Ravo MP-10 Owner's Manual

Ravo MP-10 Owner's Manual

Guitar/bass multi-effects processor
Table of Contents

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GUITAR/BASS MULTI-EFFECTS PROCESSOR
&
USB AUDIO INTERFACE
OWNER'S MANUAL

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Summary of Contents for Ravo MP-10

  • Page 1 GUITAR/BASS MULTI-EFFECTS PROCESSOR & USB AUDIO INTERFACE OWNER’S MANUAL...
  • Page 2 Tonebank You can download Tonebank here: RAVO Tonebank is a free tone editor software designed for www.hotoneaudio.com/support RAVO*. It has a friendly, easy-to-use graphical user interface and all edits will be transferred in real time. You can use the RAVO Tonebank software for editing, importing/exporting and sharing your own patches.
  • Page 3: Table Of Contents

    OWNER’S MANUAL Thank you for purchasing a HOTONE product. Please read this manual carefully to learn about all functions of the RAVO. CONTENTS Precautions Usage Precautions Definitions Panel lntroduction Connections Beginner’s Guide How To Play Bypass/Mute/Tuner Function Loop Function Drum Module...
  • Page 4: Table Of Contents

    CONTENTS Advanced Operations Edit Your Own Sound Store Factory Reset Pre-Patch-Select Function Using Expression Pedal Expression Pedal Calibration Using Audio Interface Function Effect Types And Parameters Effect Types List Patch List Drum Rhythm List Troubleshooting Specifications...
  • Page 5: Precautions

    • When not using the unit for an extended period, remove the batteries from the unit. • If battery leakage should occur, thoroughly wipe the battery holder and the battery terminals to remove battery fluid. • Close the battery holder cover when using the RAVO.
  • Page 6 • Never put objects filled with liquids, such as vases, on the unit since this could cause electric shock. • Never place candles and other burning objects on top of the RAVO. Doing so could cause a fire. • The RAVO is a precision instrumental device. Do not apply excessive force to the switches and other controls, exposing the unit to strong impacts, including applying excessive force, dropping it or bumping it, which could cause it to break.
  • Page 7 Never open the case or attempt to modify the product in any way since this can result in damage to the unit. HOTONE Corporation will not assume responsibility for any damage to the unit caused by alterations. Volume Do not use the RAVO at a loud volume for a long time since this could cause hearing impairment.
  • Page 8: Usage Precautions

    However, equipment that is very susceptible to interference or that emits powerful electromagnetic waves should not be placed near the RAVO, as interference could occur. In such a case, place the RAVO and the other equipment sufficiently far apart.
  • Page 9: Effect Type

    Definitions ● Module As shown in Panel Introduction section (→P9), you can use up to 8 effect units simultaneously. Each of these units is called a “module”. ● Effect type Among the modules, some allow different effect types to be activated. For example, when “...
  • Page 10 A–J, which can be edited and saved and preset banks 0–9, which can only be recalled. ● Mode Each operation status of the RAVO is called a “mode”. Depending on the currently selected mode, the functions of keys and knobs change. The modes include the play mode in which...
  • Page 11 Panel Introduction Top View...
  • Page 12: Rear View

    Rear View Module Selector: Switches between every function module. In patch edit mode, this knob selects the module/parameter for operation. VALUE knob (with enter button): Dial the knob for setting master level, or changing parameter values. Press the button to switch effect type, ensure storing, etc. EXP.PEDAL LED: Indicates the status of Expression Pedal.
  • Page 13 Y cable to output the signal to two amplifiers. USB Jack: For connecting to a computer, then RAVO becomes a USB audio interface. Power switch: For switching ON/OFF status.
  • Page 14: Connections

    Connections...
  • Page 15: Turn The Power On

    Beginner’s Guide How To Play 1. Turn the power on Minimize the volume of the amp. ● Using batteries 1. Turn the unit over and open the battery holder on the bottom. 2. Insert 4 AAA batteries into the battery holder. 3.
  • Page 16 2. Set the unit to play mode Turn the module selector to “PLAY”, LED (on the left side) shows the patch number; LCD (on the right side) shows the patch name and master volume. When in play mode: Turn the VALUE knob to adjust Master Volume. Push the VALUE button to start/stop Drum playback.
  • Page 17: Bypass/Mute/Tuner Function

    4. Adjust the patch volume Turn the module selector to CTRL and use VALUE knob to adjust patch volume. The range of volume is 00 99. Bypass/Mute/Tuner Function 1. Set the unit to play mode 2. Set the unit to bypass/mute Press both [▼]/[▲] footswitches at the same time.
  • Page 18 ● To set the unit to mute After “BYPASS/TUNER” disappears and “MUTE TUNER” appears on the screen, release the switches within one second. Note: • If you continue to press both [▼]/[▲] footswitches for more than 2 seconds, the looper becomes active(→P18). •...
  • Page 19: Tune The Guitar

    3. Tune the guitar The note name appears on screen, and the pitch accuracy is indicated by the symbols below. Low(flat) High(sharp) Intune...
  • Page 20 4. Change the frequency of the tuner’s standard pitch. Turn the VALUE knob to set the standard pitch of middle A from 435 445 Hz (Default: 440 Hz). 5. Return to play mode Press either [▼]/[▲] footswitch. Looper Function You can use the looper function to record some phrases for practicing, jamming, etc. The maximum recording time of the looper is 30 seconds.
  • Page 21 After 2 seconds, LCD becomes to display: 2. Record a phrase and play it back Press the [▼] footswitch, and play the phrase that you want to record. “RECORD” appears on the display and recording starts. Press [▼] footswitch again to set the loop end and start playback.
  • Page 22 3. Overdub a phrase During loop playback, press the [▼] footswitch and overdubbing starts. To end overdubbing, press the [▼] footswitch again (“PLAY” appears on the display). To stop loop playback, press the [▲] footswitch (“STOP” appears on the display). To start loop playback again, press the [▼] footswitch.
  • Page 23 4. Adjust the loop volume Turn VALUE knob to adjust the loop volume in looper mode. Note: •When in looper mode, the effects can still be edited, but you cannot change the patch. •When in looper mode, push VALUE button to start/stop drum playback. 5.
  • Page 24: Drum Module

    Drum Module (Drum Machine) 1. Active drum machine Turn the module selector to DRUM module. 2. Start/stop drum playback In Play and Looper mode, press VALUE button to start/stop drum playback. In DRUM module, press either [▼]/[▲] footswitch to start/stop drum playback. In Edit mode, press [▼] footswitch to start/stop drum playback.
  • Page 25 4. Adjust the tempo (BPM, Beats Per Minute) Press VALUE button to move the target parameter to BPM, then turn VALUE knob to set the BPM. Tempo can be set in a range from 040–250 BPM (beats per minute). 5. Adjust the drum volume Press VALUE button to move the target parameter to VOL, then turn VALUE knob to set the volume.
  • Page 26: Advanced Operations

    Note: When in LOOPER mode, drum rhythm can be recorded in the loop data at the first recording, when recording is finished and turn to playback, the drum function will become unavailable unless the loop data is erased. Advanced Operations Edit Your Own Sound 1.
  • Page 27 This activates edit mode, the available setting options are listed below: 01. PREFX 02. GATE 03. DRIVE 04. EQ 05. CAB 06. MOD 07. DELAY 08. REVERB For more module details,please check Effect Types and Parameters section(→P44). 3. Change the effect type Turn VALUE knob to change the effect type.
  • Page 28 4. Adjust the parameters Press VALUE button to move the target object between effect types and 3 parameters, turn VALUE knob to adjust the parameter.
  • Page 29 5. Turn a module ON/OFF Press [▲] footswitch to turn an effect/module on/off. When a module is set to off, the screen will display “MODULE OFF”. Note: DRUM and CTRL are not effect modules, cannot be turned OFF.
  • Page 30 6. Adjust the patch volume and set up the EXP pedal Turn the module selector to CTRL and use VALUE knob to adjust patch volume, range is 00 99. Press VALUE button to move the target object between Patch VOL, EXP, and MIN/MAX, use VALUE knob to adjust the parameter.
  • Page 31: Store

    7. Finish editing Turn the module selector to “PLAY” to return to the play mode. Note: If you change to another patch after editing, all edits will be lost. Save the patch to keep your edits. Store 1. Activate store mode Select the patch that you want to save or copy, and hold the VALUE button up to 2 seconds.
  • Page 32 Use [▼]/[▲] footswitches to choose location. 3. Rename the patch The patch name will be flashing with one letter/symbol (current editing position), turn VALUE knob to change the letter/symbol, press VALUE button to confirm the current letter/symbol and switch to the next editing position. Flashing...
  • Page 33: Factory Reset

    4. Store the patch Hold the VALUE button again to store the patch. The patch number flashes faster and then stops flashing. Note: To cancel this operation, turn the Module selector instead of pressing the VALUE key. Factory Reset You can restore all the patches in the A–J banks to their factory settings. To use the Factory Reset function, turn the module selector to PLAY and turn the power on while pressing and holding the VALUE button.
  • Page 34: Pre-Patch-Select Function

    To cancel this operation, press [▼] or [▲] footswitch. Caution: Executing factory reset will erase ALL the patches saved in the user banks. Pre-Patch-Select Function The pre-patch-select mode allows you to select a patch in advance, and only switch to that patch after you confirm the selection.
  • Page 35 2. Use the [▼]/[▲] footswitches to select the next patch. Patch number keeps flashing and does not change until confirmation is completed in step 3. 3. To change the patch, press both [▼]/[▲] footswitches at the same time. Note: • If you enter edit mode or store mode when the screen for step 2 is open, the current patch is the one affected. •...
  • Page 36 Using The Expression Pedal Use the built-in expression pedal to control volume and effects parameters in real time. 1. Set the control parameter Turn the module selector to CTRL and press VALUE button to move the current editing object to EXP, use VALUE knob to change the control target of expression pedal, among PREFX, DRIVE, MOD, DELAY, REVERB.
  • Page 37 3. Adjust the pedal range Press VALUE button to move the current editing object to MIN, use VALUE knob to set the minimum value. Press VALUE button again to move the current editing object to MAX and turn VALUE knob to set the maximum value. The minimum value can be set higher than the maximum value.
  • Page 38 Parameter value When Max >Min Parameter value When Max <Min...
  • Page 39 Note: • In the Effect Type Parameters section(→P44), a pedal icon appears next to effect types/parameters that can be controlled by the expression pedal. • When controlling effects, if you press the expression pedal until it stops and then push it down farther, the controlled module will be turned off.
  • Page 40: Expression Pedal Calibration

    Expression Pedal Calibration The expression pedal can be calibrated if necessary. If there does not seem to be much effect even when you press the pedal, or the volume or tone changes greatly even when the pedal is only pressed lightly, use the following procedures to readjust it. 1.
  • Page 41 2. Press the pedal all the way back toward the heel and press VALUE button. Then it displays “Fully Down Towards Toe”:...
  • Page 42 3. Press the pedal all the way forward, towards the toe, lift your foot and then press VALUE button again. Then it displays “Press Strongly”: 4. Press strongly down the expression pedal at full tilt.
  • Page 43 After finishing the adjustment, “Pedal Calibration Completed!” will appear: Then the unit enters play mode.
  • Page 44 If “Error!” is shown on the screen, do the calibration again from step 2.
  • Page 45: Using Audio Interface Function

    Using Audio Interface Functions This unit can be used with computers running the following operating systems. Compatible OS ● Windows XP SP2 or later Windows Vista or later Windows 7 or later ● Mac OS X (10.4.6/10.5/10.6 or later) For recording and playback, this unit supports the following formats. ●...
  • Page 46: Effect Types And Parameters

    Effect Types and Parameters Moduleknob DELAY Module (14) Modulename DigiDLL/DigiDLM/DigiDLS (Digital Delay Long/Mid/Short) These effects produce a pure, accurate delay effect. PARM1 PARM2 PARM3 50 4000ms(DigiDLL) 01 99 Time 01 99 50 1000ms(DigiDLM) (Feedback) (Level) 50 500ms(DigiDLS) Adjusts the feedback of delay. Adjusts the delay time.
  • Page 47: Effect Types List

    Effect Types List PREFX (Pre Effects) Module (18) DynComp (Dynamic Compressor) This compressor is based on the MXR M132 Super Comp*. PARM1 PARM2 PARM3 SENS 01 99 01 99 01 99 (Sense) (Attack) (Volume) Adjusts the level of the signal Adjusts the sensitivity.
  • Page 48 ProComp (Pro Compressor) This compressor allows more detailed adjustment. PARM1 PARM2 PARM3 THRE 01 99 01 99 01 99 (Threshold) (Ratio) (Volume) Adjusts the level of the signal Sets the level that activates Adjusts the compression ratio. after it has passed through the the compressor.
  • Page 49 BasComp (Bass Compressor) This compressor is specially designed for bass guitar, with more bottom end. PARM1 PARM2 PARM3 THRE 01 99 01 99 01 99 (Threshold) (Ratio) (Volume) Adjusts the level of the signal Sets the level that activates Adjusts the compression ratio. after it has passed through the the compressor.
  • Page 50 B Boost/M Boost/T Boost (Bass Boost/Mid Boost/Treble Boost) These 3 effects increase bass/mid/high frequency signal gain to make the sound more satiated and powerful. PARM1 PARM2 PARM3 GAIN 01 99 TONE 01 99 01 99 (Volume) Sets how much bass/mid/ Adjusts the level of the signal Adjusts the tone shape of the treble gain is increased from...
  • Page 51 Q Wah This effect varies wah effect automatically and provides a Q control. PARM1 PARM2 PARM3 01 99 01 99 01 99 RATE (Volume) Adjusts the level of the signal Adjusts the intensity of the Adjusts the speed of the effect. after it has passed through the resonance sound.
  • Page 52 Cry Wah This simulates a vintage CryBaby* wah pedal. PARM1 PARM2 PARM3 01 99 01 99 01 99 FREQ (Volume) Adjusts the level of the signal Adjusts the emphasized Adjusts the intensity of the after it has passed through the frequency.
  • Page 53 BassWah This simulates a CRYBABY Bass* wah pedal. PARM1 PARM2 PARM3 01 99 01 99 01 99 FREQ (Volume) Adjusts the level of the signal Adjusts the emphasized Adjusts the intensity of the after it has passed through the frequency. resonance sound.
  • Page 54 Cle Oct (Clean Octave) This effect simulates a Electro-Harmonix Micro POG*, which adds an effect sound one octave below/above the original sound. PARM1 PARM2 PARM3 01 99 HIGH 01 99 01 99 Sets the level of one Octave Sets the level of one Octave Adjusts the level of dry signal.
  • Page 55 Lo-Fi This effect produces a lo-fi style tone. PARM1 PARM2 PARM3 01 99 TONE 01 99 -50 50 (Depth) Adjusts the mix with the dry Sets the depth of lo-fi effect. Adjusts the tone. signal.
  • Page 56 GATE Module (2) NorGate (Normal Noise Gate) This is a noise gate that cuts the sound during playing pauses. PARM1 PARM2 PARM3 THRE 01 99 01 99 01 99 (Threshold) (Attack) (Release) Sets the level that activates Sets noise attack time to Sets noise release time to the noise gate.
  • Page 57 DRIVE (Overdrive/Distortion/Amplifier Simulator) Module (36) Tube OD(Tube Overdrive) This simulates an Ibanez TS808 Tube Screamer* overdrive pedal. VintgOD (Vintage Overdrive) This simulates a vintage BOSS OD-1 Over Drive* pedal. SuperOD (Super Overdrive) This simulates a BOSS SD-1Super OverDrive* pedal. CompsOD (Compulsive Overdrive) This simulates a Fulltone OCD* Overdrive pedal.
  • Page 58 BassOD(Bass Overdrive) This simulates a BOSS ODB-3* Bass Overdrive pedal. Muff FZ (Muff Fuzz) This simulates a vintage Electro-Harmonix Big Muff PI* fuzz pedal. Face FZ (Face Fuzz) This simulates a vintage Dallas-Arbiter FUZZ fACE* fuzz pedal. Bend FZ (Bend Fuzz) This simulates a vintage Vox Tone Bender* fuzz pedal.
  • Page 59 ClassDS (Classic Distortion) This simulates a vintage PROCO RAT* Distortion pedal. Guv DS (Guvnor Distortion) This simulates a Marshall Gov’nor* Distortion pedal. ShredDS (Shred Distortion) This simulates a Marshall Shred Master* Distortion pedal. SmashDS (Smash Distortion) This simulates an Ibanez SM-7 SMASHBOX* Distortion pedal. MetalDS (Metal Distortion) This simulates a BOSS MT-2 Metal Zone* Distortion pedal.
  • Page 60 Tweed57 This simulates a vintage Fender Tweed Deluxe* combo amplifier. Black65 This simulates a vintage Fender '65 Deluxe Reverb* combo amplifier. Brit 30 This simulates a vintage VOX Ac30* combo amplifier. Brit30+ This simulates a MATCHLESS CHIEFTAIN* combo amplifier. Brit 45 This simulates a Marshall JTM45* amplifier.
  • Page 61 Mark 2c This simulates a MESA BOOGIE Mark ll C+* amplifier. Rectif This simulates a MESA BOOGIE Dual Rectifier* amplifier. EVH5150 This simulates a PEAVEY EVH 5150* amplifier. Bass 59 This simulates a Fender BASSMAN* bass amplifier. BassSVT This simulates a AMPEG SVT* bass amplifier. Bass103 This simulates a HIWATT DR103* bass amplifier.
  • Page 62 BassF2B This simulates an ALEMBIC F2B bass preamp. The 35 effect types above have the same parameters. PARM1 PARM2 PARM3 01 99 TONE 01 99 01 99 GAIN (Level) Adjusts the level of the signal Adjusts the gain. Adjusts the brightness. after it has passed through the drive.
  • Page 63 EQ (Equalizer) Module (6) GT EQ 1 (Guitar Equalizer 1) This unit has a 3-band equalizer suited for guitar. PARM1 PARM2 PARM3 LOW 160Hz -12 12 MID 500Hz -12 12 HI 3.2kHz -12 12 Boosts or cuts the low Boosts or cuts the mid Boosts or cuts the high (160 Hz) frequency (800 Hz) frequency band...
  • Page 64 GT EQ 3(Guitar Equalizer 3) This unit has a 3-band equalizer suited for guitar. PARM1 PARM2 PARM3 LOW 100Hz -12 12 -12 12 HI 6.4kHz -12 12 MID 1kHz Boosts or cuts the low Boosts or cuts the mid Boosts or cuts the high (100 Hz) frequency band (1 kHz) frequency band (6.4 kHz) frequency band...
  • Page 65 BassEQ2 (Bass Equalizer 2) This unit has a 3-band equalizer suited for bass. PARM1 PARM2 PARM3 LOW 100Hz -12 12 MID 600Hz -12 12 -12 12 HI 4kHz Boosts or cuts the low Boosts or cuts the mid Boosts or cuts the high (100 Hz) frequency band (600 Hz) frequency band (4 kHz) frequency band...
  • Page 66 CAB (Cabinet) Module (22) Tweed 8 This simulates a Fender Tweed Champ* 1x8 cabinet. Grh 110 This simulates a GRETSCH 6156* 1x10 cabinet. Dlx 112 This simulates a Fender Deluxe Reverb* 1x12 cabinet. AC 112 This simulates a VOX AC15* 1x12 cabinet. AC 212 This simulates a VOX AC30* 2x12 Cabinet.
  • Page 67 Twin212 This simulates a Fender Twin Reverb* 2x12 cabinet. Chf 212 This simulates a MATCHLESS CHIEFTAIN* 2x12 Cabinet. Gbk 412 This simulates a Marshall* 4x12 cabinet with Greenback* speakers. V30 412 This simulates a Marshall* 4x12 cabinet with Vintage 30* speakers. MB 412 This simulates a MESA BOOGIE* 4x12 cabinet.
  • Page 68 BassB15 This simulates an AMPEG B15* 1x15 bass cabinet. Bass118 This simulates a SWR* 1x18 bass cabinet. Bass360 This simulates an ACOUSTIC 360* 1x18 bass cabinet. AC 215 This simulates a VOX AC100* 2x15 bass cabinet. MB 215 This simulates a MESA BOOGIE* 2x15 bass cabinet. Bass410 This simulates a Fender BASSMAN* 4x10 bass cabinet.
  • Page 69 Bass412 This simulates a Marshall* 4x12 bass cabinet. Bass810 This simulates an AMPEG SVT* 8x10 bass cabinet. The 22 effect types above have the same parameters. PARM1 PARM2 PARM3 PRES 01 99 01 99 01 99 (Mic Distance) (Presence) (Volume) Adjusts the level of the signal Adjusts the distance between Adjusts the presence.
  • Page 70 MOD (Modulation) Module (24) VintgCH (Vintage Chorus) This simulates a BOSS CE-1 Chorus* pedal. PARM1 PARM2 PARM3 01 99 RATE 01 99 -50 50 (Depth) Adjusts the mix with the Adjusts the chorus depth. Adjusts the chorus speed. original signal. ModrnCH (Modern Chorus) This effect produces a modern feeling chorus sound, bright and deep.
  • Page 71 Hard CH (Hard Chorus) This effect produces a thick and solid chorus. PARM1 PARM2 PARM3 01 99 RATE 01 99 -50 50 (Depth) Adjusts the mix with the Adjusts the chorus depth. Adjusts the chorus speed. original signal. Shim CH (Shimmer Chorus) This effect produces a light and clear chorus.
  • Page 72 Bass CH (Bass Chorus) This effect produces a chorus tone that suit for bass. PARM1 PARM2 PARM3 01 99 RATE 01 99 -50 50 (Depth) Adjusts the mix with the Adjusts the chorus depth. Adjusts the chorus speed. original signal. Detune (Detune Chorus) This effect mixes dry signal with a slightly pitch shifting sound.
  • Page 73 Flanger This effect produces a standard flanger tone. PARM1 PARM2 PARM3 01 99 01 99 -50 50 RATE (Depth) Adjusts the mix with the Adjusts the flanger depth. Adjusts the flanger speed. original signal. NFB FLG (Negative Feedback Flanger) This effect produces a special anger tone with negative feedback.
  • Page 74 Jet FLG (Jet Flanger) This effect produces a massive flanger tone with plenty of feedback. PARM1 PARM2 PARM3 01 99 01 99 -50 50 RATE (Depth) Adjusts the mix with the Adjusts the flanger depth. Adjusts the flanger speed. original signal. StepFLG (Step Flanger) This effect produces an automatic flanger tone with step variation.
  • Page 75 BassFLG (Bass Flanger) This effect produces a flanger tone that suit for bass. PARM1 PARM2 PARM3 01 99 01 99 -50 50 RATE (Depth) Adjusts the mix with the Adjusts the flanger depth. Adjusts the flanger speed. original signal. Phaser This effect adds a phasing variation to the sound.
  • Page 76 FB PHS (Feedback Phaser) This effect produces a phasing sound with feedback. PARM1 PARM2 PARM3 01 99 01 99 -50 50 RATE (Depth) Adjusts the mix with the Adjusts the effect depth. Adjusts the effect speed. original signal. O-Trem (Opto Tremolo) This effect simulates the DEMETER TREMULATOR* tremolo pedal.
  • Page 77 B-Trem (Bias Tremolo) This effect produces a lush, warm, and roundly pulsing tremolo. PARM1 PARM2 PARM3 01 99 01 99 01 99 RATE (Depth) (Volume) Adjusts the tremolo depth. Adjusts the tremolo speed. Adjusts the effect volume. T-Trem (Tube Tremolo) This effect simulates the Electro-Harmonix WIGGLER* tremolo pedal.
  • Page 78 VintgVB (Vintage Vibrato) This effect simulates a vintage Boss VB-2 Vibrato* pedal. PARM1 PARM2 PARM3 01 99 01 99 01 99 RATE (Depth) (Volume) Adjusts the vibrato depth. Adjusts the vibrato speed. Adjusts the effect volume. ModrnVB (Modern Vibrato) This effect produces a bright and deep vibrato tone. PARM1 PARM2 PARM3...
  • Page 79 U-Vibe This effect simulates the vintage SHIN-EI UNI-VIBE* rotary pedal. PARM1 PARM2 PARM3 01 99 01 99 01 99 RATE (Depth) (Volume) Adjusts the rotary depth. Adjusts the rotary speed. Adjusts the effect volume. Pitch (Pitch Shift) This effect shifts the pitch from -12 semitones to +12 semitones. PARM1 PARM2 PARM3...
  • Page 80 FBPitch (Feedback Pitch Shift) This effect shifts pitch with a short delay and feedback. PARM1 PARM2 PARM3 01 99 -50 50 -12 12 (Range) (Feedback) Adjusts the mix with the Adjusts the pitch shift Adjusts the amount of original signal. amount in semitones.
  • Page 81 AutoBPF (Auto Band Pass Filter) This effect produces an auto band pass filter effect. PARM1 PARM2 PARM3 FREQ 01 99 01 99 -50 50 RATE Adjusts the mix with the Adjusts the filter working Adjusts the filter speed. frequency. original signal. AutoHPF (Auto High Pass Filter) This effect produces high filter variation at a regular rate.
  • Page 82 DELAY Module (14) DigiDLL/DigiDLM/DigiDLS (Digital Delay Long/Mid/Short) These effects produce a pure, accurate delay effect. PARM1 PARM2 PARM3 50 4000ms(DigiDLL) 01 99 Time 01 99 50 1000ms(DigiDLM) (Feedback) (Level) 50 500ms(DigiDLS) Adjusts the feedback of delay. Adjusts the delay time. Adjusts the effect level.
  • Page 83 AnlgDLM (Analog Delay Mid) This effect simulates a MXR M169 CARBON COPY* analog delay pedal. PARM1 PARM2 PARM3 01 99 01 99 50ms 600ms Time (Feedback) (Level) Adjusts the feedback of delay. Adjusts the delay time. Adjusts the effect level. AnlgDLS (Analog Delay Short) This effect simulates a vintage BOSS DM-2 DELAY* pedal.
  • Page 84 Slapback (Slapback Echo) This effect simulates the classic slapback echo tone. PARM1 PARM2 PARM3 01 99 01 99 75ms 250ms Time (Feedback) (Level) Adjusts the feedback of delay. Adjusts the delay time. Adjusts the effect level. Mod DL (Mod Delay) This effect produces a pure delay with chorus effect.
  • Page 85 TapeEKO (Tape Echo) This effect simulates the echo tone from a tape machine. PARM1 PARM2 PARM3 01 99 01 99 50ms 1000ms Time (Feedback) (Level) Adjusts the feedback of delay. Adjusts the delay time. Adjusts the effect level. TubeEKO (Tube Echo) This effect simulates the sound from a tube-driven echo machine.
  • Page 86 Dyna DL (Dynamic Delay) This effect produces a pure delay tone with dynamic delay volume variation. PARM1 PARM2 PARM3 01 99 Time 01 99 50ms 4000ms (Feedback) (Level) Adjusts the feedback of delay. Adjusts the delay time. Adjusts the effect level. SweepDL (Sweep Delay) This effect produces a delay tone with sweeping filter.
  • Page 87 LofiDL (Lo-Fi Delay) This effect produces a delay tone with sample reducing feedback. PARM1 PARM2 PARM3 01 99 01 99 50ms 1000ms Time (Feedback) (Level) Adjusts the feedback of delay. Adjusts the delay time. Adjusts the effect level. PPongDL (Ping-Pong Delay) This ping-pong delay outputs the delay sound alternately to the left and right.
  • Page 88 REVERB Module (8) Room This reverb effect simulates the acoustics of a room. Stage This reverb effect simulates the acoustics of a live stage. Hall This reverb effect simulates the acoustics of a hall. Stadium This reverb effect simulates the acoustics of a stadium. Church This reverb effect simulates the acoustics of a church.
  • Page 89 Spring This reverb effect simulates a spring reverberator. Mod REV (Mod Reverb) This reverb effect provides a reverb with modulation. The 8 effect types above have the same parameters. PARM1 PARM2 PARM3 01 99 TONE 01 99 -50 50 (Decay) Adjusts the mix with the Sets the duration of the Adjusts the tone.
  • Page 90: Patch List

    Patch List Bank EXP.Pedal Name Patch No. (User/Factory) Target GENERAL EFFECTS Volume Rock Solo Smooth Drive Volume Chorus Clean Volume Golden Age Volume Fuzzy Jet Jet FLG: RATE Countryside Volume Dirty Funk Volume Basic Jazz Volume Fusion Gig Cry Wah: FREQ Brown Metal Volume...
  • Page 91 Cry Wah: FREQ Scooped Solo (press to activate) British Crunch Volume Cowboy Overdrive B-Trem: RATE Dreamy Clean AnlgDLL: Time Stoned Fuzz Volume OS Punk Volume Tweedy OD Volume Post Punk Rhythm Volume Funky Autowah Volume AC Verb Volume...
  • Page 92 Smooth Cali Volume Vintage OCTA Cle OCT: DRY ’65 Organ Volume AC Blues Volume Alternativity Volume Modern Clean Volume Rotating OD U-Vibe: RATE Djentlemen Volume Sludge Volume Solo Shifter Pitch: RAN...
  • Page 93 AMBIENT/SPECIAL EFFECTS Ghost Notes Volume Distorted Wall Volume Midnight Volume Dynamic Rules! Volume Synth Fuzz Volume No Attack SlowATK: ATK DigiDLM: FB Hold On Tape Machine Volume Shim Verb Volume Rock Organ Volume...
  • Page 94 ICONIC EFFECTS Crazy Randy Volume Cry Wah: FREQ Jimi's Haze (press to activate) Van Phase Volume Bohemian Red Volume Cry Wah: FREQ Passion & Love (press to activate) Europe Volume Edgy Delay AnlgDLL: Time Neo Malmsteen Volume Back in Angus Volume Eric's Cream Volume...
  • Page 95 Green Idiots Volume Roto Muff U-Vibe: RATE My Iron Harmonic Volume ZZ Garage Volume Kurt's Spirit Volume The Way of Pat Volume Cry Wah: FREQ Plexi Wing (press to activate) B-Trem: RATE Surfin' Cry Wah: FREQ Liquid Animation (press to activate) Manhattan Volume...
  • Page 96 Road Salt B-Trem: RATE Alien & Satch Volume Icy Camel Volume LUKE Volume Fuzzy Krimson Volume Toolkit Volume Eyes Closed Volume Gilmour's Island Volume Texas Trouble Volume Dire Brothers Volume...
  • Page 97 BASS EFFECTS Basic Bass Volume Finger Bass Volume Pick Bass Volume Chorus Bass Volume Overdriven Bass Volume Screamin' Bass Volume Synth Bass Volume Fuzzy Bass Volume Driven Pick Bass Volume BassWah: FREQ Wah Bass...
  • Page 98 Smooth Bass Volume Dist 412 Bass Volume DI Bass Volume Chapman Bass Volume Funky Bass Volume Touch Bass Volume Flanger Bass Volume T-Trem: RATE Tremolo Bass Slapback Bass Volume Phase Bass Volume...
  • Page 99 Auto Filter Bass Volume Bass Dialing Volume Delayed Bass Volume Sweeping Bass Volume Slow Gear Bass Volume Lo-Fi Bass Volume Solo Bass Volume Organ Bass Volume Cello Bass Volume Bass Shifter Pitch: RAN...
  • Page 100: Drum Rhythm List

    Drum Rhythm List Time Genre Type Default Tempo Signature 8Beat1 120 BPM 8Beat2 120 BPM 8Beat3 120 BPM 8Beat4 120 BPM 8Beat5 120 BPM 8Beat 8Beat6 120 BPM 8Beat7 120 BPM 8Beat8 120 BPM 8Beat9 120 BPM 8Beat10 120 BPM...
  • Page 101 16Beat1 120 BPM 16Beat2 120 BPM 16Beat3 120 BPM 16Beat4 120 BPM 16Beat5 120 BPM 16Beat 16Beat6 120 BPM 16Beat7 120 BPM 16Beat8 120 BPM 16Beat9 120 BPM 16Beat10 120 BPM...
  • Page 102 4Beat1 120 BPM 4Beat2 120 BPM 4Beat3 120 BPM 4Beat4 120 BPM 4Beat5 120 BPM 4Beat 4Beat6 120 BPM 4Beat7 120 BPM 4Beat8 120 BPM 4Beat9 120 BPM 4Beat10 120 BPM...
  • Page 103 210 BPM Rock n' Roll Classic Rock 120 BPM Pop Rock 120 BPM Slow Rock 72 BPM 120 BPM Rock Shuffle Rock 66 BPM Rock Ballad 240 BPM Punk New Wave 120 BPM Hard Rock 135 BPM Metal 120 BPM...
  • Page 104 108 BPM Classic Funk 114 BPM Funk Rock Funk 108 BPM Electric Funk 105 BPM Soul R&B 100 BPM Jazz 120 BPM Big Band 180 BPM Jazz Fusion 120 BPM Swing 144 BPM Dixieland 240 BPM...
  • Page 105 108 BPM Blues Country 114 BPM Blues Country Folk 138 BPM Rockabilly 180 BPM Bluegrass 132 BPM Hip Hop 84 BPM Trip Hop 84 BPM Electronic Techno 132 BPM Break Beat 128 BPM Drum n' Bass 174 BPM...
  • Page 106 Bossa nova 120 BPM 114 BPM Rumba 108 BPM Samba 126 BPM Cha Cha Tango 120 BPM Latin Reggae 90 BPM Beguine 120 BPM Latin Pop 108 BPM 135 BPM Latin Rock Latin Dance 126 BPM...
  • Page 107 174 BPM Waltz 120 BPM Polka 120 BPM March 6/8 March 180 BPM Army March 120 BPM World Mazurka 150 BPM Musette 192 BPM 144 BPM New Age 90 BPM World 108 BPM...
  • Page 108 3/4 Beat1 120 BPM 3/4 Beat2 120 BPM 6/8 Beat1 120 BPM 6/8 Beat2 120 BPM 5/4 Beat 156 BPM Various Beat 6/4 Beat 125 BPM 7/4 Beat 114 BPM 9/8 Beat 120 BPM 10/8 Beat 10/8 120 BPM 11/8 Beat 11/8 120 BPM...
  • Page 109 Metro 1/4 120 BPM Metro 2/4 120 BPM Metro 3/4 120 BPM Metro 4/4 120 BPM Metro 5/4 120 BPM Metro Metro 6/4 120 BPM Metro 7/4 120 BPM Metro 6/8 120 BPM Metro 7/8 120 BPM Metro 9/8 120 BPM...
  • Page 110: Troubleshooting

    Troubleshooting ● The unit will not turn ON • Make sure the AC adapter is plugged in correctly. • When using USB bus power, confirm the USB cable is connected correctly. • When using batteries, make sure that they are still charged and the INPUT jack is plugged in with cable.
  • Page 111 ● Cannot change patches •The unit might be in “pre-patch-select mode”. •If it is, turn the power OFF and ON again to restart in the normal mode. ● Sound is distorted/tone is extreme • Try adjusting the Gain and Level parameters of the DRIVE module. •...
  • Page 112 Specifications Effect types: 130 types Effect modules: Max. 8 simultaneous modules Number of user banks/patches: 10 patches x 10 banks Preset banks/patches: 10 patches x 10 banks Sampling frequency: 44.1 kHz A/D conversion: 24-bit with 512 x oversampling D/A conversion: 24-bit with 512 x oversampling Signal processing: 32-bit Maximum recording time (looper mode): 30 seconds INPUT jack: Standard 1/4 (6.35mm) monaural jack...
  • Page 113 Input impedance: 470kΩ Output impedance (OUTPUT jack): 100Ω OUTPUT jack: Standard 1/4 (6.35mm) stereo jack ” PHONES jack: Standard 1/8 (3.5mm) stereo jack ” S/N Ratio (equivalent input noise): 106 dB Power: AC adapter: DC9V (center negative), 500 mA Batteries: Max. 6.5 hours of continuous operation using 4 AAA size alkaline batteries USB: USB bus powered, USB Audio 2.0, USB MIDI Dimensions: 210mm (D) x 125mm (W) x 50mm (H)

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