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V 8
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Operation Manual

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Summary of Contents for Hakko Electronics V8 series

  • Page 1 series Operation Manual...
  • Page 3 Record of Revisions Reference numbers are shown at the bottom left corner on the back cover of each manual. Printing Date Reference No. Revised Contents February, 2011 1058NE0 First edition July, 2012 Second edition 1058NE1...
  • Page 5 4. If the specifications of the software do not correspond with the contents of this manual, the software specifications have priority. 5. No liability is assumed by Hakko Electronics Co., Ltd. with respect to the influence brought by the result of using the software or this manual.
  • Page 6 About Manuals This manual describes the structure, operating procedures and useful functions of the drawing software “V-SFT-5” for the MONITOUCH V8 series. Following manuals are available for the MONTOUCH V8 series. Manual Name Contents Reference No. V8 Series Reference The functions and instructions of the V8 series are explained.
  • Page 7 V8 series V808S V808iC V8i or V8i series V808C V806iT V806iC V8i or V806i series V806iM V806T V806C V8 or V806 series V806M V808iCH V808CH Please note that the V8 series model names are used as listed above in the manuals.
  • Page 8: Switch

    V8 Series Functions The V8 series is equipped with the following functions. Depending on the V series model, some functions may not be available. Please keep this limitation in mind. For more information, refer to the related chapter. V8 Series...
  • Page 9 V8 Series Reference Manual V8 Series Chapter Content V815iX V812iS V812S V810iC V810C V808iCH V808CH V806iT V806T V810iS V810S V808iC V808C V806iC V806C V810iT V810T V806iM V806M V808iS V808S − − − − − − − − − Multimedia ×...
  • Page 10 Functions Described in the V8 Series Reference: Additional Functions V8 Series V8 Series Reference: Additional Functions Chap. Contents V815iX V812iS V812S V810iC V810C V808iCH V808CH V806iT V806T V810iS V810S V808iC V808C V806iC V806C V810iT V810T V806iM V806M V808iS V808S Global overlap...
  • Page 11 V8 Series V8 Series Reference: Additional Functions Chap. Contents V815iX V812iS V812S V810iC V810C V808iCH V808CH V806iT V806T V810iS V810S V808iC V808C V806iC V806C V810iT V810T V806iM V806M V808iS V808S Item display function × × × × FTP server ×...
  • Page 13 Notes on Safe Usage of MONITOUCH In this manual, you will find various notes categorized under the following levels with the signal words “DANGER,” and “CAUTION.” Indicates an imminently hazardous situation which, if not avoided, will result in death or DANGER serious injury.
  • Page 14 • Do not attempt to repair MONITOUCH at your site. Ask Hakko or the designated contractor for repair. • Do not disassemble or modify MONITOUCH. Otherwise, malfunctions may occur. • Hakko Electronics Co., Ltd. is not responsible for any damages resulting from repair, overhaul or modification of MONITOUCH that was performed by an unauthorized person.
  • Page 15 [General Notes] • Never bundle control cables and input/output cables with high-voltage and large-current carrying cables such as power supply cables. Keep these cables at least 200 mm away from high-voltage and large-current carrying cables. Otherwise, malfunction may occur due to noise. •...
  • Page 17: Table Of Contents

    Contents Introduction 1.1 Installation Before Installing V-SFT ....................... 1-1 Operating Environment......................1-1 Copyright ...........................1-1 Notes on Usage .........................1-1 Installation ........................... 1-2 Installation Procedure ........................1-2 1.2 Uninstallation Uninstalling from Start Menu....................1-6 Uninstalling from Control Panel................... 1-8 1.3 Starting Opening a New File......................1-10 Opening an Existing File ....................
  • Page 18 2.4 Types of [View] 2.5 Toolbar Display Method ......................... 2-19 How to Move ........................2-20 How to Inset ........................2-21 Names and Contents of Tools ..................2-22 Standard..........................2-22 Draw............................2-23 Drawing Method ........................2-24 Edit ............................2-25 Layout ............................. 2-26 Parts............................
  • Page 19 3.4 Setting Menu Menu Types ........................3-25 Pull-down Type ........................3-25 Option Button...........................3-25 Numerical Data Entry Box Type ....................3-26 Check Box ..........................3-26 List Type ..........................3-27 Command Button........................3-27 Underlined Type for Numerical Data Entry ................3-28 Underlined Type for Selection ....................3-28 Memory Setting ......................... 3-29 Display Type for Memory Setting.....................3-29 Memory Types .........................3-32 3.5 Color Types and Settings...
  • Page 20 Recipe..........................3-91 Animation / Sound......................3-92 Video Display / JPEG Display................... 3-93 Data Block Area / Memory Card / Memo Pad..............3-94 3.8 Useful Functions for Screen Editing [Edit] Menu........................3-95 Right-click Menu (with No Item Selected) ................. 3-96 Right-click Menu (with an Item Selected)................3-97 Paste to the Selected Screen ...................
  • Page 21 Paint ..........................4-39 Paint Command Usage......................4-39 How to Check the Painted Area....................4-40 Paint Properties......................... 4-41 Scale ..........................4-42 Bar Graph Scale ........................4-42 Pie Graph Scale........................4-43 Trend Graph Scale ........................4-46 Pattern..........................4-48 Placing Patterns........................4-48 Placing Multiple Patterns Continuously ...................4-49 Graphic Call ........................4-51 Placing Graphics........................4-51 Screen Library........................
  • Page 22 5.7 Overlap Library Overlap Library Structure....................5-26 Calling an Overlap Library ....................5-26 Editing an Overlap Library ....................5-27 Placing an Overlap Display Part ..................... 5-27 Item Placement on Overlap Display..................5-28 Other Settings ........................5-29 Base Screen Display....................... 5-29 Macro Setting ..........................
  • Page 23 Data Sheet Environment Setting..................5-59 Display Environment........................5-59 Grid Setting..........................5-60 5.12 Page Block Page Block Structure ......................5-61 Calling a Page Block ......................5-61 Page Block Editing ......................5-62 5.13 Direct Block Direct Block Structure ....................... 5-64 Calling a Direct Block ......................5-64 Direct Block Editing ......................
  • Page 24 6.3 Preliminaries Preparation for MONITOUCH ..................... 6-7 New MONITOUCH........................6-7 Existing MONITOUCH ......................6-8 Preparation for Peripheral Equipment................. 6-9 6.4 Transfer Procedure (Using a Communication Cable) V-CP ..........................6-10 System Configuration......................6-10 Transfer Procedure from the Editor to MONITOUCH ............. 6-10 Transfer Procedure from the Editor to MONITOUCH .............
  • Page 25 Animation..........................7-11 Useful Functions 8.1 Simulator Overview ..........................8-1 Operating Procedure......................8-3 Connecting a Computer and the V8 series ................. 8-4 Via V-CP ............................8-4 Via Ethernet ..........................8-5 Via USB .............................8-5 Screen Data and Simulator Program Transfer..............8-6 Screen Data Transfer ........................8-6 Setting on MONITOUCH ......................8-8...
  • Page 26 Emulator..........................8-43 Copying an Image Displayed on Emulator................8-43 Pasting the Copied Image on another Application Software........... 8-44 8.4 Item List Display Method ......................... 8-45 Item List Window....................... 8-46 Configuration........................... 8-46 Icon Menu ..........................8-47 Operation Procedure......................8-48 Text Change..........................8-48 Memory Change........................
  • Page 27 Dividing and Combining the File ..................8-91 Dividing the File ........................8-91 Combining the File........................8-92 8.9 Wizard Overview ........................... 8-93 Starting Wizard........................8-93 Start from Catalog View......................8-93 Start from [Parts] Menu......................8-94 8.10 Component Parts Overview ........................... 8-95 Component Parts Placement .................... 8-95 Details of Component Parts ....................
  • Page 28 Windows Font Limitations........................A1-29 Option ..........................A1-30 Setting Procedure ......................A1-31 In Text Properties Setting......................A1-31 In Message Editing........................A1-32 Font Registration........................A1-33 [Windows Font List] Window...................A1-35 Location of the Dialog ......................A1-35 Change All Windows Fonts.....................A1-36 Procedure..........................A1-36 Windows Fonts for Language Selection .................A1-38 Conditions for Language Selection Using Windows Fonts ...........A1-38 Multi-Language Editing Using Windows Fonts..............A1-38 Windows Font Not Installed on Your Computer Exists in Screen Data ......A1-39 Appendix 2 3D Parts...
  • Page 29 Data Display........................A3-10 Structure ..........................A3-10 Procedure ..........................A3-10 Keypad ..........................A3-11 Structure ..........................A3-11 Procedure ..........................A3-11 Slider Switch/Scroll Bar....................A3-11 Structure ..........................A3-11 Procedure ..........................A3-11 Graph ..........................A3-12 Bar Graph ..........................A3-12 Pie Graph..........................A3-13 Closed Area Graph ....................... A3-17 Panel Meter .......................... A3-19 Statistic Bar Graph........................
  • Page 31: Introduction

    • The specifications and components of the software are subject to change without prior notification. • Hakko Electronics Co., Ltd., bears no responsibility for the results of using the software. • You must purchase one set of software for each computer in principle.
  • Page 32: Installation

    1.1 Installation Installation Installation Procedure Follow the procedure below to install V-SFT. 1. Boot computer with Windows operating system. 2. Place the “V-SFT Ver. 5” CD-ROM in the CD-ROM drive. The display shown below automatically appears on the screen. 3. Click [INSTALL].
  • Page 33 1.1 Installation 4. The following dialog is displayed: Click the [Next] button. 5. The [License Agreement] dialog is displayed. Read the contents thoroughly. If you agree to the License Agreement, select [I accept the terms of the license agreement.] and click the [Next] button. 6.
  • Page 34 1.1 Installation 7. The [Choose Destination Location] dialog is displayed. If the designated folder is correct, click the [Next] button. To change the folder, click the [Change] button and select the desired folder. Then click the [Next] button. The default location of where to install V-SFT depends on the OS in use. •...
  • Page 35 10. When installation is completed, the following dialog is displayed. If you intend to use ladder transfer via USB or Ethernet, click [Yes]. For more information, refer to the V8 Series Reference: Additional Functions. If not, click [No]. 11. When installation is completed, the following dialog is displayed.
  • Page 36: Uninstallation

    1.2 Uninstallation Uninstallation This section describes the procedure for uninstalling the V-SFT Ver. 5. installed on the hard disk. Uninstalling from Start Menu 1. Click [Start] → [Programs] → [V-SFT5] → [Uninstall]. 2. The following dialog is displayed: Select [Remove] and click the [Next] button. 3.
  • Page 37 1.2 Uninstallation 4. Uninstallation begins. 5. When uninstallation is completed, the following dialog is displayed. Click the [Finish] button. The uninstallation has been completed.
  • Page 38: Uninstalling From Control Panel

    1.2 Uninstallation Uninstalling from Control Panel 1. Click [Add or Remove Programs] selected from [Control Panel]. 2. The [Add or Remove Programs] dialog is displayed. Select [V-SFT Version 5.0] and click the [Remove] button.
  • Page 39 1.2 Uninstallation 3. The following confirmation dialog is displayed. Click the [Yes] button. 4. Uninstallation begins. 5. When uninstallation is completed, the following dialog is displayed. Click the [Finish] button. 6. The [Add or Remove Programs] dialog is displayed again. To finish uninstalling the software, click the [OK] button.
  • Page 40: Starting

    1.3 Starting Starting Opening a New File Start-up the editor and open a new screen file following the procedure below. 1. Click [Start] → [Programs] → [V-SFTV5] → [V-SFTV5]. 2. V-SFT Ver. 5 is started. 1-10...
  • Page 41 1.3 Starting 3. Click [New] from the [File] menu or click the [New] icon on the toolbar. 4. The [Edit Model Selection] dialog is displayed. Select the model name and click [OK]. 5. The [PLC1 Connection Device Selection] dialog is displayed. Select the PLC type and click [OK].
  • Page 42 7. Make the necessary settings in the [Device Connection Setting] dialog and close the dialog. Only the [Screen [0] Edit] window is now open. Proceed to screen editing in the window. For more information on the [Device Connection Setting] dialog, refer to the V8 Series Connection Manual.
  • Page 43: Opening An Existing File

    1.3 Starting Opening an Existing File Open an existing file following the procedure below. 1. Click [Start] → [Programs] → [V-SFTV5] → [V-SFTV5]. 2. V-SFT Ver. 5 is started. 1-13...
  • Page 44 4. The [Open] dialog is displayed. Select a file type from [Files of type], and select the desired file. Click [Open]. File type Extension Target Model Remarks *.V8 V8 series *.V7 V7 series *.V6 V6 series *.V4 V4 series *.80 GD-80/81 series A file with the extension of “*.80”...
  • Page 45 1.3 Starting 5. The selected screen data file is opened. 1-15...
  • Page 46: Saving The File

    1.3 Starting Saving the File Save 1. Click [Save] from the [File] menu or click the [Save] icon on the toolbar. 2. When an existing file is opened, it is overwritten at this time. In the case of a new file, the confirmation dialog shown below is displayed. Click [Yes].
  • Page 47: Save As

    1.3 Starting Save As 1. Click [Save As] from the [File] menu. 2. The [Select the image data to be saved.] dialog is displayed. Give a name to the file and click [Save]. The screen data file has been saved. 1-17...
  • Page 48: Closing The File

    1.3 Starting Closing the File 1. Click the icon on the top left corner of the [Screen Edit] window and click [Close]. Alternatively, click the [×] button on the top right corner of the [Screen Edit] window. Click the icon of the [Screen Edit] window. Click [Close].
  • Page 49: Quitting

    1.4 Quitting Quitting Quit the V-SFT Ver. 5 editor following the procedure shown below. 1. Select [Quit Application] from the [File] menu or click the [×] button in the upper right corner of the screen. 2. The file is closed. An attempt to close a new file calls up the confirmation dialog below.
  • Page 50 1.4 Quitting Please use this page freely. 1-20...
  • Page 51: Editor Configuration

    2.1 Names of Components Editor Configuration Names of Components Menu bar Toolbar Catalog list-view window (Catalog View) Parts list Project list-view window Editing screen Item dialog in the (Project View) list-view window style...
  • Page 52: Menu Bar

    8-63 or checks memory in use. Window Shows windows currently edited. page 2-9 Help Refers to the version information or manuals. page 2-10 * For more information, refer to “Chapter 1 System Setting” in the V8 Series Reference Manual.
  • Page 53: [File] Menu

    Allows you to edit component parts. CF Card Manager Allows you to write the V8 series data to a CF card or to convert the data imported from the CF card to a specific file format. For more information, refer to “Chapter 18 CF Card” in the V8 Series Reference Manual.
  • Page 54: [Property] Dialog

    MONITOUCH. A password ensures security against unauthorized access. Manage the password on your own. Note that Hakko Electronics is not liable for any damages resulting from lost or unknown passwords. [PLC Information] tab window This dialog shows the device names designated as PLC1 to PLC8 in the [Device Connection Setting] dialog.
  • Page 55 2.2 Menu Bar [General] tab window Set the editing environment. Contracted Display * Check this box when you prefer short window title displayed on top of the editor. Display File Path * Check this box to display the path of the screen data file on the title displayed on top of the editor.
  • Page 56 2.2 Menu Bar * Title display File path Contracted Display] target Contracted Display] target Contracted Display] checked/[ Display File Path] checked Contracted Display] checked/[ Display File Path] unchecked...
  • Page 57: [Edit] Menu

    2.2 Menu Bar [Edit] Menu For more information on the [Edit] menu, refer to “3.8 Useful Functions for Screen Editing” (page 3-95). [View] Menu Toolbar Shows or hides toolbars. For more information, refer to page 2-19. View Shows or hides list-view windows. For more information, refer to page 2-11.
  • Page 58: [Registration Item] Menu

    This menu is used when you make settings of, such as, the edit model, devices to be connected, and fonts. For more information, refer to “Chapter 1 System Setting” in the V8 Series Reference Manual. Edit Model Selection Allows you to select an edit model of the V8 series.
  • Page 59: [Tool] Menu

    2.2 Menu Bar Time Display Format Allows you to set a user-designated calendar format. Setting Use Japanese Allows you to use the Japanese FEP function. Conversion Function [Tool] Menu For more information on the [Tool] menu, refer to “8.7 Other Functions in the [Tool] Menu” (page 8-63). [Window] Menu Cascade Aligns and overlaps multiple windows.
  • Page 60: [Help] Menu

    2.2 Menu Bar [Help] Menu (Manual titles) Opens a manual in PDF format. Version Information Indicates the editor version information. 2-10...
  • Page 61: Menu Item [View]

    2.3 Menu Item [View] Menu Item [View] Display Method Select [View] from the [View] menu. Click the desired menu item to be displayed. (A check mark denotes that the item is already displayed on the screen.) 1. Project View 3. Item dialog 2.
  • Page 62: How To Move

    2.3 Menu Item [View] When the item dialog is not displayed by single clicking, double-click the part or click the [Detail Setting] icon. Click the [Detail Setting] icon while the item is selected. Double-click. (This is caused when the [ Prohibit Item View Display by Single Click] is checked in the [General] tab window selected from [File] →...
  • Page 63: Item Dialog

    2.3 Menu Item [View] If you cannot bring the list-view window into “floating” status, drag the window while holding down the Ctrl key. The frame for “floating” is displayed. Release the mouse button at the desired position. [Ctrl] key + drag Item Dialog The [Switch] item dialog is displayed by clicking on the switch part placed on the screen.
  • Page 64: How To Inset

    2.3 Menu Item [View] 3. The item dialog is moved by dragging the title bar. Drag the title bar. The dialog is moved. How to Inset The list-view window in the “floating” status can be inset into the editing screen. Double-click the title bar of the list-view window or drag it to a desired position.
  • Page 65: Item Dialog

    2.3 Menu Item [View] Item Dialog Drag the item dialog to the right side of the editing screen and release the mouse button. Then the dialog is inset into the right side of the editing screen. Drag the title bar. The item dialog has been moved.
  • Page 66: Changing The Size Of The List-View Window

    2.3 Menu Item [View] Changing the Size of the List-view Window The display size of the list-view window can be changed after it is inset into the editing screen. Move the cursor to the upper, lower, right or left side of the list-view window. The cursor is changed to the shape for enlarging or reducing the display size.
  • Page 67: Types Of [View]

    2.4 Types of [View] Types of [View] 1. Project View 3. Item dialog 2. Catalog View 4. Mode Item View 1. Project View Displays the entire configuration of the screen data or number of screens in a tree-structured format. 2. Catalog View Displays parts or items to be placed on the screen in a tree-structured format.
  • Page 68 2.4 Types of [View] 5. Item List window 6. Simulator window 5. Item List window Displays items placed or set on the screen in the list. 6. Simulator window Screen data can be debugged using the simulation function. 2-18...
  • Page 69: Toolbar

    2.5 Toolbar Toolbar Display Method Select [Toolbar] from the [View] menu. Click the desired item to display the corresponding toolbar. (A check mark denotes that the item is already displayed on the screen.) Toolbar 2-19...
  • Page 70: How To Move

    2.5 Toolbar How to Move The displayed toolbar can be moved on the editor. The toolbar turns to “floating” status by dragging the upper side of the icon on the extreme left of the toolbar to the desired position. (Enlarged view) Drag.
  • Page 71: How To Inset

    2.5 Toolbar How to Inset Drag the toolbar title to the desired position on the editor and release the mouse button. The toolbar is inset into the editing screen. Drag. 2-21...
  • Page 72: Names And Contents Of Tools

    2.5 Toolbar Names and Contents of Tools Standard 1. 2. 3. 4. 5. 7. 8. 11. 12. 13. 14. 15. 16. Opens a new file, and brings up the screen for editing. Open Opens an existing screen data file. Save Saves the current screen data.
  • Page 73: Draw

    2.5 Toolbar Draw 13. 14. Line Draws straight lines (or continuous lines). Draws boxes (rectangles/parallelograms/polygons, etc.). Circle Draws circles (ellipses/sectors/elliptical arcs, etc.). Text Produces text (or multi-text). Draws dots. Paint Paints. Scale Draws scales (bar type/pie type/trend type). Pattern/Library Places patterns (or graphic library/screen library). Character Color Specifies a foreground color for text.
  • Page 74: Drawing Method

    2.5 Toolbar Drawing Method 1. Drawing Method for Allows you to select drawing method for polygons. Polygon 2. Drawing Method for Circle Allows you to select drawing method for circles. 3. Drawing Method for Arc Allows you to select drawing method for arcs. 4.
  • Page 75: Edit

    2.5 Toolbar Edit 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. Cuts selected item. Copy Copies selected item. Paste Pastes copied or cut item. Multi Copy Copies selected item multiple times. Bring to Top Brings selected item on the top.
  • Page 76: Layout

    2.5 Toolbar Layout This toolbar is active when multiple items are selected. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. Flush Left Aligns selected items to the left end of datum item. Flush Right Aligns selected items to the right end of datum item. Flush Top Aligns selected items at the top of datum item.
  • Page 77: Parts

    2.5 Toolbar Parts 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39. Normal Overlap Places normal overlap display.
  • Page 78: Parts Mini

    2.5 Toolbar 34. Video Display Places video display. 35. JPEG display Places JPEG display. 36. Sound Places sound item. 37. Comment Display Places comment display. 38. Recipe Places recipe mode. 39. Display Area Places display area. Parts Mini 2. 3. 4. 5. 6. 7.
  • Page 79: Multi-Language

    2.5 Toolbar Multi-language The interface language can be changed when the multi-language environment is set. 1. Language Display Allows you to change language number (1 to 8). Font 1. 2. Bold Sets bold typeface for text. Italic Sets italic typeface for text. Character Color Specifies foreground color for characters.
  • Page 80: Overlap

    2.5 Toolbar Overlap This toolbar is active only when the overlap display is placed. 1. 2. 4. 5. 6. 7. 8. 9. 1. Overlap 0 Shows or hides overlap ID No. 0. 2. Overlap 1 Shows or hides overlap ID No. 1. 3.
  • Page 81: Screen Composition

    2.6 Screen Composition Screen Composition Each display of the V8 series is called a “screen.” A maximum of 1,024 screens can be registered in a screen data file. This chapter explains screen composition and elements containing parts and graphics to be displayed on screens.
  • Page 82 2.6 Screen Composition • Each ID area contains parts. These parts are given numbers identical to their respective sheet numbers (= ID numbers). Graphics will be directly placed on the base screen and overlap display. These graphics are not given ID numbers. Base Menu Trend Sampling...
  • Page 83: What Is An Id

    Different parts may be combined to execute a single function. Such parts must share the same ID number. • Error message display (= alarm display) • Numerical data entry on the V8 series (= entry mode) Allocate the same ID number to the display area and the scroll switches.
  • Page 84 2.6 Screen Composition When using screen library: With the use of an editing area called “screen library,” the same part can be placed repeatedly on multiple screens. Before using this area, check that the ID number registered in the screen library is different from the ID numbers of the parts already placed on screens.
  • Page 85: Id Number Check

    2.6 Screen Composition ID Number Check To check the ID number of the part placed on the screen, click [Display Environment] from the [View] menu. Then, check [ Display ID Number] for [Detail]. Displayed ID number For more information on the [Display Environment] setting, refer to “Display Environment Setting” in “3.2 Setting Up Editing Environment”...
  • Page 86: Screen Structure

    2.6 Screen Composition Screen Structure Screen Resolution Screen resolution varies with different models of the V8 series. X axis (dots) 1023 Y axis (dots) V706/V606e/V606i V609E V708C/V710T/V710C/V608CH V708S/V710S/V712S V715X Lines and columns Lines and columns are used as units to designate coordinates of overlaps or sizes of character displays.
  • Page 87: Screen Capacity

    For more information, refer to “Capacity for Parts Placement” (page 3-47). • One file is capable of storing 4,000 screens. • The memory capacity of one file differs depending on the V8 series model as well as the font type in use.
  • Page 88 2.6 Screen Composition 2. The [Edit Model Selection] dialog is displayed. Change [Edit Model] from [V810T] to [V812S], and click [OK]. [V810T] is changed to [V812S]. 3. The confirmation dialog is displayed. 4. Click [Yes]. Then the screen resolution is automatically adjusted. When you click [No], the edit model is changed while the screen resolution remains as it is.
  • Page 89: Screen Setting

    This option is active when numerical data display or character display parts with the setting of [Display Function: Entry Target] are placed in the entry mode on the base screen. For more information, refer to “Chapter 7 Entry Mode” in the V8 Series Reference Manual. 2-39...
  • Page 90: [Others] Tab Window

    When [Display in the Corner] is selected, select either [Upper Left], [Upper Right], [Lower Left], or [Lower Right]. * For the procedures to store JPEG files into a CF card or other information about JPEG files, refer to “Chapter 14.3 JPEG Display” in the V8 Series Reference Manual. 2-40...
  • Page 91: [Plc Memory Transfer] Tab Window

    2.6 Screen Composition [PLC Memory Transfer] Tab Window This tab window is not available when [Universal Serial] or [Without PLC Connection] is selected for PLC1 to PLC8 in the [Device Connection Setting] dialog. When you mainly use PLC memory for the macro and also directly use PLC memory for macro commands, a read to PLC memory occurs and as a result, the display speed is slowed.
  • Page 92 2.6 Screen Composition Please use this page freely. 2-42...
  • Page 93: Screen Editing

    Screen Editing Editing Procedure The following flowchart shows the procedure from creating a new screen data to transferring the created screen data to the V8 series. Create a new file. Select an edit model. Refer to the V8 Series Connection Manual.
  • Page 94: Setting Up Editing Environment

    3.2 Setting Up Editing Environment Setting Up Editing Environment Background Color Setting Follow the procedure shown below to change the screen background color during screen editing. 1. Click [Screen Setting] from the [Screen Setting] menu. The [Screen Setting] dialog is displayed. 2.
  • Page 95: Grid Setting

    3.2 Setting Up Editing Environment If you want to select any color other than colors listed in the pull-down menu, click [Custom Color] in the menu. The [Custom Color] dialog is displayed. Select a color as desired. Grid Setting What Is “Grid”? “Grid”...
  • Page 96: Grid Setting

    3.2 Setting Up Editing Environment Grid Setting Click [Grid] from the [View] menu, or click [Grid] from the right-click menu. Right-click. Grid Display Shows grids when this option is checked. Unchecking this option clears grids from the screen. ON Grid When this option is checked, items are moved or changed based on the grid.
  • Page 97 3.2 Setting Up Editing Environment [Grid Setting] dialog Grid Display Shows grids when this option is checked. Unchecking this option clears grids from the screen. ON Grid When this option is checked, items are moved or changed based on the grid. (“ON Grid”...
  • Page 98 3.2 Setting Up Editing Environment Mode: The mode grid is equivalent to the one-byte character grids, but its offset position differs. The mode grid is based on the unit: 8 × 20 dots. The datum point is placed at the origin point (0, 0). Lines and columns are used to indicate item positions.
  • Page 99: Display Environment Setting

    3.2 Setting Up Editing Environment Display Environment Setting The display environment on the screen can be set all at once. Click [Display Environment] from the [View] menu. The [Display Environment] dialog is displayed. [Display] Tab Window Switch/Lamp Display Allows you to select the display status of switch parts or lamp parts selecting from [ON], [OFF], and [P3] - [P16].
  • Page 100 3.2 Setting Up Editing Environment Display ID Number When this box is checked, the ID number of each part is displayed. Display Area When this option is checked, the area of each part (the touch switch area in case of a switch) is displayed with dotted lines.
  • Page 101: [Others] Tab Window

    3.2 Setting Up Editing Environment [Others] Tab Window Handle Color Chooses the color of handles shown around the selected item. Handle Background Chooses the background color around the editing area. Background color...
  • Page 102 3.2 Setting Up Editing Environment Margin Display When this option is checked, the space (margin) is created at the left and the upper side of the editing area with the color set for [Margin Color]. If you uncheck this option, the margin area disappears. Checked: Unchecked: Graphic Relay Dsp.
  • Page 103 3.2 Setting Up Editing Environment Background Allows you to select the color of the editing area (except for the screen). Background color 3-11...
  • Page 104: Basic Operation

    3.3 Basic Operation Basic Operation Calling a Screen From the [View] Menu 1. Click [Jump] from the [View] menu. The dialog to specify the screen number is displayed. 2. Specify the desired number and click [OK]. The corresponding screen appears. * In this case, the newly called screen appears instead of the screen previously opened.
  • Page 105 3.3 Basic Operation 2. The [Screen List] window is displayed. 3. Double-click the number of the desired screen. The corresponding screen appears. Brings up the screen by double-clicking. 3-13...
  • Page 106: From Project View

    3.3 Basic Operation * The screen called by double-clicking is displayed while the screen previously opened or the [Screen List] window is displayed. It is possible to check which screens are currently opened in the [Window] menu. Screens currently opened From Project View 1.
  • Page 107 3.3 Basic Operation 3. Double-click the desired number displayed in the tree view under [Screen]. The corresponding screen appears. Double-click the number. The corresponding screen (e.g. screen No. 30) is displayed. * The screen called by double-clicking is displayed while the screen previously opened is displayed.
  • Page 108: Copying A Screen

    3.3 Basic Operation Copying a Screen From the Screen List 1. Bring up the screen list. Click [Screen List] from the [View] menu or click the [Screen List] icon on the toolbar. 2. The [Screen List] window is displayed. 3-16...
  • Page 109 3.3 Basic Operation 3. Click a copy source screen. (The number is highlighted in red.) 4. Drag the copy source screen to the copy target number. The copied screen is pasted to the copy target. Drag. 3-17...
  • Page 110 3.3 Basic Operation The screen can also be copied following the procedure below: right-click and click [Copy] while the copy source is selected. Click the copy target and select [Paste] from the right-click menu. Right-click. Right-click. 5. When a screen has already existed in the copy target, the overwrite confirmation message appears.
  • Page 111: Changing Screen Number

    3.3 Basic Operation Changing Screen Number You can interchange screen numbers or change the registered screen number during editing the screen. Screen No. 0 Screen No. 1 Screen No. 10 Entry Screen Menu Monitor Display 1 2 3 4 1 2 3 4 XXXXX 1234 1 2 3 4...
  • Page 112 3.3 Basic Operation 2. The [Screen Setting] dialog is displayed. 3. In the [Main] tab window, change the number for [Screen No.] to the unused number and click [OK]. * You cannot specify a number that is already used. If the number duplicates, the following alarm dialog appears. Ex.) When specifying screen No.
  • Page 113 3.3 Basic Operation 4. The screen number is changed to the number specified in step 3. Screen No. 0 is changed to No. 6. (Screen No. 0 disappears.) 3-21...
  • Page 114: Deleting A Screen

    3.3 Basic Operation Deleting a Screen From the [Edit] Menu 1. Display the screen to be deleted. 2. Click [Delete All] from the [Edit] menu. 3. The following dialog is displayed: Click [Yes]. 3-22...
  • Page 115: From The Screen List

    3.3 Basic Operation 4. The displayed screen is deleted. From the Screen List 1. Bring up the screen list. Click [Screen List] from the [View] menu or click the [Screen List] icon on the toolbar. 2. The [Screen List] window is displayed. 3-23...
  • Page 116 3.3 Basic Operation 3. Click the screen to be deleted. (The number is highlighted in red.) Click [Delete] from the right-click menu. Right-click. 4. The confirmation message appears. Click [OK]. 5. The selected screen is deleted. 3-24...
  • Page 117: Setting Menu

    3.4 Setting Menu Setting Menu There are several types of setting menus on the list-view window or dialog of the editor. This section provides some examples of these menu types. Menu Types Pull-down Type • Click the arrow button or item itself to bring up the pull-down menu. •...
  • Page 118: Numerical Data Entry Box Type

    3.4 Setting Menu Numerical Data Entry Box Type • Change the value using the up/down arrow buttons. • You can also enter the value in the field directly. Enter the desired value directly. Check Box • Clicking the box brings up a check mark, and the setting becomes enabled. 3-26...
  • Page 119: List Type

    3.4 Setting Menu List Type • By clicking the item in the list, it is highlighted. This denotes that the item is selected. • If some options are hidden, you can bring them up using the scroll bar. Scroll bar Command Button •...
  • Page 120: Underlined Type For Numerical Data Entry

    3.4 Setting Menu Underlined Type for Numerical Data Entry • Clicking the underlined data brings up the data entry menu. Enter the desired value in the data entry menu. Click. Underlined Type for Selection • Clicking this item jumps to the corresponding setting menu or editing area. 3-28...
  • Page 121: Memory Setting

    3.4 Setting Menu Memory Setting This section explains how to allocate memory addresses to parts (e.g. lamp parts and numerical data displays) and read area and write area in the [Device Connection Setting] dialog selected from the [System Setting] menu. Display Type for Memory Setting Normal type The figure below shows the normal type.
  • Page 122 3.4 Setting Menu Simple type This type is used in the following setting. • [System Setting] → [Device Connection Setting] dialog [Read Area], [Write Area], [Calendar memory] • When the temperature control memory is selected: Click the calculator icon. The [Memory Input] dialog is displayed. Specify the desired memory address here.
  • Page 123 3.4 Setting Menu How to change the display type To change the display type between normal and simple display type, right-click the mouse close to the memory type field. Right-click. The display types are shown in the pull-down menu. Select the desired type. Click [Simple Display].
  • Page 124: Memory Types

    This field becomes active when [Yokogawa: FA-M3], etc. is selected. 2. Port number This field becomes active when [1 : n] communication is selected. [Internal Memory] This defines the memory address range to be set in the V8 series. $u (user memory) $L/$LD (user memory/non-volatile) $T (user memory/per screen)
  • Page 125 3.4 Setting Menu Address list This address list becomes available in conjunction with the use of a temperature controller or an inverter. Click the calculator icon. The [Memory Input] dialog is displayed. Clicking the [Open] button brings up the address list of the selected temperature controller. 3-33...
  • Page 126 3.4 Setting Menu Select the desired address and click the [Select] button. The memory address is set and the former setting dialog is displayed again. Click. The selected address is displayed. [I/O Memory] This memory is available when the I/O communications, such as CC-LINK, T-LINK or OPCN-1, etc., is used.
  • Page 127: Color Types And Settings

    3.5 Color Types and Settings Color Types and Settings This section explains the color types available with the V8 series and their setting procedure. Color Type Setting Click [System Setting] → [Edit Model Selection]. In the dialog displayed, select your desired color type under [Color].
  • Page 128: 64K-Color Type

    3.5 Color Types and Settings 64k-color Type Click the “ ” button on the right of the color change icon or the color change button. The pull-down menu for selecting a color is displayed. Click. Click your desired color in the pull-down menu. The color clicked is applied as the color of the specified item(s) and/or the color change icon.
  • Page 129: [Custom Color] Dialog

    3.5 Color Types and Settings [Custom Color] Dialog The [Custom Color] dialog enables you to select colors from 32,000 or 64,000 colors. Clicking [Palette 1], [Palette 2], or [Palette 3] brings up its own color palette. Click your desired color and [OK].
  • Page 130 3.5 Color Types and Settings When the new color is satisfactory, click the [Add Color] button. The new color is registered and displayed in the area of the two-line boxes at the bottom of the color palette, from the top left box in order.
  • Page 131: 32K-Color Type

    3.5 Color Types and Settings 32k-color Type Click the “ ” button on the right of the color change icon or the color change button. The pull-down menu for selecting a color is displayed. Click. Click your desired color in the pull-down menu. The color clicked is applied as the color of the specified item(s) and/or the color change icon.
  • Page 132: 128-Color Type

    3.5 Color Types and Settings 128-color Type Even a 64k-color-displayable model can be set to 128-color mode. If you wish to create screens in 128-color mode, go to the [Edit Model Selection] dialog from the [System Setting] menu and select [128-Color] under [Color]. Click the “...
  • Page 133: [Custom Color] Dialog For 128-Color Type

    3.5 Color Types and Settings [Custom Color] Dialog for 128-color Type The [Custom Color] dialog enables you to select colors from 128 colors. [Palette 1] or [Palette 2] is displayed in the dialog. • [Palette 1] Gives the palette of the basic 128 colors. •...
  • Page 134: Monochrome 16 Gray Scales

    3.5 Color Types and Settings Monochrome 16 Gray Scales Click the “ ” button on the right of the color change icon or the color change button. The pull-down menu for selecting a color is displayed. Click. Click your desired color in the pull-down menu. The color clicked is applied as the color of the specified item(s) and/or the color change icon.
  • Page 135: Blinking Setting

    3.5 Color Types and Settings Blinking Setting In the course of color settings, blinking can be selected. Note that blinking is not available with the 64k-color type. Blinking Setting Procedure 1. Click the “ ” button on the right of the color change icon or the color change button. The pull-down menu for selecting a color is displayed.
  • Page 136: Blinking Time Setting

    3.5 Color Types and Settings Blinking Time Setting It is possible to change the blinking interval. Set the item as described below. 1. Select [System Setting] → [Unit Setting] → [Blink/Flash]. The [Unit Setting] dialog is displayed. 2. Set [OFF Time] and [ON Time] in the [Blink/Flash] tab window. The specified blinking time is valid as a common setting in the screen data file.
  • Page 137: Parts

    3.6 Parts Parts Parts Types and Limitation The parts listed below can be placed on the screen. Types of Parts Parts Type Remarks Overlap Normal Overlap SP: single part Call-overlap I: Item which does not have an area Multi-overlap Switch Lamp Data Display Numerical Data Display...
  • Page 138 3.6 Parts Others Data Block Area Memory Card Memo Pad Screen Library (*1) *1 Screen library type differs depending on items registered in the screen library. 3-46...
  • Page 139: Capacity For Parts Placement

    3.6 Parts Capacity for Parts Placement The maximum number of parts permitted for one screen is determined, depending on the types of parts. The limitation and the maximum number of the parts are listed below. Limit per Screen Limit per V815iX V810(i)C Parts...
  • Page 140 “Setting memory” in the previous chart means the number of memory locations, which is read on one screen. This does not mean the number of words used on a screen. The maximum permissible number of memory locations varies with models of the V8 series. Model No.
  • Page 141: Placing Parts

    3.6 Parts Placing Parts There are four methods to place parts. This section provides each procedure to place the part. From the Parts List What is the parts list? The “parts list” is the window which contains various parts and from which you can select a desired part.
  • Page 142 3.6 Parts 3. Find the desired part in the switch list changed with the arrow icon or from the pull-down menu. 4. Select a switch as desired and drag it on the screen. A new switch part is placed on the screen. Drag.
  • Page 143: From The [Parts] Menu

    3.6 Parts To hide the parts list behind the editing window, uncheck the [Always Display on Top] in the [View] menu of the [Parts List] window. From the [Parts] Menu Placement procedure (e.g. switch) 1. Click [Switch] from the [Parts] menu. Move the mouse to the editing window.
  • Page 144: From The Parts Toolbar

    3.6 Parts From the Parts Toolbar What is the parts toolbar? This is the menu which contains minimized tools. There two types of toolbars: the [Parts] toolbar which contains all of the parts, and the [Parts Mini] toolbar which can be customized with frequently-used parts. This section provides the procedure using the [Parts] toolbar.
  • Page 145: From Catalog View

    3.6 Parts 3. Click the mouse in an arbitrary position on the screen. The alarm logging part selected in step 2. is displayed. From Catalog View What is “Catalog View”? This is the window which displays each part in a tree-structured form. The window can be displayed as a part of the editor because it is a list-view window style.
  • Page 146 3.6 Parts 2. Double-click [Data Display] on Catalog View. The lower hierarchy appears. Double-click. Hierarchical parts are only included in the parts marked with “ .” When the “ ” mark is not displayed, drag the part directly as described in step 3. 3.
  • Page 147: How To Modify The Placed Part

    3.6 Parts How to Modify the Placed Part For Single Part Item dialog The setting for all parts placed on the screen can be changed or checked in the item dialog. Setting options contained in the item dialog vary depending on the item; however, the operation procedure is roughly the same.
  • Page 148 3.6 Parts 3. The switch parts list is displayed in the [Change Part] dialog. The setting options in the list are described below. JUMP Clicking this menu brings up the [Part Call] dialog. By specifying a part number and clicking [OK], the parts list including the specified number is displayed.
  • Page 149 3.6 Parts 4. Choose the desired part and click the [Select] button. The former [Switch] dialog is displayed again. The selected part is displayed on the screen. Changing coordinate and size In order to change the part location, it can be designated in the item dialog. For the item whose size can be changed with dot size designation, such as a switch, lamp, graph, box or circle, it is possible to change the part size in the item dialog as well.
  • Page 150 3.6 Parts 2. Open the [Coordinates] tab window. Start X (dots) Specifies the X coordinate of upper left of the box. Start Y (dots) Specifies the Y coordinate of upper left of the box. Width (dots) Specifies the width of the box. Height (dots) Specifies the height of the box.
  • Page 151 *.V4 V4 series *.V7P V8/V7 series Parts file *.V6P V6 series *.V4P V4 series The following parts files are provided from Hakko Electronics. • Screen data file (e.g. V7 series) Parts Screen Data File Name Overlap Parts_Ovlp.V7 Switch Parts_Sw.V7 Lamp Parts_Lp.V7...
  • Page 152 3.6 Parts Parts Screen Data File Name Calendar Parts_CalenderDsp.V7 Memo Pad Parts_MemoPad.V7 Macro Parts_Macro.V7 Interval Timer Parts_Timer.V7 Memory Card Parts_MemoryCard.V7 Animation Parts_Animation.V7 Video Display Parts_Video.V7 JPEG Display Parts_JpegDsp.V7 Sound Parts_Wave.V7 Recipe Parts_Recipe.V7 Comment Display Parts_CommentItem.V7 Digital Switch Parts_DigiSw.V7 Radio Button Parts_RadioButton.V7 •...
  • Page 153: For Linked Part

    3.6 Parts For Linked Part What Is “Linked Part”? Unlike single parts, such as a switch, lamp, data display, etc., there is a kind of part that consists of multiple individual parts, but is placed as a single part (e.g. bit order alarming, alarm tracking, trend sampling, etc.).
  • Page 154 3.6 Parts Linkage When the linked part has been once separated into individual pieces, it is recommended to link them again after editing. Follow the procedure below to link the parts. 1. Select the parts to be linked together. Drag the mouse enclosing all of the parts to be linked.
  • Page 155 3.6 Parts Example of modification (for alarm tracking) This section provides the procedure to change the linked part as shown below. 1. Select the alarm tracking part placed on the screen. The parts is enclosed with the red handle. Click. 2.
  • Page 156 3.6 Parts 3. Change the parts layout as shown in the figure below. * The [Alarm Tracking] icon can also be moved; however, it is recommended to place it at the upper left of the display area part. 4. When the layout is determined, select all parts to be linked, and click [Link] selected from [Link] in the right-click menu.
  • Page 157: Parts Placement And Setting

    3.7 Parts Placement and Setting Parts Placement and Setting Overlap Normal Overlap Display Placement procedure 1. Click the [Normal Overlap] icon on the parts toolbar and move the mouse to the screen. The normal overlap display appears on the screen. The part is displayed with the cursor moved.
  • Page 158 3.7 Parts Placement and Setting 3. To change the part design, open the [Style] tab window in the item dialog, and click [Change Part]. 4. The [Change Part] dialog is displayed. From the pull-down menu of [Screen Change], select a display type as desired, and then click the [Select] button.
  • Page 159 3.7 Parts Placement and Setting Item placement on overlap display This section explains the procedure for creating an overlap display including the following items. 1. Right-click somewhere on the screen including the normal overlap display part. * Note that the normal overlap display part is deselected when you right-click on the screen. 2.
  • Page 160 3.7 Parts Placement and Setting 3. Now the [Screen Edit] window is switched to the [Overlap Edit] window. 4. Click the [Switch] icon and place it on the overlap display. 3-68...
  • Page 161 3.7 Parts Placement and Setting You can also place an item on the overlap display in the following manner without switching the window with [Overlap Editing]. While the overlap display is selected with handles, click the [Switch] icon and drag the switch part to the screen.
  • Page 162 3.7 Parts Placement and Setting The following two methods are available to select multiple items on the overlap display without switching the window with [Overlap Editing]. One method for selecting is clicking the parts one by one while the Shift key is held down after selecting the overlap display.
  • Page 163 3.7 Parts Placement and Setting 7. Click the [Text] icon on the toolbar, and draw a box for text entry by dragging the mouse at the desired position on the overlap display. 8. The cursor is displayed on the box drawn in the step 7. Enter “Menu” and click any position other than the text box.
  • Page 164: Multi-Overlap (Call-Overlap) Display

    3.7 Parts Placement and Setting Multi-overlap (Call-overlap) Display Placement procedure The multi-overlap (or call-overlap) display is selected from the [Parts] menu or Catalog View. The actual overlap display is edited in the overlap library. 1. Click [Parts] → [Overlap] → [Multi-overlap]. The [Multi-overlap] icon appears on the screen.
  • Page 165: Switch / Lamp

    3.7 Parts Placement and Setting Switch / Lamp Placement procedure 1. Click [Switch] or [Lamp] in the [Parts] menu, or drag it from the parts list or Catalog View. Move the mouse to the editing window. The part is displayed along with the cursor. The part is displayed with the cursor moved.
  • Page 166: Data Display

    3.7 Parts Placement and Setting Data Display Numerical Data Display / Character Display / Message Display Placement procedure 1. Click the item selected from [Parts] → [Data Display], or drag it from the parts list or Catalog View. Move the mouse to the editing window. The part is displayed along with the cursor. The part is displayed with the cursor moved.
  • Page 167 3.7 Parts Placement and Setting Table Data Display Table data display parts are not included in parts files. They are placed by setting the corresponding dialog. Placement procedure 1. Click [Parts] → [Data Display] → [Table Data Display], or drag the part from the parts list or Catalog View.
  • Page 168 3.7 Parts Placement and Setting Data setting or modifying procedure 1. Click the table data display part. The item dialog is brought up and handles are shown all around the part. 12345 12345 12345 12345 12345 12345 12345 12345 12345 12345 12345 12345 12345 12345 12345 2.
  • Page 169 3.7 Parts Placement and Setting Property change for multiple data cells 1. Click the table data display part. The item dialog is brought up and handles are shown all around the part. 12345 12345 12345 12345 12345 12345 12345 12345 12345 12345 12345 12345 12345 12345 12345 2.
  • Page 170 3.7 Parts Placement and Setting Change of cell height and cell width • When changing the width of the cell, specify a demarcation line in the top line as shown below. The cursor changes into “ .” Drag it until the cell is adjusted to the desired width. 12345 12345 12345 12345...
  • Page 171 This command is used for deleting on a line-by-line or column-by-column basis. Make This command is used for the web server function. Browser For more information, refer to “Chapter 19.5 Web Server” in the V8 Series Reference File Manual. Detail This command is used for bringing up the item dialog.
  • Page 172: Message Display / Comment Display

    3.7 Parts Placement and Setting Message Display / Comment Display Placement procedure 1. Click [Parts] → [Message] → [Message] or [Comment Display], or drag the part from the parts list or Catalog View. Move the mouse to the editing window. The part is displayed along with the cursor. * The part displayed here is the default or the one which was changed or selected last.
  • Page 173: Entry Mode

    3.7 Parts Placement and Setting Entry Mode Placement procedure 1. Click [Parts] → [Entry] (or drag [Entry] from Catalog View). Move the mouse to the editing window. The part is displayed along with the cursor. 2. Click the mouse in a desired position on the screen. The part is placed in that position. Setting method When the [Entry] icon is clicked (or double-clicked), the [Entry] dialog is displayed.
  • Page 174 3.7 Parts Placement and Setting Placement from the parts list 1. Bring up the parts list on the screen. Select [Parts List] from the [Parts] menu. The [Parts List] window opens. 2. Select [Entry] from the pull-down menu. 3. Find the desired part in the list changed with the arrow icon or from the pull-down menu. The [Parts List] window offers various kinds of parts, for example, screens containing only numerical data or character displays, containing numerical data or character displays linked to a keypad or a keyboard, and containing a keypad placed on an overlap display.
  • Page 175 3.7 Parts Placement and Setting 4. Select the desired item and drag it on the screen. The part is placed on the screen. Drag. 5. In the [Parts List] window, there is also an option [Keypad]. Under [Keypad], you can select a keypad from varied designs.
  • Page 176: Graph

    3.7 Parts Placement and Setting Graph Placement procedure 1. Click the item selected from [Parts] → [Graph], or drag it from the parts list or Catalog View. Move the mouse to the editing window. The part is displayed along with the cursor. The part is displayed with the cursor moved.
  • Page 177: Trend Graph / Trend Sampling

    3.7 Parts Placement and Setting Trend Graph / Trend Sampling Placement procedure 1. Click [Parts] → [Trend] → [Trend Graph] or [Trend Sampling], or drag the part from the parts list or Catalog View. Move the mouse to the editing window. The part is displayed along with the cursor. 2.
  • Page 178: Data Sampling

    3.7 Parts Placement and Setting Data Sampling Placement procedure 1. Click [Parts] → [Trend] → [Data Sampling], or drag the part from the parts list or Catalog View. Move the mouse to the editing window. The part is displayed along with the cursor. 2.
  • Page 179: Alarm Tracking / Bit Order (Time Order) Alarming / Alarm Sub Display / Alarm Logging

    3.7 Parts Placement and Setting Alarm Tracking / Bit Order (Time Order) Alarming / Alarm Sub Display / Alarm Logging Placement procedure 1. Click the item selected from [Parts] → [Alarm], or drag it from the parts list or Catalog View. Move the mouse to the editing window.
  • Page 180: Graphic / Graphic Relay

    3.7 Parts Placement and Setting Graphic / Graphic Relay Placement procedure 1. Click [Parts] → [Graphic] → [Graphic] or [Graphic Relay], or drag the part from the parts list or Catalog View. Move the mouse to the editing window. The part is displayed along with the cursor. 2.
  • Page 181: Macro / Interval Timer

    3.7 Parts Placement and Setting Macro / Interval Timer Placement procedure 1. Click the item selected from [Parts] → [Macro], or drag it from the parts list or Catalog View. Move the mouse to the editing window. The icon is displayed along with the cursor. The icon is displayed by moving the mouse.
  • Page 182: Time Display / Calendar

    3.7 Parts Placement and Setting Time Display / Calendar Placement procedure 1. Click [Time Display] or [Calendar] selected from [Parts] → [Calendar], or drag the part from the parts list or Catalog View. Move the mouse to the editing window. The part is displayed along with the cursor. The part is displayed with the cursor moved.
  • Page 183: Recipe

    3.7 Parts Placement and Setting Recipe Placement procedure 1. Click [Recipe] in the [Parts] menu, or drag it from the parts list or Catalog View. Move the mouse to the editing window. The part is displayed along with the cursor. 2.
  • Page 184: Animation / Sound

    3.7 Parts Placement and Setting Animation / Sound Placement procedure 1. Click the item selected from [Parts] → [Multimedia], or drag it from the parts list or Catalog View. Move the mouse to the editing window. The icon is displayed along with the cursor. The icon is displayed by moving the mouse.
  • Page 185: Video Display / Jpeg Display

    3.7 Parts Placement and Setting Video Display / JPEG Display Placement procedure 1. Click [Parts] → [Multimedia] → [Video/RGB Display], or click [Parts] → [Multimedia] → [JPEG Display]. (Alternatively, drag it from the parts list or Catalog View.) Move the mouse to the editing window. The part is displayed along with the cursor. 2.
  • Page 186: Data Block Area / Memory Card / Memo Pad

    3.7 Parts Placement and Setting Data Block Area / Memory Card / Memo Pad Placement procedure 1. Click the item selected from [Parts] → [Others], or drag it from the parts list or Catalog View. Move the mouse to the editing window. The part is displayed along with the cursor. 2.
  • Page 187 3.8 Useful Functions for Screen Editing Useful Functions for Screen Editing [Edit] Menu The [Edit] menu provides the following functions: Edit Content Refer to: − Undo Cancels actions that you performed. − Redo Becomes active when [Undo] is performed. This command restores the screen to the state before the execution of [Undo].
  • Page 188: Right-Click Menu (With No Item Selected)

    3.8 Useful Functions for Screen Editing − Delete All Clicking this brings up the dialog shown below. When [Yes] is clicked, all items are deleted from the screen. Right-click Menu (with No Item Selected) The right-click menu provides the following menu items: Edit Content Refer to:...
  • Page 189: Right-Click Menu (With An Item Selected)

    3.8 Useful Functions for Screen Editing Right-click Menu (with an Item Selected) The right-click menu provides the following menu items: Edit Content Refer to: − Undo Cancels actions performed. − Redo Becomes active when [Undo] is performed. This menu item restores the screen to the state before the execution of [Undo].
  • Page 190: Paste To The Selected Screen

    3.8 Useful Functions for Screen Editing Paste to the Selected Screen Items selected on one screen can be pasted to multiple screens at the same time. Follow the steps described below. 1. Click items on the screen or drag the mouse to select multiple parts. 2.
  • Page 191: Multi Copy

    3.8 Useful Functions for Screen Editing Multi Copy A part or a graphic (parts or graphics) can be copied multiple times at one time. Select a part or a graphic (or parts or graphics), and click this menu (or the [Multi Copy] icon). The [Multiple Copy] dialog is displayed.
  • Page 192 3.8 Useful Functions for Screen Editing Direction When the check box of [Memory INC] or [Order INC] is turned on, it determines the direction of placing copied parts. When changing the direction, click [Change Direction]. he [Direction Select] dialog is displayed. Choose the desired direction and click [OK].
  • Page 193: Setting Example

    3.8 Useful Functions for Screen Editing Setting Example This section provides the procedure to make five copies of the lamp part and place them horizontally using the multiple copy function. 1. Select the lamp part, and click [Multi Copy] from the [Edit] menu, click the [Multi Copy] icon or from the right-click menu.
  • Page 194: Alignment (E.g. Flush Left)

    3.8 Useful Functions for Screen Editing Alignment (E.g. Flush Left) The procedure for aligning five boxes randomly placed with a box placed at the extreme left is shown below. 1. Select the five boxes randomly placed at one time. The reference item for alignment is selected and has a blue handle. In the example above, the uppermost box is selected with the blue handle.
  • Page 195 3.8 Useful Functions for Screen Editing 3. Click [Edit] → [Place] → [Left End], or click [Place] → [Left End] from the right-click menu. All boxes are left-aligned with reference to the box with the blue handle. Right-click. Alignment can be performed not only from the [Edit] menu but also from the [Layout] toolbar displayed by clicking [View] →...
  • Page 196: Arrangement (Equal) (E.g. Vertically)

    3.8 Useful Functions for Screen Editing Arrangement (Equal) (E.g. Vertically) This section describes the procedure to arrange numerical data display parts vertically at equal spacings. 1. Select the five numerical data display part placed as shown below at one time. 2.
  • Page 197: Put All In Same Size

    3.8 Useful Functions for Screen Editing To arrange parts equally at the specified spacings, click [Vertical Align (Specified)]. (This specifies the pitch size.) [Vertical Align (Regular Spacing)] [Vertical Align (Specified)] Arranged equally at an Arranged equally at a equal spacing within specified spacing the selected area Put All in Same Size...
  • Page 198: Changing Part

    3.8 Useful Functions for Screen Editing 2. Click [Edit] → [Put All in Same Size] → [Width], or right-click the selected parts and click [Put All in Same Size] → [Width]. All the other parts are formed to the width of the part enclosed with blue handles.
  • Page 199 3.8 Useful Functions for Screen Editing 2. Click [Edit] → [Change Part] → [Change to Lamp], or right-click the circle, and click [Change Part] → [Change to Lamp]. Right-click. 3. The circle becomes a lamp part. The above manner using [Change to Lamp] or [Change to Switch] applies to the only ON and OFF patterns of a switch/lamp part.
  • Page 200: Modify Part

    3.8 Useful Functions for Screen Editing Modify Part When modifying the design of any part you placed, use the [Modify Part] icon. 1. Click the part you wish to modify. Click [Edit] → [Change Part] → [Modify Part], or right-click the part and click [Change Part] →...
  • Page 201: Batch Change

    3.8 Useful Functions for Screen Editing After modifying any part, right-click the part and click [Frame Auto Fit]. Click either [Auto] or [Manual] for setting the frame of the part again. 3. When the modification has been completed, click the [×] button at the top right corner of the window or the [Modify Parts] icon.
  • Page 202 3.8 Useful Functions for Screen Editing Windows Font Checking [ Windows Font] enables changes to Windows fonts. Windows font change can be made on a language-by-language basis by switching the interface language on the screen. [Style] tab window Line Color/Frame Select the color of the graphic lines or frames.
  • Page 203: Detail Setting

    3.8 Useful Functions for Screen Editing Detail Setting While multiple parts, such as switches, are selected, changes can be made in a batch to their functions or memory locations. Batch changes in this manner are executable for the parts below: switches, lamps, data displays (numerical data display, character display, message display), graphs (bar graph, pie graph, closed area graph, panel meter, statistic bar graph, statistic pie graph)
  • Page 204: Selection Environment Setting

    3.8 Useful Functions for Screen Editing Selection Environment Setting Mouse-selectable items can be designated. Setting Method Click [Edit] → [Selection Environment Setting]. The [Select Environment] dialog is displayed. When this option is checked, all options are checked as selectable with the mouse.
  • Page 205: Drawing

    4.1 Drawing Toolbar Drawing Drawing Toolbar Display Method Use tools on the toolbar when drawing graphics. The toolbar is displayed at the first start-up. When the toolbar is hidden previously, it will not be displayed at the next start-up. In this case, bring up the toolbar by following the procedure described below. 1.
  • Page 206: Icons

    4.1 Drawing Toolbar Icons The drawing toolbar contains the following icons. Line Frame Type Line Type Circle Arrow type Text Paint color/Background color Line color/Frame color Paint Text color Scale Pattern/Library Icon Item Content Refer to: Line Draws straight lines, continuous lines and page 4-8 arrows.
  • Page 207 4.1 Drawing Toolbar Icon Item Content Refer to: Draws dots. page 4-38 Paint Paints the enclosed area. page 4-39 Scale Draws bar graphs/pie graphs/trend graph page 4-42 scales. Pattern/Library Places parts stored in the pattern list, graphic page 4-48 library or screen library. Character Color Allows you to specify foreground color for text page 4-5...
  • Page 208: Attribute Setting Icon

    4.2 Attribute Setting Icon Icon Item Content Refer to: Frame Type Allows you to select a frame type for box or page 4-10 circle. Attribute Setting Icon The drawing toolbar contains the following attribute setting icons. Frame Type Line Type Arrow Type Paint Color/Background Color Line Color/Frame Color...
  • Page 209: Selecting Colors

    4.2 Attribute Setting Icon Selecting Colors Select colors for text, line, frame, paint or background by following the procedures shown below. 1. Click the “ ” mark on the right of each icon. The pull-down menu for selecting a color is displayed. Click.
  • Page 210 4.2 Attribute Setting Icon [Custom Color] dialog A maximum of 64,000 colors (or 32,000 or 128 colors depending on the setting) is available in this dialog. Clicking [Palette 1], [Palette 2] or [Palette 3] brings up each color palette. (For more information on color palette such as a palette type or so on, refer to “3.5 Color Types and Settings”...
  • Page 211: Selecting Arrow Type

    4.2 Attribute Setting Icon Selecting Arrow Type The following arrowheads are available. Selecting Line Style Line styles can be selected for lines, boxes and circles. There are six line styles available. Limitations on Line Styles • [Thick Line] can be selected for the following items. straight lines, rectangles •...
  • Page 212: Drawing Methods

    4.3 Drawing Methods Drawing Methods Drawing methods of items are explained. Line Single Line 1. Click the “ ” mark on the right of the [Line Color/Frame Color] icon on the toolbar. Select the desired color from the list displayed. 2.
  • Page 213: Continuous Line

    4.3 Drawing Methods Continuous Line 1. Click the “ ” mark on the right of the [Line Color/Frame Color] icon on the toolbar. Select the desired color from the list displayed. 2. Click the “ ” mark on the right of the [Line Type] icon. Select the desired line style from the list displayed.
  • Page 214: Box

    4.3 Drawing Methods 5. In the same manner, move the mouse to the second point and click. Start point First point Click. Second point To erase the line you have drawn, right-click the mouse. 6. At the end point, double-click the mouse button. The continuous line is terminated.
  • Page 215 4.3 Drawing Methods 3. Select a paint color for inside the frame from the [Paint Color] icon. 4. Click the [Box] icon on the toolbar. The [Box] icon is depressed and the mouse cursor is turned into a cross-shaped cursor. 5.
  • Page 216 4.3 Drawing Methods You can register eight additional tiles as required. For the procedure of registering user-defined tiles, refer to “5.15 Tile” (page 5-69). When a tile at the extreme left is selected, the area is painted in the color set for [Color]. When another tile is selected, the area is painted in the colors set for [Color] and [Background Color].
  • Page 217 4.3 Drawing Methods 3. Click [Special]. The [Tile Setting] dialog is displayed. 4. Choose the desired tile from the [Tile] field in the dialog. The tile whose color is those currently selected in [Color] and [Back Color] is displayed. Choose a background color by clicking [Back Color] to make your desired tile pattern. The display is changed according to the selected tile.
  • Page 218: Parallelogram

    4.3 Drawing Methods Parallelogram 1. Click the “ ” mark on the right of the [Frame Type] icon on the toolbar. Select the desired frame type from the list displayed. ([With Frame (Paint)] is selected as an example.) 2. Select a frame color from the [Line Color/Frame Color] icon and a color of the frame inside from the [Paint Color] icon.
  • Page 219: Polygon

    4.3 Drawing Methods 5. Drag from the end point of the upper side to the corresponding point of the lower side. Drag. 6. The parallelogram is drawn by clicking the mouse. 7. To reset the drawing setting, right-click or double-click the mouse. By dragging the mouse again without resetting it, you can draw another parallelogram continuously.
  • Page 220 4.3 Drawing Methods 3. Click the “ ” mark on the right of the [Box] icon on the toolbar. Click [Polygon] from the pull-down menu. The [Polygon] icon is depressed and the mouse cursor is turned into a cross-shaped cursor. 4.
  • Page 221 4.3 Drawing Methods 6. Drag the mouse from the center to a corner. Then the polygon is drawn. 7. The number of angles can be changed in the [Polygon] item dialog. [Number of Angles] is changed from “3” to “6”. 8.
  • Page 222: Round Chamfering / Chamfering

    When [With Frame (Paint)] for a round-chamfered box is selected, XOR display cannot be used. For example, if [With Frame (Paint)] is specified for a round-chamfered box in graphic-relay mode, its display is disabled on MONITOUCH. For more information on XOR display, refer to “Chapter 11 Graphic” in the V8 Series Reference Manual. 4-18...
  • Page 223: Circle

    4.3 Drawing Methods Circle Circle 1. Click the “ ” mark on the right of the [Frame Type] icon on the toolbar. Select the desired frame type from the list displayed. ([With Frame (Paint)] is selected as an example.) 2. Likewise, select a frame color from the [Line Color/Frame Color] icon and a color of the frame inside from the [Paint Color] icon.
  • Page 224 4.3 Drawing Methods 4. Select the drawing method. Click [View] → [Toolbar] → [Drawing Method]. The [Drawing Method] toolbar is displayed. 5. Click the “ ” mark on the right of the [Circle] icon. The pull-down menu is displayed. Circle (Center): Drag from the center for the radius.
  • Page 225: Arc And Sector

    4.3 Drawing Methods Arc and Sector Drawing method: [Arc and Sector] 1. Click the “ ” mark on the right of the [Frame Type] icon on the toolbar. Select the desired frame type from the list displayed. ([With Frame (Paint)] is selected as an example.) 2.
  • Page 226 4.3 Drawing Methods 4. Select the drawing method. Click [View] → [Toolbar] → [Drawing Method]. The [Drawing Method] toolbar is displayed. 5. Click the “ ” mark on the right of the [Arc/Sector] icon. The pull-down menu is displayed. Selects [Arc/Sector (Center)]. 6.
  • Page 227 4.3 Drawing Methods 9. Clicking the mouse draws the arc or sector. 10. To reset the drawing setting, right-click or double-click the mouse. By dragging the mouse again without resetting it, you can draw another arc or sector continuously. Drawing method: [Arc and Sector (On Arc)] 1.
  • Page 228: Ellipse

    4.3 Drawing Methods 5. Select the drawing method. Click [View] → [Toolbar] → [Drawing Method]. The [Drawing Method] toolbar is displayed. 6. Click the “ ” mark on the right of the [Arc/Sector] icon. The pull-down menu is displayed. Selects [Arc/Sector (On Arc)]. 7.
  • Page 229 4.3 Drawing Methods 2. Likewise, select a frame color from the [Line Color/Frame Color] icon and a color of the frame inside from the [Paint Color] icon. 3. Click the [Ellipse] icon on the toolbar. The [Ellipse] icon is depressed and the mouse cursor is turned into a cross-shaped cursor. 4.
  • Page 230: Elliptical Arc And Elliptical Sector

    4.3 Drawing Methods 5. Click the “ ” mark on the right of the [Ellipse] icon. The pull-down menu is displayed. Ellipse (Center): Ellipse (Edge): Drag from the start point to the end Drag from the center for the point of the box where an inscribed major radius.
  • Page 231 4.3 Drawing Methods 3. Click the [Elliptical Arc] or [Elliptical Arc] icon on the toolbar. The icon is depressed and the mouse cursor is turned into a cross-shaped cursor. 4. Select the drawing method. Click [View] → [Toolbar] → [Drawing Method]. The [Drawing Method] toolbar is displayed.
  • Page 232 4.3 Drawing Methods 6. Drag from the center to the desired radius. : Start point : End point 7. When you stop dragging, a line is displayed. Click the mouse at the start point of the elliptical arc or sector. 8.
  • Page 233 4.3 Drawing Methods 3. Select a paint color for inside the frame from the [Paint Color] icon. 4. Click the [Elliptical Arc] or [Elliptical Arc] icon on the toolbar. The icon is depressed and the mouse cursor is turned into a cross-shaped cursor. 5.
  • Page 234 4.3 Drawing Methods 7. Drag the mouse from the start point to the end point. : Start point : End point 8. When you stop dragging, a line is displayed. Click the mouse at the start point of the elliptical arc or sector.
  • Page 235: Text

    4.3 Drawing Methods Text How to Enter or Place Text and Multi-text 1. Click the [Text] icon on the toolbar. The [Text] icon is depressed and the mouse cursor is turned into a cross-shaped cursor. 2. Drag the mouse from the start point to the end. The field is created and the blinking cursor appears.
  • Page 236: [Text] Dialog

    4.3 Drawing Methods [Text] Dialog Clicking (or double-clicking) the [Text] item brings up the [Text] dialog shown below. Click. [Text] tab window: Text can be entered when the cursor is blinking in the text field. If the cursor is not blinking in the text field, click the mouse on the text field. 4-32...
  • Page 237 4.3 Drawing Methods Text field Enter text. The maximum permissible number of characters per line depends on the number of displayed dots. Max. number of characters No. of displayed dots (1-byte) × × Color Set the color for text. (Char. Color/ Char.
  • Page 238 4.3 Drawing Methods Enlarge Specify enlargement factor for text. (1 - 8) “1” to “8” can be specified for [Enlarge X] or [Enlarge Y]. Correspondence between character sizes and values for [Enlarge] is shown below: One-byte (W × H dots) Two-byte (W ×...
  • Page 239 Display Language This setting is effective when you create multi-language screen data. For more information, refer to “Appendix 3 Display Language” in the V8 Series Reference Manual. Free Text Position This setting is effective when multi-language screens are edited. Text position can be moved arbitrarily for the language selected as [Display Language].
  • Page 240: [Multi Text] Dialog

    4.3 Drawing Methods [Multi Text] Dialog Clicking (or double-clicking) the [Multi Text] item brings up the [Multi Text] dialog shown below. Only different options from those included in the [Text] tab window is provided below. Multi-text field Enter multi-text. The maximum permissible number of characters per line depends on the number of displayed dots.
  • Page 241 4.3 Drawing Methods [Coordinates] tab window Start X Specify the X coordinate at the upper left corner of the item in dots. Start Y Specify the Y coordinate at the upper left corner of the item in dots. * Start point X/Y for text Start point (X: 150, Y: 100) 4-37...
  • Page 242: Dot

    4.3 Drawing Methods Drawing Method 1. Click the “ ” mark on the right of the [Line Color/Frame Color] icon on the toolbar. Select the desired color from the list displayed. 2. Click the “ ” mark on the right of the [Dot] icon. The pull-down menu is displayed.
  • Page 243: Paint

    4.3 Drawing Methods Paint This command is used to paint an enclosed area. Paint Command Usage 1. Draw an enclosed area. 2. Select a paint color from the [Paint Color] icon. 3. Click the [Paint] icon on the toolbar. The [Paint] icon is depressed. 4.
  • Page 244: How To Check The Painted Area

    4.3 Drawing Methods How to Check the Painted Area You can easily check the area where you have executed painting or cancel painting by removing a check mark from [Paint Display]. 1. Click [Display Environment] from the [View] menu. Remove the check mark from [ Display Paint] for [Detail] and click [OK].
  • Page 245: Paint Properties

    4.3 Drawing Methods Paint Properties Click or double-click the painted area (“×” mark). The [Paint] dialog appears. Click. (or double-click.) Boundary Color for Foreground] • Unchecked: The enclosed area can be painted in a color different from the one selected for [Foreground]. Painting is possible even if the foreground color is different from the boundary color.
  • Page 246: Scale

    4.3 Drawing Methods Scale Bar Graph Scale Drawing method 1. Select a line color from the [Line Color/Frame Color] icon on the toolbar. 2. Click the [Scale] icon on the toolbar. The icon is depressed and the mouse cursor is turned into a cross-shaped cursor. 3.
  • Page 247: Pie Graph Scale

    4.3 Drawing Methods Color Choose a color for the bar graph scale. Length (1 - 16) Set the length of short gradation marks. Enter the numerical value in the data field, or set the desired value using the Up/Down button. Line When this box is checked ( ), the scale is drawn with lines.
  • Page 248 4.3 Drawing Methods 2. Select the drawing method. Click [View] → [Toolbar] → [Drawing Method]. The [Drawing Method] toolbar is displayed. 3. Click the “ ” mark on the right of the [Arc/Sector] icon. The pull-down menu is displayed. Selects [Arc/Sector (Center)]. 4.
  • Page 249 4.3 Drawing Methods 7. Clicking the mouse draws the pie graph scale. 8. To reset the drawing setting, right-click or double-click the mouse button. By dragging the mouse again without resetting it, you can draw another scale continuously. [Pie Graph Scale] dialog Clicking (or double-clicking) the pie graph scale brings up the [Pie Graph Scale] dialog shown below.
  • Page 250: Trend Graph Scale

    4.3 Drawing Methods Trend Graph Scale Drawing method 1. Select a line color from the [Pen Color] icon on the toolbar. 1. Click the “ ” mark on the right of the [Scale] icon on the toolbar. Select [Trend Graph Scale] from the scale type displayed. The icon is depressed and the mouse cursor is turned into a cross-shaped cursor.
  • Page 251 4.3 Drawing Methods [Trend Graph Scale] dialog Clicking (or double-clicking) the trend graph scale brings up the [Trend Graph Scale] dialog shown below. Color Choose a color for the trend graph scale. Length (1 - 16) Set the length of short gradation marks. Enter the numerical value in the data field, or set the desired value using the Up/Down button.
  • Page 252: Pattern

    4.3 Drawing Methods Pattern This command is used to place a pattern registered in the pattern edit area on the screen. For multi-language screens, pattern numbers are selectable on a language-by-language basis. For pattern registration and pattern edit area, refer to “5.10 Pattern” (page 5-39). Clicking the [Pattern] icon brings up the following pattern list window.
  • Page 253: Placing Multiple Patterns Continuously

    4.3 Drawing Methods To call the desired pattern, click the [JUMP] button. 2. Click [Place]. A selected pattern is displayed along with the cursor. 3. Click the mouse in the desired position. The pattern is placed. 4. To quit placing patterns, right-click the mouse or click the [Select] icon. By clicking the mouse again without doing so, you can place another pattern continuously.
  • Page 254 4.3 Drawing Methods 2. Set up as shown below and click [OK]. Start No.: Quantity X: Quantity Y: Direction: No. INC: Checked A selected pattern is displayed along with the cursor. 3. Click the mouse in the desired position. Multiple patterns are placed in alignment. Pattern No.
  • Page 255: Graphic Call

    4.3 Drawing Methods Graphic Call “Graphic call” is used to place a graphic registered in the graphic library on the screen. For more information on graphic registration and graphic library, refer to “5.6 Graphic Library” (page 5-13). Placing Graphics 1. Click the “ ”...
  • Page 256 4.3 Drawing Methods 3. Click the desired graphic. To call the desired graphic, click the [JUMP] button. 4. Click [Place]. A graphic call icon is displayed along with the cursor. 5. Click the mouse in the desired position. The graphic is placed with the [GLIB] mark at the clicked position.
  • Page 257: Screen Library

    4.3 Drawing Methods Screen Library “Screen library” is used to place a screen registered in the screen library. For more information on screen library, refer to “5.8 Screen Library” (page 5-31). Placing Screen Library 1. Click the “ ” mark on the right of the [Pattern] icon on the toolbar. Select [Screen Library] from the list displayed.
  • Page 258 4.3 Drawing Methods 3. Click the desired library. To call the desired library, click the [JUMP] button. 4. Click [Place]. The selected screen and the screen library icon is displayed along with the cursor. 5. Click the mouse in the desired position. The screen is placed with the [SLIB] mark at the clicked position.
  • Page 259: [Screen Library] Dialog

    4.3 Drawing Methods [Screen Library] Dialog The [Screen Library] dialog is displayed by clicking the [SLIB] mark. The library is displayed also by selecting the [SLIB] mark and then selecting [Detail Setting] from the right-click menu. Click. 4-55...
  • Page 260 4.3 Drawing Methods [Screen Library Number Input] tab window When a screen selected from the screen library is placed, changing the screen library number or showing/hiding the screen is executable according to memory designation. Screen library number Enter your desired screen library number. Open Pressing this button calls up the [Screen Library List] window.
  • Page 261 4.3 Drawing Methods [Coordinates] tab window Start X Specify the X coordinate at the upper left corner of the [SLIB] mark in dots. Start Y Specify the Y coordinate at the upper left corner of the [SLIB] mark in dots. * Start X and Y points of the screen library Start point (X: 10, Y: 20) 4-57...
  • Page 262: Graphic Properties Setting

    4.4 Graphic Properties Setting Graphic Properties Setting Graphic properties can be set in each item dialog. How to Display the Item Dialog Display by clicking As default, clicking on the item brings up the corresponding item dialog. Click. For more information on operating the item dialog, refer to “2.3 Menu Item [View]” (page 2-11). Display by double-clicking It is also possible to display the item dialog by double-clicking on the item.
  • Page 263: Example Of Item Dialog

    4.4 Graphic Properties Setting Example of Item Dialog Line Text 4-59...
  • Page 264 4.4 Graphic Properties Setting Please use this page freely. 4-60...
  • Page 265: Registration Items

    5.1 Outline of Registration Items Registration Items Outline of Registration Items V8-series screen data files consist of areas called screens. Parts and graphics can be placed on screens. Meanwhile, data items or graphics, the contents of which will vary according to circumstances, cannot be placed on screens.
  • Page 266: Contents Of Registration Items

    5.2 Contents of Registration Items Contents of Registration Items The following table indicates the contents of the registration items and their uses. Registration Item Uses Refer to: − Screen page 5-3 Message Used for bit order alarming, message, alarm logging or alarm page 5-4 tracking Macro block...
  • Page 267: Screen

    5.3 Screen Screen A screen is an editing window to be opened at start-up of the editor software. Calling a Screen To go to a different screen from the current screen or while a different registration item window is opened, select [Screen] from the [Registration Item] menu. (Alternatively, you can call the screen from the [Screen] menu in Project View.) The [Screen] dialog is displayed.
  • Page 268: Message

    5.4 Message Message It is possible to register user’s desired texts in the message editing area. Texts for the bit order alarming, message mode, alarm logging or alarm tracking (parts) that will vary according to the circumstances are registered in this area and can be displayed by the message display function.
  • Page 269: Relationship Between Group Numbers And Absolute Addresses

    5.4 Message Relationship between Group Numbers and Absolute Addresses Each message is given a group address (message group number and line number) as well as an absolute address (line number only). Ordinary Addresses (Groups) Absolute Addresses Group No. Message No. Group No.
  • Page 270: Calling A Message

    5.4 Message Calling a Message Select [Message] from the [Registration Item] menu. The [Message] dialog is displayed. Specify the message group number to be opened and click [OK]. (Alternatively, you can call the screen from the [Screen] menu in Project View.) [Message Edit] window The following window is displayed.
  • Page 271: Message Editing

    5.4 Message Message Editing Messages are entered in the same way as characters in graphics. To shift to the next group, click the [Next] icon on the icon bar. Copying and Pasting Messages 1. Specify messages as the copy source by dragging the mouse. The messages are highlighted. To select all messages in the group, click [Select All] from the [Edit] menu.
  • Page 272: Deleting Messages

    5.4 Message 3. Move the cursor to the copy target position. Select [Paste] from the [Edit] menu or the right-click menu, or click the [Paste] icon on the edit toolbar. The specified messages are copied to the position. Right-click. The [Paste] command inserts messages into the specified position so that the following lines move down accordingly.
  • Page 273: Message Search And Replacement

    5.4 Message Message Search and Replacement Searching for or replacing messages is possible. Search 1. In the [Message Edit] window, check the position of the mouse cursor. 2. Select [Find] from the [Edit] menu. The [Find] dialog is displayed. 3. Enter the string to be searched for into the [Find what] field. 4.
  • Page 274: Message Display Environment Setting

    5.4 Message Message Display Environment Setting The [Display] menu contains commands for messages. Display Absolute Address as When this command is unchecked, the line numbers (0 - 255) in Line Number each group are displayed at the extreme left of the window. When checked, absolute addresses are displayed instead on the extreme left.
  • Page 275: Mark

    (with [Alarm] checked) all at once. Refer to the V8 Series Reference Manual for more information on the following: For alarm tracking, refer to “Chapter 10.3 Alarm Tracking (Historical).” For sound output, refer to “Chapter 14.4 Sound.” For e-mail, refer to “Chapter 19.4 E-Mail.”...
  • Page 276: Macro Block

    5.5 Macro Block Macro Block Macro programs are registered in macro blocks. Macro blocks are executed by CALL commands in the macro mode or in other macro programs. For more information on macros, refer to the V Series Macro Reference Manual. Macro Block Structure A maximum of 1,024 macro blocks can be registered.
  • Page 277: Graphic Library

    5.6 Graphic Library Graphic Library Graphics or numerical data displays that will be displayed by bit setting (ON) are registered in the graphic library. Graphic Library Structure A graphic library screen and a screen are the same in size. A total of 2,560 graphic library screens are divided into 10 groups for registration. Therefore, one graphic library group is capable of storing 256 screens.
  • Page 278: Graphic Library Editing

    5.6 Graphic Library Graphic Library Editing Only graphics can be registered in the graphic library (parts cannot be registered). Use this drawing toolbar for graphic library. Except for the points below, the editing procedure using the drawing toolbar is the same as the procedure for screens.
  • Page 279: Parameter Setting

    5.6 Graphic Library Changing an offset position Every graphic library screen in the graphic library has an offset position at coordinates X, Y (0, 0) as default. To change the position, follow the procedure below. 1. Click the [Offset] icon on the drawing toolbar. 2.
  • Page 280 5.6 Graphic Library 2. When the graphic is clicked (or double-clicked), the corresponding item dialog is displayed. In the dialog, open the [Parameter Setting] tab window. The tab window is also displayed by clicking the [Parameter] icon on the drawing toolbar while the graphic is selected.
  • Page 281 5.6 Graphic Library [Parameter Setting] tab window Action When moving, transforming, or changing graphics, the new one is placed over the previous one, or the previous one is cleared before the new one is placed on the screen. Select either manner. [Replace] The new graphic is placed over the previous one.
  • Page 282 5.6 Graphic Library Specifying a number: (Valid for patterns and graphic call) Specify a registered pattern number or a graphic number (from 0 to 1023) in the graphic library directly. Pattern No. 3 No. 4 No. 5 No. 6 No. 7 No.
  • Page 283 5.6 Graphic Library Incremental − Allows you to specify parameter values in incremental coordinates in the Input minus direction. Specifying coordinates: Based on a placed graphic position regarded as (0, 0), specifying a positive coordinate value in memory moves it in the minus direction and specifying a negative coordinate value moves it in the plus direction.
  • Page 284 5.6 Graphic Library Parameter setting items The following table indicates parameter items valid for each graphic. Graphic Parameters Refer to: Line Start point, end point Continuous line Point 0 (- n) coordinates Start point, end point Parallelogram Start point, PX2, PY2, PX3, PY3 Polygon Center coordinates, radius, start angle, number of angles Circle...
  • Page 285 5.6 Graphic Library 3. Pattern • Start point The top left corner of the pattern becomes the start point. Parameter No. 1 Parameter No. 2 • (Pattern) No. When a parameter for pattern number has been set, commanding the pattern number brings up the corresponding graphic.
  • Page 286: Data Display

    5.6 Graphic Library Data Display Outline of data display in graphic library In the graphic library, it is possible to use a function similar to data display parts as used on the screen. The usage is as follows: • Showing/deleting a data display through bit setting (ON)/resetting (OFF) Bit OFF Bit ON 3426...
  • Page 287 5.6 Graphic Library Data display setting procedure Click (or double-click) the placed data display. The [Data Display] dialog is displayed. Click or double-click. 1234 • [Main] tab window Parameter Allows you to define the parameter memory. For more information on numbers, refer to “Chapter 11 Graphic” in the V8 Series Reference Manual.
  • Page 288: Graphic Library Environment Setting

    5.6 Graphic Library Graphic Library Environment Setting Environment setting for the graphic library is also started from [Display Environment] in the [Display] menu, as performed for screen editing. Therefore, this section explains the display environment settings that are different from those in screen editing.
  • Page 289: Background ([Others] Tab Window)

    5.6 Graphic Library Background ([Others] Tab Window) It is possible to change the background color in the graphic library. When the graphic library is called, its background setting is ignored and thus only the registered graphic is recognized as a target. Select [View] →...
  • Page 290: Overlap Library

    5.7 Overlap Library Overlap Library This is an area where overlap displays are registered. Overlap Library Structure A maximum of 1,024 overlap displays can be registered in the overlap library. One overlap display part is registered per editing window. Overlap library Overlap display part Overlap display part Overlap display part...
  • Page 291: Editing An Overlap Library

    When the overlap part is selected, the [Overlap] dialog is displayed. (If the dialog does not appear, double-click the overlap part.) For more information on the setting items, refer to “Chapter 2 Overlap” in the V8 Series Reference Manual. 5-27...
  • Page 292: Item Placement On Overlap Display

    5.7 Overlap Library Item Placement on Overlap Display For item placement on an overlap display, you may start the procedure from either of the following: Method 1: Select the overlap. Method 2: Bring up the [Overlap Edit] window. The following explains method 1. For explanation of method 2, refer to “Item placement on overlap display”...
  • Page 293: Other Settings

    5.7 Overlap Library Other Settings Make the following settings as desired for the overlap library. Base Screen Display During overlap library editing, a screen can be placed behind the overlap to check the actual image. Only overlap library Displayed on a base: Change set value Data A 1234...
  • Page 294: Macro Setting

    5.7 Overlap Library Macro Setting An OPEN macro and a CLOSE macro can be set for the overlap display parts registered in the overlap library. These macros can be executed when the registered overlap part is displayed (OPEN macro) on or erased (CLOSE macro) from the screen.
  • Page 295: Screen Library

    02-01-01 12 : 15 : 15 TUE 02-01-01 12 : 15 : 15 TUE • Memory used by a Hakko Electronics standard calendar part is about 300 bytes. When the calendar parts are placed on three screens directly, 900 bytes are used.
  • Page 296: Screen Parts Management Through Screen Library

    5.8 Screen Library Screen Parts Management Through Screen Library Should a part registered in a screen library be replaced after it has been placed on screens, replace it in the screen library only. The parts on the screens are also replaced simultaneously. When the calendar part in screen library No.
  • Page 297: Calling A Screen Library

    5.8 Screen Library Calling a Screen Library Select [Screen Library] from the [Registration Item] menu. The [Screen Library] dialog is displayed. Specify the screen library number to be opened and click [OK]. (Alternatively, you can call the screen from the [Screen] menu in Project View.) Screen Library Editing Most parts valid on screens are valid in screen libraries as well.
  • Page 298: Offset Position Setting

    5.8 Screen Library Offset Position Setting Every screen library has a reference position called an offset. When a registered screen library is called to the screen, it is placed based on the offset position. “OFF” position in screen library = “SLIB” position on the screen Screen library shows the offset position with an “OFF”...
  • Page 299: Data Block

    5.9 Data Block Data Block Data blocks (parts) are provided as areas where data displays such as numerical data or character display parts or graphics are registered. Data Block Structure A maximum of 1,024 data blocks can be registered. Data block Line A setting Data 1 1234 Line B setting...
  • Page 300: Data Block Editing

    5.9 Data Block Data Block Editing Parts Numerical data display, character display and table data display parts can be placed in the same manner that they are placed on the screen. For more information, refer to “3.7 Parts Placement and Setting” (page 3-65). Drawing Except for the following, the drawing tools can be used in the same manner as used on the screen.
  • Page 301: Data Block Environment Setting

    5.9 Data Block Data Block Environment Setting Environment setting for the data block is also started from [Display Environment] in the [View] menu, as performed for screen editing. Therefore, this section explains the display environment settings that are different from those in screen editing.
  • Page 302: Background ([Others] Tab Window)

    5.9 Data Block Background ([Others] Tab Window) It is possible to change the background color of a data block. When a data block is called, its background setting is ignored and thus only the registered data is recognized as a target. Select [View] →...
  • Page 303: 5.10 Pattern

    5.10 Pattern 5.10 Pattern Patterns are the areas where bitmap files are imported and graphics are drawn in dots and then registered. Pattern Structure A maximum of 1,024 patterns can be registered. Pattern No. 0 No. 1 No. 2 No. 3 No.
  • Page 304: Pattern Editing

    5.10 Pattern Pattern Editing The following toolbar is provided for pattern drawing. Straight Line Select with Box Rectangle Eraser Circle Text Pen Size Paint Frame Type Paint Color/Background Color Line Color/Frame Color Character Color [Pen] Icon The [Pen] icon enables you to draw freehand. 1.
  • Page 305: [Eraser] Icon

    5.10 Pattern [Eraser] Icon The [Eraser] icon enables you to erase graphics freehand. 1. Select your desired size using the [Pen Size] icon. 2. In the [Pattern Edit] window, click or drag the mouse over the graphic. The eraser in the size for [Pen Size] erases the graphic.
  • Page 306: [Rectangle] Icon

    5.10 Pattern [Rectangle] Icon The [Rectangle] icon enables you to draw boxes. 1. Make necessary settings in advance with the [Line Color/Frame], [Paint Color/Background], and [Frame Type] icons. 2. Click the [Rectangle] icon. In the [Pattern Edit] window, draw lines by dragging the mouse. The previous settings apply to the box you are drawing.
  • Page 307: [Text] Icon

    5.10 Pattern [Text] Icon A font available for use under Windows can be imported as a bitmap. Follow the steps below. 1. Make necessary settings in advance with the [Font] toolbar. Bold Character Set Italic Font Size Font Name Transparent Character Color Make settings for fonts as desired.
  • Page 308 5.10 Pattern 4. Click [OK]. In the [Pattern Edit] window, a box as large as the text is displayed. Clicking the mouse places the text. Dragging the mouse Releasing the mouse displays a box. places the text. If the pattern size in the window is too small at the time of clicking the mouse in step 4, the following message appears.
  • Page 309: [Paint] Icon

    5.10 Pattern [Paint] Icon The [Paint] icon enables you to paint graphics. 1. Select your desired paint color with the [Paint Color/Background] icon. 2. Click the [Paint] icon, and click the graphic in the [Pattern Edit] window. The graphic (enclosed area) is painted in the selected color. Click the mouse within the enclosed area.
  • Page 310 5.10 Pattern 2. In the [Pattern Edit] window, drag the mouse from the start point to the end point as drawing a box. Drag and release. 3. A box is displayed. Execute a necessary function such as copy or deletion. To move the box, drag it.
  • Page 311: Transforming Patterns

    5.10 Pattern Transforming Patterns This section explains the commands in the [Transform] menu. Rotate Graphic Clicking this icon rotates the registered pattern 90°. Click [Rotate Graphic] again. The rotated Click [Rotate image is rotated Graphic]. The further 90°. image is rotated 90°. 90°...
  • Page 312 5.10 Pattern Change Size This command is used to change a pattern size. Clicking this command brings up the [Change Size] dialog. The available setting ranges are as follows: Width (X): 1 - 1024 Height (Y): 1 - 768 Color: 8-color/16-color/128-color/32k-color/64k-color The above-mentioned setting ranges take effect on the condition that the data size of one pattern is 1 MB or smaller.
  • Page 313 5.10 Pattern Transparent Color Setting When a pattern is animated in graphic relay mode, etc., the pattern is displayed in the XORed color. If the screen background is not colored black, therefore, the pattern may not be displayed in its actual color.
  • Page 314: Image File Import And Storage

    5.10 Pattern Image File Import and Storage It is possible to import bitmap or JEPG files into pattern editing. It is also possible to store patters as bitmap or JPEG files. Importing an Image File 1. Click the [Read from Image File] from the [Tool] menu or the [Read from Image File] icon on the toolbar.
  • Page 315 5.10 Pattern 3. The following confirmation dialog is displayed. Clicking [Yes] imports the bitmap file. 4. Clicking [No] brings up the [Bitmap Import Number Designation] dialog. Enter the top pattern number to be imported and click [OK]. The bitmap data is imported. Dialog for image import Dither] When this option is checked, dithering can be performed to make the colors of the bitmap closer...
  • Page 316 5.10 Pattern [Detail>>] This option brings up the detailed menu for [Pseudo Halftone] as the following: The contents are shown below: Adaptive Error Error diffusion adapted to each individual part of the image can be Diffusion performed. This function places emphasis on smoothness of image more than the following [Error Diffusion] does.
  • Page 317: Storing In An Image File

    5.10 Pattern Storing in an Image File The pattern currently opened can be stored in a bitmap file (with an extension .bmp) or a JPEG file (with an extension .jpg). 1. Click [Tool] → [Save in Image File]. Or, click the [Save in Image File] icon on the toolbar. The [Select Image File to be Saved] dialog is displayed.
  • Page 318: Display Environment

    5.10 Pattern Display Environment Clicking [Display Environment] from the [View] menu or the [Display Environment] icon brings up the following dialog. Zoom Select a zoom in % for display. Default setting is 800%. (100%/200%/400%/800%) Grid Display Select whether or not to display grids in the background. Blink Display It is possible to distinguish the color set to flash on the pattern.
  • Page 319: Placing A Pattern

    5.10 Pattern Placing a Pattern Registered patterns can be placed on screens or in the graphic library. Click the [Pattern] icon on the drawing toolbar to place a pattern. For more information, refer to “Pattern” (page 4-48) in “4 Drawing”. After a pattern placement, the [Pattern No.] can be changed and [Rotate/Mirror] operations can be performed.
  • Page 320: 5.11 Data Sheet

    5.11 Data Sheet 5.11 Data Sheet When data sheet screens have been registered, data in the format of data sheet can be printed out from MONITOUCH by means of the data sheet function. Data Sheet Structure A maximum of 1,024 data sheets can be registered. Make settings for a data sheet including the size and orientation in the [Data Sheet Page Setting] dialog.
  • Page 321: Data Sheet Editing

    Content Beginning print page n + 1 Number of pages to be printed For more information , refer to “Chapter 16 Print” in the V8 Series Reference Manual. Paper Size (A4 Portrait, A4 Landscape, 15-Inch Landscape, User Designation) Select the sheet size and the sheet orientation.
  • Page 322: Drawing

    5.11 Data Sheet Drawing Straight Line Straight lines can be drawn by dragging. It is possible to draw lines only horizontally or vertically. Continuous lines as well as diagonal lines are not available. Rectangle Only boxes without painting can be drawn. Text When the [Text] icon is clicked and then the mouse is clicked on or dragged to the screen, the text entry area is created on the screen.
  • Page 323: Data Sheet Environment Setting

    5.11 Data Sheet Data Sheet Environment Setting Display Environment Clicking [Display Environment] from the [View] menu brings up the following dialog. [Display] tab window Display Language This option is active only when the language selection function is in use. Allows you to select the interface language number. Display Memory When this option is checked, the memory set for each data display part is displayed.
  • Page 324: Grid Setting

    5.11 Data Sheet Grid Setting On data sheets, graphics, texts, and data display parts can be placed based on the fixed grids. Texts and data displays are placed along grid dots. Lines and boxes are placed on spaces between grid dots. A grid color and whether or not to show grids can be selected in the [Grid Setting] dialog.
  • Page 325: 5.12 Page Block

    5.12 Page Block 5.12 Page Block Registered messages can be divided into groups and registered in page blocks. Page blocks are used in the alarm sub display mode (parts) or the message mode (parts). Page Block Structure A maximum of 1,024 page blocks can be registered. One page block can contain 256 lines.
  • Page 326: Page Block Editing

    5.12 Page Block Page Block Editing In the [Page Block Edit] window, editing is performed on a block-by-block basis. Follow the procedure below. 1. Check the current block number and also the message group number you are going to use. Page block No.
  • Page 327 5.12 Page Block 3. Click the [Register] button. In the left area under [Block No.], the selected messages are registered. [Group No.: Line No.] 4. To proceed with block No. 1 registration (and after), increment the block number by one using the “→”...
  • Page 328: 5.13 Direct Block

    5.13 Direct Block 5.13 Direct Block Lines selected as desired from the previously registered messages in different groups can be re-registered in direct blocks. Unlike page blocks, you can choose messages as desired line by line and register them in an arbitrary order.
  • Page 329: Direct Block Editing

    5.13 Direct Block Direct Block Editing In the [Direct Block Edit] window, editing is performed on a block-by-block basis. Follow the procedure below. 1. Check the current block number and also the message group number you are going to use. Direct block No.
  • Page 330 5.13 Direct Block 3. In the left area under [Block No.], the selected messages are registered. [Group No.: Line No.] 4. To proceed with the next message registration, click the message and then the [Register] button. To select messages at the same time, hold down the Ctrl key and click your desired messages. 5.
  • Page 331: 5.14 Screen Block

    When [Screen Call] (in the [Bit Order Alarming] dialog) is chosen in the bit order alarming mode (parts), screen blocks must be specified. For more information on the screen call function, refer to “Chapter 10 Alarming” in the V8 Series Reference Manual.
  • Page 332: Screen Block Editing

    5.14 Screen Block Screen Block Editing Double-click the block No. 0. The [Screen Block No. 0 Setting] dialog is displayed. Double-click the number. Set each option in the window, referring to the description below. Screen No. Specify the screen number to be used as a screen block. Local Screen Click ( ) this option when the original bit order alarming mode screen and the...
  • Page 333: 5.15 Tile

    5.15 Tile 5.15 Tile For painting a graphic, a paint pattern can be selected from eight default types plus up to eight extra patterns that you register. Tile Structure A maximum of 8 tiles can be registered. The size of one tile is 8 × 8 dots. White dots specified on a tile are regarded as areas in the foreground color and black dots are regarded as areas in the background color.
  • Page 334: Tile Editing

    5.15 Tile Tile Editing Follow the procedure below. 1. Select a tile number to be registered by clicking. 2. Create a tile in the tile editing area. Draw white dots by clicking or dragging. Draw black dots by right-clicking or right-dragging. 5-70...
  • Page 335 5.15 Tile 3. When the tile is complete, click the next tile number. The previous tile number shows the registered image. 4. Perform the same procedure for the remaining tile numbers. 5-71...
  • Page 336: 5.16 Animation

    5.16 Animation 5.16 Animation This area is provided for the use of the animation function. Graphics for animation are registered. Animation Function Structure There are [Animation] and [Frame] sections in the animation function. Graphics are registered in [Frame] sections and graphics to be used are selected in [Animation] sections. Animation (0 to 1023) Animation No.
  • Page 337: Animation Editing

    5.16 Animation Animation Editing In the [Animation] dialog, the number of frames and an animation speed are set, and the actual animated image can be checked. Follow the procedure below. 1. Right-click [Animation] and click [Add]. 2. The [Animation VIEW] dialog is displayed. Start setting from animation No.
  • Page 338 5.16 Animation 4. The [Animation] sub-folders as set in step 2 are displayed. To go back to the [Animation VIEW] dialog, right-click the desired folder [Animation No. xxxx] and click [Property]. 5. Double-clicking a displayed folder [Animation No. xxxx] brings up as many [Frame] folders as the number set in step 2.
  • Page 339: Frame Editing

    5.16 Animation Frame Editing In the [Animation] window, double-click the desired [Frame No. xxxx] under an [Animation No. xxxx] folder. The [Frame Edit] window is displayed. Double-click on the frame number. Frame Structure A maximum of 1,023 frames from No. 0 to No. 1,022 can be registered. The maximum capacity per frame is 1 MB.
  • Page 340: 5.17 Comment

    5.17 Comment 5.17 Comment Text consisting of multiple lines can be registered with an allocated comment number and can be called by bit setting or designation of the number. This function is called comment display and a “comment” refers to an area where text is registered. The color and size of text can arbitrarily be set on a comment-by-comment basis.
  • Page 341: Calling A Comment

    5.17 Comment Calling a Comment Click [Comment] from the [Registration Item] menu. The [Comment] dialog is displayed. Specify the comment group number to be opened and click [OK]. (Alternatively, you can call the screen from the [Screen] menu in Project View.) Comment Editing The procedural steps for comment registration are as follows: Entering a Comment...
  • Page 342: Text Properties

    5.17 Comment 2. To go to comment No. 2, press the Enter key. When entering two or more lines in comment No. 1, hold down the Alt key and press the Enter key. Line feed by Alt and Enter keys Line feed by Enter key Contrary to the above, the Enter key can be used to go to the next line at the same comment number, and the Alt and Enter keys can be used to go to the next comment number.
  • Page 343: Deleting A Comment

    5.17 Comment 3. In the dialog, set the options of [Color], [Enlarge], [Windows Font], etc. as necessary. 4. Click [Setting]. The settings made in the dialog are reflected through the text. * The text properties you set cannot be previewed in the [Comment Edit] window (only the color is previewed) unless [Windows Font] is set.
  • Page 344: Comment Import And Export

    5.17 Comment Comment Import and Export Text registered as comments can be exported, and at the same time, text can be imported from another data source. • Two formats, TXT and CSV, are supported. • Once text is imported, undoing is not possible. •...
  • Page 345 5.17 Comment The following is an example of comments exported in the TXT format. TXT format Comment No. 1 ←Text properties (normal font, 2 × 2) Comment No. 2 ←Text properties (normal font, 3 × 3) Comment No. 3 ←Text properties (Windows font, 18 points) Comment No.
  • Page 346 5.17 Comment About the CSV format The format consists of: comment number, comment text, foreground color, background color, typeface, italic, transparency, start position, rotation, size X, size Y For description of the format, refer to the section of the TXT format. The following is an example of comments exported in the CSV format.
  • Page 347: [Page] Menu

    Deletes the comment specified by the cursor. Delete All Deletes all comments. 5.18 Multi-language This area is provided for the use of the language selection function. For more information, refer to “Appendix 3 Display Language” in the V8 Series Reference Manual. 5-83...
  • Page 348 5.18 Multi-language Please use this page freely. 5-84...
  • Page 349: Transfer With V8

    Modem *1 Available only when the communication I/F unit “CU-03-3” is mounted. Using a Communication Cable V-CP (Serial Port) Connect MJ1 (modular jack for transfer) of MONITOUCH and the computer using Hakko Electronics’ data transfer cable “V-CP.” V8 series Computer...
  • Page 350: Ethernet (Lan Port)

    Connect the LAN port on MONITOUCH and the computer via Ethernet. (For models other than the V8i, a communication I/F unit is necessary.) Use a LAN cable. (Use a cross cable when establishing peer-to-peer network.) Computer V8 series (compliant with Ethernet) Ethernet SYSTEM For transfer procedure, refer to page 6-19.
  • Page 351: Using A Card

    For transfer procedure, refer to page 6-36. Memory Card Data in the computer is first stored on a memory card using Hakko Electronics’ “CREC” (card recorder) and “REC-MCARD” (memory card) and then attach CREC with REC-MCARD to MONITOUCH. Data is then transferred to MONITOUCH.
  • Page 352: Using A Modem

    6.1 Transfer Methods Using a Modem Screen data can be transferred via telephone line. RS-232C cable (straight) (V-CP + cross cable + RS-232C cable included with the modem) Modem LINE SYSTEM ER OH CD DA Modular cable included with the modem Telephone line modular socket Telephone line modular socket Telephone line...
  • Page 353: Type Of Transferred Data

    6.2 Type of Transferred Data Type of Transferred Data There are many kinds of data which can be transferred to the V8 series. However, it is not necessary to worry about what kind of data to be transferred, except that of the screen data.
  • Page 354: System Program File

    6.2 Type of Transferred Data System Program File The following table shows the system program files corresponding to each MONITOUCH model. Program File MONITOUCH Model Normal Mode 128-color Mode V815iX V8150.prg V812(i)S/V810(i)S V8120.prg V81202.prg V810(i)T V8100.prg V81002.prg V810(i)C V8100C.prg V8100C2.prg V808(i)S V8080.prg V80802.prg...
  • Page 355: Preliminaries

    6.3 Preliminaries Preliminaries Preparation for MONITOUCH The screen status before starting transfer varies between new MONITOUCH and the existing one. New MONITOUCH When a new MONITOUCH is started for the first time, the following screen appears. SYSTEM V-CP When transferring via V-CP or USB: The data can be transferred from the screen shown above.
  • Page 356: Existing Monitouch

    Hold down the [SYSTEM] and [F7] ([F5] for the 5.7-inch model) switches at the same time. Alternatively press the [SYSTEM] switch and then hold down the [F1] and [F7] ([F5] for the 5.7-inch model) switches at the same time. For more information, refer to the description regarding the function switch in the V8 Series Hardware Specifications.
  • Page 357: Preparation For Peripheral Equipment

    * In the case of the automatic uploading using a CF card, it is not necessary to display the Main Menu screen. For more information on the automatic uploading, see “Chapter 18. CF Card” in the V8 Series Reference Manual. Preparation for Peripheral Equipment Depending on the transfer method, it is necessary to prepare peripheral equipment (LAN cable, CF card, etc.) in addition to MONITOUCH and accessories included with MONITOUCH.
  • Page 358: Transfer Procedure (Using A Communication Cable)

    6.4 Transfer Procedure (Using a Communication Cable) Transfer Procedure (Using a Communication Cable) V-CP System Configuration The data is transferred in the following system configuration using V-CP. V8 series Computer V-CP SYSTEM D-sub 9pin Modular 8pin Transfer Procedure from the Editor to MONITOUCH 1.
  • Page 359 6.4 Transfer Procedure (Using a Communication Cable) 3. Click [Transfer] from the [File] menu or click the [Transfer] icon on the toolbar. 4. The [Transfer] dialog is displayed. Select [Display] for [Transfer Device], and [Screen Data] for [Transfer Data]. Leave [ Use Simulator] unchecked at this time.
  • Page 360 6.4 Transfer Procedure (Using a Communication Cable) 7. For [Communication Port], select the port used for connecting V-CP on the computer. (When using a USB-serial converter, select the COM port set for the USB port.) 8. Specify the baud rate for [Baud Rate]. [57600] bps is set as default.
  • Page 361 6.4 Transfer Procedure (Using a Communication Cable) 10. Click the [PC ->] button. Data transfer is started. 11. During data transfer, the following dialog is displayed. On MONITOUCH, the screen is changed to the Main Menu screen shown below. 12. When the data transfer is completed, the display indicating that the data transfer is in process disappears.
  • Page 362: Transfer Procedure From The Editor To Monitouch

    6.4 Transfer Procedure (Using a Communication Cable) Transfer Procedure from the Editor to MONITOUCH 1. Connect MONITOUCH (MJ1) and the computer using V-CP. When [No Connection] is not set for the MJ1, bring up the Main Menu screen on MONITOUCH. 2.
  • Page 363 6.4 Transfer Procedure (Using a Communication Cable) 6. Select [Serial Port] for [Communication Port]. 7. For [Communication Port], select the port used for connecting V-CP on the computer. (When using the USB-serial converter, select the COM port set for the USB port.) 8.
  • Page 364: Data Comparison Between Editor And Monitouch

    6.4 Transfer Procedure (Using a Communication Cable) Data Comparison between Editor and MONITOUCH Screen data can be compared between MONITOUCH and the computer. Data comparison is useful to check if there are any differences between the data transferred from MONITOUCH and the original present in MONITOUCH. 1.
  • Page 365 6.4 Transfer Procedure (Using a Communication Cable) 6. Select [Serial Port] for [Communication Port]. 7. For [Communication Port], select the port used for connecting V-CP on the computer. (When using the USB-serial converter, select the COM port set for the USB port.) 8.
  • Page 366 6.4 Transfer Procedure (Using a Communication Cable) 12. When the data comparison is completed, the display indicating that the data transfer is in process disappears. When any differences are found, a window showing the result of comparison is displayed as below.
  • Page 367: Ethernet

    6.4 Transfer Procedure (Using a Communication Cable) Ethernet System Configuration The data is transferred in the following system configuration via Ethernet. Computer V series (compliant with Ethernet (refer to page 6-1.)) Ethernet SYSTEM Transfer Procedure from the Editor to MONITOUCH 1.
  • Page 368 6.4 Transfer Procedure (Using a Communication Cable) 2. Check the setting, such as connecting status or IP address setting, on the Main Menu screen. SYSTEM 3. On the editor, open the screen data to be transferred. 4. Click [Transfer] from the [File] menu or click the [Transfer] icon on the toolbar. 5.
  • Page 369 6.4 Transfer Procedure (Using a Communication Cable) 6. Click the [Communication Setting] button. The [Communication Setting] dialog is displayed. 7. Select [Ethernet] for [Communication Port]. Specify the IP address of MONITOUCH for [IP Address]. For the screen data where the network table has been set, the table contents are displayed in the upper right field.
  • Page 370 6.4 Transfer Procedure (Using a Communication Cable) 8. When settings are completed, click [OK]. The former [Transfer] dialog is displayed again. 9. Click the [PC ->] button. Data transfer is started. 10. During data transfer, the following dialog is displayed. On MONITOUCH, the screen is changed to the Main Menu screen shown below.
  • Page 371 6.4 Transfer Procedure (Using a Communication Cable) To check if the Ethernet connection is correctly established, send a “PING” command from the computer. Checking method using a PING command E.g.: When the IP address of MONITOUCH is set as “172.16.200.150”: Check on the computer if the connection is correctly established.
  • Page 372: Transfer Procedure From The Editor To Monitouch

    6.4 Transfer Procedure (Using a Communication Cable) Transfer Procedure from the Editor to MONITOUCH 1. Connect the LAN port of MONITOUCH (or LAN port of CU-03-3) and the computer using a LAN cable. Check the setting, such as connecting status or IP address setting, on the Main Menu screen. 2.
  • Page 373 6.4 Transfer Procedure (Using a Communication Cable) 6. Select [Ethernet] for [Communication Port]. Specify the IP address of MONITOUCH for [IP Address]. For the screen data where the network table has been set, the table contents are displayed in the upper right field. The IP address of the transfer target can also be selected from the table.
  • Page 374 6.4 Transfer Procedure (Using a Communication Cable) 9. During data transfer, the following dialog is displayed. On MONITOUCH, the screen is changed to the Main Menu screen shown below. 10. When the data transfer is completed, the display indicating that the data transfer is in process disappears.
  • Page 375: Data Comparison Between Editor And Monitouch

    6.4 Transfer Procedure (Using a Communication Cable) Data Comparison between Editor and MONITOUCH Screen data can be compared between MONITOUCH and the computer. Data comparison is useful to check if there are any differences between the data transferred from MONITOUCH and the original existed in MONITOUCH. 1.
  • Page 376 6.4 Transfer Procedure (Using a Communication Cable) 5. Click the [Communication Setting] button. The [Communication Setting] dialog is displayed. 6. Select [Ethernet] for [Communication Port]. Specify the IP address of MONITOUCH for [IP Address]. 7. When settings are completed, click [OK]. The former [Transfer] dialog is displayed again. 8.
  • Page 377: Usb

    6.4 Transfer Procedure (Using a Communication Cable) System Configuration The data is transferred in the following system configuration via USB. Computer V8 series USB cable SYSTEM USB-A USB-B Before Transfer via USB Installing the USB driver As an example, the installation procedure on Windows XP is described below.
  • Page 378 6.4 Transfer Procedure (Using a Communication Cable) 4. Select [Don’t search. I will choose the driver to install] in the following dialog, and click [Next]. 5. The dialog below is displayed. Click the [Next] button. 6. The following dialog is displayed. Click [Have Disk]. 7.
  • Page 379 6.4 Transfer Procedure (Using a Communication Cable) 8. The USB driver “OP-U.inf” is automatically stored in the installation folder within the V-SFT-5 editor (“INF” folder in the V-SFT V5 as an example). The USB driver to be installed varies, depending on the OS installed on your computer. Be sure that the driver is correct.
  • Page 380 6.4 Transfer Procedure (Using a Communication Cable) 11. The driver installation is started. 12. The dialog shown below is displayed on completion of installation. Click [Finish]. USB driver recognition When the driver has been installed successfully, the [Device Manager] window shows “Operation Panel - Operation Panel USB Driver.”...
  • Page 381: Transfer Procedure From The Editor To Monitouch

    6.4 Transfer Procedure (Using a Communication Cable) Transfer Procedure from the Editor to MONITOUCH 1. Connect MONITOUCH (USB-B) and the computer using a USB cable. Computer V8 series USB cable SYSTEM USB-A USB-B 2. Click [Transfer] from the [File] menu or click the [Transfer] icon on the toolbar.
  • Page 382 6.4 Transfer Procedure (Using a Communication Cable) 4. Click the [Communication Setting] button. The [Communication Setting] dialog is displayed. 5. Select [USB] for [Communication Port]. 6. When completing the setting, click [OK]. The former [Transfer] dialog is displayed again. 7. Click the [PC ->] button. Data transfer is started. 6-34...
  • Page 383 6.4 Transfer Procedure (Using a Communication Cable) 8. During data transfer, the following dialog is displayed. On MONITOUCH, the screen is changed to the Main Menu screen shown below. 9. When the data transfer is completed, the display indicating that the data transfer is in process disappears.
  • Page 384: Transfer Procedure (Using A Card)

    6.5 Transfer Procedure (Using a Card) Transfer Procedure (Using a Card) CF Card System Configuration Data is transferred in the following system configuration using a CF card. V8 series CF card manager SYSTEM CF card CF card reader/writer Transfer Procedure from the CF card to MONITOUCH When a memory card is used, data is transferred following the procedure described below.
  • Page 385 6.5 Transfer Procedure (Using a Card) 2) Click [CF Card Manager] selected from the [File] menu. 3) The dialog for specifying the drive is displayed. Specify the drive that you have checked in step 1. (e.g. K drive), click [OK]. 4) The [CF Card Manager] window is displayed.
  • Page 386 6.5 Transfer Procedure (Using a Card) 5) Click [Write to CF Card] selected from the [File] menu. The [Write to CF Card] dialog is displayed. 6) When transferring the data currently opened, check [ Write Data Being Edited]. When selecting the screen data file as desired, uncheck [ Write Data Being Edited], and click the [Open] button for [Path of File to Be Converted].
  • Page 387 6.5 Transfer Procedure (Using a Card) 8) When writing is completed, the access folder is automatically created in the CF card. In the “DSP” folder created in the access folder, you can find that the [DSP0000.BIN] file is newly created. This “DSP0000.BIN”...
  • Page 388: Transfer Procedure From The Cf Card To Monitouch

    If the screen is not changed by pressing the [SYSTEM] or [F1] switch, the switch may be prohibited or set to become active when the switch is held down for a certain time. For more information, refer to the description regarding the function switch in the V8 Series Hardware Specifications.
  • Page 389 6.5 Transfer Procedure (Using a Card) 3) On MONITOUCH, press the [Main Menu] switch → [Card Menu] switch. The Card Menu screen is displayed. SYSTEM SYSTEM 4) Select [Screen Data] under [Data Selection] and an option as desired under [CF Card inserted to].
  • Page 390 6.5 Transfer Procedure (Using a Card) 6) Press the [Select Data] switch. The [Data Selection] dialog is displayed. The switch name changes from [Select Data] to [Start]. SYSTEM SYSTEM 7) Select the data to be transferred. In this example, press the [Select All] switch so that all data will be transferred.
  • Page 391: Memory Card

    Memory card V-CP SYSTEM CREC-CP Connecting to serial port V8 series Memory card CREC Transfer Procedure from Memory Card to MONITOUCH When a memory card is used, data is transferred by following the procedure described below. 1. Transfer from the editor to the memory card 2.
  • Page 392 6.5 Transfer Procedure (Using a Card) 2) Click [Transfer] from the [File] menu or click the [Transfer] icon on the toolbar. 3) The [Transfer] dialog is displayed. Select [Card Recorder] for [Transfer Device], and [Screen Data] for [Transfer Data]. (To transfer all data, check [ All data transfer].
  • Page 393 6.5 Transfer Procedure (Using a Card) 3. When checking the setting for [Communication Port] and [Baud Rate], click [OK]. The former [Transfer] dialog is displayed again. Click the [PC ->] button. Data transfer is started. 4. During data transfer, the following dialog is displayed. 5.
  • Page 394: Transfer Procedure From Memory Card To Monitouch

    If the screen is not changed by pressing the [SYSTEM] or [F1] switch, the switch may be prohibited or set to become active when the switch is held down for a certain time. For more information, refer to the description regarding the function switch in the V8 Series Hardware Specifications.
  • Page 395 6.5 Transfer Procedure (Using a Card) 3) Press the [Card Menu] switch. The Card Menu screen is displayed. SYSTEM SYSTEM 4) Press the [Memory Card Card Recorder Menu] switch. The Card Recorder Menu screen is displayed. SYSTEM SYSTEM 5) Press the [Modular Jack MJ1 (or 2)] switch in the [Port Selection] field. The [Memory Card Information] dialog is displayed.
  • Page 396 6.5 Transfer Procedure (Using a Card) 7) Select [Display <--- Card] in the [Transfer] field, and press the [Start] switch. Data transfer is started. During data transfer, the [Start] switch changes into [Busy]. SYSTEM SYSTEM 8) When the data transfer is completed, the following message is displayed. Press the [OK] switch.
  • Page 397: Transfer Procedure (Using A Modem)

    6.6 Transfer Procedure (Using a Modem) Transfer Procedure (Using a Modem) With modems, it is possible to transfer screen data to the V series in a remote place. Telephone V series Modem Modem Computer line Preliminaries Receive (V series) side •...
  • Page 398: At Command Setting

    6.6 Transfer Procedure (Using a Modem) AT Command Setting 1. Double-click “SendAT.exe” existing in the folder where the V-SFT version 5 software is installed (e.g. C:\ProgramFiles\V-SFTV5). 2. The [AT Command] dialog is displayed. 3. Select a serial port at [Serial Port]. 4.
  • Page 399 6.6 Transfer Procedure (Using a Modem) AT commands for the send (computer) side Option Contents Result code presence/absence Q0 (presence) Result code display format V1 (word format) Echo back E1 (yes) Communication standard B0 (ITU-T standard) selection &D2 (Line to be disconnected at ER ON → OFF) ER signal control &...
  • Page 400: Setting On The V Series

    6.6 Transfer Procedure (Using a Modem) Setting on the V Series Set a baud rate used between the V series and the modem. 1. Press the [Editor: MJ1] switch and the [F5] switch at the same time on the Main Menu screen of the V series.
  • Page 401: Description Of Connections

    6.6 Transfer Procedure (Using a Modem) Description of Connections Receive side RS-232C cable (straight) (V-CP + cross cable + RS-232C cable included with the modem) Modem LINE SYSTEM ER OH CD DA Modular cable included with the modem Telephone line modular socket Telephone line Send side...
  • Page 402: Screen Data Transfer

    6.6 Transfer Procedure (Using a Modem) 25-pin connector of the modem Modem (25-pin) V-CP (9-pin) male Signal Name Pin No. Signal Name Pin No. * For a modem that is not capable of flow control setting, install a jumper between RTS and CTS. Connection between modem and telephone line (B) Connect the modular cable accompanying the modem between the modular jack (LINE) for telephone line on the back of the modem and the telephone line modular socket.
  • Page 403: Transfer Error Messages Displayed On V-Sft

    6.6 Transfer Procedure (Using a Modem) 5. When the setting is concluded, click [OK]. The [Transfer] dialog is displayed again. 6. Click [PC ->] for [Transfer Method]. Screen data transfer is started. When screen data transfer with a modem is executed while the Main Menu screen is displayed, a message “Transferring Data”...
  • Page 404: After Transfer (Communication With Plc)

    B-1 B-2 B-3 B-4 B-5 C-1 C-2 C-3 C-4 C-5 D-1 D-2 D-3 D-4 D-5 • For more information on wiring or the setting for connection, refer to the V8 Series Connection Manual. Preliminaries on MONITOUCH Switching to RUN (= Communicating) Mode When the Main Menu screen is displayed during screen data transfer, it is necessary to restore the RUN state.
  • Page 405: Display Contents After Communication

    When reviewing the value set for [Read Area], go to [System Setting] → [Device Connection Setting]→[Read/Write Area]. For more information, refer to “Chapter 1 System Setting” in the V8 Series Reference Manual. • If a value not existing in the screen data file is set in [Read Area] “n + 2”, the following error message is displayed.
  • Page 406 6.7 After Transfer (Communication with PLC) Please use this page freely. 6-58...
  • Page 407: Print

    7.1 Overview Print Overview The screen data file currently edited can be printed out from the printer connected to the computer. Windows-compatible printer Print out the data. * When printing the data from the printer connected to MONITOUCH, refer to “16. Print” in the Reference Manual separately provided.
  • Page 408: [Option Setting] Dialog

    7.1 Overview [Option Setting] Dialog Click [Print] from the [File] menu or click the [Print] icon on the toolbar. The [Option Setting] dialog is displayed. 1. Printer Setting Makes the printer setting as same as the one on Windows, such as the printer model, paper size, and so on.
  • Page 409: Output Range

    7.1 Overview Left Margin (mm) Specify the left margin. Right Margin (mm) Specify the right margin. Upper Margin (mm) Specify the upper margin. Bottom Margin (mm) Specify the lower margin. Header Specify the contents of the header. As default, the header is displayed, comprising three lines that respectively denote the date of print, the file comment, and the file name.
  • Page 410: Macros

    7.1 Overview System Setting Check this option to print the system setting data. Net Table (PLC) This option becomes active when [Mitsubishi: Net10], [Omron: SYSMACCS1/CJ1DNA] or [Omron: SYSMACCS1/CJ1 DNA (Ethernet)] is selected for the PLC model. Check this option to print the registered network table.
  • Page 411: Print Format

    7.1 Overview List of Memory Use Check this option to print items registered in the screen data file. Check All Clicking this button checks all options enabled. Uncheck All Clicking this button unchecks all options that have been checked. To go back to the former [Option Setting] dialog, click [OK]. Print Format Screen Output Screen images are printed.
  • Page 412: Print Preview

    7.1 Overview Print Preview Printed image can be previewed on the editor. Operating Procedure 1. Open the screen data file. 2. Click [Print Preview] from the [File] menu. 3. Set the range to be printed out ([Option Setting] dialog). • Output range •...
  • Page 413: Print Example

    7.1 Overview Print Example Screen Output List Output...
  • Page 414 7.1 Overview Table Print Screens Graphic library...
  • Page 415: System Setting

    7.1 Overview System Setting Memory Use List...
  • Page 416: Use Cross-Reference

    7.1 Overview Use Cross-reference Message For the graphic library: 7-10...
  • Page 417: Animation

    7.1 Overview Animation 7-11...
  • Page 418 7.1 Overview Please use this page freely. 7-12...
  • Page 419: Useful Functions

    8.1 Simulator Useful Functions Simulator Overview • Normally, when a MONITOUCH screen has been created, an operation check is performed while MONITOUCH is connected to the PLC. However, it is possible to perform an operation check without the PLC using Simulator function. The Simulator runs on Windows, and it is possible to set/reset bit device as well as input data to word device.
  • Page 420 8.1 Simulator • The V8 series is able to communicate with a maximum of 8 kinds of external devices, such as PLCs (8-way communication). Simulator can also be run for a maximum of 8 kinds of devices. For example, Simulator may be run only for two of the eight kinds of devices, and the remaining devices may be actually connected to MONITOUCH for operation check.
  • Page 421: Operating Procedure

    8.1 Simulator Operating Procedure 1. Open the screen data file. 2. Establish connection between the computer and the V8 series (page 8-4). 3. Transfer the screen data to MONITOUCH. • Transferring the screen data and the Simulator program (page 8-6) •...
  • Page 422: Connecting A Computer And The V8 Series

    Modular jack 8pin Be sure to connect the cable to MJ1 (modular jack 1) of the V8 series. On the editor software, check that [MJ1: No connection] is set. * To see the above, go to the Project View (click [View])→ [View], and check [Project View]), select...
  • Page 423: Via Ethernet

    Connect the V8 series to a computer using a LAN cable. Be sure to connect the cable to the LAN port of the V8 series. (This applies only to the model V8i. For models other than V8i, a communication I/F unit is additionally required.)
  • Page 424: Screen Data And Simulator Program Transfer

    8.1 Simulator Screen Data and Simulator Program Transfer Transfer the screen data and the Simulator program to MONITOUCH. What is the Simulator program? The Simulator program is a driver file that MONITOUCH requires for using Simulator. The driver files are: Display on File Name Connection Format...
  • Page 425 8.1 Simulator 2. The [Transfer] dialog is displayed. Check [ Use Simulator]. For the other setting items ([Communication Setting], etc.), refer to “6.4 Transfer Procedure (Using a Communication Cable)” (page 6-10). 3. Select [Screen Data] for [Transfer Data] and click the [PC ->] button. The screen data is transferred together with the Simulator program.
  • Page 426: Setting On Monitouch

    If the [SYSTEM] or [F1] switch does not work, the switch may be prohibited or holding down the switch for a certain time may be required for the switch to work. For more information, refer to the description regarding the function switches in the V8 Series Hardware Specifications.
  • Page 427 8.1 Simulator 2. The Simulator Setting screen is displayed. Check that what is displayed under [Setting at connection destination] coincides with the actual communication format between MONITOUCH and the computer. SYSTEM Display Remarks MJ1 (Serial) Simulator is run while connection is established between MJ1 (modular jack 1) of MONITOUCH and the computer with the V-CP cable.
  • Page 428 8.1 Simulator 4. Go to the [Simulator Driver Setting] next. Specify for which device(s) you wish to run Simulator. In the section of [Simulator Driver Setting], device names corresponding to the logical ports PLC1 to PLC8 are displayed, each of which is provided with the [Simulation] and [Real machine] switches.
  • Page 429: Starting And Quitting

    8.1 Simulator Starting and Quitting Starting 1. Click [View] → [View] → [Simulate], or click the [Simulate] icon on the toolbar. 2. Simulator is started. Communication with MONITOUCH is started at this time. Addresses assigned to the screen data currently opened on the editor are automatically displayed in the [Simulator] window.
  • Page 430: Quitting

    8.1 Simulator Quitting On Simulator, click [File] → [Exit], or click the close button. On V-SFT alternatively, click [View] → [View] → [Simulate]. The menu item [Simulate] being depressed is reset. [Close] button 2. Exit from Simulator. Simulator terminates the communication with MONITOUCH. MONITOUCH is then brought to a state of “SIM Communication Error Simulator Not Connected”.
  • Page 431: Starting And Stopping Communication

    8.1 Simulator Starting and Stopping Communication Starting Communication Communication using Simulator is started when the [Simulator] window is opened. The communication status is shown on the [Communication] icon or on the status display at the bottom of the window. Depressed: Communicating Raised: Interrupted Status display Stopping Communication...
  • Page 432: Communication Setting

    Communication Setting Make the required settings for communications between the computer and the V8 series. If the settings are faulty, the V8 series and computer will not communicate correctly. In such an event, be sure to check the settings. * Before checking the communication settings, suspend the communication between devices.
  • Page 433: Via Ethernet

    8.1 Simulator Via Ethernet 1. Click [File] on Simulator. Check that [Comm. through Ethernet] is checked. Click [Communication Setting]. 2. The [Port No.] dialog is displayed. Port No. The default is “8020”. 1024 - 65535 If you have changed this port number, make the same change to the port number set on MONITOUCH.
  • Page 434: Structure Of The [Simulator] Window

    8.1 Simulator Structure of the [Simulator] Window Icon menu Menu bar Status display Menu bar For more information, refer to page 8-17. Icon menu For more information, refer to page 8-20. Sheets [System] Displays a list of addresses used for system settings of the screen data file.
  • Page 435: Menu Bar

    8.1 Simulator Menu Bar [File] menu Opens an [Untitled] sheet. Open Opens an existing screen data file (“*.V8”) or a memory table file (“*.sim”). Close Closes the sheet being open. Save Saves the sheet being open. Save As Saves the sheet being open under a different name.
  • Page 436 8.1 Simulator [Edit] menu Add Item This menu item is active on the [Untitled] sheet. Adds new address. Delete Item This menu item is active on the [Untitled] sheet. Deletes address. Delete Items (All) This menu item is active on the [Untitled] sheet.
  • Page 437 8.1 Simulator [View] menu Standard Toolbar Displays the toolbar when this menu item is checked. Status Bar Displays the status bar when this menu item is checked. Preview This menu item is active on the [Scrn xxxx] sheet. Displays the previous screen. Next This menu item is active on the [Scrn xxxx] sheet.
  • Page 438: Icon Menu

    8.1 Simulator Icon Menu 1. 2. 4. 5. 7. 8. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 1. New Opens a new sheet [Untitled]. With this sheet, you can register and check addresses that do not exist on the [System] or [Scrn xxxx] sheet automatically created.
  • Page 439: Structure Of The Sheet

    8.1 Simulator Structure of the Sheet This example includes the format display, item display, and comment display. 1. Address Shows address. 2. Value Shows setting value currently entered. 3. Type Shows display format currently set. 4. Data Length Shows data length currently set. 5.
  • Page 440 8.1 Simulator 2. The [Write into Memory] dialog opens. Set the desired value and click [OK]. Memory counter Checking [ Use Memory Counter] makes it possible to increment or decrement values within the specified range at specified intervals. When this box is checked, the “ ”...
  • Page 441: [Untitled] Sheet

    8.1 Simulator [Untitled] Sheet Adding a new address When you check addresses that are not shown on the [System] or [Scrn xxxx] sheet, it is necessary to create a new [Untitled] sheet for adding or inserting those addresses. The procedure for adding a new address is described below. 1.
  • Page 442 8.1 Simulator 3. Click [Add Item] from the right-click menu. The [Add Memory] dialog opens. 4. For the bit access device, check [ Bit Device]. Make the desired settings and click [OK]. New addresses are displayed on the sheet. 8-24...
  • Page 443: Memory Addresses Displayed On Simulator

    8.1 Simulator Memory Addresses Displayed on Simulator • In the case of the V8 series, Simulator is able to run for up to eight kinds of devices in communication with the V8 unit (8-way communication). Whether or not to use Simulator is selectable for each of the connected devices.
  • Page 444: Test Example

    Lamp Switch Testing Bit Access Device From the V8 series to Simulator Use Simulator to check the output signal. As an example, M101 is allocated to the [Auto] switch on the extreme left as an output memory. 1. Press the [Auto] switch on the extreme left of the V series.
  • Page 445 8.1 Simulator From Simulator to the V8 series Use Simulator to turn the lamp on. As an example, M104 is allocated to the lamp “4” on the extreme right. 1. On Simulator, click the [OFF] icon for M104 (lamp memory).
  • Page 446: Testing Word Access Device

    8.1 Simulator Testing Word Access Device The procedure for changing the numerical value of the data display is described here. As an example, the value D100 will be changed. 1. Double-click the field “D100” on Simulator. Double-click. 2. The [Write into Memory] dialog is displayed. 3.
  • Page 447 8.1 Simulator 4. Click on [OK] to close the dialog. 5. “123” is displayed on MONITOUCH. SYSTEM Entering numerical values for multiple pieces of memory simultaneously 1. Select the memory that you will set numerical values for (multiple selections possible). Select sequentially by holding down the Shift key and clicking the mouse.
  • Page 448: Error List

    8.1 Simulator Error List The following errors may arise on the V8 series screen during communication between the V8 series and Simulator (computer). SIM Communication Error Simulator Not Connected MONITORING SIM Communication Error Simulator Not Connected SYSTEM A-1 A-2 A-3 A-4 A-5...
  • Page 449 Ethernet Error xxx(x) with Ethernet link disconnection) associated with Ethernet communication. Format error A communication error arises between the V8 series and the SIM Communication Error (characters in nonconforming computer. Check if there are any adverse effects due to noise,...
  • Page 450: Emulator

    8.2 Emulator Emulator Overview Even if there exists no MONITOUCH or other devices connected, created screens can be operated with Emulator. This means that Emulator replaces MONITOUCH and Simulator replaces the devices connected to MONITOUCH. Emulator The displayed image on MONITOUCH can be expressed on the computer.
  • Page 451: Operating Procedure

    8.2 Emulator Operating Procedure 1. Open the screen data file. 2. Start Emulator. (page 8-33) • Operation check on Simulator and Emulator (page 8-35) 3. Close Emulator (page 8-33). Starting and Quitting Starting 1. Click [File] → [Start Emulator]. 2. Simulator is automatically started. 8-33...
  • Page 452: Quitting

    8.2 Emulator 3. The [Emulator] window is opened. Quitting 1. In the [Emulator] window, click [Exit] from the [File] menu or the [Close] button. [Close] button 2. The [Emulator] window is closed. The [Simulator] window is closed at the same time. 8-34...
  • Page 453: Operation

    8.2 Emulator Operation 1. When you click on a switch part on the screen displayed on Emulator, the switch reacts in the same way as it reacts on MONITOUCH. The switch is activated by clicking. 2. To change the setting value for the connected device, use Simulator. For more information on operating Simulator, refer to “8.1 Simulator”...
  • Page 454: Structure Of The [Emulator] Window

    8.2 Emulator Structure of the [Emulator] Window Icon menu Menu bar Emulator screen Menu bar For more information, refer to page 8-36. Icon menu For more information, refer to page 8-37. Emulator screen Operations to be performed on the V8 unit can be emulated on Emulator.
  • Page 455: Icon Menu

    8.2 Emulator [View] menu Toolbar Displays the toolbar when this menu item is checked. Next Screen Displays the next screen. Previous Screen Displays the previous screen. Full Screen Maximizes the Emulator screen. Resize Screen Resizes the Emulator screen to the size set on V-SFT.
  • Page 456: Useful Tools For Creating A Manual

    8.3 Useful Tools for Creating a Manual Useful Tools for Creating a Manual This section explains useful editing functions for creating an operation manual for a system including MONITOUCH. Copying Screen Image to the Clipboard The screen displayed on the editor can be copied to the clipboard. The copied image can be imported into Word, Excel or other application software.
  • Page 457: Operating Procedure

    8.3 Useful Tools for Creating a Manual Operating Procedure 1. Open the screen data file. 2. Copy the screen image displayed on the editor (page 8-39). 3. Paste the copied image on another application software (page 8-40). Copying an Image Displayed on the Editor 1.
  • Page 458: Pasting The Copied Image On Another Application Software

    8.3 Useful Tools for Creating a Manual Pasting the Copied Image on another Application Software Next, paste the copied image on a screen of another application software. (This section explains how to paste the copied image to the screen of Microsoft Office Word.) 1.
  • Page 459: Converting To Rich Text Format

    8.3 Useful Tools for Creating a Manual Converting to Rich Text Format The contents of the screen data file can be converted to the Rich Text file (with a extension [.rtf]) as the same image as printing from the editor. This function makes it possible to check the screen setting or the image picture and to avoid wasting paper.
  • Page 460 8.3 Useful Tools for Creating a Manual 2. When the setting is completed, click [Execute]. The following dialog is displayed: 3. Give a name to the file and save it to the desired place in Rich Text format. 4. The Rich Text file saved in step 3. can be opened in Word. The file size of the Rich Text file made by the editor is much larger because it is not compressed.
  • Page 461: Emulator

    8.3 Useful Tools for Creating a Manual Emulator Emulator enables you to easily paste screens used for machine operation to documents in a manual you are creating. The screen image on Emulator can be copied to the clipboard. Copying an Image Displayed on Emulator 1.
  • Page 462: Pasting The Copied Image On Another Application Software

    8.3 Useful Tools for Creating a Manual Pasting the Copied Image on another Application Software Next, paste the copied image in the clipboard on another application software. (This section explains how to paste the copied image to the screen of Microsoft Office Word.) 1.
  • Page 463: Item List

    8.4 Item List Item List Items used on the editing screen can be listed. Display Method 1. Click [View] → [View] → [Item List], or click the [Item List] icon. 2. The [Item List] window is displayed. 8-45...
  • Page 464: Item List Window

    8.4 Item List Item List Window Configuration 1. Item Displays item name. 2. Text Displays the text given to switch, lamp, or text items. 3. Memory Displays the memory address assigned to the item. 4. Function Displays the function of the item. 5.
  • Page 465: Icon Menu

    8.4 Item List Icon Menu 6. 7. 1. Print Preview Allows you to preview the item list to be printed. 2. Print Current Window Prints the item list. 3. Display Setting Allows you to select items to be displayed on the item list in your specified order.
  • Page 466: Operation Procedure

    8.4 Item List Operation Procedure Text Change Text given to an item can be changed in the [Text] column on the item list. [Item]: Switch/Lamp 1. Double-click the [Text] cell of your target switch or lamp. Double-click. 2. Text entry is now allowed in the cell. Key in text as desired. The maximum permissible number of characters per line varies with the size of the target switch or lamp.
  • Page 467 8.4 Item List [Item]: Text/Multi Text 1. Double-click the [Text] cell of your target text or multi-text item. Double-click. 2. Text entry is now allowed in the cell. Key in text as desired. [Item: Text] [Item: Multi Text] 8-49...
  • Page 468: Memory Change

    8.4 Item List Memory Change The memory address assigned to an item can be changed in the [Memory] column on the item list. 1. Double-click the [Memory] cell of the target item. Double-click. 2. The memory setting fields are displayed. Change the current memory address to the desired location.
  • Page 469: Coordinate Change

    8.4 Item List Coordinate Change Coordinates specified for an item can be changed in the [Coordinates] column on the item list. 1. Double-click the [Coordinates] cell of the target item. Double-click. 2. The coordinate setting fields are displayed. Change the current coordinates to the desired values. Height Width Start point Y...
  • Page 470: Display Of The Item Dialog

    8.4 Item List Display of the Item Dialog Changes to item settings, except for [Text], [Memory], and [Coordinates], can be made from the item dialog. 1. Double-click the [Item] or [Function] cell of your desired item or click [Detail Setting] in the right-click menu of the item.
  • Page 471: List Of Memory Address In Use

    8.5 List of Memory Address in Use List of Memory Address in Use It is possible to search memory addresses used in the file and to find where they are used. Operation Procedure Searching with Memory Range Designated This section explains how to find where memory addresses of $u100 to $u499 (400 words) are used. 1.
  • Page 472 8.5 List of Memory Address in Use 5. Click [OK]. The list of memory addresses within the specified range is displayed in the [Memory Address Use] window. 6. Double-clicking the item in the list displays the corresponding screen or item dialog. Double-click.
  • Page 473: Searching The Whole File

    8.5 List of Memory Address in Use Searching the Whole File This section explains how to find which memory is used and where it is allocated in the whole file. 1. Click [Memory Address Use] from the [Tool] menu. The [Memory Address Use] dialog is displayed. 2.
  • Page 474: When [Cross-Reference] Is Not Checked

    8.5 List of Memory Address in Use When [Cross-reference] Is Not Checked: The following procedures show how the [Memory Address Use] window displays the list when Cross-reference] is unchecked. 1. Click [Memory Address Use] from the [Tool] menu. The [Memory Address Use] dialog is displayed. 2.
  • Page 475: Customizing The Toolbar

    8.6 Customizing the Toolbar Customizing the Toolbar Overview On the default toolbar, parts are randomly placed regardless of your preference or the frequency of use. The V-SFT editor supports the toolbar customizing function, thus, icons on the toolbar can be added, changed, or deleted.
  • Page 476 8.6 Customizing the Toolbar 3. Click the [Parts] tab window. Icons related to the [Parts] toolbar are listed. Each tab window in the [Customize Toolbar] dialog is equivalent to the titles selected from [Toolbar]. Toolbar title 4. You can add the desired icon on the toolbar by dragging and dropping. Click the [Parts List] icon and drag it to the extreme right of the [Edit] toolbar.
  • Page 477: How To Delete

    8.6 Customizing the Toolbar 5. When the mouse is released, the [Parts List] icon is added to the toolbar. How to Delete As an example, delete the [Print] icon on the [Standard] toolbar. Delete. 1. Hold down the Alt key and drag the [Print] icon out of the toolbar. Hold down the Alt key and drag the icon out of the toolbar.
  • Page 478: How To Change Order

    8.6 Customizing the Toolbar How to Change Order This section explains how to change the order of icons on the [Parts] toolbar as an example. 1. Hold down the Alt key and drag the [Trend] icon toward the desired direction. Hold down the Alt key and drag the icon toward the desired direction.
  • Page 479: Separator Line

    8.6 Customizing the Toolbar Separator Line What Is “Separator Line”? The toolbar can be vertically separated with a line. This line is called a “separator line” in this section. Separator line Separator line Separator line Separator line This section describes how to add or delete a separator line. How to Add This section explains how to add a separator line between the [Message] icon and the [Entry] icon on the toolbar as an example.
  • Page 480: How To Delete

    8.6 Customizing the Toolbar How to Delete This section explains how to delete the separator line added between the [Message] icon and the [Entry] icon on the toolbar as an example. 1. Hold down the Alt key and click the left side (indicated as “B”) of the [Entry] icon. Click the position marked “B”...
  • Page 481: 8.7 Other Functions In The [Tool] Menu

    8.7 Other Functions in the [Tool] Menu Other Functions in the [Tool] Menu [Tool] Menu The [Tool] menu provides the following functions: Tool Uses Refer to: Error Check Current editing files are checked for errors. page 8-64 List of Memory Use Memory capacity available on the current editing file is page 8-67 displayed.
  • Page 482: Error Check

    8.7 Other Functions in the [Tool] Menu Error Check The files can be checked for errors. If any error is found, its cause and remedies are displayed. Operating Procedure 1. Select [Error Check] from the [Tool] menu. 2. The check result is indicated in the [Error Check] window. When no error is found, “No Error”...
  • Page 483: Reading The Error Check List

    8.7 Other Functions in the [Tool] Menu Reading the Error Check List When an error occurs, the following [Error Check] window is displayed. E: Error W: Warning Difference between error and warning [E] denotes an error. If you attempt to transfer data indicated with [E] to MONITOUCH, “Data has some error.”...
  • Page 484 8.7 Other Functions in the [Tool] Menu Error Check Update The latest error information is displayed. Error Details Clicking an error message in the list brings up a cursor. Then, click the [Error Details] icon. The detail of the error is displayed. Click the [Error Details] icon while the cursor is displayed.
  • Page 485: List Of Memory Use

    8.7 Other Functions in the [Tool] Menu List of Memory Use This window indicates the remaining memory and items registered in screen data files. Operating Procedure Opening/closing the list of memory use 1. Click [List of Memory Use] from the [Tool] menu. 2.
  • Page 486 8.7 Other Functions in the [Tool] Menu Bringing up the detailed list of edit items 1. Click the box of the desired item on the left of the [List of Memory Use] window, or double-click the registered item on the right of the window. Click or double-click.
  • Page 487: Changing Memory

    8.7 Other Functions in the [Tool] Menu Changing Memory Changing All Memory Memory addresses allocated to the current editing file can be changed in a batch. Up to 10 different memory ranges can be defined. Operating procedure 1. Click [Tool] → [Change Memory] → [Batch Change]. 2.
  • Page 488 8.7 Other Functions in the [Tool] Menu 5. Choose [Bit] or [Word]. Memory change is performed in units of bits or words as selected. 6. Enter the first address of the memory addresses to be changed for [Before Change Start Memory] Likewise, enter the last address of the memory addresses to be changed for [Before Change End Memory].
  • Page 489: Changing Memory Of Selected Items Only

    8.7 Other Functions in the [Tool] Menu Changing Memory of Selected Items Only Memory addresses of the selected screen items in the current editing file can be changed simultaneously. Operating procedure 1. Select the desired items for memory change. 2. Click [Tool] → [Change Memory] → [Selected Item], or click [Change Memory] in the right-click menu.
  • Page 490: Windows Font Change All/List/Registration

    8.7 Other Functions in the [Tool] Menu Option setting Clicking the [Option] button in the [Batch Memory Change] dialog brings up the following [Change Item Select] dialog. This option is valid when [1:n] (multi-drop) is selected for Port No. [Connection Mode]. Check this option to include the port numbers of PLC1 - PLC8 in targets for memory change.
  • Page 491: Dxf File Convert

    8.7 Other Functions in the [Tool] Menu DXF File Convert A DXF file can be imported into a screen data file as graphic data. Operating Procedure 1. Select [DXF File Convert] from the [Tool] menu. The [DXF File Select] dialog is displayed. 2.
  • Page 492 8.7 Other Functions in the [Tool] Menu 5. Click [OK]. The cross-shaped cursor with the dot-lined square is displayed. Clicking any location on a screen shows the converted DXF file as the grouped drawings. These figures are converted to the drawings in the V-SFT editor. The drawings are grouped. The displayed color depends on the original DXF file.
  • Page 493: Copy Image To Pattern

    8.7 Other Functions in the [Tool] Menu Copy Image to Pattern The screen being displayed on the computer can be registered as a pattern. A pattern can be pasted to a screen change switch to show the target screen instead of text, or can be used in various ways.
  • Page 494 8.7 Other Functions in the [Tool] Menu Width Specify the size of the pattern. Height The maximum permissible size is equivalent to the screen size. Color Select the number of colors usable for the pattern. 8-Color/16-Color/128-Color/32 K-Color/64K-Color 5. Click [OK]. The message “Will Register in pattern No.
  • Page 495: Tag Table

    8.7 Other Functions in the [Tool] Menu Tag Table For more information, refer to the manual “Connection with to A • B Control Logix.” 8-77...
  • Page 496: File Management

    8.8 File Management File Management The file management function makes it possible to compare two screen data files and find out what the differences are. It is also possible to copy items, such as screens, messages, graphic libraries, etc., which have been found to be different.
  • Page 497: File Comparison

    8.8 File Management File Comparison Two screen data files are compared and the result is reported. If necessary, you can copy a data item that exists at the source file but does not exist in the target file on this window. Operating Procedure 1.
  • Page 498: [Comparison] Window

    8.8 File Management [Comparison] Window The window shows the data source to be compared (copy source) on the left and the data in the target (copy target) on the right. The text color or icon display varies according to the result of comparison. Content Color Icon...
  • Page 499 8.8 File Management Details of result (checking on screen) If any differences are found, the result of the comparison is displayed on the screen. 1. Right-click on the item which is detected as discrepant and click [List]. Right-click. 2. The lists of the compared files are respectively displayed on the screen. 8-81...
  • Page 500: How To Copy After Comparison

    8.8 File Management How to Copy after Comparison After comparison has been made, the data item existing in the data source to be compared (copy source) can be copied to the data in the target (copy target). There are three methods to copy the item.
  • Page 501 8.8 File Management Specifying a number: It is possible to copy multiple items in a batch by specifying their numbers. (Target: All items except for items included in [System Setting]) 1. Select the item to be copied in the copy source. 2.
  • Page 502 8.8 File Management Dragging and dropping on the screen: (Target: Screen, graphic library, overlap library, data block, data sheet, screen library, animation frame) 1. Select the item to be copied in the copy source. 2. Click [List] from the right-click menu or from the [View] menu. 3.
  • Page 503 8.8 File Management 4. Click the screen to be copied in the source file window. The screen number is highlighted in red. 5. Drag the selected screen to the desired target box number. The copied screen is displayed in the target position by releasing the mouse. Drag.
  • Page 504 8.8 File Management 6. To copy consecutive screens, click the first number of the source screens. Click first. 7. Click the last number of the copy source screen while holding down the [SHIFT] key. The screens from the first number to the last number are selected at one time. Hold down the [SHIFT] key and click.
  • Page 505 8.8 File Management 8. Drag one of the selected screens to the copy target box. All the selected screens are copied to the target file window at one time by releasing the mouse. Drag. 9. When copying non-consecutive screens, click the screens one by one while holding down the [CTRL] key.
  • Page 506 8.8 File Management Saving the file Before closing the comparison window, choose whether or not to save the copied data. 1. Click on the [File] menu. 2. Click [Overwrite Comparison Target] or [Save Comparison Target Under a New Name] as desired. 3.
  • Page 507: Copying The File

    8.8 File Management Copying the File 1. Select [File Managing] from the [File] menu. 2. Click [File Copy]. 3. The [File Copy] dialog is displayed. Specify the desired files for [Copy Source] and [Copy Target]. 4. When [ Copy Environment File] is checked, the environment file for the copy source file (with extensions “.env”) is also copied.
  • Page 508: Deleting The File

    8.8 File Management Deleting the File 1. Select [File Managing] from the [File] menu. 2. Click [File Delete]. 3. The [File to be Deleted] dialog is displayed. Specify the file to be deleted. 4. Click [Delete]. The confirmation dialog is displayed. 5.
  • Page 509: Dividing And Combining The File

    8.8 File Management Dividing and Combining the File The V8 series can create a screen data file of a large size. However, such a file cannot be stored on only one floppy disk. Using [File Divide] and [File Combine], the file can be divided into several sections for storage on floppy disks and can be recombined.
  • Page 510: Combining The File

    8.8 File Management Combining the File When the divided sections of a file are stored on different floppy disks, copy them to one directory in advance. 1. Click [File] → [File Management] → [File Combine]. The [File Combine] dialog is displayed. 2.
  • Page 511: Wizard

    8.9 Wizard Wizard Overview The wizard function is provided to aid you to set the entry mode or alarm tracking mode, which might seem difficult because it is necessary to combine with other parts like switches or display areas. Screens in these modes can be created with ease by following the following step-by-step instructions. Starting Wizard Open the [Wizard] dialog from Catalog View or from the [Parts] menu.
  • Page 512: Start From [Parts] Menu

    8.9 Wizard Start from [Parts] Menu 1. Click [Parts] → [Wizard]. 2. The [Specify the item to create.] dialog is displayed. This dialog shows the list of items, for which the wizard is provided. 3. Select an item and click [OK]. The wizard starts. 8-94...
  • Page 513: Component Parts Overview

    8.10 Component Parts 8.10 Component Parts Overview V-SFT version 5 provides component parts that are available as I/O monitor screens associated with connections to PLCs of different manufacturers and also screens associated with connections to inverters or temperature controllers. Component parts should help you create screens because these parts can be placed on screens. Component Parts Placement 1.
  • Page 514: Details Of Component Parts

    8.10 Component Parts 3. The component parts list is displayed according to your selection. Select the target file and click [OK]. 4. If the device connection settings differ between the screen data being edited and the component part, the following dialog is displayed. Select an option to be copied under [Component Parts] and click [OK].
  • Page 515: Appendix 1 Font

    Font Types Appendix 1 Font Font Types The following fonts and languages are available on MONITOUCH. Fonts Languages Characters Japanese Japanese, English JIS level 1 + level 2 + ANK code Japanese 32 Japanese, English JIS level-1 Kanji + ANK code English/Western English, Icelandic, Irish, Italian, Dutch, ISO-8859-1: Latin1...
  • Page 516: Differences Between Fonts And Windows Fonts

    Font Types Differences between Fonts and Windows Fonts Fonts • When making font settings, click [System Setting] → [Font Setting]. • A maximum of eight languages, language 1 - language 8, can be set. Screens are displayed in set languages when the font files are stored in the V8 unit or the CF card. SYSTEM ←...
  • Page 517: Distinguishing Fonts On Monitouch

    Font Types Distinguishing Fonts on MONITOUCH You can see which font is in use on MONITOUCH. The font name is displayed in the following position on the Main Menu screen displayed on MONITOUCH. Font setting of screen data SYSTEM Font names The following font names are displayed on the Main Menu screen: Fonts On the Main Menu Screen...
  • Page 518: Font Setting Procedure

    Font Types Font Setting Procedure Fonts This section explains the procedure for setting a font to be used in screen data. 1. Select [System Setting] → [Font Setting]. The [Font Setting] dialog is displayed. 2. Select the desired font for [Font]. A1-4...
  • Page 519 Font Types 3. To change to another language, double-click on [Language 1: English/Western Europe], or click on [Language 1: English/Western Europe] and then click the [Setting] button. Double-click Click here and then click [Setting]. 4. The dialog shown below is displayed. Select the desired font from the drop-down list and click [OK].
  • Page 520: Transfer Font Setting

    This section explains the font settings for transfer to MONITOUCH. The V8 series is capable of storing multiple font settings. When necessary fonts are selected in the dialog below, the language displayed on the V8 unit can be switched to any of these languages without the use of a CF card.
  • Page 521: Font Size

    Font Types Font Size Depending on the font type, the font size can be specified by point or by using [Enlarge X/Y]. Fonts Size Specifying Method Japanese Japanese 32 English/Western Europe Enlarge X/Y Chinese (Traditional) Chinese (Simplified) Korean Gothic Gothic (IBM Extended Character) Points English/Western Europe HK Gothic English/Western Europe HK Times...
  • Page 522: Memory Sizes Of Fonts

    Font Types Memory Sizes of Fonts Depending on the font type, the memory used varies. The following memory sizes are required for these individual font types. (Unit: kbytes) Fonts Size *1 Japanese Japanese 32 English/Western Europe Chinese (Traditional) Chinese (Simplified) Korean Gothic Gothic (IBM Extended Character)
  • Page 523: Language Entry Method

    Language Entry Method Language Entry Method English/Western Europe, English/Western Europe HK Gothic, and English/Western Europe HK Times Key in characters in the same manner as you type each language on your computer. Using “English/Western Europe” Font on Non-compatible Operating System This section explains how to enter German text on Windows XP, for example.
  • Page 524 Language Entry Method 3. The [Text Services and Input Languages] dialog is displayed. Click the [Add] button. 4. The [Add Input Language] dialog is displayed. Select [German (Germany)] under [Input language] and [German] under [Keyboard layout/IME]. Click [OK]. 5. In the [Text Services and Input Languages] dialog, “German (Germany)” appears under [Installed services].
  • Page 525 Language Entry Method 6. Click [OK]. The German language is added (the indicator [DE German (Germany)] is added to the types of IME). The [Regional and Language Options] dialog is displayed again. 7. Click [OK] to close the dialog. Text entry procedure 1.
  • Page 526: Chinese (Traditional) And Chinese (Simplified)

    Language Entry Method Chinese (Traditional) and Chinese (Simplified) Key in characters in the same manner as you type Chinese characters (traditional or simplified) on your computer. Enter Traditional Chinese characters in BIG5 code, and Simplified Chinese in GB2312 code. Using “Chinese” Font on Non-compatible Operating System This section explains how to enter Chinese (simplified) text on Windows XP, for example.
  • Page 527 Language Entry Method 6. Click [OK]. The Chinese language is added (the indicator [CH Chinese (China)] is added to the types of IME). The [Regional and Language Options] dialog is displayed again. 7. Click [OK] to close the dialog. Text entry procedure 1.
  • Page 528: Korean

    Language Entry Method Korean Key in characters in the same manner as you type Hangul alphabets on your computer. Kanji characters cannot be used. Only Hangul alphabets can be displayed. Using “Korean” Font on Non-compatible Operating System This section explains how to enter Korean text on Windows XP, for example. IME installation 1.
  • Page 529 Language Entry Method 6. Click [OK]. The Korean language is added (the indicator [KO Korean] is added to the types of IME). The [Regional and Language Options] dialog is displayed again. 7. Click [OK] to close the dialog. Text entry procedure 1.
  • Page 530: Central Europe/Cyrillic/Greek/Turkish

    Language Entry Method Central Europe/Cyrillic/Greek/Turkish Key in characters in the same manner as you type each language on your computer. Using “Central Europe/Cyrillic/Greek/Turkish” Fonts on Non-compatible Operating System This section explains how to enter Polish text on Windows XP, for example. IME installation 1.
  • Page 531 Language Entry Method Text entry procedure 1. Start up the V-SFT version 5. Click [System Setting] → [Font Setting]. In the [Font Setting] dialog, select [Bitmap font] under [Font] and [Central Europe] for [Language 1]. (Keep [ ISO Code] unchecked.) 2.
  • Page 532: Hk Gothic And Hk Times

    English/Western Europe HK Times The English/Western Europe HK Gothic and English/Western Europe HK Times fonts used for the V series are Hakko Electronics’ original fonts. The English/Western Europe HK Gothic and HK Times feature: • The English/Western Europe font creates a smooth typeface when the specified enlargement factors are even numbers;...
  • Page 533 HK Gothic and HK Times • In the case of the English/Western Europe font, the minimum enlargement factors are X: 1 and Y: 1. When smaller characters should be displayed, the 1/4 size must be selected. With the English/Western Europe HK Gothic or HK Times font, the number of points is used to specify a character size in place of enlargement factors.
  • Page 534: Points Of English/Western Europe Hk Gothic/Hk Times

    HK Gothic and HK Times Points of English/Western Europe HK Gothic/HK Times The following sizes are supported. Points Selection from Used or Not used Available Available Available Available ← Set to be used When [English/Western Europe HK Gothic] or [English/Western Europe HK Times] is selected Available for [Font], the 12-point size is automatically Available...
  • Page 535: Setting Procedure

    HK Gothic and HK Times Setting Procedure 1. Font type setting (page A1-22 in this chapter) Select [English/Western Europe HK Gothic] or [English/Western Europe HK Times] for [Font]. 2. Font setting for individual functions in use (page A1-23 in this chapter) Specify the number of points as a character size in property setting when setting a part, mode, or text in drawing.
  • Page 536: Font Type Setting

    HK Gothic and HK Times 1. Font Type Setting In the [Font Setting] dialog selected from the [System Setting] menu, select [English/Western Europe HK Gothic] or [English/Western Europe HK Times] for [Font]. If you attempt to change a [Font] setting from [English/Western Europe] to [English/Western Europe HK Gothic] or [English/Western Europe HK Times], the following alarm message appears.
  • Page 537: Font Setting For Individual Functions

    HK Gothic and HK Times 2. Font Setting for Individual Functions With [English/Western Europe HK Gothic] or [English/Western Europe HK Times] selected for [Font], the character property setting made for a function (part or mode) is altered to the setting for the HK font.
  • Page 538 HK Gothic and HK Times Function Automatic Font Setting Manual font Setting No. of Points − Switch, lamp Texts on switch and lamp Variable − Numerical data Numerical data display Variable display − Character display Character display Variable − Message display Message display Variable −...
  • Page 539: Manual Font Setting

    HK Gothic and HK Times 3. Manual Font Setting In the case of the HK fonts, character codes used on screens will be recognized automatically or manually, depending on the used functions (part or mode) (see the table on the previous page). Automatic Font Setting By means of automatic font setting, character codes used on the screen are recognized and only partial sections of the font data including the codes are transferred to the V series.
  • Page 540 HK Gothic and HK Times As seen from the window, every option is provided with a check box. Check the boxes of the options used in the screen data. All checked options are transferred as font data. 2. Click the [Capacity Calculation] button. The amounts of memory used by the checked options and available memory are indicated.
  • Page 541: Data Transfer To The V Series

    HK Gothic and HK Times 4. Data Transfer to the V Series When a V6 is used, transfer the V6 system program to the V6 to update the program before transferring screen data. Transfer screen data including the HK font data to the V series. In the [Transfer] dialog, select [Screen Data] and click the [PC ->] button.
  • Page 542: Error For The V Series

    HK Gothic and HK Times Error for the V series • Item No. 22 : Expansion font • Error No. (as per the following) Error No. Contents Remedies The font data specified by manual font setting in the screen data does not exist in the V series. Texts specified by Transfer the screen automatic font setting are displayed normally.
  • Page 543: Windows Font

    Windows Font Windows Font • Windows fonts can be displayed on MONITOUCH. Because Windows font settings can be changed for individual parts and messages, a high degree of flexibility will be allowed for screen creation. • Windows fonts also allow for multi-language display on one screen. SYSTEM SYSTEM With Windows fonts, it becomes possible to display multiple languages on one screen and also to...
  • Page 544 Windows Font Option Depending on parts that use Windows fonts, setting items required for these parts vary. See the table below for details: Parts Necessary Settings Text Properties Message Edit Font Registration (page A1-31) (page A1-32) (page A1-33) Text in graphic Multi-text *7 Text in switch Text in lamp...
  • Page 545: Setting Procedure

    Windows Font *7 There is a limit on the multi-text size as the following: height × length = 120,000 bytes or fewer for one piece of multi-text *8 When sampling data is printed out, Windows fonts are not available. Setting Procedure It is possible to perform Windows font settings for multiple items all at once.
  • Page 546: In Message Editing

    Windows Font In Message Editing 1. In the item dialog for the part, click [Open]. Or, click [Registration Item] → [Message]. The [Message Edit] window is displayed. 2. Select the target messages and right-click the mouse. From the right-click menu, click [Char. Prop.]. Right-click while messages are selected.
  • Page 547: Font Registration

    Windows Font Font Registration In the case of some parts, setting text properties for Windows fonts activates the [Windows Font Registration] button. Unlike fixed text used for text in drawing or message display, the above-mentioned parts are likely to display varied characters. Therefore, it is necessary to register all such probable characters through [Windows Font Registration] so as to make them displayable on MONITOUCH.
  • Page 548 Windows Font *1 For details on the font registration file (with an extension *.txw), refer to the following page. *2 If the txw file is lost, the registered text will be rebuilt from the screen data. The text then will be registered in the order of the character codes. Font registration file At the time of storing screen data including Windows font setting, a file shown below will be stored in the same place of the screen data.
  • Page 549: [Windows Font List] Window

    Windows Font [Windows Font List] Window The [Windows Font List] window offers the list of the Windows font names used in screen data, setting locations, point sizes, language numbers, etc. Location of the Dialog Click [Tool] → [Register Windows Font]. The [Windows Font List] window is displayed. •...
  • Page 550: Change All Windows Fonts

    Windows Font Change All Windows Fonts It is possible to make/cancel/change Windows font settings all at once. Procedure 1. Click [Tool] → [Change All Windows Fonts]. 2. From the sub-menu to be displayed, select an item according to your purpose. Change All Check this item when making changes to all items in the screen data you are currently editing.
  • Page 551 Windows Font Change Setting Change All Items Change Items Including Windows Font Setting Change Items Excluding Windows Font Setting Font Setting Press the [Font] button. In the dialog to be displayed, select your desired font. *1 Proportional fonts are not available with character display (page A1-31). If you attempt to use such a font, the following error message appears.
  • Page 552: Windows Fonts For Language Selection

    Windows Font Windows Fonts for Language Selection A CF card is not necessary when Windows fonts are used for language selection. Some limitations, however, apply to the above. Conditions for Language Selection Using Windows Fonts • Font setting For the interface languages, select the same font (the [Font Setting] dialog). If different fonts are selected, a CF card must be used.
  • Page 553: Windows Font Not Installed On Your Computer Exists In Screen Data

    Windows Font Windows Font Not Installed on Your Computer Exists in Screen Data If any Windows fonts that are not installed on your computer are used in screen data, the text in such fonts cannot be edited or modified. Because of this fact, the search and prohibition function intended to check for whether or not fonts that are not installed on your computer are used, areas where editing/modification is prohibited, etc.
  • Page 554 Windows Font At the time of enlargement/reduction If you try to enlarge or reduce any item including a font that is not installed on your computer, the following error message appears and the item is restored to the original size. [Windows Font List] window If any Windows font used in screen data is not installed on your computer, the location where the font is set is shown in the [Windows Font List] window.
  • Page 555: Appendix 2 3D Parts

    64k- or 32k-color Type Appendix 2 3D Parts The 3D parts provided by Hakko Electronics will make parts placed on screens seem more real. This chapter explains the procedure and precautions for 3D parts settings in the course of screen creation.
  • Page 556 64k- or 32k-color Type Selection from [Change Part] Parts file name “II”: 64k-/32k-color type “I”: 128-color type (V6-compatible) * Using parts with “II” (such as “3D-II”) in their comment fields is recommended. Parts with “I” are for the 128-color type (V6-compatible). A2-2...
  • Page 557: Setting Procedure

    64k- or 32k-color Type Setting Procedure This section explains the procedure for setting a 3D part, taking a switch for example. The same procedure applies to 3D lamp part settings. Selection from [Parts List] (new placement) 1. Click [Parts] → [Parts List]. The [Parts List] window opens.
  • Page 558 64k- or 32k-color Type 3. Find the desired part in the switch parts list. The list is changed with the arrow icons or by selection from the pull-down menu. * Using parts with “II” (such as “3D-II”) in their comment fields is recommended. Parts with “I”...
  • Page 559 3D parts are provided with the flashing function that makes a switch or a lamp flash between different patterns: ON pattern or pattern P3 to P128 and OFF pattern. For more information on the setting, refer to “Flashing Function” page A2-8. For more information on the features of parts, refer to the V8 Series Reference Manual. A2-5...
  • Page 560 64k- or 32k-color Type Selection from [Change Part] (with a switch already placed) 1. Click or double-click the switch placed on the screen. 2. In the [Switch] dialog, open the [Style] tab window and click [Change Part]. 3. The [Change Part] dialog is displayed. Find the desired part in the switch parts list selected from the pull-down menu.
  • Page 561 3D parts are provided with the flashing function that makes a switch or a lamp flash between different patterns: ON pattern or pattern P3 to P128 and OFF pattern. For more information on the setting, refer to “Flashing Function” page A2-8. For more information on the features of parts, refer to the V8 Series Reference Manual. A2-7...
  • Page 562: Flashing Function

    64k- or 32k-color Type Flashing Function 3D parts can flash between different patterns: the ON pattern or pattern P3 ñ P128 and the OFF pattern. Ex.) Lamp memory M0 Display Setting Procedure This section explains the procedure for setting a lamp that flashes while it is on. The same procedure applies to switches.
  • Page 563: Data Display/Graph/Calendar

    64k- or 32k-color Type Data Display/Graph/Calendar Available Parts You may select 3D parts from the [Parts List] or from the [Change Part] in the item dialog. The following parts files are provided. Parts Parts File Data display Numerical data Parts_NumDsp.V7 display Character display Parts_CharDsp.V7...
  • Page 564 64k- or 32k-color Type 2. Select [Num. Display] from the pull-down menu. (When it has already been selected, go to step To hide the parts list behind the editing window, uncheck the [Always Display on Top] in the [View] menu of the [Parts List] window. 3.
  • Page 565 4. Select the desired part and drag it onto the screen. Drag. 5. The numerical data display part selected above is placed on the screen. For more information on the features of parts, refer to the V8 Series Reference Manual. A2-11...
  • Page 566 64k- or 32k-color Type Selection from [Change Part] (with a part already placed) 1. Click or double-click the numerical data display placed on the screen. 2. In the [Num. Display] dialog, open the [Style] tab window and click [Change Part]. 3.
  • Page 567 5. The numerical data display part on the screen is replaced with the part selected above. For more information on the features of parts, refer to the V8 Series Reference Manual. A2-13...
  • Page 568: Customizing

    This chapter explains the procedure for editing a part already placed on the screen. For creating a new part from a bitmap file, refer to the V8 Series Reference: Additional Functions. Notes Some switch and lamp parts cannot be customized.
  • Page 569: Setting Procedure

    64k- or 32k-color Type Setting Procedure This section explains the procedure for customizing a lamp part. The same procedure applies to the other kinds of parts. 1. Go to the [Lamp] dialog and open the [Style] tab window. Click [Customize]. 2.
  • Page 570 64k- or 32k-color Type 3. The selected bitmap file name and the bitmapped image are displayed. Perform step 2 for each pattern of the lamp part. For switch and lamp parts, custom bitmap files must be used for each pattern. If not, error 91 will occur on MONITOUCH.
  • Page 571: 128-Color Type

    128-color Type 128-color Type This section explains the available 3D parts and the necessary settings. Please familiarize yourself with these. * For the 64k- or 32-k color type, refer to “64k- or 32k-color Type” (page A2-1). Switch / Lamp Available Parts You may select 3D parts from the [Parts List] or from the [Change Part] in the item dialog.
  • Page 572 128-color Type Selection from [Change Part] Use parts with “I” (such as “3D-I”) in their comment fields. Using a part with “II” in its comment field will issue a warning during error check, and the part will not be colored correctly. [Change Part] “II”: 64k-/32k-color type “I”: 128-color type (V6-compatible)
  • Page 573: Setting Procedure

    128-color Type Setting Procedure This section explains the procedure for setting a 3D part, taking a switch for example. The same procedure applies to 3D lamp part settings. Selection from [Parts List] (new placement) 1. Click [Parts] → [Parts List]. The [Parts List] window opens.
  • Page 574 128-color Type 3. Find the desired part, which is with “I” (such as “3D-I”) in its comment field, in the switch parts list. The list is changed with the arrow icon or selection from the pull-down menu. Using a part with “II” in its comment field will issue a warning during error check, and the part will not be colored correctly.
  • Page 575 128-color Type 4. Select the desired part and drag it onto the screen. Drag. 5. The switch part selected above is placed on the screen. For more information on the features of parts, refer to the V8 Series Reference Manual. A2-21...
  • Page 576 128-color Type Selection from [Change Part] (with a part already placed) 1. Click or double-click the switch placed on the screen. 2. In the [Switch] dialog, open the [Style] tab window and click [Change Part]. 3. The [Change Part] dialog is displayed. Find the desired part, which is with “I” (such as “3D-I”) in its comment field, in the switch parts list.
  • Page 577 Maintain Size] checked, the size and setting of the existing part remain the same even after it is replaced with a newly selected part. 5. The switch part on the screen is replaced with the part selected above. For more information on the features of parts, refer to the V8 Series Reference Manual. A2-23...
  • Page 578: Notes

    Notes Notes Notes on Dealing with 3D Parts • A bitmap file used in the screen data may not be stored in the “***.\V-SFT-5\Parts\User” folder, which exists in your computer. When you open the screen data on the computer in an attempt to edit it, the bitmap file will automatically be created and registered with the folder.
  • Page 579: Limitation On Parts

    Notes Limitation on Parts One 3D parts file is allowed to use a maximum of 1,023 patterns. How to Count Patterns • One part or two or more parts the same in type and size are placed on the screen: Switch / lamp: The number of notches of one part Parts other than switch and lamp:...
  • Page 580: Color Pallets

    Notes Color Pallets * For 128-color type only Use 3D Parts] is checked ([System Setting] → [Unit Setting] → [General Settings]), In a case where [ the pallet file to be loaded is the one for 3D parts used for the 128-color type of the V7 series or earlier (V710C/V708C/V6 series).
  • Page 581: Appendix 3 Parts Editing

    Parts Appendix 3 Parts Editing Parts Parts are selectable from the parts list included in the editor. User-created parts are also available. You may modify the design of a part using a user-created bitmap file as explained in “Customizing” page A2-14. Also you may draw a part using boxes or lines ([Modify Part]). This chapter explains how to edit a part through [Modify Part].
  • Page 582: Calling The [Modify Part] Window

    Calling the [Modify Part] Window Calling the [Modify Part] Window Calling 1. Select the part to modify. 2. Call up the [Modify Part] window by any of the following procedures: • Click [Edit] → [Change Part] → [Modify Part]. • Click the [Modify Parts] icon on the toolbar. •...
  • Page 583: Closing

    Calling the [Modify Part] Window Closing 1. When the part editing is completed, close the [Modify Part] window by any of the following procedures: • Click [Edit] → [Change Part]→ [Modify Part]. • Click the [x] mark at the upper right. •...
  • Page 584: Parts Editing

    Parts Editing Parts Editing Overlap Structure Graphic data Part basic area * Overlap display parts are provided with no frame. Procedure This section explains the procedure for editing a normal overlap display part. Follow the same procedure also when an overlap display with the overlap library is registered ([Registration Item] → [Overlap Library]).
  • Page 585: Switch / Lamp

    Parts Editing Switch / Lamp Structure Graphic data Part basic area (= touch area*) Frame (part area) * The touch area exists for switch parts only. Procedure This section explains the procedure for editing a switch part. The same procedure applies to lamp part editing.
  • Page 586 Parts Editing 3. When you proceed to editing the other patterns of the switch, select a pattern from [OFF], [ON], [P3], and after, and follow step 2. • For creating a switch or a lamp, the graphic of its ON pattern is placed over the graphic of its OFF pattern.
  • Page 587 Parts Editing Properties of graphic frames and areas In the case of editing a switch or lamp part, frame and area properties can be set for the graphics of ON and OFF patterns. Once a pattern of a switch or a lamp is provided with the frame property ([Frame Prop.]) or area property ([Area Property]) setting, its color can be changed directly from the [Switch] or [Lamp] dialog.
  • Page 588 Parts Editing • Move to an arbitrary position 1) In the right-click menu, click [Touch Area Setting]. A cross-shaped cursor appears. Cross-shaped cursor Touch area 2) Adjust the touch area to your desired position by dragging the cross-shaped cursor. Touch area Dragging the The touch area is moved.
  • Page 589 Parts Editing Re-setting the frame Every part has a frame (in default color: gray). The frame of a part denotes its overall size, comprising the graphic data and the basic area (the touch area in the case of a switch part). For a graphic freely drawn, its frame may not fit the size of the drawn graphic.
  • Page 590: Data Display

    Parts Editing Data Display Data display parts include numerical data display, character display, and message display parts. Structure Ex.) Numerical data display Part basic area 1234 Graphic data Frame (part area) Procedure This section explains the procedure for editing a numerical data display part. The same explanation applies to character and message display parts.
  • Page 591: Keypad

    Parts Editing Keypad Structure A keypad part for numerical or text entry consists of multiple switch parts. A keypad part consists of multiple switch parts. DW SP DL CL CR Procedure The editing procedure is the same as that for switch parts.* For more information, refer to “Switch / Lamp”...
  • Page 592: Graph

    Parts Editing Graph There are seven kinds of graph parts: bar graph, pie graph, panel meter, statistic bar graph, statistic pie graph, trend graph, and closed area graph parts. Graph editing method varies with the kinds of parts. Bar Graph Structure Graphic data Part basic area...
  • Page 593: Pie Graph

    Parts Editing Pie Graph Pie graph parts are divided into the following types. Symmetrical without Circle without internal circle Asymmetrical without internal circle internal circle Symmetrical with Circle with internal circle Asymmetrical with internal circle internal circle Structure Ex.) Circle without internal circle Graphic data Part basic area Frame (part area)
  • Page 594 Parts Editing 3. On completion of editing, click [Frame Auto Fit] in the right-click menu. For more information on the frame and its setting method, refer to “Re-setting the frame” (page A3-9). Frame 4. Go back to the base screen. Icons dedicated to pie graph editing Some icons become active only for editing pie graph parts.
  • Page 595 Parts Editing B. [Symmetrical] Both the start and end angles are changeable at the same time. (Procedure) 1. Click the [Symmetrical] icon. When you click the pie graph part next, handles appear around the part. 2. Drag the handle for either the start or end angle. Both the start and end angles are changed simultaneously and symmetrically.
  • Page 596 Parts Editing D. [With Internal Circle] (Procedure) 1. Click the [With Internal Circle] icon. Clicking the icon makes an internal circle (hole) in the pie graph part. Clicking this icon makes it depressed. An internal circle is made in the pie graph part.
  • Page 597: Closed Area Graph

    Parts Editing Closed Area Graph Structure Part basic area Graphic data Frame (part area) Procedure 1. Select the closed area graph part you wish to edit, and open the [Modify Part] window. 2. Using drawing icons etc., edit its design as desired. For editing procedure with icons, refer to “4 Drawing”...
  • Page 598 Parts Editing If you wish to use the whole of the drawn graphic as a graph area, select the graph area or the graphic, open the right-click menu, and select [Fit Area to Graphic]. The graph area is fit to the graphic. Graphic (Continuous lines)
  • Page 599: Panel Meter

    Parts Editing 5. On completion of editing, click [Frame Auto Fit] in the right-click menu. For more information on the frame and its setting method, refer to “Re-setting the frame” (page A3-9). Frame 6. Go back to the base screen. Panel Meter Structure A panel meter part is almost the same as a pie graph part in structure.
  • Page 600: Statistic Bar Graph

    Parts Editing Statistic Bar Graph Structure Part basic area Frame (part area) Graphic data Procedure 1. Select the statistic bar graph part you wish to edit, and open the [Modify Part] window. 2. Using drawing icons etc., edit its design as desired. For editing procedure with icons, refer to “4 Drawing”...
  • Page 601: Statistic Pie Graph

    Parts Editing Statistic Pie Graph There is only one type of statistic pie graph part. Unlike pie graph parts, varied forms, such as a sector, do not exist. Every statistic pie graph part is in a form of circle with internal circle. Structure Graphic data Always with...
  • Page 602: Trend Graph (Trend Sampling)

    Parts Editing Trend Graph (Trend Sampling) A trend graph part is displayed when you select [Trend Graph] from the [Parts] menu and then select [Trend Graph] or [Trend Sampling]. Structure Graphic data Part basic area Frame (part area) Procedure This section explains the procedure for editing a trend graph part*. The same procedure applies to trend sampling part editing.
  • Page 603: Display Area

    Parts Editing 3. On completion of editing, click [Frame Auto Fit] in the right-click menu. For more information on the frame and its setting method, refer to “Re-setting the frame” (page A3-9). Frame Draw scales placed The frame is fit to the along the graph part.
  • Page 604: Data Sampling

    One data sampling part can show a maximum of 16 data display fields. Whether or not to show data Nos. 1 to 16 is selectable in the [Data Sampling Display Area] dialog. For more information on the features of data sampling, refer to the V8 Series Reference Manual. Check or uncheck...
  • Page 605 Parts Editing 2. Using drawing icons etc., edit its design as desired. For editing procedure with icons, refer to “4 Drawing” page 4-1. Note that graphics drawn in the part basic area will not be displayed correctly on MONITOUCH. 3. On completion of editing, click [Frame Auto Fit] in the right-click menu. For more information on the frame and its setting method, refer to “Re-setting the frame”...
  • Page 606: Calendar

    You can select components of a calendar part in the [Calendar] dialog. The calendar part will contain the components checked in the dialog. For more information on the features of calendar part, refer to the V8 Series Reference Manual. Check or uncheck the boxes to show or hide the data items.
  • Page 607: Procedure

    Parts Editing Procedure 1. Select the calendar part you wish to edit, and open the [Modify Part] window. 2. Using drawing icons etc., edit its design as desired. For editing procedure with icons, refer to “4 Drawing” page 4-1. 3. On completion of editing, click [Frame Auto Fit] in the right-click menu. For more information on the frame and its setting method, refer to “Re-setting the frame”...
  • Page 608: After Completion Of Parts Editing

    After Completion of Parts Editing After Completion of Parts Editing Once your original parts created in the [Modify Part] window are saved as the screen data (“*.V8”), they can be loaded from [Parts List] window and added to the parts list. Access from [Parts List] 1.
  • Page 609 After Completion of Parts Editing 4. The screen data file you selected is opened in the [Parts List] window, and added to the parts list as a “Custom” file. Parts list A maximum of four custom files can be added to the parts list. 5.
  • Page 610 After Completion of Parts Editing Please use this page freely. A3-30...

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