Creative 3D Blaster RIVA TNT2 M64 Product Manual page 23

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TextureBlend support examples:
Multi-texture
Bump map
Texture modulation
Light maps
Reflection maps
Detail textures
Environmental maps
Procedural textures
Sub-pixel accurate
Backend blend
32-bit ARGB rendering with destination alpha
Point sampled, bilinear, trilinear and 8-tap
Anisotropic filtering
Per pixel perspective correct texture mapping
Fog
Light
Mipmapping
24-bit or 16-bit hardware Z-buffer (fixed or floating)
8-bit stencil buffer
Full scene anti-aliasing
Product Guide 15

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