Using The Mark And Jump Function (Smf Songs Only); Creating/Deleting Markers; Saving A Song That Contains Markers; Using Markers To Perform - Roland E-A7 Reference Manual

Hide thumbs Also See for E-A7:
Table of Contents

Advertisement

Using the Mark and Jump Function (SMF Songs Only)

The E-A7 lets you
"mark"
up to four (storable) locations in the
current song (SMF) and then
[1]–[4]
Use the Variation
buttons to select the four
locations.
When you select a song that contains markers, the Variation
buttons are lit.
If you select a song that does not contain markers, the Variation [1]–
[4]
buttons are unlit.
Here's how to specify the mark and jump locations.

Creating/Deleting Markers

1
Load an SMF song.
&
"Selecting a Song"
(Owner's Manual: p. 38)
2
Open the
"Smf Mark Jump Edit"
You have two ways to do it:
a
Long-press the Variation
b
Press the
[MENU]
button and select the
page.
As you can see there are four markers:
Parameter
Value
Mark 1
Mark 2
OFF, 1–measures
in the song
Mark 3
Mark 4
The following operation can be performed whether the song is
playback or not.
3
Use the Variation
[1]–[4]
to select the marker that you want to assign.
[ s ]
4
Press the
button to play back the song, and listen
until you reach the location at which you want to assign
a marker.
5
Use the function button to press the
A mark is assigned to the current measure number.
The indicator of the corresponding button (Variation [1]–[4]) lights,
and the following mark is selected.
6
To assign the next marker, repeat steps 3–5.
[ s ]
7
Press the
button to stop song playback.
8
To delete a marker, use the function buttons to select
"Mark Off "
The indicator of the corresponding button (Variation [1]–[4]) goes
dark.

Saving a Song That Contains Markers

1
Specify a marker location in the song.
&
"Creating/Deleting Markers"
2
Open the
"Smf Mark Jump Edit"
There are two ways to do this.
a
Long-press the Variation
b
Press the
[MENU]
button and select the
page.
3
Press the
[Option]
button.
4
Use the direct buttons to select
"jump"
to a stored location.
"mark and jump"
[1]–[4]
page:
[1]–[4]
button.
"Smf Mark Jump Edit"
Explanation
5 OFF
[1]–[4]
No markers (Variation
buttons
unlit)
5 Number of measures in the song
Measure to which you want to jump
buttons or the direct buttons
"Mark Set "
(p. 55)
page.
[1]–[4]
button.
"Smf Mark Jump Edit"
"Save Song "
5
Use the direct buttons and function buttons to select
the save-destination.
Button
Explanation
Switches between Internal Storage and External
[R1]
(Int/Ext)
Storage.
[F4] [F5]
(Page)
Switch pages.
[L1]
Up folder
Exits the folder.
6
Press the
[Enter]
button.
Assign a name.
& For details on how to assign a name, refer to
(Owner's Manual: p. 16).
If you decide to cancel, press the
7
Press the
[F5]
(Exec) button.
The song is saved.
MEMO
If there is a file with the same name as the name you entered, a
screen asks you to confirm that you want to overwrite it.
If you want to save, select
renamed.
If you decide to rename the file, select
page where you can rename the file.

Using Markers to Perform

1
Load an SMF song that contains markers.
&
"Selecting a Song"
(Owner's Manual: p. 38)
[ s ]
2
Press the
button to play back the song.
3
Press a Variation
[1]–[4]
"Assigning Names"
[Exit]
button.
"YES"
to replace it with the file you
"NO"
and return to the
button to jump to the marker.
55

Hide quick links:

Advertisement

Table of Contents
loading

Table of Contents