Download Print this page

Fisher-Price Learning Fun Owner's Manual

73978

Advertisement

Quick Links

TM
Owner's Manual
Owner's Manual
Model Number: 73978
Model Number: 73978

Advertisement

loading

Summary of Contents for Fisher-Price Learning Fun

  • Page 1 Owner’s Manual Owner’s Manual Model Number: 73978 Model Number: 73978...
  • Page 2 Let’s Go! Before inserting a software cartridge, turn power off! Insert the software cartridge into the software port. Turn power back on. Learning Fun™ Software Cartridge Software Port • Some of the tools on the tool menu are not available for use during some activities or games.
  • Page 3 Letters and Numbers Fun! Choose an activity or game from the Home Screen: Let’s Write, Adding Artist ™ , Alphabet Art or Alphabet Games. Touch the activity or game on the screen with the stylus. Let’s Write Alphabet Art Adding Artist ™...
  • Page 4 Let’s Write • Choose writing or tracing.Touch the screen with the stylus. • Touch the arrows on the bottom of the screen with the stylus to scroll through each of 26 letters (uppers and lowers) and 10 numerals. • When you find a letter or numeral that you’d like to write or trace, touch the screen with the stylus.You’ll hear what you’ve chosen.
  • Page 5 Writing • Write the letter or numeral on the screen with the stylus. Hint: Touch the sample letter/numeral or the picture on the screen with the stylus to hear the letter or numeral identified. • Need help? Touch the help button on the screen with the stylus and an outline of the letter or numeral appears.
  • Page 6 Tracing • Trace the outline of the letter or the numeral on the screen with the stylus. Hint: Touch the sample letter/numeral or the picture on the screen with the stylus to hear the letter or numeral identified. • After you’ve finished, touch the check box on the screen with the stylus.Then, scroll through more letter or numeral choices to trace.
  • Page 7 Adding Artist ™ • Touch the arrows on the bottom of the screen with the stylus to scroll through each of 20 backgrounds. • When you find a background that you like, touch the screen with the stylus. • Touch the question mark with the stylus on the bottom right hand corner of the screen.
  • Page 8 • Next, you’ll see the object, an equal sign and an answer box. • Do you know the number of objects on the screen? • Touch the arrow buttons on the screen with the stylus to scroll through answers in the answer box.
  • Page 9 • When you have selected an answer, touch the check box on the screen with the stylus. • If you answer the question correctly, the screen flashes. Alright! • You’re onto the next background and another question. • If you answer the question incorrectly, you’ll hear a tone, and the question is repeated.
  • Page 10 Alphabet Art • Touch the arrows on the bottom of the screen with the stylus to view each each starter scene. • When you find one that you like, touch the screen with the stylus.You’ll hear the letter identified! • Use any of the tools on the tool menu to add to your picture:“Pencil”Tool Straight Line , Shape Maker...
  • Page 11 Alphabet Games ™ Choose an activity: Letter Memory Match or Picture Puzzlers. Touch the activity on the screen with the stylus. Picture Puzzlers Letter Memory Match ™...
  • Page 12 Letter Memory Match ™ Object of the Game: Try to find all the matches in the least amount of time! • Touch any square with the stylus to reveal a letter. • Try to find its match by touching another square with the stylus.
  • Page 13 Picture Puzzlers • Touch the arrows on the bottom of the screen with the stylus to view each of the puzzles. • When you find a puzzle that you like, touch the screen with the stylus. • Watch as the pieces of the puzzle scramble.
  • Page 14 • Touch a puzzle piece above, below or to either side of the blank piece.Then, slide it over the blank piece. • The puzzle pieces switch places. • Repeat this procedure to move all the pieces in place to complete the puzzle. •...
  • Page 15 Tool Menu “Pencil”Tool Touch for freestyle drawing or writing. Create your own drawing or write a message with the stylus.
  • Page 16 Straight Line Touch to make a straight line. Now, choose the line thickness Touch the screen with the for your “pencil” tool. stylus. Now, drag the stylus on the screen and stop. Look – a straight line! Hint: Make your own shapes or create your own connect-the-dots.
  • Page 17 Shape Maker Touch to make shapes. Touch the screen and drag the stylus to make small or Now, choose the shape: large shapes. - Triangle Hint: To make a triangle, touch the - Circle screen and drag the stylus to make - Square/rectangle the base of the triangle.Then, touch - Make your own shape!
  • Page 18 Stamp It! Touch for stamper letters or numerals. Touch the screen Touch the arrows on Touch the screen with the stylus to choose as many times as the bottom of the a stamper. you like with the screen with the stylus stylus for lots of to see each of the stamper fun!
  • Page 19 Eraser Touch to make your stylus an eraser. Now, choose the line thickness Use your stylus to erase any for your eraser. part of what’s on the screen.
  • Page 20 Full Screen Erase Touch to choose an animated full screen erase with cool sound effects. Choose: Explosion; Fade-away; Hint: After using the full screen Chomping; or Spin-out.Touch erase, you can touch and use the screen with the stylus any tool on the tool bar with and watch and listen as your the stylus or touch Home drawing disappears.
  • Page 21 Special Effects Selector Touch to choose a special effect. Touch the screen with the Rotate it, mirror it or switch stylus and watch your from white to black or drawing change. black to white.
  • Page 22 Save It! (and Adjust the Volume) Touch to save or retrieve your drawing (only with Alphabet Art activity); or adjust the volume (at any time). Touch IN file to save; touch OUT file retrieve; touch the Volume Control increase or decrease it to a comfortable level. Hints: - You can save one picture at a time! Each time you save a picture, it replaces the one already there.
  • Page 23 Home Touch to go back to the Home Screen. Choose an activity: Let’s Write, Adding Artist, ™ Alphabet Art or Alphabet Games.
  • Page 24 Calibrating the Stylus IMPORTANT! The mark made on your screen from the stylus and the location of the tip of the stylus may not align. When this happens, you need to calibrate the stylus. • Turn Pixter ™ power on. Wait until you see the Home Screen. •...
  • Page 25 Care • Keep water, sand and dirt off of this cartridge. • Keep this cartridge away from direct sunlight and excessive heat. • Do not immerse the cartridge. Simply wipe the outside of the cartridge with a cloth to clean. •...
  • Page 26: Consumer Information

    Consumer Information Questions? We’d like to hear from you! Call Fisher-Price® Consumer Relations, toll-free at 1-800-432-KIDS, 8 AM- 6 PM EST Monday through Friday. Hearing-impaired consumers using TTY/TDD equipment, please call 1-800-382-7470. Or, write to: Fisher-Price® Consumer Relations 636 Girard Avenue...
  • Page 27: One (1) Year Limited Warranty

    One (1) Year Limited Warranty Fisher-Price, Inc., 636 Girard Avenue, East Aurora, New York 14052 warrants Pixter™ Learning Fun™ is free from all defects in material and workmanship when used under normal conditions for a period of one (1) year from the date of purchase.
  • Page 28 Fisher-Price, Inc., a subsidiary of Mattel, Inc., East Aurora, NY 14052 U.S.A. ©2001 Mattel, Inc. All Right Reserved. ® and ™ designate U.S. trademarks of Mattel, Inc. Printed in China 73978a-0920...

This manual is also suitable for:

Pixter software learning fun 73978