SDK Programmer's Guide
Chapter 6, "Custom
●
drag from the Objects palette into a GoLive document in a document window.
Chapter 7, "Editing Documents
●
to manipulate document content.
Chapter 8, "Editing with
●
Layout view is open, with a minimum of reparsing and redisplay flicker.
Chapter 9, "Managing Files and
●
Chapter 10, "Managing Web
●
work with and customize the GoLive Site window.
Chapter 11, "Localization and
●
transformation.
Chapter 12, "Extending GoLive
●
scripts you can add to a page and edit with an Inspector.
Chapter 13, "Debugging
●
Appendix A, "Using External
●
extension can call from JavaScript.
"Glossary, " lists and defines many of the specialized terms uses in these books.
●
Document conventions
This book uses the following typographic and terminology conventions.
Typographical conventions
Monospaced font
Italics
Blue underlined text
Sans-serif bold font
Note:
Notes like this one highlight issues that deserve extra attention, key requirements, and common
errors.
JavaScript common properties
Because most objects provided by the SDK provide a name property, the Objects chapter in the GoLive CS2
SDK Programmer's Reference (companion volume to this guide), does not list name properties explicitly.
Similarly, the Reference does not list properties and methods provided by the JavaScript language itself.
For example, it is common for JavaScript objects to provide a toString method, and many of the objects
Adobe GoLive CS2 SDK
Elements, " describes how to define a custom element, with an icon the user can
Programmatically, " describes how extensions can use JavaScript code
Layout, " describes how you can manipulate document content while GoLive's
Folders, " describes how to manipulate files and folders on disk.
Sites, " describes how to work with a Web site's file resources and how to
Translation, " describes dynamic language localization and source code
Actions, " describes how to create and edit GoLive actions, JavaScript
Scripts, " describes how to use the internal JavaScript Debugger.
Libraries, " describes how to create external C or JavaScript libraries your
Literal values and code, such as JavaScript code, HTML code, filenames, and
pathnames.
Variables or placeholders in code. For example, in name="myName", the text
myName represents a value you are expected to supply, such as name="Fred".
Also indicates the first occurrence of a new term.
A hyperlink you can click to go to a related section, in this book or the
companion volume.
The names of GoLive UI elements (menus, menu items, and buttons).
The
symbol is used as shorthand notation for navigating to menu items. For
>
example,
refers to the
Edit > Cut
item in the
menu.
Cut
Edit
Preface
12