Storing A Program; The Live Buffer; Octave Shift; Adding Effects - Clavia Nord Electro 4D User Manual

Semi weighted waterfall sw61
Table of Contents

Advertisement

10 | NorDElEctro4DUsErMaNUalosv1.x

Storing a program

If .you .are .happy .with .a .change .to .a .program .that .you .have .made, .you .
should .probably .store .the .program .
1
.Press .the .Store .button .
The .program .number .in .the .LED .starts .flashing .
2
Select .a .new .location .where .you .want .to .store .the .program . .
Use .the .Up/Down .buttons .
and .the .program .buttons .to .
navigate .to .a .new .program .
location .if .you .do .not .want .to .
overwrite .the .original .program .
3
Press .the .Store .button .a .
second .time .to .confirm .
your .choice .
The .edited .program .has .now .
replaced .the .previous .one .in .
the .location .you .specified .
M M
ToMcancelMtheMprocedure,M
pressMtheMShiftMbuttonM
beforeMyouMpressMStoreMtheMsecondMtime.
M M
WithMMemoryMProtectMsetMtoMOff,MaMdoubleMtapMonMtheMStoreMbuttonM
willMstoreMaMProgramMinMitsMoriginalMlocation.

The Live buffer

The .special .Live .buffers .can .be .described .as .a ."live .program .memory" . .
If .you .activate .the .Live .button, .all .changes .to .the .panel .settings .you .
make .will .be .continuously .saved .in .the .active .Live .program .(1-4) . .If .you .
switch .the .power .off, .or .select .another .program, .the .settings .are .still .
stored .in .the .Live .memory, .so .when .you .power .up .next .time .(or .return .
to .the .Live .memory) .all .settings .will .be .exactly .as .they .were .when .you .
left .them .
If .the .Live .memory .is .selected .and .you .decide .you .wish .to .store .the .
settings .permanently .as .a .program .you .can .do .so .using .the .stan-
dard .methods .(see .above) . .You .can .also .store .programs .into .the .Live .
memory .location, .in .which .case .the .program .settings .will .replace .the .
current .Live .memory .settings .

Octave Shift

Press .either .of .the .Octave .Shift .but-
tons .to .shift .the .pitch .up .or .down .in .
whole .octaves .within .the .instrument's .
note .range . .Each .instrument .has .a .
finite .note .range, .read .more .about .this .
in ."Octave .Shift" .on .page .15 .
.

Adding effects

1
Select .the .program .number .1 .2 .which .
is .a .Grand .Piano .with .a .hint .of .reverb . .
2
Turn .on .Effect .2 .(the .On .LED .should .
be .lit) .and .press .repeatedly .on .the .
Effect .2 .selector .
The .effect .options .are .indicated .with .the .
selector .LEDs .and .changes .in .a .cyclical, .
clockwise .fashion .for .each .time .the .selec-
tor .is .pressed . .
Some .of .the .effects .have .three .options .that .
indicate .the .depth .of .the .effect . .Flang 1 .is .
the .shallowest .version, .Flang .2 .is .a .more .
pronounced .effect .and .when .both .the .Flang .1 .and .Flang .2 .LEDs .are .lit, .
you .have .selected .the .most .dramatic .flanger .effect . .
3
Turn .the .effect .rate .knob . .
This .changes .the .rate .of .the .active .effect .
4
Hold .Shift .and .press .repeatedly .on .the .effect .selector .
This .allows .you .to .reverse .through .the .effect .selections .
5
Turn .off .the .effect .
If .you .now .continue .to .press .on .the .effect .selector .after .the .effect .is .
turned .off, .the .effect .setting .will .change .even .though .the .effect .is .not .
active .
Activate an amplifier emulation
1
Press .the .Speaker/Comp .button .to .activate .the .Amp .emulation .
The .Speaker/Comp .LED .will .be .lit .
2
Press .repeatedly .on .the .selector .to .cycle .through .the .various .options .
The .knob .controls .the .drive .for .the .three .amps .and .the .rotary .simulator, .
and .the .amount .when .the .compressor .is .selected .

The Delay

.
1
Activate .the .delay/reverb .
2
Hold .Shift .and .press .the .reverb .selector .
button . .The .Delay .LED .lights .up .
3
Tap .the .desired .tempo .on .the .Tempo .Tap .
button .
4
You .can .also .set .the .delay .time .by .hold-
ing .the .Tempo .Tap .button .and .adjust .the .
tempo .with .the .Up/Down .buttons .
5
Adjust .the .number .of .repeats .(Dly1, .Dly2 .
etc .) .by .pressing .the .selector .button .repeatedly .
This finishes our little tour; we hope that you now have the
initial knowledge on how to operate most of the functions on
the panel. There is another Quick Tour in the Sound Manager
chapter.

Advertisement

Table of Contents
loading

Table of Contents