Tournament Levels (Squares C1-C8); Blitz Levels (Squares D1-D8); Fun Levels (Squares E1-E8); Mate Search Levels (Squares F1-F8) - Saitek Cougar Quick Start Manual

Saitek cougar toys: quick start
Table of Contents

Advertisement

board positions and let the computer analyze them for you. It
will think for hours or even days on end, trying to come up
with the best possible move!
And don't forget to watch the computer as it thinks—take
advantage of the unique Rotating Display feature described
in Section 5.3!

3.3 Tournament Levels (Squares C1-C8)

LEVEL
TOTAL TIME / NUMBER OF MOVES
C1 ......... 1 hr. 30 min. / 40 moves ............ 1:30;40
C2 ......... 1 hr. 45 min. / 35 moves ............ 1:45;35
C3 ......... 1 hr. 45 min. / 40 moves ............ 1:45;40
C4 ......... 1 hr. 30 min. / 35 moves ............ 1:30;35
C5 ......... 2 hrs. / 40 moves ....................... 2:00;40
C6 ......... 2 hrs. 30 min. / 45 moves .......... 2:30;45
C7 ......... 2 hrs. / 50 moves ....................... 2:00;50
C8 ......... 3 hrs. / 40 moves ....................... 3:00;40
The Tournament Levels require you to make a certain
number of moves within a given amount of time. If a player
exceeds the allotted time for a given number of moves, the
computer flashes "time" (TImE) along with the elapsed time,
to show that the game is over. If you wish, you can continue
to play even after the time has run out.
If you choose a Tournament Level, you may want to set
the chess clocks to display countdown time instead of the
elapsed time (see Section 5.1). When the game time runs
out, the countdown clock automatically reverts back to the
normal clock display.
Your computer also offers the option of using Bronstein
Clock time controls when playing Tournament games! For
complete details, see Section 5.4.

3.4 Blitz Levels (Squares D1-D8)

LEVEL
TIME PER GAME
D1 ................. 5 minutes ............... 0:05;99
D2 ............... 10 minutes ............... 0:10;99
D3 ............... 15 minutes ............... 0:15;99
D4 ............... 20 minutes ............... 0:20;99
D5 ............... 30 minutes ............... 0:30;99
D6 ............... 45 minutes ............... 0:45;99
D7 ............... 60 minutes ............... 1:00;99
D8 ............... 90 minutes ............... 1:30;99
On the Blitz Levels (also called Speed Chess or "Sudden
Death" Levels), you set the total time for the whole game. If
game time is exceeded, the computer flashes "time" (TImE)
along with the elapsed time, to show that the game is over.
If you select a Blitz Level, you may want to set the chess
clocks to display countdown time instead of elapsed time
(see Section 5.1). When game time runs out, the countdown
clock automatically reverts back to the normal clock display.
Your computer also offers the option of using Bronstein
Clock time controls when playing Blitz games! For complete
details, see Section 5.4.

3.5 Fun Levels (Squares E1-E8)

LEVEL
TIME PER MOVE
E1 ................ 1 second ................. Fun: 1
E2 ................ 2 seconds ............... Fun: 2
E3 ................ 3 seconds ............... Fun: 3
E4 ................ 4 seconds ............... Fun: 4
E5 ................ 5 seconds ............... Fun: 5
E6 ................ 6 seconds ............... Fun: 6
E7 ................ 7 seconds ............... Fun: 7
E8 .............. *8 seconds ............... Fun: 8
*Increase as user's time per move.
Are you a novice or beginning chess player? If so, these
levels are especially for you! Here, the computer restricts its
search so that it deliberately plays weaker and gives you a
better chance to win! The levels start out easy and gradually
get a little harder—as you beat each one, go on to the next!
The Fun Levels start out easy and get a little harder as
you go. The computer's playing strength goes up gradually
from Levels E1 to E6—but be prepared for some stiffer
competition when you reach Levels E7 and E8! These two
highest Fun Levels represent a much greater jump in playing
strength, and you'll notice that they're quite a bit more
challenging. Try out all the Fun Levels—as you beat each
one, go on to the next! By the time you reach Levels E7 and
E8, your improved chess skills should make them much
easier to handle!
DISPLAY

3.6 Mate Search Levels (Squares F1-F8)

Selecting one of these levels activates a special Mate
Finder Program. If you have a position where there may be a
mate and you would like the computer to find it, set the
computer on one of the Mate Search Levels. Your computer
can solve mates in up to eight moves. Mates in one to five
are usually found quite quickly, whereas solutions taking six
to eight moves may take quite some time. If there is no mate
present or the computer can't find a mate, it will sound an
error beep and display a series of dashes (– – – – –). To
continue play, simply switch to another level.

3.7 Training Levels (Squares G1-G8)

DISPLAY
On the Training Levels, the computer's search depth is
limited to a certain number of moves, as shown above. As
you cycle through the levels, the computer displays PLY: #
for each level. A "ply" is an individual move (a move for either
side), and "#" is the number representing the search depth.
For example, on Level G1, the computer searches to a depth
of one ply (PLY: 1), and thus looks ahead only one indi-
vidual move. On this level, therefore, it will often overlook a
mate in one. This produces weaker play, giving beginners a
better chance of beating the computer!

3.8 Self-Adaptive Weak Levels (Squares H1-H8)

DISPLAY
The Self-Adaptive Weak Levels are perfect for players who
are just starting out! Here, beginners have the chance to
interact with the computer on eight weakened levels of
varying ELO rating strengths, and the computer's strength is
adjusted to match that of the player. Not sure what an ELO
rating is? It's a way of measuring chess performance! Chess
ratings are usually four-digit numbers, with stronger players
having higher ratings. Towards the upper end of the scale,
masters rank in at 2200 and above. Just for your information,
on some of its stronger levels, your computer is rated at over
2000 ELO!
5
LEVEL
PROBLEM
F1 ................. Mate in 1 ................ =in: 1
F2 ................. Mate in 2 ................ =in: 2
F3 ................. Mate in 3 ................ =in: 3
F4 ................. Mate in 4 ................ =in: 4
F5 ................. Mate in 5 ................ =in: 5
F6 ................. Mate in 6 ................ =in: 6
F7 ................. Mate in 7 ................ =in: 7
F8 ................. Mate in 8 ................ =in: 8
LEVEL
SEARCH DEPTH
G1 ................ 1 move ................... PLY: 1
G2 ................ 2 moves ................. PLY: 2
G3 ................ 3 moves ................. PLY: 3
G4 ................ 4 moves ................. PLY: 4
G5 ................ 5 moves ................. PLY: 5
G6 ................ 6 moves ................. PLY: 6
G7 ................ 7 moves ................. PLY: 7
G8 ................ 8 moves ................. PLY: 8
LEVEL
TYPE
H1 ........... Self-Adaptive 1 ........... Adt: 1
H2 ........... Self-Adaptive 2 ........... Adt: 2
H3 ........... Self-Adaptive 3 ........... Adt: 3
H4 ........... Self-Adaptive 4 ........... Adt: 4
H5 ........... Self-Adaptive 5 ........... Adt: 5
H6 ........... Self-Adaptive 6 ........... Adt: 6
H7 ........... Self-Adaptive 7 ........... Adt: 7
H8 ........... Self-Adaptive 8 ........... Adt: 8
DISPLAY
DISPLAY
DISPLAY

Hide quick links:

Advertisement

Table of Contents
loading

Table of Contents