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Kurzweil K2600 - MUSICIANS GUIDE REV A PART NUMBER 910330 CHAP 6 Manual

Program mode and the program editor

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Chapter 6
Program Mode and the Program Editor
Programs are the K2600Õs performance-level sound objects. TheyÕre preset sounds equivalent to
the patches, presets, voices, or multis that you Þnd on other synths.
Program mode is the heart of the K2600, where you select programs for performance and
editing. The K2600 is packed with great sounds, but itÕs also a synthesizer of truly amazing
depth and ßexibility. When youÕre ready to start tweaking sounds, the Program Editor is the
place to start. But Þrst thereÕs a bit more general information about Program mode.
In Chapter 2 we brießy discussed the difference between VAST programs and KB3 programs.
YouÕll remember that VAST programs contain up to 32 layers, each of which contains a keymap,
which in turn consists of a number of samples assigned to a particular keyboard rangeÑ
typically Þve or six notes, depending on the samples.
We mentioned drum programs, which are VAST programs with more than three layers. ThereÕs
no real difference between ÒnormalÓ VAST programs and drum programsÑconsequently this
chapter doesnÕt make any further distinctions between them.
OK, one further distinction: thereÕs no keymap information about drum programs in the info
box on the Program-mode pageÑthere simply isnÕt room for information about more than three
layers. If youÕre wondering why we even have the concept of a drum program, itÕs actually a
carryover from the K2000, which had less processing power than the K2600, and required a
special channel to handle more than three layersÑand you need lots of layers, each with a
different sound and keyboard range, to make a convincing drum program. The name stuck.
YouÕll also recall from Chapter 2 that KB3 programs use a much different architecture: no layers
or algorithms, just a bunch of oscillators that start running as soon as you select a KB3 program.
This keeps the K2600Õs sound engine rather busy, and thatÕs why thereÕs a special channel
dedicated to KB3 programs; ÒregularÓ channels donÕt have the processing ability to generate
that many voices on a constant basis. By default, Channel 1 is the KB3 channel, but you can
make any channel the KB3 channel (with the KB3Chan parameter on the Master-mode page).
Background
ThereÕs a lot to digest in this chapter, so it might help to explain how weÕve set it up. The next
two sections give more detailed descriptions of the differences in structure between VAST
programs and KB3 programs. Then, since there are several performance features (and a few
issues) unique to KB3 programs, weÕll talk about those ( KB3 Mode on page 6-4). After that, there
are descriptions of the Program-mode features that are common to both types of programs.
Then itÕs on to the Program Editor. When it comes to editing, there are more differences between
the two types of programs than there are similarities, so there are two separate sections: Editing
V AST Programs on page 6-11, and Editing KB3 Programs on page 6-48.
Program Mode and the Program Editor
Background
6-1

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Summary of Contents for Kurzweil K2600 - MUSICIANS GUIDE REV A PART NUMBER 910330 CHAP 6

  • Page 1 Program Mode and the Program Editor Background Chapter 6 Program Mode and the Program Editor Programs are the K2600Õs performance-level sound objects. TheyÕre preset sounds equivalent to the patches, presets, voices, or multis that you Þnd on other synths. Program mode is the heart of the K2600, where you select programs for performance and editing.
  • Page 2 Program Mode and the Program Editor VAST Program Structure VAST Program Structure You might want to take a look at Figure 6-1 on page 6-3, which depicts the hierarchy of a VAST program, from individual samples all the way up to setups, which can contain up to eight programs.
  • Page 3 Program Mode and the Program Editor VAST Program Structure Zone Zone Zone Zone Zone Zone Zone Zone Eight keyboard zones— each with independent program, MIDI channel, and control assignments Selected for performance and editing in Program mode; up to 32 layers pe program A keymap processed through an algorithm,...
  • Page 4 KB3 program name in parentheses in every zone thatÕs not on the KB3 channel. Note: If youÕre using a Kurzweil PC88 to control your K2600, you shouldnÕt use Channel 1 as the KB3 channel. The PC88 sends MIDI Controller 90 on Channel 1 to select effects. In KB3 mode, the K2600 maps Controller 90 to internal controller 90, which controls the emulation of leakage that we mentioned earlier.
  • Page 5 Program Mode and the Program Editor KB3 Mode Real-time Controls in KB3 Mode Owners of keyboard models of the K2600 have real-time control over many components of KB3 programs, directly from the front panel. The sliders emulate the drawbars that are so essential to the tone wheel sound, while the buttons above them (theyÕre called the Mute buttons, because they normally mute and solo zones in Setup mode) can control the KB3 effects: Leslie, vibrato, chorus, and percussion (key click).
  • Page 6 Program Mode and the Program Editor KB3 Mode KB3 Mode Buttons (Mute Buttons) When the Mute buttons are enabled for KB3 control, their LEDs indicate the status of the various effects for the current KB3 program. This status is saved as part of each program. You can change the effects in real time by pressing the buttons (or by sending the appropriate MIDI Controller values from your MIDI controller).
  • Page 7: Table Of Contents

    Program Mode and the Program Editor KB3 Mode the corresponding KB3 feature in the Þrst column. For example, to control Drawbar 1, you can send either MIDI 6 or MIDI 12. MIDI Controller Number KB3 Program Feature K2600 Voce Drawbar1 Drawbar2 Drawbar3 Drawbar4...
  • Page 8 Program Mode and the Program Editor KB3 Mode Out port. On the other hand, in this case your MIDI sourceÕs transmitting channel must match the K2600Õs local keyboard channel for anything to work. Furthermore, for KB3 programs, some of the MIDI Controller numbers listed in Table 6-3 wonÕt necessarily work. Things are a bit different for playing setups.
  • Page 9 Program Mode and the Program Editor The Program Mode Page The Program Mode Page ProgramMode||||Xpose:0ST|||<>Channel:1|| !!!!!!!!!!!!!!!!!!@ |199|Default||||||||| KeyMap|Info||||||| # | 209*Dig|it|al||||||| | Grand|Piano||||| |#|||1|Righteous|Piano| ||||||||||||||||||#|||2|Mondo|Bass|||||| ||||||||||||||||||#|||3|Killer|Drums|||| %%%%%%^%%%%%%^%%%%$|||4|Weeping|Guitar|| Octav-|Octav+|Panic||Sample|Chan-||Chan+ The top line of the Program-mode entry-level page shows your location, the present MIDI transposition, and the current MIDI channel.
  • Page 10 Program Mode and the Program Editor The Program Mode Page You can play any program on the KB3 channel, but you can play KB3 programs only on the KB3 channel. If youÕve used a K2000 or K2500, youÕll remember that you would occasionally see parentheses around the names of drum programs, as well.
  • Page 11 Program Mode and the Program Editor Editing VAST Programs The Octave buttons transpose the K2600, as well as any MIDI devices connected to the K2600Õs MIDI Out port. Changing the transposition with the soft buttons also changes the corresponding setting on the MIDI-mode TRANSMIT page. Pressing the Panic soft button sends an All Notes Off message and an All Controllers Off message on all 16 MIDI channels.
  • Page 12 Program Mode and the Program Editor Editing VAST Programs The Soft Buttons in the Program Editor The Program EditorÕs soft buttons are labeled by the words that appear in the bottom line of the display. These buttons have two important jobs in the Program Editor: selecting pages, and selecting speciÞc functions.
  • Page 13 Program Mode and the Program Editor Editing VAST Programs The Þve downward-pointing arrows indicate the Þve real-time control inputs to the DSP functions. There are usually Þve inputs, each of which has its own page within the Program Editor. (Algorithms 26-31, which use hard sync oscillation, have only four inputs; you can read about hard sync functions on page 16-55.) Each of these pages has several parameters that can modulate its related DSP function.
  • Page 14 Program Mode and the Program Editor Common DSP Control Parameters Common DSP Control Parameters The type of DSP function available for any function block depends on the algorithm. Some of the specialized functions like the PANNER are always located just before the Þnal AMP function.
  • Page 15 Program Mode and the Program Editor Common DSP Control Parameters by pressing the soft button labeled PITCH. If you donÕt see PITCH on the bottom line of the display, press one of the <more> buttons until it appears. EditProg:PITCH||||||||||||||>Layer:1/1|| Coarse:0ST|||||||||Src1||:OFF||||||||||| Fine||:0ct|||||||||Depth|:0ct||||||||||| FineHz:|0.00Hz|||||Src2||:OFF||||||||||| KeyTrk:0ct/key|||||DptCtl:MWheel||||||||...
  • Page 16 Program Mode and the Program Editor Common DSP Control Parameters Key Tracking This is a quick way to get additional control based on the MIDI note number of each note you trigger. Key tracking applies a different control signal value for each note number. In the case of pitch, key tracking enables you to change the tuning of each note relative to its normal pitch.
  • Page 17 Program Mode and the Program Editor The Algorithm (ALG) Page Since the Mod Wheel is a continuous control, you can achieve any amount of depth control between the minimum and maximum. If you had set the Depth Control to Sustain, for example, then youÕd get only two levels of depth control: the maximum (1200 cents) with your MIDI controllerÕs sustain pedal down, or the minimum (100 cents) with the sustain pedal up.
  • Page 18 Program Mode and the Program Editor The Algorithm (ALG) Page Note: Changing a layerÕs algorithm can affect the layerÕs sound drastically. ItÕs a good idea to bring down the volume of your K2600 or your sound system before changing algorithms. The Þve downward-pointing arrows represent inputs to the DSP functions that are available for the current algorithm.
  • Page 19 Program Mode and the Program Editor The LAYER Page The LAYER Page Press the LAYER soft button to call up the LAYER page. Here youÕll set a number of parameters that affect the current layerÕs keyboard range, attack and release characteristics, and response to various controls.
  • Page 20 Program Mode and the Program Editor The LAYER Page Low Velocity (LoVel) With this parameter you deÞne the lowest attack velocity at which the layer will be enabled (generate a sound). The values for this parameter and the next are expressed in the standard musical dynamics markings, similar to the values available for the velocity maps.
  • Page 21 Program Mode and the Program Editor The LAYER Page Enable This assigns a control source to activate or deactivate the layer. When the value of the assigned control source is between the minimum and maximum thresholds set by the Sense (S) parameter, the layer is active.
  • Page 22 Program Mode and the Program Editor The LAYER Page Opaque An opaque layer blocks all higher-numbered layers in its range, allowing only the opaque layer to play. This is an easy way to change a small range of notes in a program, leaving the original sound playing above and below the new sound.
  • Page 23 Program Mode and the Program Editor The KEYMAP Page Hold Until Decay (TilDec) When on, this parameter causes all notes in the layer to sustain through all three attack segments in their amplitude envelopes even if the notes have been released. Looped amplitude envelopes will not loop, however, if the notes are released before reaching the end of the Þnal attack segment.
  • Page 24 Program Mode and the Program Editor The KEYMAP Page Key Tracking (KeyTrk) This is one of the six common DSP control parameters. On the KEYMAP page, key tracking affects the interval between notes. The default value of 100 cents (a cent is a hundredth of a semitone) gives you the normal semitone interval between each note.
  • Page 25 Program Mode and the Program Editor The KEYMAP Page When you set this parameter to On, the KEYMAP page changes slightly: EditProg:KEYMAP||||||||||||<>Layer:1/1|| KeyMap1:1|Grand|Piano||||||||||||||||||| KeyMap2:None|||||||||||||||||Stereo:On|| Xpose|:0ST||||||||TimbreShift|:0ST|||||| KeyTrk:100ct/key||AltAttackCtl:OFF|||||| VelTrk:0ct||||||||PlayBackMode:Normal||| SmpSkp:Auto||||||||||||||||||||||||||||| <more||ALG||||LAYER||KEYMAP|PITCH||more> An additional Keymap parameter appears. The two keymap parameters are distinguished as Keymap 1 and Keymap 2.
  • Page 26 Program Mode and the Program Editor The KEYMAP Page Playback Mode This gives you numerous options for manipulating the samples in the current layer as you trigger them. Normal leaves the samples unaffected, while Reverse plays them in reverse. At a value of Reverse, the samples will continue to loop as long as notes are sustained.
  • Page 27 Program Mode and the Program Editor The PITCH Page The PITCH Page Press the PITCH soft button, and the PITCH page will appear. These parameters adjust the pitch (playback rate) of the samples after the root has been selected by the keymap. EditProg:PITCH|||||||||||||<>Layer:1/1|| Coarse:0ST|||||||||Src1||:OFF||||||||||| Fine||:0ct|||||||||Depth|:0ct|||||||||||...
  • Page 28 Program Mode and the Program Editor The F4 AMP Page The F4 AMP Page Press the F4 AMP soft button to call up this page, which features Þve of the six common DSP control parameters, in this case controlling the Þnal amplitude of the current layer before it reaches the audio outputs.
  • Page 29 Program Mode and the Program Editor The OUTPUT Page Velocity Tracking This uses the MIDI attack velocity value of the notes you play as a control source affecting the individual amplitudes of each note in the current layer. This is the primary parameter to use for adjusting the dynamics of a layer.
  • Page 30 Program Mode and the Program Editor The OUTPUT Page The following page is for a layer with one keymap and a single-path algorithm. EditProg:OUTPUT||||||||||||<>Layer:1/1|| |||||||||||||||||||||||||||||||||||||||| Pair:KDFX-A||||||||||||||||||||||||||||| Pan|:L|||||||*|||||||R|||||||||||||||||| Mode:+MIDI|||||||||||||||||||||||||||||| Gain:12dB||||||||||||||||||||||||||||||| CrossFade|:OFF||||||XFadeSense:Norm||||| <more||OUTPUT||||||||COMMON|SetRng|more> Parameter Range of Values Default Pair KDFX-A, KDFX-B, KDFX-C, KDFX-D KDFX-A Left to Right (15 Positions, indicated by *) Center...
  • Page 31 Program Mode and the Program Editor The OUTPUT Page Gain Boost (or cut) the amplitude of the current layer. For layers using double-output algorithms, the gain is divided evenly between the two signal paths. Since this gain is not affected by the layerÕs amplitude envelope, you can use it to add a constant amount of gain to a layer.
  • Page 32 Program Mode and the Program Editor The COMMON Page When a stereo keymap layer uses a double-output algorithm, both keymaps are split between the upper and lower wires. In other words, both wires carry the signal from each of the keymaps.
  • Page 33 Program Mode and the Program Editor The COMMON Page Pitch Bend Range Use this parameter to deÞne how much the pitch will change when you move your Pitch Wheel. Positive values will cause the pitch to bend up when the Pitch Wheel is pushed up, while negative values will cause the inverse.
  • Page 34 Program Mode and the Program Editor The COMMON Page When youÕre applying large amounts of portamento to multi-sampled sounds (Acoustic Guitar, for example), the K2600 will play more than one sample root as the pitch glides from the starting pitch to the ending pitch. This may cause a small click at each sample root transition. You can reduce the number of clicks youÕll hear by entering the Program Editor and adjusting the KeyTrk parameter on both the KEYMAP and PITCH pages.
  • Page 35 Program Mode and the Program Editor The Amplitude Envelope (AMPENV) Page YouÕll use global control sources when you want to affect each note in a given layer uniformly, and local control sources when you want to affect each layerÕs note independently. For example, youÕd use a global LFO controlling pitch to create a Leslie effect on an organ sound, since you want the affect applied to all the notes you play.
  • Page 36 Program Mode and the Program Editor The Amplitude Envelope (AMPENV) Page Many programs feature User envelopes with appropriate envelope settings. This is usually the case for programs that use samples of acoustic instruments, since it provides a convenient starting point for you to adjust the envelopes. EditProg:AMPENV|||[1/1]||||<>Layer:1/1|| Att1:Att2:Att3:Dec1:Rel1:Rel2:Rel3:Loop: 0s|||0s|||0s|||0s|||0s|||0s|||0s|||Off||...
  • Page 37 Program Mode and the Program Editor The Amplitude Envelope (AMPENV) Page Attack Segment Times These indicate how long it takes for the current layerÕs amplitude to reach its Þnal level from its starting level. Attack Segment Levels These are the Þnal levels that each segment achieves at completion. The levels are expressed as percentages of the maximum possible amplitude for the current layer.
  • Page 38 Program Mode and the Program Editor The Envelope 2 (ENV2) and Envelope 3 (ENV3) Pages Number of Loops A value of Inf makes the amplitude envelope loop until a Note Off is generated. Values of 1 through 31 indicate how many times the loop will repeat after the amplitude envelope has played once through its normal cycle.
  • Page 39 Program Mode and the Program Editor The Envelope Control (ENVCTL) Page The Envelope Control (ENVCTL) Page Envelopes are control sources with outputs that evolve over time without repeating (unless you want them to). You can make the envelopes even more powerful by using envelope control. This gives you realtime control over the rates of each section of the envelopes.
  • Page 40 Program Mode and the Program Editor The LFO Page Adjust This is the familiar Coarse adjust found on many other pages. Use it here to change the rate of one of the envelope sections without reprogramming the envelope itself. This parameter doesnÕt give you realtime control over the envelope.
  • Page 41 Program Mode and the Program Editor The LFO Page LFO1 is always local, meaning that itÕs triggered with each Note On event, and runs independently for each note in the layer. LFO2 is local by default, but can be made global. This is done on the COMMON page, by setting the Globals parameter to On, which causes LFO2, ASR2, FUN2 and FUN4 all to become global.
  • Page 42 Program Mode and the Program Editor The ASR Page for Src1 to 400 cents or so. Then go to the LFO page, set the Min and Max rates for LFO1 at 0.00 Hz and 4.00 Hz or so, and set the Rate control to MWheel. Now play your MIDI controller and youÕll hear the LFOÕs rate change when you move its Mod Wheel.
  • Page 43 Program Mode and the Program Editor The Function (FUN) Page Mode This parameter sets the sustain section of the ASR. The ASRÕs mode determines what the ASR does when it Þnishes its attack section. If the Mode parameter is set to Normal, the ASR will run directly from its attack section to its release section (no sustain).
  • Page 44 Program Mode and the Program Editor The Velocity Trigger (VTRIG) Page Chapter 17 describes each of these functions, and provides a few diagrams to give you a hint of the immense control (as well as some chaos) that these functions make possible. The Velocity Trigger (VTRIG) Page The velocity triggers base their operation on the attack velocity of each note you play.
  • Page 45 Program Mode and the Program Editor The KDFX Page using the physical controller of your choice. FXMods provide a convenient way to gain serious performance ßexibility. EditProg*KDFX||||||||||||||||All|Layers| Studio:199|Default|Studio||||||||||||||| |||||||||||||||||||||||||||||||||||||||| Bus:|Param:|||||Adjust:||Source:||Depth: Mix||Mix|Lvl||||0.0dB||||OFF||||||0dB||| FX1||Aux|Lvl||||-12.5dB||MIDI22|||11dB|| FX2||Aux|Lvl||||-6.0dB|||MIDI22|||6dB||| <more||KDFX|||FXMOD2|FXMOD3|FXMOD4|more> The top line of the display indicates that youÕre on the KDFX page in the Program Editor, and that any changes you make will affect all layers of the current program.
  • Page 46 Program Mode and the Program Editor The FXMOD2–FXMOD4 Pages The FXMOD2–FXMOD4 Pages These pages are a continuation of the KDFX page. Unlike the KDFX page, these pages each list Þve FXMods, and they donÕt indicate the current studio. Otherwise, theyÕre identical to the KDFX page, listing the Þve parameters that make up each FXMod.
  • Page 47 Program Mode and the Program Editor Function Soft Buttons Function Soft Buttons The remainder of this chapter describes the soft buttons that perform speciÞc functions, as opposed to selecting programming pages. The descriptions below are arranged in the order in which you would see the soft buttons if you pressed the more>...
  • Page 48 Program Mode and the Program Editor Editing KB3 Programs Duplicate Layer (DupLyr) Create a copy of the current layer, duplicating the settings of all its parameters. The copy becomes the current layer, and is the highest-numbered layer in the program. Import Layer (ImpLyr) Copy a speciÞc layer from another program into the current program.
  • Page 49 Program Mode and the Program Editor The TONEWL Page switch the tone wheels, so that samples are used for the lower tone wheels and waveforms are used for the upper ones. EditProg:TONEWL||||||||||||||||||||||||| UpperToneWheels:163|Sine|Wave||||||||||| LowerToneWheels:SINE2||LowerXpose|:0ST|| UpperVolAdjust|:-2dB|||UpperXpose:0ST||| NumToneWheels|:79||||||LowestPitch:C|2|| Upper/LowerSwap:Off||||||||||||||||||||| WheelVolumeMap|:Bright|OrganMap||:Peck's <more||TONEWL|DRAWBR|SetDBR|PITCH||more> Parameter Range of Values Upper Tone Wheels Sample List...
  • Page 50 Program Mode and the Program Editor The TONEWL Page emulations. This would leave you eight voices for other programs. You can specify up to 95 tone wheels. HereÕs how to do the math to calculate polyphony: the number of K2500 voices used by a KB3 program is (number of tone wheels+1)/2, rounded to the next highest whole number if the result is a fraction.
  • Page 51 Program Mode and the Program Editor The DRAWBR Page The DRAWBR Page Press the Drawbr soft button to view the DRAWBR Page. This page lets you edit KB3Õs drawbars. Remember that your K2600Õs sliders function as Drawbars 1-8, while the Mod Wheel is Drawbar 9.
  • Page 52: Drawbar1

    Program Mode and the Program Editor The PITCH Page The PITCH Page The PITCH page for KB3 programs is much like the PITCH page for VAST programs. The only difference is that for KB3 programs, there are no FineHz, KeyTrk, or VelTrk parameters. For a full description of the PITCH-page parameters, see page 6-27.
  • Page 53 Program Mode and the Program Editor The PERC Page key is held down get no percussion. On keyboard models, you can turn percussion on or off by pressing Assignable Controller Button 5 (Mute button 5). Volume This parameter switches between loud and soft percussion settings. The actual amplitude is set on the PERC2 page.
  • Page 54 Program Mode and the Program Editor The PERC2 Page The PERC2 Page EditProg:PERC2|||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||| |||||||||PercLevel:|DecayTime:|OrgLevel: Loud+Fast:7.0dB|||||0.44s||||||-2.0dB||| Loud+Slow:7.0dB|||||0.60s||||||-2.0dB||| Soft+Fast:0.0dB|||||0.24s||||||0.0dB|||| Soft+Slow:0.0dB|||||0.60s||||||0.0dB|||| <more||PERC|||PERC2||KEYCLK|AMP||||more> Parameter Group (Available for each combination of Range of Values the Volume and Decay parameters on the PERC page) Percussion Level 0 to 24.0 dB Decay Time 0.10 to 5.10 seconds, in .02-second increments...
  • Page 55 Program Mode and the Program Editor The KEYCLK Page Parameter Range of Values Key Click Off, On Volume -96.0 to 0.0 dB, in .5-dB increments Decay Time 0.005 to 1.280 seconds, in .005-second increments Pitch -129 to 127 Semitones Velocity Tracking 0–100% Random 0–100%...
  • Page 56 Program Mode and the Program Editor The AMP Page Note Attack Controls the attack characteristic of notes. Normal provides a smoothed attack, while a setting of Hard has an instant attack and will produce an audible click, in addition to any amount of key click speciÞed with the other parameters on this page (you might prefer not to specify any additional key click when you use this setting).
  • Page 57: Expression Pedal

    Program Mode and the Program Editor The MISC Page The MISC Page The MISC page contains an assortment of control parameters, including Leslie speed control and vibrato/chorus selection. EditProg:MISC||||||||||||||||||||||||||| PreampResp:On|||||||VolAdjust|:21dB||||| Leakage|||:-88.0dB||BendRange|:0ct|||||| LeakMode||:TypeA||||Sustain|||:On||||||| SpeedCtl||:Slow|||||Sostenuto|:On||||||| VibChorCtl:On||||||||||||||||||||||||||| VibChorSel:Chor3|||||||||||||||||||||||| <more||OUTPUT||||||||MISC|||EQ|||||more> Parameter Range of Values Preamp/Expression Response Off, On Leakage...
  • Page 58 Program Mode and the Program Editor The MISC Page SpeedCtl Select either Fast or Slow to choose the speed of the rotary speaker emulation. On keyboard models, you can toggle between fast and slow speed using Assignable Controller Button 1 (Mute button 1).
  • Page 59: Key Click Level

    Program Mode and the Program Editor The EQ Page The EQ Page When you press the EQ soft button, youÕll see a page that at Þrst glance looks quite similar to the ALG page for a VAST program. The four blocks on this page, however, represent two shelving bands of equalization and two parametric bands.
  • Page 60 Program Mode and the Program Editor Programming Tips Middle Period Organs. To model one of these instruments, set 82 tone wheels and a low note of A 1. Use the Mellow Wheel Volume Map and EricÕs Organ Map. Set Key Click to a moderate level.
  • Page 61 Program Mode and the Program Editor Programming Tips Using the VAST Program Editor on a KB3 Program KB3 Mode lets you use certain VAST-related parametersÑ such as the !AMP DSP function mentioned aboveÑthat are not found within the KB3 editor. ThereÕs a Òback doorÓ that takes you to these non-KB3 parameters: if you mark a page (with the Mark button) while editing a VAST program, you can jump to that page (with the Jump button) while youÕre editing a KB3 program.

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