Adobe FLASH CS3 PRO User Manual page 148

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For Convert Layers To, select one of the following:
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Converts each layer in the imported document to a layer in the Flash document.
Flash Layers
Converts each layer in the imported document to a keyframe in the Flash document.
Keyframes
Converts all layers in the imported document to a single flattened layer in the Flash document.
Single Flash Layer
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For the remaining options, select from the following:
Place Objects At Original Position
example, if an object was positioned at X = 100 Y = 50 in Illustrator, it assumes the same coordinates on the Flash
Stage.
If this option is not selected, the imported Illustrator layers are centered within the current view. The items in the AI
file remain relative to each other when imported; however, all objects are centered as one block in the current view.
This feature can be useful if you are zoomed in to an area of the Stage, and are importing a specific object for that
area of the Stage. If you imported the object using the original coordinates, you might not see it imported, because
it might be placed outside of the current stage view.
Note: When importing the AI file into the Flash library, this option is not available.
Set Stage Size To Same Size As Illustrator Artboard
artboard (or active crop area) used to create the AI file. This option is not selected by default.
Note: When importing the AI file into the Flash library, this option is not available.
Any symbols in the AI file's library that have no instances on the artboard are imported into
Import Unused Symbols
the Flash library. If this option is not selected, the unused symbols are not imported into Flash.
Import As A Single Bitmap Image
options within the AI import dialog box.
Click OK.
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See also
"Import Photoshop PSD files" on page 149
"Exporting Flash content, images, and video" on page 447
Importing AI files to the Flash library
Importing an AI file into the library is similar to importing to the Stage, the difference being that the entire AI file is
encapsulated as a Flash symbol. The content is imported into the library and organized by the layering and grouping
structure of the AI file.
When you import an AI file into the library, the root folder uses the name of the AI file. After the AI file is imported
into the library, you can change the name of the root folder, or move the layers out of the folder.
Note: The Library orders the contents of the imported AI file alphabetically. The hierarchical grouping and folder
structure remains the same, but the library reorders them alphabetically.
When converting AI layers to keyframes, the AI file is imported as a movie clip; converting the AI layers to Flash
layers, or as a single Flash layer, imports the AI file as a graphic symbol. The resulting movie clip or graphic symbol
contains all of the content of the AI file imported to its timeline, as if the content were imported to the stage. Almost
all movie clips have a bitmap or other asset associated with them. To minimize confusion and naming conflicts, these
assets are stored in an Assets folder in the same folder as the movie clip.
The contents of the AI file retain the exact position that they had in Illustrator. For
The Flash stage size resizes to the same size as the Illustrator
Imports the AI file as a single bitmap image, and disables the layers list and import
FLASH CS3
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