+44 (0)1633 867880 or trained person. e-mail: sales@zero88.com web site: www.zero88.com Zero 88 Lighting Ltd. reserves the right to make changes to the equipment * 24 hour answerphone described in this manual without prior notice. E & OE. Page 1...
Introduction Program Mode This Manual Introduction The Alcora Lighting Desk Memory Types Master Controls and Displays Low Memory Warning Turning on the Desk Program Controls and Displays Default State Setting up the Desk for Programming Selecting a Memory Number Scene Memories...
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Manual Stepping Automatic Stepping Power Supply Using Sound Input Audio Input Snap or Crossfade Between Steps Remote Go Controlling Sequence Direction DMX Output Previewing a Memory Zero 88 Memory Module (Optional) Analogue Output (Optional) Page 3 Alcora 73-700-00 Issue 2...
(eg GRAND MASTER, PRESET CONTROL, FADING light). The Alcora Lighting Desk The Alcora lighting desk is a compact user-friendly memory desk which records channel levels, and provides theatre style sequential memory access. Memories can be recorded as scenes or sequences (chases).
STEP light crossfade between two scenes (see WIDE Not active Preset Mode for details). When WIDE is FLASH ON/OFF Active selected the red light in the button is SOUND Not active illuminated. All other lights Page 6 Alcora 73-700-00 Issue 2...
The A MASTER and B MASTER faders are used to crossfade between the stored scene and the scene on the PRESET faders. Crossfades between scenes can be manual or timed. Overall output is under the control of the GRAND MASTER. Page 9 Alcora 73-700-00 Issue 2...
PRESET A and PRESET B faders, and the stored scene. The B MASTER fader is reversed (100% at the bottom of its travel) to facilitate manual crossfades when moving the A MASTER and B MASTER in tandem. Page 10 Alcora 73-700-00 Issue 2...
Set the required levels for each is dipless. channel on the PRESET B faders. Set the A MASTER to zero and the B MASTER to full. The scene set up on PRESET B is output live. Page 12 Alcora 73-700-00 Issue 2...
PRESET B will fade out in the selected time. The red FADING light will flash while the dipless crossfade is taking place, and go out when the crossfade is complete. Page 13 Alcora 73-700-00 Issue 2...
PRESET channel faders, and the stored scene. The GRAND MASTER is used to control the final output levels from the desk. The CROSSFADE control is used to determine the crossfade time between the two scenes. Page 14 Alcora 73-700-00 Issue 2...
B MASTER is currently at zero). 6. To crossfade between the stored scene and the scene on the PRESET faders, simultaneously move the A MASTER to zero and the B MASTER to full. A dipless crossfade will occur. Page 15 Alcora 73-700-00 Issue 2...
Any stored scene being output in PRESET Mode will be removed from the outputs if the desk is changed to PROGRAM or SUPER USER Modes. If the desk is changed to RUN Mode the stored scene remains on the outputs. Page 16 Alcora 73-700-00 Issue 2...
Once a memory has been created it can be modified by using the EDIT function. Memory Types There are two memory types which can be programmed on the Alcora desk. They are SCENE memories and SEQUENCE memories. A SCENE memory consists of a single static state, recording the output level of each desk channel.
EDIT is active. In WIDE operation, PRESET A faders are used to set channels 1 - 12 (1 - 24) and PRESET B faders to set channels 13 - 24 (25 - 48). Page 18 Alcora 73-700-00 Issue 2...
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The red light in the PASTE button is illuminated when there is data available. If the light is not illuminated, pressing the PASTE button will have no effect. Page 19 Alcora 73-700-00 Issue 2...
The MEMORY + and MEMORY - buttons contents of the memory are are used to select the required memory overwritten. The decimal point in the number to program or edit. DISPLAY flashes once. The outputs remain unaltered. Page 20 Alcora 73-700-00 Issue 2...
EDIT. The memory will no longer be while in EDIT mode, using the MEMORY + and output, and the output will revert to MEMORY - buttons, outputting each memory in turn. the levels set on the PRESET faders. Page 21 Alcora 73-700-00 Issue 2...
Press the PROGRAM button to save the current output levels into the step. The DISPLAY automatically increments and shows the next unprogrammed step number. Repeat steps 6 and 7until all steps in the sequence have been programmed. Page 22 Alcora 73-700-00 Issue 2...
The original contents of the step previously displayed step number. The are overwritten. The decimal point in sequence and outputs are unaffected. the DISPLAY flashes once. Page 23 Alcora 73-700-00 Issue 2...
EDIT mode, using EDIT. The step will no longer be the STEP + and STEP - buttons, outputting output, and the output will revert to each one in turn. the levels set on the PRESET faders. Page 24 Alcora 73-700-00 Issue 2...
4. Press the COPY button. The contents into the sequence step. of the sequence step will be stored internally. The light in the PASTE button will be illuminated. Page 25 Alcora 73-700-00 Issue 2...
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Pasting to Programmed Memory/Step If memory data is pasted into a programmed SCENE memory or SEQUENCE step, the original contents of the memory or step are overwritten. No warning is given. Page 26 Alcora 73-700-00 Issue 2...
Individual desk channels can be mixed in with the current memory outputs using the PRESET faders. The channel are mixed on a HTP basis. The desk outputs 512 channels of DMX all the time. Page 27 Alcora 73-700-00 Issue 2...
The PREVIEW/EDIT button is used to provide the user with an indication of the contents of the next memory (as indicated on the DISPLAY). The light in the button is lit when PREVIEW is active. Page 28 Alcora 73-700-00 Issue 2...
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Pressing a switch connected to the Remote SOUND function is active the light in the Go jack socket on the back panel has the same effect as pressing the GO NEXT button. button is illuminated. Page 29 Alcora 73-700-00 Issue 2...
Use the MEMORY + or MEMORY - buttons to cycle through the programmed memories. When the memory number shown in the DISPLAY is the same as the current memory, the red CURR light next to the DISPLAY is illuminated. Page 30 Alcora 73-700-00 Issue 2...
CROSSFADE control accordingly. Only programmed memories and memory When the crossfade is complete, the zero are selectable. Any unprogrammed memories are ignored. red FADING light goes out. Page 31 Alcora 73-700-00 Issue 2...
If the external sound source is removed, the rate at which the sequence is sequence will advance at the rate set on the advanced (the sequence speed). SPEED control. If the SPEED control is set to Manual, the sequence will stop. Page 32 Alcora 73-700-00 Issue 2...
DIRECTION button to select the direction Press the PREVIEW/EDIT button. required - Forwards (>), Backwards (<) or The light in the button, and any lights Auto-Reverse (< >). illuminated in the CHANNEL FLASH buttons will go out. Page 33 Alcora 73-700-00 Issue 2...
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Run Mode Page 34 Alcora 73-700-00 Issue 2...
DMX and saving or loading memory data. WARNING Only a Zero 88 memory module should be connected to the 9 pin D type connector on the rear panel of the desk. It is advisable to switch the desk off before connecting or disconnecting the memory module.
The light in the button goes out. Press the BLACKOUT (Patch DMX) button to exit DMX Patch Mode. The light in the button goes out and the DISPLAY returns to showing the software version. Page 36 Alcora 73-700-00 Issue 2...
* +20 V only required for Analogue Figure A - Power Supply Connector Audio Input Stereo Input >10 k , minimum 100mV to maximum 10V. Connections: Left channel Ring Right channel Sleeve 0V Signal ground Page 39 Alcora 73-700-00 Issue 2...
Technical Specification Remote Go Zero 88 Memory Module (Optional) 0.25” stereo jack socket. 32 kbyte EEPROM cartridge with 9 pin D type male connector. Connect the sleeve to tip to simulate a GO NEXT button push Stock Number: 00-116-00. Analogue Output (Optional)
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Zero 88 Lighting Ltd. Tel: +44 (0) 1633 838088 * Usk House Fax: +44 (0) 1633 867880 Llantarnam Park e-mail: sales@zero88.com Cwmbran Web: www.zero88.com Gwent NP44 3HD United Kingdom * 24 hour answerphone...
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