Custom Opengl Settings - Asus AGP-V6600 User Manual

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III. Windows 95/98
Default color depth for textures
This option determines whether textures
of a specific color depth should be used
by default in OpenGL applications. Op-
tions are Use desktop color depth (de-
fault), Always use 16 bpp, and Always
use 32 bpp.
Buffer flipping mode
This option determines the buffer flipping mode for full-screen OpenGL applica-
tions. Options are Auto-select (default), Use block transfer, and Use page flip.
Vertical sync
This option lets you specify how vertical sync is handled in OpenGL. Options are
Always off (default), Off by default, On by default.
This option (right) lets you set the
amount of system memory for texture
storage.
NOTE: This setting applies only to
PCI display adapters or to AGP dis-
play adapters running in PCI com-
patibility mode.

Custom OpenGL settings

Custom OpenGL settings lists
schemes or settings that you can use to
change OpenGL settings simulta-
neously. You can use existing schemes,
or create and save your own scheme by
saving your current settings, or delete
unwanted schemes. You may want to
save a scheme that you created for an
OpenGL game.
ASUS AGP-V6600 Series User's Manual
Clicking the up arrow increases the memory size
while clicking the down arrow decreases the size of
system memory for textures. The maximum amount
of system memory for texture storage depends on
the physical memory installed on your system.
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