TextureBlend support examples:
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Multi-texture
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Bump map
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Texture modulation
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Light maps
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Reflection maps
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Detail textures
•
Environmental maps
•
Procedural textures
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Sub-pixel accurate
Backend blend
•
32-bit ARGB rendering with destination alpha
•
Point sampled, bilinear, trilinear and 8-tap
•
Anisotropic filtering
Per pixel perspective correct texture mapping
•
Fog
•
Light
•
Mipmapping
24-bit or 16-bit hardware Z-buffer (fixed or floating)
8-bit stencil buffer
Full scene anti-aliasing
Product Guide 15