Normal Playing Levels (Squares A1-B7); Infinite Level (Square B8) - Saitek Cougar Quick Start Manual

Saitek cougar toys: quick start
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USE THIS CHART TO SELECT A PLAYING LEVEL!
1.
LEVEL
Press LEVEL to enter Level Mode.
2.
Next, select your level, using the chart below. There are two ways to do this.
• Cycle through the levels until your level is displayed:
Press BLACK/> to increase levels by one.
Press </WHITE to decrease levels by one.
Press LEVEL to increase levels by eight.
• OR, simply locate your level square and press it to display that level!
3.
ENTER
Finally, press
ENTER to exit
Level Mode,
using your
new level!
*Increase as user's time
per move.
For more details, see
Section 3.

3.1 Normal Playing Levels (Squares A1-B7)

LEVEL
TIME PER MOVE
A1 ................. 1 second ................ L 0:01
A2 ................. 2 seconds .............. L 0:02
A3 ................. 3 seconds .............. L 0:03
A4 ................. 5 seconds .............. L 0:05
A5 ............... 10 seconds .............. L 0:10
A6 ............... 15 seconds .............. L 0:15
A7 ............... 20 seconds .............. L 0:20
A8 ............... 30 seconds .............. L 0:30
B1 ............... 45 seconds .............. L 0:45
B2 ................. 1 minute ................ L 1:00
B3 ................. 1.5 minutes ............ L 1:30
B4 ................. 2 minutes ............... L 2:00
B5 ................. 3 minutes ............... L 3:00
B6 ................. 5 minutes ............... L 5:00
B7 ............... 10 minutes ............... L10:00
30 sec.
Infinite
40 moves
per move
Level
in 3:00
L 0:30
9:99;99
3:00;40
A8
B8
C8
20 sec.
10 min.
50 moves
per move
per move
in 2:00
L 0:20
L10:00
2:00;50
A7
B7
C7
15 sec.
5 min.
45 moves
per move
per move
in 2:30
L 0:15
L 5:00
2:30;45
A6
B6
C6
10 sec.
3 min.
40 moves
per move
per move
in 2:00
L 0:10
L 3:00
2:00;40
A5
B5
C5
5 sec.
2 min.
35 moves
per move
per move
in 1:30
L 0:05
L 2:00
1:30;35
A4
B4
C4
3 sec.
1.5 min.
40 moves
per move
per move
in 1:45
L 0:03
L 1:30
1:45;40
A3
B3
C3
2 sec.
1 min.
35 moves
per move
per move
in 1:45
L 0:02
L 1:00
1:45;35
A2
B2
C2
1 sec.
45 sec.
40 moves
per move
per move
in 1:30
L 0:01
L 0:45
1:30;40
A1
B1
C1
NORMAL LEVELS +
TOURNAMENT
INFINITE LEVEL
LEVELS
DISPLAY
90 min.
*8 sec.
Mate in
per game
per move
8 moves
1:30;99
Fun: 8
=in: 8
D8
E8
F8
60 min.
7 sec.
Mate in
per game
per move
7 moves
1:00;99
Fun: 7
=in: 7
D7
E7
F7
45 min.
6 sec.
Mate in
per game
per move
6 moves
0:45;99
Fun: 6
=in: 6
D6
E6
F6
30 min.
5 sec.
Mate in
per game
per move
5 moves
0:30;99
Fun: 5
=in: 5
D5
E5
F5
20 min.
4 sec.
Mate in
per game
per move
4 moves
0:20;99
Fun: 4
=in: 4
D4
E4
F4
15 min.
3 sec.
Mate in
per game
per move
3 moves
0:15;99
Fun: 3
=in: 3
D3
E3
F3
10 min.
2 sec.
Mate in
per game
per move
2 moves
0:10;99
Fun: 2
=in: 2
D2
E2
F2
5 min.
1 sec.
Mate in
per game
per move
1 move
0:05;99
Fun: 1
=in: 1
D1
E1
F1
BLITZ
FUN
MATE SEARCH
LEVELS
LEVELS
When you choose one of the Normal Playing Levels, you
are selecting an average response time for the computer.
Note that the times are averaged over a large number of
moves. In the opening and endgame, the computer tends to
play faster, but in complicated middlegame positions, it may
take longer to move.

3.2 Infinite Level (Square B8)

LEVEL
B8 .............. No time limit ............. 9:99;99
On the Infinite Level, the computer will search indefinitely,
until it finds a forced mate or forced move; until it has fully
searched the position to its maximum depth; or until you stop
the search by pressing ENTER. If you halt the search, the
computer makes the move it currently thinks is best.
Try experimenting with this level—set up some interesting
4
8 ply
Self-
search
adaptive 8
PLY: 8
Adt: 8
G8
H8
7 ply
Self-
search
adaptive 7
PLY: 7
Adt: 7
G7
H7
6 ply
Self-
search
adaptive 6
PLY: 6
Adt: 6
G6
H6
5 ply
Self-
search
adaptive 5
PLY: 5
Adt: 5
G5
H5
4 ply
Self-
search
adaptive 4
PLY: 4
Adt: 4
G4
H4
3 ply
Self-
search
adaptive 3
PLY: 3
Adt: 3
G3
H3
2 ply
Self-
search
adaptive 2
PLY: 2
Adt: 2
G2
H2
1 ply
Self-
search
adaptive 1
PLY: 1
Adt: 1
G1
H1
TRAINING
SELF-ADAPTIVE
LEVELS
LEVELS
WEAK LEVELS
MOVE TIME
DISPLAY

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