Storing Your Sounds - The Write Procedure; When You Don't Want To Store Your Souncs - Escape - Boss ME-30 Owner's Manual

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Storing Your Sounds
— The Write Procedure
After editing a patch, use the write procedure to store your
original sounds that you find you like.
Bank Number
1,3
" If you haven't carried out the write procedure when the power
is turned or cut off, any sound you have created and edited is
erased,
1. Press (WRITE/COPY).
"WRITE" flashes in the character area of the display, and
the bank display and pedal number indicators show the
presently selected memory number.
2. Select the memory to which you want to save
the sound.
(This step is unnecessary if you don't mind saving to the
current memory.)
If you like, you can select a memory in another bank.
Using the Bank pedals and Number pedals, select a
memory to which you want to save the sound.
* To cancel the write procedure, press either
EDIT/ESC), <TJEFFECT(—>,
<]PARAMETER( >, or SS VALUECPS.
The write procedure is canceled, returning you to Edit mode.
3. Press
once more.
"WRITE® flashes in the character area of the display, your
sound is written to the selected memory, and then you are
returned to Play mode.
;
* Any patch previously stored at the memory location being
written to is discarded the moment you complete the write
procedure.
When You Don't Want fo
Store Your Sounds
— Escape
For those times when you think something like "Now, I've
edited this sound, but don't really like it, so { just want to go
back to Play mode without saving the sound," or "| want to
start editing this sound again from the beginning," you can
"escape," and return the sound to the way it sounded before ©
you began editing it.
1. Press (EDIT/ESC).
The characters "ESCAPE" flash in the character area of the
display.
* To cancel the escape, press either
<OJEFFECTE=>, << )PARAMETERL >,
or VALUES.
The escape procedure is canceled, returning you to Edit
mode.
2. Press
(EDIT/ESC}
once more.
The previous version of the sound returns, and you go
back into Play mode.
« All changes to the sound previously being edited are lost once you
complete the escape.
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