Our products are subject to a process of continuous development. We therefore reserve the right to make changes without notice. Symbols and signal words This section provides an overview of the symbols and signal words used in this user manual. DMX Invader 2420 MK2...
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General notes Signal word Meaning DANGER! This combination of symbol and signal word indicates an immediate dangerous situation that will result in death or serious injury if it is not avoided. NOTICE! This combination of symbol and signal word indicates a possible dangerous situation that can result in material and environmental damage if it is not avoided.
This device may be used only by persons with sufficient physical, sensorial, and intellectual abilities and having corresponding knowledge and experience. Other persons may use this device only if they are supervised or instructed by a person who is responsible for their safety. DMX Invader 2420 MK2...
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Safety instructions Safety DANGER! Danger for children Ensure that plastic bags, packaging, etc. are disposed of properly and are not within reach of babies and young children. Choking hazard! Ensure that children do not detach any small parts (e.g. knobs or the like) from the unit.
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If in doubt, seek advice from a regis‐ tered electrician. NOTICE! Risk of fire Do not cover the device nor any ventilation slots. Do not place the device near any direct heat source. Keep the device away from naked flames. DMX Invader 2420 MK2...
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Safety instructions NOTICE! Operating conditions This device has been designed for indoor use only. To prevent damage, never expose the device to any liquid or moisture. Avoid direct sunlight, heavy dirt, and strong vibrations. NOTICE! Power supply Before connecting the device, ensure that the input voltage (AC outlet) matches the voltage rating of the device and that the AC outlet is protected by a residual current circuit breaker.
Master fader for controlling the Dimmer channel of each fixture 24 faders to control the 24 DMX channels of each fixture 60 programmable Cues (a Cue combines Chases to a show) 20 Overrider for programmed interventions into a running show DMX Invader 2420 MK2...
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Features 20 Center positions (for each connected fixture, an individual home position can be defined) Password protection available Standard MIDI port USB port for gooseneck lamp (lamp included) USB port for software updates, data backup and importing saved banks Control of DMX and analogue Strobes available DMX controller...
Establish all connections as long as the unit is switched off. Use the shortest possible high- quality cables for all connections. 19" mounting This device is designed to be mounted in 19" consoles or racks. It occupies six rack units (RU). DMX Invader 2420 MK2...
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Installation Connections in DMX mode Connect the DMX output of the device (C) to the DMX input of the first DMX device (1). Con‐ nect the output of the first DMX device to the input of the second one, and so on to form a daisy chain.
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CH11 of the Invader should then control the function of the first control channel of another device in the DMX chain. On this device, then set the DMX address ‘11’. Continue accordingly with further devices. As a prerequisite for this manual control, fixture # 1 must be activated. DMX Invader 2420 MK2...
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Installation The DMX address defines the number of the first DMX control channel of a device (1– 512). DMX controller...
Connections and operating elements Connections and operating elements Front panel DMX Invader 2420 MK2...
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Connections and operating elements 1 FOG MACHINE Activates a connected fog machine (via DMX channel 481). 2 STROBE Triggers a connected strobe (via DMX channels 483 & 484). 3 FIXTURE GROUP Selects one or multiple fixture groups. 4 FIXTURE If you assign the DMX address of the connected devices according to the channel list ( Ä...
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If you have programmed Center positions for a device, and this device is used in the current scene, you can press this button and then use the number buttons [1 – 20] to apply Center positions. DMX Invader 2420 MK2...
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Connections and operating elements 12 MANUAL/REC In function mode, this button activates the manual mode. In programming mode, this button initiates the saving. 13 PROGRAM Keep this button pressed for 2 seconds to enable or disable the programming mode. 14 MUSIC/BANK COPY In function mode, this button activates the sound-controlled mode.
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Use these faders to adjust the DMX values for each channel. 20 MASTER Controls the Dimmer channel of the selected device. 21 STAND ALONE Controller elements for the 5-pin STANDALONE outputs. 22 Number buttons 1-20 + function button Description DMX Invader 2420 MK2...
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Connections and operating elements Fixture To address up to 20 devices. Fixture Group To set up and select up to 20 fixture groups. Movement To select 10 programmed movements (buttons 1-10 only). Preset To set up and select COLOR presets (buttons [1-10]) and GOBO presets (buttons [11-20]) on up to 20 memory pages.
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Fixture number channel list The following table shows you which DMX channels are assigned to the 24 channel faders by pressing the number buttons [1 – 20] (the LED of the [FIXTURE] button must light up at this!). DMX Invader 2420 MK2...
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Connections and operating elements Number buttons DMX channels Number buttons DMX channels 1-24 241-264 25-48 265-288 49-72 289-312 73-96 313-336 97-120 337-360 121-144 361-384 145-168 385-408 169-192 409-432 193-216 432-456 217-240 457-480 DMX controller...
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Connect the IEC chassis connector via the supplied power cord to an AC outlet that provides the voltage specified in the Technical Data. 2 ON / OFF switch Turns the unit on or off. 3 USB USB port for software updates, data backup and importing saved banks. DMX Invader 2420 MK2...
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Connections and operating elements 4 STROBE To trigger analogue strobes, that can't make use of the DMX signal. Signal +12V . 5 AUDIO LINE IN You can connect audio line signals (0,1 V ~ 1 V ) to this RCA socket to be used for the sound-controlled mode. When this switch socket is used, the built-in microphone is deactivated.
Once this is completed, the device can be used. 6.1 ‘Setting’ menu Calling up the menu Enter the programming mode by holding down the [PROGRAM] button for 2 seconds. The LED of the [PROGRAM] button flashes when the programming mode is activated. DMX Invader 2420 MK2...
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Operating Hold down the [ENTER / MAIN MENU] button for 2 seconds to enter the main menu. The main menu allows to access the following 17 sub menus: 1. Create a new fixture profile 2. Modify a fixture profile 3. Delete a fixture profile 4.
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Select the desired menu item with jog wheel # 1 and press the [ENTER / MAIN MENU] button to enter the respective submenu for editing. Exiting the menu Press the [ESC / CLEAR] button to return to the previous menu level. Press repeatedly to finally leave the menu. DMX Invader 2420 MK2...
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Operating Only after leaving the menu you can exit the programming mode. To do so, keep the [PROGRAM] button pressed for 2 seconds. 6.1.1 Create a new fixture profile If you create profiles for the used device, you can replace the fader channel number in the display by the description for the actual function of the fader on the selected device.
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26 letters and 10 numbers as well as the special character ‘—’. The max. length of the device name is 16 characters. Confirm by pressing the [ENTER / MAIN MENU] button, then the first field for the function assignment of DMX channels 1-24 flashes. DMX Invader 2420 MK2...
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Operating Turn jog wheel # 2 to select the field for the desired channel. Turn jog wheel # 4 to change the function assignment for the current channel (e.g., PAN, TILT, DIM, etc.). The attributes ‘A’ (amber) and ‘W’ (white) are supported. Press the [ENTER / MAIN MENU] button to confirm.
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Press the [ENTER / MAIN MENU], all LEDs blink three times and thereby indicate that you have successfully edited a device profile. Repeat steps 3–8 to create up to 50 device profiles. Press the [ESC / CLEAR] button to return to the previous menu level. DMX Invader 2420 MK2...
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Operating 6.1.2 Modify a fixture profile Call up the main menu. Turn jog wheel # 1 until ‘02. Modify a fixture profile’ is displayed. Press the [ENTER / MAIN MENU] button to activate this function. Turn jog wheel # 4 to select a profile from the STAIRVILLE profile collection. Turn jog wheel # 3 to select a profile from the profile collection of another manufacturer (‘other profiles’).
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26 letters and 10 numbers as well as the special character ‘—’. The max. length of the device name is 16 characters. Press the [ENTER / MAIN MENU] button to confirm the changed name, or to proceed with the function assignment of DMX channels 1-24 without changing the name. DMX Invader 2420 MK2...
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Operating Turn jog wheel # 2 to select the field for the desired channel. Turn jog wheel # 4 to change the function assignment for the current channel (e.g., PAN, TILT, DIM, etc.). Repeat steps 3-7 to modify other fixture profiles. Press the [ESC / CLEAR] button to return to the previous menu level.
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[ENTER / MAIN MENU] button to activate this function. Turn jog wheel # 4 to delete a profile from the STAIRVILLE profile collection. Turn jog wheel # 3 to delete a profile from the profile collection of another manufacturer (‘other profiles’). DMX Invader 2420 MK2...
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Operating Press the [ENTER / MAIN MENU] button to confirm. The display shows ‘Delete the fixture? [NO]’ . Turn jog wheel # 2 to change to ‘Yes’ . Press the [ENTER / MAIN MENU] button, all LEDs blink three times, and thus confirm the successful deletion.
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Press the [ESC / CLEAR] button to return to the previous menu level. 6.1.4 Patch a fixture This feature allows you to assign a previously created profile to one of the Number buttons [1 – 20] that allow you to address the connected devices. DMX Invader 2420 MK2...
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Operating Call up the main menu. Turn jog wheel # 1 until ‘04. Patch a fixture’ is displayed. Press the [ENTER / MAIN MENU] button to activate this function. Press the number button [1 – 20] to select the device that you want to be patched. Turn jog wheel # 4 to select a profile from the STAIRVILLE profile collection.
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Press the [ESC / CLEAR] button to return to the previous menu level. 6.1.5 Reverse channel setup With this function you can reverse individual fader functions so that e.g. pushing a fader upwards triggers a movement clockwise instead of counterclockwise. DMX Invader 2420 MK2...
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Operating Call up the main menu. Turn jog wheel # 1 until ‘05. Reverse channel setup’ is displayed. Press the [ENTER / MAIN MENU] button to activate this function. Press the number button [1 – 20] to select the device for which you want to reverse fader functions.
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Repeat steps 3-5 to reverse additional device devices.. Press the [ESC / CLEAR] button to return to the previous menu level. 6.1.6 Fade mode select Here you can configure for which channels programmed fade times are considered in automatic mode shows. DMX Invader 2420 MK2...
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Operating Call up the main menu. Turn jog wheel # 1 until ‘06. Fade mode select’ is displayed. Press the [ENTER / MAIN MENU] button to activate this function. Turn jog wheel # 2 to switch from the default setting ‘[only pan/tilt]’ to ‘[pan/tilt + CH select]’...
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Select the desired channel using jog wheel # 2, while switching is done via jog wheel # 4. Some channel functions can not be changed. Press the [ESC / CLEAR] button to return to the previous menu level. DMX Invader 2420 MK2...
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Operating 6.1.7 Blackout mode select Call up the main menu. Turn jog wheel # 1 until ‘07. Blackout mode select’ is displayed. Press the [ENTER / MAIN MENU] button to activate this function. Turn jog wheel # 2 to switch from the default setting ‘[stand by]’ to ‘[pan/tilt center]’ or ‘[black out scene]’...
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If you want the device to receive information via the MIDI interface, you can select the desired transmission channel here. An overview of the MIDI features is available at: Ä Chapter 7 ‘MIDI functions list’ on page 143. DMX Invader 2420 MK2...
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Operating Call up the main menu. Turn jog wheel # 1 until ‘08. Midi channel select’ is displayed. Press the [ENTER / MAIN MENU] button to activate this function. Turn jog wheel # 2 to select a midi channel ‘[00]’ - ‘[16]’ . Choosing ‘[00]’ lets the device receive midi information on all channels 1 –...
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Call up the main menu. Turn jog wheel # 1 until ‘09. Chase run by inside/outside time’ is displayed. Press the [ENTER / MAIN MENU] button to activate this function. DMX Invader 2420 MK2...
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Operating Rotate jog wheel # 2 to select ‘[inside time]’ or ‘[outside time]’ . If ‘[inside time]’ is selected, the chase run is controlled by the time values used during programming the individual scenes. If ‘[outside time]’ is selected, the timing can be freely adjusted during the chase run.
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This means that the corresponding address has been transferred to the device. Proceed accordingly using jog wheel # 4. Repeat steps 3–4 to enter the addresses of other devices. DMX Invader 2420 MK2...
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Operating Press the [ESC / CLEAR] button to return to the previous menu level. 6.1.11 Reading from a USB drive If you have stored programme files (*. PRO) or bank files (*. CIF) in the directory DIR2420 of a USB drive, you can read the files with this function. Loaded profiles (bank files) must be assigned before they can be used ( Ä...
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( ‘02. Load a fixture library’ ). Press the [ENTER / MAIN MENU] button to activate this function. The available program or profile files are displayed. Turn jog wheel # 1 to select the desired file name. Press the [ENTER / MAIN MENU] button to confirm. DMX Invader 2420 MK2...
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Operating Rotate jog wheel # 2 to select ‘[Yes]’ (load) or ‘[No]’ (don't load). Press the [ENTER / MAIN MENU] button to confirm. Repeat steps 3-6 to read further files. Press the [ESC / CLEAR] button to return to the previous menu level. You should save a backup of the current show before loading programme files.
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Turn jog wheel # 1 until ‘12. Write U disk’ is displayed. Press the [ENTER / MAIN MENU] button to activate this function. The display shows ‘01. Save program file’ . Press the [ENTER / MAIN MENU] button to con‐ firm. DMX Invader 2420 MK2...
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Operating Rotate jog wheel # 2 to select ‘[Yes]’ (save) or ‘[No]’ (don't save). Press the [ENTER / MAIN MENU] button to confirm. If you select ‘[Yes]’ the display will prompt you to enter a file name. Rotate jog wheel # 2 to change the cursor position.
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Press the [ESC / CLEAR] button to return to the previous menu level. 6.1.13 Modify password Call up the main menu. Turn jog wheel # 1 until ‘13. Modify password’ is displayed. Press the [ENTER / MAIN MENU] button to activate this function. DMX Invader 2420 MK2...
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Operating Rotate jog wheel # 2 to toggle between ‘power on password’ , default setting) and ‘memory protect password’ . Press the [ENTER / MAIN MENU] button to activate the selected function. Use the number buttons [1-10] to enter the 6 figures of the existing password (‘10’ stands for ‘0’).
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If you select ‘user memory protect’ you need to enter the current password for this protection function next time you call the programming mode. DMX Invader 2420 MK2...
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Operating The display will prompt you to enter a password. Use the number buttons [1-10] to enter the six digits of the current password (‘10’ stands for ‘0’). If you enter a wrong password the wild card symbols for the previously entered digits (*) disappear so that the box will be displayed empty again.
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[1-10] (‘10’ stands for ‘0’). Confirm the input with the [ENTER / MAIN MENU] button. If the device accepts your input, move on to step 4, otherwise you will get another chance to enter a password. DMX Invader 2420 MK2...
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Operating Now the display shows ‘Erase all memory? [No]’ . Turn jog wheel # 2 to change the display to ‘[Yes]’ . If you now press the [ENTER / MAIN MENU] button the memory contents will be irretriev‐ ably deleted without any further prompting. The three-time brief flashing of all LEDs indicates the successful deletion.
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As soon as the device detects an audio pulse, all LEDs flash briefly (except the Strobe and Stand Alone LEDs). Press the [ENTER / MAIN MENU] button to save the setting and return to the main menu. To return to the main menu without any changes, press the [ESC / CLEAR] button. DMX Invader 2420 MK2...
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Operating 6.1.17 Channel value display mode This function lets you select, whether the values for the channels are displayed in a range of ‘0-100’ or ‘0-255’ . Call up the main menu. Turn jog wheel # 1 until ‘17. Channel value display mode’ is displayed. Press the [ENTER / MAIN MENU] button to activate this function.
6.2 Programming mode In the following description of the programming, we assume that you have set the DMX addresses of the connected devices so that they can be selected using the number buttons [1 – 20]. DMX Invader 2420 MK2...
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Operating Number button DMX address Number button DMX address 1 activates unit with DMX address 1 11 activates unit with DMX address 241 2 activates unit with DMX address 25 12 activates unit with DMX address 265 3 activates unit with DMX address 49 13 activates unit with DMX address 289 4 activates unit with DMX address 73 14 activates unit with DMX address 313...
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Press the number buttons [1 – 20] to select one or multiple devices to be used to create the scene. To call any number of devices with consecutive numbers press the first and last number button of the desired set of devices simultaneously. DMX Invader 2420 MK2...
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Operating Now use the faders [1–24] the set the desired values for each channel manually. Of course you can also use jog wheels # 1 & # 2 to adjust [PAN] & [PAN FINE], or Jog wheel # 3 & # 4 to control [TILT] & [TILT FINE]. When the desired scene is finalised, press the [MANUAL/REC] button to initiate the saving.
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Call up the programming mode. The LED of the [FIXTURE] button should light up now. Otherwise, press the [FIXTURE] button. Press the number buttons [1 – 20] to select one or multiple devices to be used to create the scene. DMX Invader 2420 MK2...
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Operating Now use the faders [1–24] the set the desired values for each channel manually. ‘Pan’ and ‘Tilt’ can also be adjusted with jog wheels # 1–# 4. Then press the [MOVEMENT] button. Once you now press one of the number keys [1–10] to select one of the factory preset movements, the selected devices will begin the execution of this movement.
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43 %, 50 %, 56 %, 62 %, 68 %, 75 %, 81 %, 87 %, 93 % LOOP Press the MANUAL/REC button to initiate the saving. The LEDs of the buttons CUE, OVER‐ RIDE, CENTER, FIXTURE GROUP, PRESET, CHASE, BANK and BLACKOUT are flashing. DMX Invader 2420 MK2...
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Operating Press the [BANK] button and turn Jog wheel # 1 to select the memory bank, in which the scene is to be stored. Now the LEDs of those number buttons light up where scenes have already been assigned to. Press the desired number button [1 – 20] where the scene is to be stored. Already occupied memory slots are overwritten without prompting.
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Press the [BANK] button and turn Jog wheel # 1 to select the desired bank number, in which you want to edit a scene. Press the number button [1 – 20] of the scene you want to edit. The scene is displayed. DMX Invader 2420 MK2...
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Operating Now press the [FIXTURE] button and then the number button [1 – 20] for that device par‐ ticipating in the scene whose settings or effect you want to change. Now you can move the faders to change the functions of each channel. ‘Pan’ & ‘Tilt’ can also be adjusted using jog wheels # 1–# 4, or use the [MOVEMENT] button to utilize the MOVEMENT function.
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If you select different scenes in steps 3 and 9, the original scene is not changed. 6.2.4 Copying a scene Call up the programming mode. Press the [BANK] button and turn Jog wheel # 1 to select the bank, from which you want to copy a scene. DMX Invader 2420 MK2...
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Operating Press the number button [1 – 20] to select the scene to be copied. The scene is displayed now. Then press the [MANUAL/REC] button to initiate the saving. The LEDs of the buttons CUE, OVERRIDE, CENTER, FIXTURE GROUP, PRESET, CHASE, BANK and BLACK OUT are flashing. Press the [BANK] button.
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Repeat steps 2-6 to copy additional scenes. 6.2.5 Deleting a scene Call up the programming mode. Press the [BANK] button and turn Jog wheel # 1 to select the bank, from which you want to delete a scene. DMX Invader 2420 MK2...
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Operating If desired, press the number buttons [1 – 20] to let the device display the scenes in that bank. Hold down the [AUTO/DEL] button while pressing the number button of the scene to be deleted. All LEDs will flash three times briefly to confirm the procedure. Repeat steps 2-4 to delete additional scenes.
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Operating 6.2.6 Copying a bank Call up the programming mode. Press the [BANK] button. Turn jog wheel # 1 to select the bank to be copied.. DMX Invader 2420 MK2...
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Operating Then press the [MANUAL/REC] button to initiate the saving, the LEDs of the buttons CUE, OVERRIDE, CENTER, FIXTURE GROUP, PRESET, CHASE, BANK and BLACK OUT are flashing. Then rotate jog wheel # 1 to select the bank number to which the bank to be copied should be saved.
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A chase is formed by the sequence of several scenes, and can therefore only be pro‐ grammed once you have created scenes. Each chase can consist of a maximum of 200 scenes. You can store up to 20 Chases on 3 memory pages, making a total of 60. DMX Invader 2420 MK2...
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Operating Call up the programming mode. Press the [CHASE] button. Turn jog wheel # 1 to select the number of the memory page on which the chase should be saved. Press the desired number button [1 – 20] where the chase is to be stored. The LED of the [BANK] button lights up and the display shows the number and the chase parameters for BANK, SCENE, STEP, FADE and WAIT.
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Chase. The ‘Step’ display will change to ‘[002]’ and you can add the next scene to the chase. Repeat steps 4–6 until all desired scenes have been added. DMX Invader 2420 MK2...
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Operating 6.2.8 Chase programming from all scenes of a bank Call up the programming mode. Press the [CHASE] button. Turn jog wheel # 1 to select the number of the memory page on which the chase should be saved. Press the desired number button [1 – 20] where the chase is to be stored. The LED of the [BANK] button lights up and the display shows the number and the chase parameters for BANK, SCENE, STEP, FADE and WAIT.
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Turn jog wheel # 1 to select the number of the bank, whose scenes you want to pro‐ gramme into a Chase. Turn jog wheels # 3 & # 4 to adjust the Fade and Wait Time for the current chase. Press the [MUSIC/BANKCOPY] button. DMX Invader 2420 MK2...
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Operating Press the [MANUAL/REC] button, all LEDs blink three times and all scenes of the selected bank have now been added to the current Chase. You can now either add individual scenes as described in steps 4–6 in the previous sec‐ tion ( Ä...
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Rotate jog wheel # 1 to select the bank that contains the scene that you want to insert. Press the number button [1 – 20] of the scene to be added to the chase in the current step. DMX Invader 2420 MK2...
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Operating Turn jog wheels # 3 & # 4 to adjust the FADE and WAIT TIME for the current scene. If you don't adjust these settings, the device will take over the most recently used values for FADE TIME and WAIT TIME. Press the [MANUAL/REC] button.
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[BANK] button lights up and the display shows the number and the chase parameters for BANK, SCENE, STEP, FADE and WAIT. Additionally, the LEDs of those number buttons [1 – 20] are flashing, where scenes have already been assigned to in the respectively dis‐ played bank. DMX Invader 2420 MK2...
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Operating Turn jog wheel # 2 to select the position (Step) where you want to add a scene. Press the [TAP/INSERT] button to insert a scene after the current position. Turn jog wheel # 1 to select the bank that contains the scene to be inserted. DMX controller...
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FADE TIME and WAIT TIME. Press the [MANUAL/REC] button. All LEDs flash three times and thus indicate the suc‐ cessful insertion of a scene. Repeat steps 4–9 to insert additional scenes into this Chase. DMX Invader 2420 MK2...
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Operating 6.2.11 Deleting scenes from a chase Call up the programming mode. Press the [CHASE] button. Turn jog wheel # 1 to select the number of the memory page on which the chase you want to change has been saved. Press the number button [1 –...
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Turn jog wheel # 2 to select the scene to be deleted with the help of the ‘Step’ display. Press the [AUTO/DEL] button. All LEDs flash three times and thus indicate the successful deletion of a scene. Repeat steps 4–5 to delete further scenes from the Chase. DMX Invader 2420 MK2...
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Operating 6.2.12 Deleting a chase Call up the programming mode. Press the [CHASE] button. Turn jog wheel # 1 to select the memory page on which the chase you want to delete has been saved. Hold down the [AUTO/DEL] button while pressing the number button [1 – 20] of the Chase to be deleted.
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The LED of the [FIXTURE] button should light up now. Otherwise, press the [FIXTURE] button. Press the number buttons [1 – 20] to select one or more devices for which you want to programme a preset. DMX Invader 2420 MK2...
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Operating Use faders 1–24 to adjust the channel values for COLOR and GOBO as desired (the abbre‐ viations for the profile display are: Colour = Col1 or Col2, Gobo wheel = Gb1 or Gb2). Press the [MANUAL/REC] button - now the LEDs of the buttons CUE, OVERRIDE, CENTER, FIXTURE GROUP, PRESET, CHASE, BANK and BLACK OUT are flashing.
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DMX values that are not related to colour and gobo are not saved. If you want to save a COLOR and a GOBO preset, you must run steps 4–7 for both memory operations. Repeat steps 2-7 to save further Presets. DMX Invader 2420 MK2...
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Operating 6.2.14 Preset editing Call up the programming mode. Press the [PRESET] button to enter the Preset programming mode. Turn jog wheel # 1 to select the memory page (1 – 20) on which the Preset you want to change has been saved. DMX controller...
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Press the number button [1 – 20] to select the Preset to be edited. Press the [FIXTURE] button. Press the number button [1 – 20] of the device whose setting you want to change. Use faders 1–24 to change the COLOR and GOBO channel values. DMX Invader 2420 MK2...
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Operating Press the [MANUAL/REC] button - now the LEDs of the buttons CUE, OVERRIDE, CENTER, FIXTURE GROUP, PRESET, CHASE, BANK and BLACK OUT are flashing. Press the [PRESET] button. Press that number button [1 – 20] that you have used to open the preset in step 4. All LEDs flash three times and thus indicate the successful editing of a preset.
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Press the number button [1 – 20] to select the devices for the fixture group to be created. Press the [MANUAL/REC] button - now the LEDs of the buttons CUE, OVERRIDE, CENTER, FIXTURE GROUP, PRESET, CHASE, BANK and BLACK OUT are flashing. DMX Invader 2420 MK2...
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Operating Press the [FIXTURE GROUP] button. Press the number button [1 – 20] to select the number for the fixture group. All LEDs flash three times to confirm. Repeat steps 2-5 to create further fixture groups. DMX controller...
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Operating 6.2.16 Fixture group editing Call up the programming mode. Press the [FIXTURE GROUP] button. Press the number button [1 – 20] to select the number of the fixture group that you want to edit. DMX Invader 2420 MK2...
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Operating Press the [FIXTURE] button. Now all LEDs of the fixtures belonging to this group light up. Press the number button [1 – 20] to deselect already selected fixtures or to add new ones. Press the [MANUAL/REC] button - now the LEDs of the buttons CUE, OVERRIDE, CENTER, FIXTURE GROUP, PRESET, CHASE, BANK and BLACK OUT are flashing.
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Hold down the [AUTO/DEL] button while pressing the number button [1 – 20] of the Fix‐ ture group to be deleted. All LEDs flash three times and thus indicate the successful deletion of the Fixture group. Repeat steps 2-3 to delete further fixture groups. DMX Invader 2420 MK2...
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Operating 6.2.18 Center programming Call up the programming mode. The LED of the [FIXTURE] button should light up now. Otherwise, press the [FIXTURE] button. Press the number button [1 – 20] to select the units you want to save a Center position for.
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Press the number button [1 – 20] to select a memory slot for the Center. All LEDs flash three times and thus indicate the successful saving of a Center position. All set DMX values that are not related to PAN & TILT are not saved. Repeat steps 2–6 to save further Center positions. DMX Invader 2420 MK2...
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Operating 6.2.19 Center editing Call up the programming mode. Press the [CENTER] button. Press the number button [1 – 20] to select the number of the Center position to be edited. DMX controller...
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Use the channel faders or the jog wheels # 1 – # 4 to adjust the desired Center position for the functions PAN and TILT (FINE). Press the [MANUAL/REC] button - now the LEDs of the buttons CUE, OVERRIDE, CENTER, FIXTURE GROUP, PRESET, CHASE, BANK and BLACK OUT are flashing. DMX Invader 2420 MK2...
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Operating Press the [CENTER] button. Press the number button [1 – 20] that you have selected in step 3 to save the changes of the Center position. All LEDs flash three times to indicate the successful saving. If you have pressed different keys in steps 3 and 9, the Center position you have selected in step 3 will override the Center position selected in step 9 including all modi‐...
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Press the [CENTER] button. Hold down the [AUTO/DEL] button while pressing the number button [1 – 20] of the Center position to be deleted. All LEDs flash three times and thus indicate the successful deletion of a Center position. DMX Invader 2420 MK2...
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Operating 6.2.21 Override programming Overrides are scenes that take precedence over ordinary running scenes. You can use this control feature to intervene in the course of a show by using preprogrammed override scenes. Call up the programming mode. The LED of the [FIXTURE] button should light up now. Otherwise, press the [FIXTURE] button.
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Use the channel faders or the jog wheels # 1–# 4 to adjust the desired effect. Press the [MANUAL/REC] button - now the LEDs of the buttons CUE, OVERRIDE, CENTER, FIXTURE GROUP, PRESET, CHASE, BANK and BLACK OUT are flashing. DMX Invader 2420 MK2...
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Operating Press the [OVERRIDE] button. Press the number button [1 – 20] to select the number for the Override to be saved. All LEDs flash three times and thus indicate the successful programming of an Override. Repeat steps 3-7 to programme further Overrides. DMX controller...
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Press the [FIXTURE] button. Now the LEDs of the number buttons [1 – 20] of those units that are involved in this Override light up. Use the number buttons to deselect those units, whose effect you don't want to edit. DMX Invader 2420 MK2...
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Operating Use the channel faders or jog wheels # 1–# 4 to adjust the selected unit as desired. Press the [MANUAL/REC] button - now the LEDs of the buttons CUE, OVERRIDE, CENTER, FIXTURE GROUP, PRESET, CHASE, BANK and BLACK OUT are flashing. Press the [OVERRIDE] button.
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If you have pressed different buttons in steps 3 and 8, the Override you have selected in step 3 will override the Override selected in step 8 including all modifications. 6.2.23 CUE programming Use a cue to run more than one chaser. DMX Invader 2420 MK2...
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Operating Call up the programming mode. Press the [CUE] button and turn Jog wheel # 1 to select the number of the memory page on which you want to save the Cue. You can store up to 20 Cues on 3 memory pages, making a total of 60.
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Repeat steps 2-5 to save further Cues. 6.2.24 CUE editing Call up the programming mode. Press the [CUE] button and turn jog wheel # 1 to select the memory page from which you want to load the Cue to be edited. DMX Invader 2420 MK2...
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Operating Press the number button [1 – 20] of the Cue that you want to edit. The LED of the [CHASE] button as well as the button LEDs of the Chases used in the Cue light up while the Cue runs. The LEDs of those buttons where Chases are stored, that are not used in the Cue, are flashing.
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Hold down the [AUTO/DEL] button while pressing the number button [1 – 20] where the Cue is stored that you want to delete. All LEDs flash three times and thus indicate the successful deletion of a Cue. Repeat steps 3-4 to delete further Cues. DMX Invader 2420 MK2...
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Operating 6.2.26 Blackout scene programming A ‘Blackout’ scene is an individually programmable scene that you can enable later by pressing the [BLACK OUT/STAND ALONE] button, e.g. for performance pauses. Call up the programming mode. The LED of the [FIXTURE] button should light up now. Otherwise, press the [FIXTURE] button.
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Then press the [MANUAL/REC] button to save. Now the LEDs of the buttons CUE, OVER‐ RIDE, CENTER, FIXTURE GROUP, PRESET, CHASE, BANK and BLACKOUT are flashing. Press the [BLACK OUT/STAND ALONE] button. All LEDs flash three times and thus indicate the successful saving of a Blackout scene. DMX Invader 2420 MK2...
Operating 6.3 Function mode After switching on, the LED of the [FIXTURE] button should light up. If you have set the DMX addresses of the connected devices as recommended Ä Chapter 6.2 ‘Programming mode’ on page 65 you can address them via the number buttons [1 – 20] and control them using the channel faders.
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Turn jog wheel # 1 to select the desired bank 1 – 60. The LEDs of those number buttons [1 – 20] where scenes have already been programmed are flashing now. Press the desired number button [1 – 20] to activate the corresponding scenes. DMX Invader 2420 MK2...
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Operating 2. Sound-controlled mode Press the [BANK] button and turn jog wheel # 1 to select the desired bank 1 – 60. Press the [MUSIC/BANK COPY] button to call up the sound-controlled mode. The ‘MUSIC’ lights up then. Now the scenes of the selected bank will run sequentially to the beat of the music. When scenes with movements run in sound-controlled mode, the loop duration stored in the scene determines the display time.
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Operating If the sound control does not work or only unreliably, you should adjust the audio sensitivity of the device as described here: Ä Chapter 6.1 ‘‘Setting’ menu’ on page 27 . DMX Invader 2420 MK2...
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Operating 3. Automatic mode Press the [BANK] button and turn jog wheel # 1 to select the desired bank 1 – 60. Press the [AUTO/DEL] button to call up the automatic mode. The ‘AUTO’ LED lights up. Turn jog wheel # 3 or # 4 to adjust the current Fade Time or Wait Time. DMX controller...
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If you press the [TAP/INSERT] button to adjust the speed, the display duration of the scenes is set by the interval of twice pressing the [TAP/INSERT] button. This two-time pressing must happen within 10 minutes. The interval measured by the device is briefly shown in the display. DMX Invader 2420 MK2...
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Operating 6.3.2 Running a Chase Before you can run a chase, first finish a possibly active scene from one of the memory banks by pressing all those buttons whose LEDs still light up permanently. Otherwise, you can't exit the BANK function and thus not start any other function. 1.
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Press the [CHASE] button. Turn jog wheel # 1 to select the memory page on which the desired Chase is stored. Now the LEDs of those number buttons light up where Chases have already been stored. DMX Invader 2420 MK2...
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Operating Press the number button [1 – 20] to select the desired chase. You can also select multiple chases. Their numbers will be indicated in the display. The number of the currently active Chase is flashing then. To activate the respectively next Chase, press the number button [1 –...
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TIME). Alternatively, you can set the FADE TIME by the interval of twice pressing the [TAP/INSERT] button. If you then touch jog wheel # 3 or # 4 again, the values previously set using the wheels are valid again. DMX Invader 2420 MK2...
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Operating If you press the [TAP/INSERT] button to adjust the speed, the display duration of the scenes is set by the interval of twice pressing the [TAP/INSERT] button. This two-time pressing must happen within 10 minutes. 6.3.3 Running a Cue Press the [CUE] button.
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The corresponding LED lights up then. If a CUE contains chases with different duration, we consider the duration of the chase with the longest duration as the longest duration of the Cue. The chase with the shortest duration is automatically repeated. DMX Invader 2420 MK2...
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Operating 6.3.3.1 Override control There are 2 ways for you to use the Override control to intervene in automatic processes: Manual Override While CUE, CHASE or BANK scenes are running, press the [OVERRIDE] button. Then press the [FIXTURE] button and subsequently use the number button [1 – 20] to select the device whose effect you want to change manually.
6.4 Fogger operation Setting up a DMX fog machine Connect a fog machine to the DMX signal. Setting up Keep the [FOG MACHINE] button pressed and press the [PROGRAM] button to open the fog machine setup menu. DMX Invader 2420 MK2...
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Operating Use the jog wheels # 2, # 3 and # 4 to adjust the blow out time (1-100 s), the interval (0-200 s) and the blow out quantity (0-255). Press the [ENTER/MAIN MENU] button to save the settings. Press the [PROGRAM] button to leave the menu.
Operating 6.5 Strobe operation 6.5.1 Setting up a DMX strobe Connect a DMX strobe to the DMX signal chain. Setting up Keep the [STROBE] button pressed and press the [PROGRAM] button to open the settings menu. DMX Invader 2420 MK2...
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Operating Rotate jog wheel # 3 or # 4 to adjust the value for speed (0-255) or dimmer (0-255) of a DMX strobe. Press the [ENTER/MAIN MENU] button to save the settings. Press the [PROGRAM] button to leave the menu. Control Press the [STROBE] button to let the Invader control the DMX strobe according to the adjusted values.
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Keep the [STROBE] button pressed and press the [PROGRAM] button to open the settings menu. Rotate jog wheel # 2 to adjust the strobe speed for the analogue strobe. Press the [ENTER/MAIN MENU] button to save the settings. Press the [PROGRAM] button to leave the menu. DMX Invader 2420 MK2...
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Operating Control Press the [STROBE] button to let the Invader control the analogue strobe according to the adjusted values. DMX controller...
Turning scene 1–20 of bank 3 on or off Bank 4 60–79 Turning scene 1–20 of bank 4 on or off Chase 80–99 Turning chase 1–20 on or off 100–119 Turning cue 1–20 on or off 120–125 No function Blackout DMX Invader 2420 MK2...
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MIDI functions list MIDI channel = 0 MIDI Note Command channel number Bank 1 - bank 4 00–79 Turning scenes of bank 1–4 on or off 80–99 Turning chase 1–20 on or off 100–119 Turning cue 1–20 on or off 120–125 No function Blackout...
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Bank 41–bank 44 00–79 Turning scenes of bank 41–44 on or off Bank 45–bank 48 00–79 Turning scenes of bank 45–48 on or off Bank 49–bank 52 00–79 Turning scenes of bank 49–52 on or off DMX Invader 2420 MK2...
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MIDI functions list MIDI Note Command channel number Bank 53–bank 56 00–79 Turning scenes of bank 53–56 on or off Bank 57–bank 60 00–79 Turning scenes of bank 57–60 on or off DMX controller...
Activation of special codes, so that the controller can handle certain channel characteristics. ACME IM-1200S ARRT CODE D = DIMMER DIMMER P = PAN PF = PAN FINE PAN FINE in 16 channel mode T = TILT TILT TF = TILT FINE TILT FINE in 16 channel mode DMX Invader 2420 MK2...
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Notes on creating profiles G = ALL GOBO CORRELATION CHANNELS transmits all gobo correlation channels to the gobo preset C = ALL COLOR CORRELATION CHANNELS transmits all colour correlation channels to the colour preset N = ETCAETERAS CHANNELS other channels should be signed with N The channel display message should not be longer than 4 capital letters, underscore or number, and must be bracketed by double quotation marks.
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\DIR2402\IM-1200S’. The CF card must be FAT16 formatted, by no means FAT32 for‐ matted. DMX CHANNEL LIST Maximum 24 channels, no character repetition. ARRT CODE DISPLAY CHANNEL FUNCTION (max. 2 charac‐ (max. 4 characters, no blanks) ters) SHUT SHUTTER DIMMER CYAN MAGENTA DMX Invader 2420 MK2...
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Notes on creating profiles ARRT CODE DISPLAY CHANNEL FUNCTION (max. 2 charac‐ (max. 4 characters, no blanks) ters) IRIS IRIS FCUS FOCUS ZOOM ZOOM PAN FINE TILT TILT TILT FINE PT_S SPEED P/T SPED SPEED DMX Invader 2420 MK2...
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Notes on creating profiles ARRT CODE DIMMER PAN FINE TILT TILT FINE OTHER PAN/TILE CORRELATION CHANNELS ALL GOBO CORRELATION CHANNELS ALL COLOR CORRELATION CHANNELS ETCAETERAS CHANNELS DMX controller...
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DISPLAY CHANNEL FUNCTION (max. 2 charac‐ (max. 4 characters, no blanks) ters) DIMMER SHUT SHUTTER PAN FINE TILT TILT TILT FINE PT_S P/T SPEED GOBO 1 RGB1 GOBO 1 ROT GOBO 2 RGB2 GOBO 2 ROT DMX Invader 2420 MK2...
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Notes on creating profiles ARRT CODE DISPLAY CHANNEL FUNCTION (max. 2 charac‐ (max. 4 characters, no blanks) ters) CONT CONTROL MACO MACRO FUNCTION A FUNCTION B FUNCTION C FUNCTION D FUNCTION E FUNCTION F FUNCTION G FUNCTION H FUNCTION I DMX controller...
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‘CIF’. Otherwise the controller can’t read the profile information. 3. Don’t change the name of the group that contains ‘;********’. 4. Display information should not contain more than 4 characters and no blanks. DMX Invader 2420 MK2...
Technical specifications Technical specifications Operating voltage supply AC 100 – 240 V , 50/60 Hz Fuse T1A 250 V 5 × 20 mm DMX output 3-pin XLR mounting socket Stand alone 5-pin XLR mounting socket MIDI signal 5-pin DIN standard interface Audio input via built-in microphone or line in socket Dimensions (L ×...
Dispose of this device through an approved waste disposal firm or through your local waste facility. When discarding the device, comply with the rules and regulations that apply in your country. If in doubt, consult your local waste disposal facility. DMX Invader 2420 MK2...
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