OUDSPEAKERS SSIGNMENT IERARCHY YSTEM UBSYSTEM MAIN UBWOOFERS UMMARY 6. THE W AVEDESIGNER - SETTING-UP THE SONIC W AVE I PROCESSOR ORKFLOW SING THE ALUE OXES OW TO TORE ROJECTS ETTINGS ...
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TATUS UBSYSTEM ONTROL QUALIZER PEAKER ANAGEMENT UTPUT SSIGNMENT 7. CONTROL THE SONIC W AVE I PROCESSOR W ITH W AVEPERFORM ER SING THE ALUE OXES ONTROL LEMENTS ENU BAR PPER ...
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IDE AND ETUP FOR ERIPHERIC YSTEMS UBWOOFERS WFS S UPPORT PEAKERS PEAKER EQUIREMENTS 16. SYSTEM TUNING W ITH THE BUILT-IN EQ EASUREMENT OOLKIT ASER ETER EASUREMENT OFTWARE AND UDIO NTERFACE EASUREMENT ICROPHONE UNING OBJECTIVE ASIC...
SAFETY INFORMATION • This equipment must be EARTHED. • Only suitably trained personnel should service this equipment. • Please read and take note of all warning and informative labels. • Before starting any servicing operation, this equipment must be isolated from the AC supply (mains) by removing the incoming IEC mains connector.
Using Sonic Emotion™ audio processing based on wave field synthesis (WFS), the Sonic Wave I processor is able to enlarge the sweet spot to the whole listening area. Stereo or 5.1 content can be rendered using plane audio waves, which allow for a consistent listening angle of all input channels in the entire audience.
The Software The software component of the Sonic Wave I entails two core tools mainly the Sonic WaveDesigner and the Sonic WavePerformer. With the Sonic WaveDesigner application you design and configure your system according to the loudspeakers set up in the room. This step is done once and let’s the Sonic Wave I processor calculate the filters and parameters, which are used for the rendering.
1. Sonic Wave I Topology The Sonic Wave I processor is the heart of any given audio system: Audio inputs are routed from any DAW, player or live console, through ADAT or MADI. The Sonic Wave I processor, controlled by the WavePerformer software component or/and the...
HD Option The Wave I HD processor option is an additional 24 channel hard disk audio playback engine, specifically designed to be controlled by the Media Manager show control software from Coolux Media Systems. Figure 1.3 Page 9 of 72 / Confidential / Version 1.1 Eichweg 6 8154 Oberglatt Switzerland tel +41 (0) 44 850 0838 fax +41 (0) 44 850 0839 pro@sonicemotion.com...
2. Sonic Wave I Hardware Connections ADAT Version WC In WC Out In 1 In 1 Out 1 Out 1 In 3 In 2 Out 3 In 2 Out 3 Out 2 Figure 1.4 MADI Version MADI In WC In...
The dongle is processor dependent and only works with the specific Sonic Wave I processor it is intended for. It must - at any time - be plugged in in one of the USB port of the Sonic Wave I processor.
3. Control Elements Display Menu The display menu of the Wave I processor provides access to some of the main functionalities. The main page is the home window. From the home window, the encoder adjusts the master volume. The selected source position preset and network information are displayed.
Buttons M: Disabled B: Disabled P: Preset Menu - Enter the preset menu by pressing P and move through the menu options by turning the rotary control: Home: Home window is shown Preset: The saved presets are shown and can be selected by turning the rotary control and press enter (E).
Before running the applications, the PC network settings must be set-up to enable the control of the system. 1. The Sonic Wave I processor can be controlled either by a LAN or a WIFI connection. Make sure the unused connections are disabled.
Figure 1.8 Mac OS X – Setup within Virtual Box The Mac OS X Version of the Sonic Wave I configuration software package will be available in the near future. Should this however be your preferred operating system, you could use virtualization software like VirtualBox to install a virtual Windows machine on a Mac OS X host.
Figure 1.9 Set the attached interface to “Bridged Adapter” and choose to name the device to which you have configured within Mac OS X to the Wave I processor network (Ethernet or WLAN/AirPort). Windows (VirtualBox Guest): In the running virtual Windows machine, go to the network configuration panel. You can follow the same instructions for “PC Configuration”.
Essential for a properly working setup is the understanding and application of certain rules and terms and of how the Sonic Wave I processor handles different types of speakers. By knowing the following rules, it will give you all the possibilities the Sonic Wave I processor offers where then mistakes in the configuration of the processor will inevitably result in an incorrect sound reproduction.
Rendering Types WFSmain WFS stands for Wave Field Synthesis and describes the process done by the Sonic Wave I Processor by rendering the sound sources and reproducing them through the speakers. There will always be a set of WFSmain speakers. In setups with several Systems, each System has its individual rendering.
Store settings to the internal memory of the processor d. Now, the Sonic Wave I processor is ready to be used and controlled with the WavePerformer Save the project file on your computer. In case of an unwanted modification of the...
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Alternatively, a saved project can be opened in the WaveDesigner. The configuration should then be transferred to the Processor pressing the upload button. The processor then calculates first the filters and restarts. All EQ and additional configuration parameters are then transferred to the Processor. Make sure to store the configuration on the Processor for next restart.
Sonic Wave I processors internal memory. Storing the parameters does not require a restart of the processor. If you were to shut down the Sonic Wave I processor without storing, then all settings that you created in this session will be lost.
Speaker Setup After starting the WaveDesigner, the program opens and starts with its main window. The window can be scaled to a preferred size and also maximized by clicking on the button in the top right corner. Figure 1.11 Loudspeaker placement area: In the main workspace of WaveDesigner, the speakers can be freely placed and moved around by drag &...
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An important element of the loudspeaker setup is the Reference Point. When the loudspeaker positions are transmitted to the Wave I processor to create the corresponding filters (upload), all speaker positions are translated into a coordinate system according this Reference Point.
The Import option allows reading back an existing loudspeaker configuration from a connected Sonic Wave I Processor ( from Processor ) or import a loudspeaker definition file in the old format from config tool version 1. ( From File ). Please note that in the old txt-file (typically lsdefinition.txt) no EQ settings are stored.
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Sonic Wave I processors internal memory. Storing these parameters does not require a restart of the Processor. If the Sonic Wave I processor is shut down without storing, all settings you have done in this session will be lost.
Number of speakers: At least 2 speakers have to be present to enable 3D sound rendering. • There is also a maximum number of speakers that can be used with a Sonic Wave I processor corresponding to its number of output channels (mostly 24 or 32).
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Sonic Wave I processors internal memory. Storing these parameters does not require a restart of the processor. If the Sonic Wave I processor is shut down without storing, all settings you have done in this session will be lost. In...
In a loudspeaker setup where speakers are mounted to the walls of a room with even distance, the Array Dialog gives an easy way to define the setup for the Sonic Wave I processor. All values are referenced to the 0,0 point.
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Status Bar Figure 1.18 The Status Bar underneath the main loudspeaker placement area shows some useful information about the position grid. On the left side, the current mouse position is displayed as X and Y coordinates in meters. When a speaker is selected by clicking, the properties of that speaker are displayed on the right side (Index, X, Y, Z, Yaw, Pitch, Roll).
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Output Assignment This window can be opened in the menu bar: Window – Output Assignment. Each speaker in the setup has certain settings as already seen in the Speaker Management. Additionally in this window, the speakers can be distributed into Systems, Subsystems, Rendering type (these are explained on page 16), and for the active crossover the output channel can be selected.
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Management window (page 33). Eventually the amplifier power and sensitivity is set. This is important so that the Sonic Wave I processor can deliver the same output level to the speakers, as well as when different kind of speakers are connected.
The volume of can be changed during test with the slider. Cancel stops the running test and sets the Sonic Wave I processor back into normal operation mode with the current filter set and routing.
Subsystem Control From the Window tab in the Menu bar the Subsystem Control is opened. Here the Subsystems can be labeled. All speakers belonging to a Subsystem can be adjusted in gain and delay. These parameters added parameters done individually to the speakers in that Subsystem. They allow for adjusting subsystems among each other.
This list corresponds to the selected subsystem or all speakers if “all” is selected in the first dropdown box. Selecting a speaker retrieves the corresponding EQ controls from the Sonic Wave I processor or the local status if a Sonic Wave I is not connected. The user can then modify these settings interactively.
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Control All is active. Bypass: The Bypass button switches on or off the EQ on the Sonic Wave I processor. The current state is indicated through a green or red LED. Page 35 of 72 / Confidential / Version 1.1 Eichweg 6 8154 Oberglatt Switzerland tel +41 (0) 44 850 0838 fax +41 (0) 44 850 0839 pro@sonicemotion.com...
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The Sonic Wave I processor offers equalizers with 8 fully parametric bell filters, high and low shelving filters and a high pass and low pass filter. All EQ related controls are grouped together in the Parametric EQ box. High Pass / Low Pass The High pass and Low pass filters can be switched on with the checkbox.
Here you can define your speaker as being treated as a passive speaker using its own processing or you can create an own crossover to feed a multi-way speaker directly from the Sonic Wave I Processor. Also you can adjust output gain for each way, invert phase (polarity) and use a limiter.
WavePerformer WavePerformer is an application, which provides an easy and intuitive way to interactively control the sound field while using the Sonic Wave I processor. Once you have created and uploaded filters for your loudspeaker-setup in the WaveDesigner (page 16), you can define the position of virtual sound sources while playing them back on your setup.
Processor: In the processor menu, with Save Default Preset you can save the currently open layout as the default preset. This is then the state the Sonic Wave I processor will be in when it is powered up. Shutdown will turn of the Sonic Wave I processor.
Right Tool Bar Zoom: On the topside are buttons for zooming in and zooming out the workspace. Tip: You can zoom in and out with a mouse wheel. Volume: Here you can adjust the overall system volume. This controller corresponds to the volume control on the WaveDesigner Equalizer window.
The main part of the workspace shows the Source Positioning. In its center is the loudspeaker setup that the Sonic Wave I processor is currently configured for. If you are connected to a processor, the loudspeaker setup and all source values are automatically downloaded from the system.
The inner dashed circle in the source placement area represents the distance at which the level attenuation starts (0 dB distance). If Distance Attenuation is enabled in the Level Panel, the level decreases when a source is moved further away and gives a natural feeling of increasing distance.
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channels. Level can be controlled through sliders with a dB display and also be muted directly with a checkbox. These settings can be saved in a preset using the Preset Control toolbar. To save all settings for the default state after a system boot, go to File menu->System->Save Figure 1.33 Default Preset.
Routing Panel The routing panel provides high level routing possibilities for all input sources separately. The routing panel provides a gain and delay control for each input/source to each subsystem. It also allows for control the rendering of each subsystem, choosing between automatic rendering using WFS or direct out to a given speaker of the subsystem.
This dropdown box has entries for all inputs in the setup identified by their index. If a different input is selected, the corresponding EQ controls are read from the Sonic Wave I processor and can be modified by the user interactively.
Reset flattens the EQ curve of the current speaker or of all the speakers should the Control All be active. The On button switches on or off the EQ on the Sonic Wave I processor. The current state is indicated through a green or red LED.
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On the right hand side, the controls are to switch the different Sync modes of the Wave I processor. It either can be operated as Master with 44.1 kHz or 48 kHz or as Slave which syncs to a given input signal. The preferred input source can be selected from Word Clock, ADAT Sync (automatically takes a valid signal from one of the ADAT inputs) or one of the ADAT inputs.
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If intermediate sound is heard, there is a problem of sync (not same for input and output • streams). This is an indication that the input device and the Wave I processor are both set as Master. If distorted sound is heard, there is a problem between master frequency of the Wave 1 •...
This is also the place were the audio will be stored later. Copy “sonic emotion audio.clb” into the devices window. Double click on “[1] sonic emotion audio” to see all audio layers - each layer is able to play audio independently. Figure 1.37 Page 50 of 72 / Confidential / Version 1.1...
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All layer parameters can be viewed in the right window at the same time. Figure 1.38 Drag audio files from the sonic emotion folder directly to the timeline. The icon under the layer with no title will become the name of the audio you selected.
To set the connection of the Media Manager to the Sonic Wave I HD processor, type in the IP address of the Sonic Wave I HD processor in the inspector window at “Manifest to IP”.
The communication port of the Wave I Processor is 2564. The device sending the OSC commands must be in the same network and some OSC applications require specifying the target address. This would be the IP address the Wave I processor is configured to. The target port must be set to 2564.
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/SetRecallPreset int (PresetNo 1-x) Recall preset number. Warning: for stability reasons, presets cannot be recalled more often than every 5 seconds. All attempts to recall a preset in a shorter delay will be dropped. e.g. /SetRecallPreset 1 /SetLevelById int int (SrcIndex 1-24, Level 0-400) Set Input level for the given source, linear scale (100 corresponds to 0 dB, 400 to 12 dB, 0 is mute) e.g.
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degrees added). Similarly, absolute negative distances correspond to opposite positions with a positive distance (i.e. adding 180 degrees to source angle). The relative coordinates enable to manipulate sources in a meaningful way that properly scales to the installation size. It should be preferred for remote interfaces for best use of screen space and use of full parameter range.
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Pair relative messages In pair relative messages, two sources are set at the same time. Currently, the two sources can only be consecutive source indices with a first odd source index (1 and 2, 3 and 4, …, 15 and 16). They should be declared as a four-digit number like 0102 for sources 1 and 2 or 1516 for sources 15 and 16.
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The following controls provide a low level access to all functionalities of the Input EQ section of the Wave I Processor. It mimics the behavior of the EQ Panel in the WavePerformer. Please note that the values there are not constantly updated for stability reasons.
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/SetInputEQBandGainDB/SrcId/BandId float (SrcIndex 1-24, BandIdex 1-8, gain in dB -12 … +12 ) Sets the gain of the parametric EQ filter for the given Source and band number. e.g. /SetInputEQBandGainDB/9/4 3.0 /SetInputEQBandQ/SrcId/BandId float (SrcIndex 1-24, BandIdex 1-8, Q 0.5 … 20) Sets the Q factor of the parametric EQ filter for the given Source and band number.
To insert the interface into an audio channel in Logic, go to “Mixer” and click on the insert button to view the list of plug-ins. You will find the wave interface AU under: Audio Unit -> sonic emotion -> wave interface AU Viewer Function By default, the wave interface AU shows the source that represents the used audio channel.
Group Settings To create a group, first insert the plug-in into one additional channel. This plug-in will be the Master of the group. Select now in the tap menu “Group Master” and add as many sources within that group you like. All sources will now follow the group master.
12. Max MSP Plug-In With the Max MSP plug-in, you can control all functions of the Sonic Wave I processor through Max MSP. This allows you to program your own interface and link the control to different peripherals like joysticks or tracking systems.
Patches The “wfs.sourcesCtrl.maxpat”patch is a simple user interface to manipulate parameters on zsonicNet manually. Figure 1.43 It is also possible to define an automated change of parameter values with Max MSP specific automation formats (e.g. MIDI or OSC). No additional software is required.
13. System Update Download the update by using the download link and copy the files onto the Wave I Processor dongle. Insert the Dongle into a MS Windows computer and follow the instructions: Info: In the following procedure, F= Name of the dongle in the system browser. Please check the disk name before following this procedure and adjust if different than F.
1. Connect a monitor (VGA connector on the back side) and a keyboard to the Wave I processor. 2. Plug in the system dongle 3. Start the Wave I processor and press and hold the delete key while the system boots. 4. Go to : “Advanced”...
15. System Specifications Description Wave field synthesis rendering unit for processing of up to 16 input and 24 output channels. Audio Input Digital MADI (coaxial or optical) or ADAT 24 Internal playback engine (HD option) Audio Output Digital MADI (coaxial or optical) or ADAT 32 Audio Processing Sample rate and bit depth 48 kHz...
Planning the Installation The Sonic Emotion affiliation distributors worldwide will provide you with all the necessary support in designing and planning your next installation. Here are simple basic rules you may want to be aware of about the loudspeaker setup depending on the system you want to install.
Speaker Setup All connected speakers are placed in one ore more systems and can be assigned into several subsystems for control splitting. Each loudspeaker has to be declared with a rendering type: WFSmain, WFSsupport or subwoofer. Frontal System As a recommendation, a minimum of 8 loudspeakers should be installed along the stage opening, covering its full width of the audience area.
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Subwoofers Subwoofers can be added to complete the loudspeaker system in the lower frequency range. The Sonic Wave I processor will drive them as dedicated speaker system. WFS Support Speakers WFS support speakers are added to a main frontal system. Their task is to improve the level coverage in the listening area.
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CAD plans to be transferred in WaveDesigner to configure the Sonic Wave I processor. If the positions have to be measured on site, a Laser Meter for exact distance measurement is a very helpful tool. To optimize the 3D sound algorithm, the precision of the entered geometric data should be as exact as possible.
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In contrast to classical surround sound system systems, for which the same level and delay is active at the reference listening position (sweet spot), the Sonic Wave 1 expects that all speakers provide the same amount of power into the listening environment.
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The measurement is usually done using a sweep signal in a certain frequency range. Before creating the frequency plot, the impulse response should be cut in time domain to extract a window of only the direct sound. The frequency response should be measured in best case for all speakers individually.
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Thank you again for choosing Sonic Emotion’s Sonic Wave I – 3D sound processor. With our multiple worldwide patented technology, we are committed to bringing you our ground breaking Absolute 3D™ sound solutions to you and your clients. For more information about Sonic Emotion, please visit our webpage at www.sonicemotion.com/professional...
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