Nokia 650 User Manual page 61

Nokia 650: users guide
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5 To play the games, proceed as follows:
Snake
Feed the snake with as many goodies as possible. Use
(except for
grows, the higher is your score. When the snake hits its own tail
or the surrounding wall, the game is over.
Memory
Reveal pictures to find pairs with as few tries as possible. Move
the cursor with the following keys:
(right),
moves on to next row when at end of row),
revealed pictures and moves back to previous row when at start
of row).
reveals the pictures. Once found, pairs stay visible.
Logic
Find out a secret combination of figures. Available figures are
shown at the top of the display before you accept the first guess
row. Use
and
figure. To copy a figure from a previously accepted guess row,
start scrolling with
the normal way and accept the selection with
Once you think that you have got the right combination, press
. The result is presented as a set of marks over the row. A
correct figure in the right place receives a full mark; a correct
figure in wrong place receives a half a mark. When all the figures
are correct and in right places, the game ends.
React
Try to hit the targets with 50 tries (given in 6 try sequences). Use
the keys
-
the display. Reload the 6 tries with the key
give the following results:
Cactuses - you loose 25 points and 1 cactus hit
White carrot - you get 10 points
Black carrot - you get 5 points
White apple - you get 15 points and another 6 tries
Black apple - you get 20 points and 6 tries are reloaded
Black orange - you get 10 points and loose 6 tries
È
1999 Nokia Mobile Phones. All Rights Reserved.
) for moving the snake. The longer the snake's tail
(down),
(jumps over revealed pictures and
to move the cursor and
, move the cursor to the desired figure in
to hit the targets which appears randomly on
Menu functions
(up),
(left),
* (jumps over
to select the
.
. Different targets
-
61

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