Write Enable - Korg POLYSIX Owner's Manual

Programmable polyphonic synthesizer
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6) WRITE ENABLE

Allows the user to write or rewrite programs or load new programs from tape. Prevents accidental erasure of
program memory.
OPERATIONS
The following instructions describe how to use the various functions of the Programmer.
1. Manual mode
To use the front panel controls exclusively to create sounds, depress the MANUAL button. Program memory
has no effect in this mode.
Manual mode may be used for experimenting with different synthesizer functions, building new sounds from
scratch, or recreating sounds from patch diagrams.
2. To Write a Program into Memory
(1) Set WRITE ENABLE to the "Enable" position.
(2) Depress the red WRITE LED switch. LED indicator will flash, showing that the Programmer is ready to write the
currently sounding program into memory.
(3) Select desired Program Bank (if not already selected). BANK selection (A - D) must always be made before
PROGRAM selection.
(4) Depress desired PROGRAM button (1 - 8). This stores the currently sounding program into the designated
memory location; the WRITE LED will cease flashing, indicating completion of the write operation.
(5) Set WRITE ENABLE switch to "Disable" position to prevent accidental memory alteration.
3. To Recall a Stored Program.
Depress the desired BANK and PROGRAM buttons, This cancels the Manual mode (if selected). Note: it is not
always necessary to depress two buttons to change programs. If the new program is located in the same bank as
the current one, simply depress the new PROGRAM button. If going from program B5 to D5, just press the BANK
D button.
Editing
The Polysix also allows the user to alter any program either temporarily or permanently via a powerful and easy
to use EDIT system. The user may:
- Make any number of temporary changes to any program parameters or settings previously stored in memory,
without changing the memory itself.
- Cancel all changes and return to the stored program settings.
- Make permanent alterations to programs stored in memory.
- Move programs from one memory location to another.
- Modify a program and move the altered version to a new location in memory.
The Polysix's Programmer is automatically in EDIT mode whenever a program is selected. The initial front
panel settings of the programmed controls and switches have no effect on the sound produced, which is
determined only by the values stored in memory. However, changes made to front panel controls and switches
after you select a program will have an effect on the sounds produced. The Edit system incorporates a two stage
modification system which allows both small "incremental" changes and large alterations of program values.
4. To Change a Programmed Control Setting:
Simply move the control in the desired direction. The Programmer will recognize the change and will make a
corresponding change to the actual value of that particular synthesizer function. This is called Incremental Editing.
For example, if the filter Cutoff Frequency (fc) was programmed at "4", and the control was at "6" at the time
the program was selected, moving the control to "7" causes the effective fc value to become "5".
If the physical endpoint of the control is reached, turning the control slightly in the opposite direction will cause
the Programmer to revert that control to its absolute setting. The control may now be adjusted over its full range,
with the physical setting corresponding exactly to the actual value of that synthesizer function. This is called
Absolute Editing.
Thus, you make as many changes as you like to as many control as you like, even to the point of making a
program totally different from its original state.
5. To Change a Programmed Switch Setting:
Simply move the switch to the desired position. Moving any switch causes the Programmer to change that
switch back into its absolute state: the stored switch setting is disregarded. (Note that it is possible to move a
switch with no apparent change in sound occurring. This is because that switch was moved into the same position
as it was stored in memory. Moving that switch again will cause the sound to change accordingly.)
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