents Getting Started with the SDK................4 Recommended Specifications..........................4 Oculus Rift Setup...............................4 Oculus Rift SDK Setup..................5 Installation................................Compiler Settings.............................. Build Solutions..............................Getting Started with the Demos................. Software Developers and Integration Engineers....................Artists and Game Designers..........................7 OculusWorldDemo Demo..........................OculusWorldDemo Controls........................
To install the runtime and hardware, follow the steps in Oculus Setup. If you are not running the latest firmware while using Oculus Setup, it will automatically install the latest firmware and drivers. For more information about setting up the Oculus Rift, see https://www.oculus.com/setup/. Note: Because you are doing development work, make sure to enable unknown sources. To enable Oculus to run software from unknown sources, click the gear icon and select Settings.
To download the latest package, go to http://developer.oculus.com. SDK versions use a major.minor.patch format. For example, 5.0.1 means Major 5, Minor 0, Patch 1. Note: The instructions in this section assume you have installed the Oculus Rift and software through Oculus Setup.
6 | Getting Started with the Demos | Oculus Rift Getting Started with the Demos Now that the Rift is plugged in, the drivers are installed, and the SDK is installed, you are ready to begin using the SDK. Note: If you haven’t already, take a moment to adjust the Rift headset so that it’s comfortable for your head and eyes.
Oculus Rift | Getting Started with the Demos | 7 To fix this for VS2015 you need to edit the Project Properties → General → Target Platform Version drop down box. Figure 1: OculusRoomTiny OculusWorldDemo This is a more complex sample. It is intended to be portable and support many more features. These include windowed/full-screen mode switching, XML 3D model and texture loading, movement collision detection, adjustable view size and quality controls, 2D UI text overlays, and so on.
8 | Getting Started with the Demos | Oculus Rift Aside from that, the next step is to start building your own Oculus-ready game or application. Thousands of other developers are out building the future of virtual reality gaming. To see what they are talking about, go to forums.oculus.com.
Oculus Rift | Getting Started with the Demos | 9 Table 2: Functions Key(s) Function Multisampling toggle sRGB toggle Mono/stereo view mode toggle Hardware full-screen (low latency) Performance HUD toggle Motion relative to head/body Reset sensor orientation Cancel full-screen -, + Adjust eye height...
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10 | Getting Started with the Demos | Oculus Rift real world. The sizes for everything, including the chairs, tables, doors, and ceiling, are based on measurements from real world objects. All of the units are measured in meters. Depending on your actual height, you may feel shorter or taller than normal. The default eye height of the player in OculusWorldDemo is 1.61 meters (approximately the average adult eye height), but this can be...
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