Sega Shenmue User Manual

Sega shenmue video game: user guide

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Full Reactive Eyes Entertainment
Go wherever you want to go, see whatever you want to see,
investigate whatever you want to investigate.
Here, the passage of time is realistic.
A refreshingly cool morning breaks and transforms into
a warm, sunny afternoon. The beautiful sunset of early evening
melds slowly into a quiet and still night.
When it rains, it rains. When it snows, it snows.
At times it continues without letting up.
Here, life is realistic.
There are people who take daily walks in the park, people
working hard everyday to make a living, shop owners
selling their goods, children playing, housewives gossiping...
everyone living their own unique e veryday lives.
Yes, this world is a real world.
Meet and interact with numerous people.
Grow and learn through a variety of experiences.
A compelling and majestic drama that will engulf you
exists here.
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Table of Contents
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Summary of Contents for Sega Shenmue

  • Page 1 -FREE- Full Reactive Eyes Entertainment Go wherever you want to go, see whatever you want to see, investigate whatever you want to investigate. Here, the passage of time is realistic. A refreshingly cool morning breaks and transforms into a warm, sunny afternoon. The beautiful sunset of early evening melds slowly into a quiet and still night.
  • Page 2: Table Of Contents

    Thank you for purchasing Shenmue. Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before you begin playing. CONTENTS STORY STARTING GAME PLAY ADVANCING THROUGH THE GAME...
  • Page 3 The year is 1986, the place Yo ko s u ka, Japan. The norm a l ly tra n quil day- to - d ay life of Ryo Hazuki is suddenly and irre c ove ra b ly shatte red by uninv i ted visito rs . A man we a ring dark green Chinese clothes appears at the Hazuki fa m i ly home with two black- s u i ted thugs.
  • Page 4 He shall appear from a far easte rn land across the sea. A young man who has yet to know his pote n t i a l . This potential is a power that could either d e st roy him or realize his will. His coura ge shall dete rmine his fa te.
  • Page 5: Starting Game Play

    STA RT I NG GAME PLAY Regarding the Multiple Discs When playing “Shenmue Chapter One Yokosuka” for the first time, insert Disc 1 into your Dreamcast console and start a new game. When continuing a game from any disc using data saved to a game file, you can start playing from the cor responding disc by loading the game data file.
  • Page 6: Advancing Through The Game

    Just what fate awaits Ryo on his journey for truth and revenge? On the Passage of Time In the world of Shenmue the passage of time is similar to that of the real world. Morning flows into noon, af ternoon, evening and then night. Throughout it all, every moment and each scene reflects a realistic passage of time.
  • Page 7 “Save Point” and the other is to select “Resume” from the System Menu. In order to ef fectively continue playing Shenmue over an extended period of time, it is necessary to obtain a VMU (sold separately) with 80 blocks of free memor y.
  • Page 8: Free Quest

    FREE QUEST This is the main mode you will ex p e rience while playing Shenmue. M ove fre e ly around the town of Yo ko s u ka and surrounding areas, enga ge in c o nve rsations and inve st i ga te at will while advancing th rough the game.
  • Page 9 FREE QUEST Conversation Approach a character in the game and press to initiate a conversation with that person. Whenever Ryo is within speaking range of a character, an will appear in the lo wer right corner of the game display. This icon will also appear during a conversation to indicate when it is possible to continue speaking.
  • Page 10 FREE QUEST Search Zoom If you press and hold the camera view will shift into a first-person perspective as if you are seeing things from Ryo’s eyes. While in the first-person perspective, you can have Ryo approach and zoom in on various objects. Use the Analog Thumb Pad or D-Pad to adjust the camera angle as needed.
  • Page 11 FREE QUEST System Menu Press to open and display the System Menu. Use the D-Pad to select items or system icons and press to enter your selection. To close the System Menu, press Items in Ryo’s Possession Ryo’s Money Item Name or System Icon Explanation Select the Resume icon from the System Menu to temporarily save the game at a point when...
  • Page 12: Qte

    S ystem Menu Notebook Ryo’s notebook contains notes on his daily Select this icon to display Ryo’s collection affairs, important information, phone of figurines, drawing prizes, etc. Use the D- numbers, etc. Select this icon to display the Pad to select an item and press notebook and use the D-Pad to turn pages.
  • Page 13: Free Battle

    FREE BAT T L E As the sto ryline develops th e re are situations in which Ryo must enga ge in fights. These fights are not l i m i ted to simple one-on-one encounte rs. In some, Ryo must ta ke on multiple opponents in one fight. A st re n g th ga u ge will appear in the bot tom left of the game display during the Free Battle.
  • Page 14: Training

    T R A I N I NG T h rough va rious kinds of training or practice, Ryo can st re n g then and imp rove his current moves as well as acqu i re and master new moves. All moves learned can be used during Free Battle. Martial Art Moves Scroll P ress to display the system menu and select the Martial Art Moves Scroll.
  • Page 15: Save Point

    T R A I N I NG Sparring and Practice T h e re are multiple places within the game for Ryo to practice his martial arts moves such as the dojo, a park, open ground, etc. Whenever Ryo ente rs into a place suitable for practice, a confi rmation A. S . will appear.
  • Page 16: Mini-Games

    M I N I - GA M E S There are a number of arcade games that can be enjoyed at the game center. However, these games aren’t free. You must pay to play these games. Also, the arcade is not the only place you can play mini-games, so be sure to look around for other places to play.
  • Page 17: Character Introductions

    CH A R ACTER INTRO D U C T I O N S Ryo Hazuki H aving lost his mother at an early a ge, Ryo has devoted his entire young life to ri g o rous martial art s t raining under the guidance of a st rict but loving fa th e r.
  • Page 18 Chang Long (Lan Di ) A master of a powerful form of martial art that was supposed to have disappeared long ago, Lan Di’s chilling stare alone is enough to intimidate most opponents. But, those br ave enough to ignore his stare usually forfeit without a fight once they see his deadly moves.
  • Page 19 The following credits list the staff who worked on the localization, marketing and manual production for the U.S. version of Shenmue. Credits for the original development and the main localization s taff of AM2 ar e listed in the game itself.

This manual is also suitable for:

Shenmue-chapter one-yokosuka

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