Kurzweil K2600 - MUSICIANS GUIDE REV A PART NUMBER 910330 CHAP 11 Manual

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Chapter 11
Master Mode
Press the Master mode button to enter Master mode, which contains parameters affecting the
K2600Õs overall performance.
The Master Mode Page
On the Master-mode page youÕll Þnd parameters for setting the overall tuning and transposition
of the K2600, the MIDI channel to be used for KB3 programs (explained below), and for several
keyboard and programming adjustments. You can also enter the sampler from the Master-mode
page.
MasterMode||Samples:8192K|||Memory:121K|
Tune||||||: 0ct||| |||||||||||||||||||||||
Transpose|:0ST||||||||||||||||||||||||||
KB3Chan|||:1||||||||||||||||||||||||||||
VelTouch||:1|Linear|||||||||||||||||||||
PressTouch:1|Linear|||||Confirm||:On||||
Intona t ion:1| E qual|| | |||Int o naKey: C |||||
Object | Delete | |Util| | Sample | View|| | MAST2
Parameter
Tune
Transpose
KB3 Channel
Velocity Touch
Pressure Touch
Intonation
Confirm
IntonaKey
Tune
Adjusting the value of this parameter tunes every program in the K2600 by the amount you
specify. Tuning can be adjusted up or down 100 cents (one semitone) in one-cent increments.
This parameter is useful for getting in tune with recordings and acoustic instruments. Adjusting
the tuning in Master mode does not change the settings on the PITCH page of individual
programs, but will be added to any adjustments you make there. Master-mode tuning
adjustments affect only the K2600Õs notes, and not notes sent via MIDI.
Range of Values
± 100 cents
± 60 semitones
1 to 16
Velocity Map list
Pressure Map list
Intonation Table list
On, Off
C–B
Master Mode
The Master Mode Page
Default
0
0
1
1 Linear
1 Linear
1 Equal
On
C
11-1

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Summary of Contents for Kurzweil K2600 - MUSICIANS GUIDE REV A PART NUMBER 910330 CHAP 11

  • Page 1: Chapter 11 Master Mode

    Master Mode The Master Mode Page Chapter 11 Master Mode Press the Master mode button to enter Master mode, which contains parameters affecting the K2600Õs overall performance. The Master Mode Page On the Master-mode page youÕll Þnd parameters for setting the overall tuning and transposition of the K2600, the MIDI channel to be used for KB3 programs (explained below), and for several keyboard and programming adjustments.
  • Page 2: Velocity And Pressure Touch (Veltouch And Presstouch)

    Master Mode The Master Mode Page Transpose Like the Tune parameter above, Transpose affects every K2600 program, but not those notes sent to the MIDI Out port. You can adjust the MIDI transposition on the TRANSMIT page in MIDI mode. KB3 Channel The architecture of KB3 programs is completely different from the architecture of regular VAST programs.
  • Page 3 Master Mode The Master Mode Page Determining the Version Number of Your ROM Objects (Intonation Tables 18–22) As youÕre scrolling through the list of intonation tables, you may notice a listing for an eighteenth intonation table with a name such as 18 Obj v n . nn . This isnÕt really another intonation table.
  • Page 4: Intonation Key (Intonakey)

    Master Mode The MAST2 Page Confirm ConÞrmations are special displays that the K2600 shows you when you are about to alter memory permanently. The conÞrmations ask if you really want to do what youÕre about to do, and give you another chance to cancel the operation youÕre about to execute. With the ConÞrm parameter set to Off , these prompts do not appear.
  • Page 5 Master Mode The MAST2 Page Cables and Connections Using the K2600 for Both Input and Slave Signals YouÕll need an insert cable (Y cord) with a 1/4-inch stereo (Tip/Ring/Sleeve) plug (male) on one end and 2 mono jacks (female) on the other end. The right side mono jack should be 1/4-inch. The left side can be either 1/4-inch or XLR.
  • Page 6: Using The Vocoder

    Master Mode The MAST2 Page 5. Verify that mic signal is on the left side only. Adjust the Gain parameter as needed, to get a good signal level. 6. Verify that your sound source (either the K2600 or external source) is on the right side only.
  • Page 7 Master Mode The MAST2 Page output pair within the program, because the Out parameter on the CH/PRG page of the Setup Editor is set to KDFX-B in zone 3, thereby overriding any settings from within the program. The vocoder programs themselves are assigned to KDFX-A, which is being routed to FXBus1. On the OUTPUT page in the Setup Editor, Output A is set to Mix.
  • Page 8 Master Mode The MAST2 Page SLAVE. These stages are then followed by an AMP stage. These DSP blocks perform the function of an envelope follower and gain multiplication. The signal ßows from the odd numbered (master) layer to its associated even numbered (Slave) layer (for example, from layer 1 to 2), which is something that does not happen in other algorithms.
  • Page 9 Master Mode The MAST2 Page Furthermore, you don't even have to use a microphone as the master. You can send a signal from anything else that has varied timbral content and get interesting results. For example, the master signal could be a drum loop or some other recorded sound that changes timbres regularly. The analog sample inputs on the K2500 are line level, not mic level.
  • Page 10: The Soft Buttons In Master Mode

    Master Mode The Soft Buttons in Master Mode More applications Instead of using a microphone or other external source for your master, you could use the K2600 to generate both the master and slave signals. There are two ways you could set this up. You can either edit the setup to add another program on a 4th zone, or you could edit the slave source program to add more layers.
  • Page 11 Master Mode The Soft Buttons in Master Mode deleted. Once the deletion is complete, the objects are irretrievable, so you may want to save objects to disk before deleting them from RAM. To delete individual objects, use the functions that are available when you press the Object soft button.
  • Page 12: Guitar/Wind Controller Mode

    Master Mode Guitar/Wind Controller Mode will disappear. When all 48 voices have been activated, the display will show which voice channels are shut off (ÒstolenÓ) to enable new notes to play. Press the Done soft button when you are Þnished with the Utility page. This is the same as pressing the Exit button.
  • Page 13: Object Utilities

    Master Mode Object Utilities the order in which MIDI commands are sent, it may affect the performance of the K2600 under some circumstances. Restarting the K2600 or performing a soft reset disables Guitar/Wind Controller mode. Object Utilities Object Utility functions are useful for moving or copying objects into various banks, naming or renaming objects, deleting objects, and dumping objects over MIDI.
  • Page 14 Master Mode Object Utilities If you press Cancel while in one of the object utilities, you return to the Object Utilities page (the ÒSelect database function:Ó dialog pictured above). Any objects that were selected when you pressed Cancel will still be selected if you subsequently enter a different object utility (by pressing a different soft button such as Name, for example).
  • Page 15 Master Mode Object Utilities Moving Multiple Objects Select the objects that you want to move, then press OK. You will see the following dialog: |||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||| |||||||Move|to|bank:200...299||||||||||| ||||||||||||||||||||300...399||||||||||| ||||||||||||||||||||400...499||||||||||| ||||||||||||||||||||500...599||||||||||| |||||||||||||||||||||Append|Fill||Cancel This is similar to the Load function, where you are asked to choose a bank and mode for loading.
  • Page 16 Master Mode Object Utilities Keep in mind that when you only select one object to move, you can replace another object. However, when you select multiple objects for moving you cannot overwrite any objects. Copy Pressing Copy from the Object Utility page takes you to the Copy utility. The Copy utility allows you to select any group of objects and copy them to a different bank.
  • Page 17 Master Mode Object Utilities The Relink-by-Name feature (described earlier) relies on there being unique names for dependent objects of the same type, so it is a good practice to make object names unique, particularly samples. You can use the keyboard naming feature when naming objects. See page 5-5 for details. You can also use the string-replacement feature to make multiple changes to object names.
  • Page 18: Using The Object Utilities From The Editor

    Master Mode Object Utilities Using the Object Utilities from the Editor You can get to the object utilities while editing any object. This is provided as a convenience, for example to be able to do certain housekeeping work such as deleting samples to free up room in your sample RAM, or making copies of objects.

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