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Fisher-Price Learning Fun Owner's Manual page 12

73978

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Object of the Game: Try to find all the matches in the least amount of time!
Letter Memory Match
• Touch any square with the stylus to reveal
a letter.
• Try to find its match by touching another
square with the stylus.
- It's a match! Both squares turn black.
- Oops, try again.
Hint: Remember what each square revealed so
that you can find another match!
• Try to find another matched set of letters.
• When all matches are made and all the squares
are black, the timer clock appears with your
finished time. Play again and try to beat
your time!
• Touch the screen with the stylus and you're
back to the Home Screen. Choose another
game or activity.
12

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