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Important Notes - Triumph 21-2015 Product Manual

Electronic dartboard

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remaining is the winner.
UNDERS: This game is the opposite of "Overs". Players must score less ("Under") or equal than their previous three dart total to avoid losing a
'life'.
BIG SIX: Single 6 is the first target to shoot for at the start of the game. Within the three throws, player 1 must hit a 6 to "save" their life. After the
current target is hit, the next dart thrown will determine the opponent's target. If player 1 fails to hit the current target within 3 darts, they will lose
a 'life' and a chance to determine the next target for player 2. In this case, player 2 shoots for the single 6 – and if it is hit, he can throw for a
segment for the next round. Singles, doubles and triples are all separate targets for this game. The object of the game is to force your opponent
into losing 'lives' by selecting difficult targets for your opponent to hit such as "Double Bulls eye" or "triple 20". The last player with a 'life' left is
the winner.
ROUND THE CLOCK: 1~8 players or 1-4 teams
Each player attempts to score in each number from 1 through 20 in order. If a correct number is hit, he/she tries for the next number in
sequence. The display will indicate which segment you are shooting for. The first player to reach 20 is the winner.
HIT-OUT: In each round, the computer selects a target the player must hit. The player must try to hit the target within 10 seconds to score a
point. Double and Triple segments are deemed as single segments in this game. The first player who scores 15 points is the winner.
SHANGHAI: In 21 rounds, each player must progress around the board from 1 through 20 and bulls eye in order. Players start at number 1 and
throw 3 darts. The object is to score the most points possible in each round of 3 darts. Doubles and triples count toward your score. The player
with the highest score after completing 21 rounds is the winner.
HALF-IT: Each player starts the game with 20 points. The object is to score as many hits in the active segment of the current round. The first
round, the player must throw for the 15 segment. If no 15's are hit, player's score is cut in half. If some 15's are hit, each 15 (doubles and
triples count) is added to the starting total. The next round players throw for the 16 segment and hits are added to the new cumulative point total.
Again, if no hits are registered, the point total is cut in half. Each player throws for the numbers as indicated in the chart below in order (the
screen will indicate the active segment in which to throw). The player who completes the game with the most points is the winner
Player 1
Player 2
EXERCISE: 1 player only
This is a practice game for 1 player only. Game will end at 30 rounds.
CARING FOR YOUR ELECTRONIC DARTBOARD
1.
Never use metal tipped darts on this dartboard. Metal tipped darts will seriously damage the circuitry and electronic operation of this
dartboard.
2.
Do not use excessive force when throwing darts. Throwing darts too hard will cause frequent tip breakage and cause excess wear on the
board.
3.
Turn darts clockwise as you pull them from the board. This makes it easier to remove darts and extends the life of the tips.
4.
Unplug the adapter when not in use. This will prolong the life of your dartboard.
5.
Clean your dartboard with dry cloth. Do not spill liquids on the dartboard. Do not use spray cleaners, or cleaners that contain ammonia or
other harsh chemicals as they may cause permanent damage and are not covered by the warranty.
6.
Securely mount the dartboard. Falling from the height will damage the display.

IMPORTANT NOTES

1.
Stuck Segment: Occasionally, a dart will cause a segment to become wedged within the segment separator web. To free the segment,
15 16
D
17 18
T
Any Double
Any Triple
19 20 B
TOTAL

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