Table of Contents Welcome ________________________________________________________________________________ Page 3 System Requirements _____________________________________________________________________ Page 3 What is TriplePlay __________________________________________________________________________ Page 3 What’s Included _____________________________________________________________________________ Page 3 In a Hurry? Basic MIDI Controller Mode _________________________________________________________ Page 3 TriplePlay Package Contents ________________________________________________________________ Page 4 Basic Concepts ________________________________________________________________________________ Page 5 A Different Kind of Pickup MIDI Guitar vs.
Welcome Thank you for making Fishman a part of your music making experience. We are proud to offer you high-quality professional-grade tools to empower you to sound your very best. We are confi dent that with TriplePlay, you now own a remarkable musical tool that will transform the way you play guitar.
TriplePlay Package Contents A. T riplePlay receiver. This plugs into one of your computer’s USB ports. B. Charge cable and AC adapter . Recharge the controller via USB or the included AC adapter. Basic Concepts If you’re new to MIDI guitar or making music with computers, you may fi nd it helpful to read through the following sections.
When you run TriplePlay in standalone mode, it hosts all the plug-ins that come with the program and any others you’ve installed on your computer. TriplePlay can also run as a plug-in (AU or VST formats) within any compatible recording software, including the powerful program Fishman provides with TriplePlay. Typical TriplePlay Setups TriplePlay hardware can be used as a basic MIDI controller.
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Typical T riplePlay Setups (cont’d) The most common way to use TriplePlay is to connect to a computer using the wireless receiver for MIDI sounds and an audio interface for traditional guitar sounds. (If you’re not clear on how the two types of sounds differ, read MIDI vs.
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Typical T riplePlay Setups (cont’d) You can also use TriplePlay in conjunction with external synthesizers, samplers, and drum machines. Audio out to headphones or speakers Computer running TriplePlay software Audio signal sent TriplePlay receiver to computer via audio interface TriplePlay wirelessly transmits MIDI data.
Installation and Setup Installing and calibrating TriplePlay requires special care. We’ll guide you through the process in easy-to-follow steps. Since it may take several hours to download your new software, that process should be started now. The hardware can be installed while you wait for your downloads to complete. Finally, you can install the soft- ware and calibrate the system to suit your style.
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Pairing the Controller and Receiver (cont’d) 3. Press the pairing button on your receiver and controller . The order doesn’t matter, and you don’t (fi gure 2) need to press the two buttons simultaneously. Note that the button on the receiver is also the LED. pairing button power switch USB charing...
fi gure 5 on the Sensitivity/Tuner Area, the small box in the center of the interface beneath the Fishman logo . Here are the sensitivity meters for each string, which we’ll use to fi ne-tune (fi gure 6 and 7) TriplePlay’s response.
Calibrating TriplePlay (cont’d) 5. Set the sensitivity level by plucking each string, and then clicking the up/down arrows to the right of each meter to specify more or less sensitivity. (These arrows appear when you hover your cursor to the left of the numerals (fi...
Add T raditional Guitar (cont’d) Once TriplePlay’s audio inputs are properly confi gured, you should see the meter lights in the Preferences tab glow green as you play (fi gure (To display this tab, click-hold the Options menu and select Prefer- 11).
TriplePlay Hardware, Software, Features and Controls Hardware The TriplePlay hardware consists of the controller, the pickup, and the receiver. Volume knob (optional). Controls the TriplePlay mixer’s Master fader, setting the overall volume for your virtual instruments and guitar sounds. A. D-Pad control. A set of four momentary buttons for navigating TriplePlay’s Guitar Setup menu and scrolling between patches.
MIDI from a USB MIDI device in this way. The most straightforward way to access 5-pin MIDI devices would be to connect the Fishman TriplePlay receiver to a unit that can convert USB type A input to 5-pin MIDI. The USB MIDI HOST by Kenton, is a device that has been tested and is approved for use with TriplePlay in this application.
DOWN D-Pad controls on the TriplePlay controller. Over 200 Hardware Mode Patches can be saved to the TriplePlay Controller using the Fishman TriplePlay standalone software. Note that the software does not have to be on or running for the TriplePlay to be used in Hardware Mode, but the software is an excellent utility for setting the parameters of your individual Hardware Mode Patches.
The Menu Tree This is a system of nested menus that largely duplicate functions from the main interface with two important exceptions. Note that two Global parameters Tune Base and Pitch Bend Range are not accessible anywhere but the Menu Tree through use of the D-Pad on your controller. Here in the Menu Tree, you can display and edit these and other menu settings via the TriplePlay controller’s D-Pad buttons.
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There are 10 possible settings, Fingerstyle 1, 2, 3, 4, and 5, and Pick 1, 2, 3, 4, and 5. • Touch Sensitivity . (Higher numbers signify greater sensitivity.) Choose the option that best matches your playing style. There is an identical set of four controls for each of the Synth channels plus the •...
We encourage you to read and investigate the full features of the partner software from their individual user guides and internet knowledge bases. The next section will discuss the specifi c features of your Fishman branded TriplePlay software. The Perform Window The Perform Window is TriplePlay’s primary user interface.
The Save Patch Dialogs Additional dialogs appear when saving or browsing patches. 1. Patches window. Appears when you click the Patch Readout area’s Browse Patches button. . Here you can browse both factory patches and user (fi gure 14) patches. Click the name of any patch to load it. You can remove any patch from user memory by selecting it and then clicking Delete window.
The Sensitivity/Tuner Area This is where you calibrate TriplePlay’s response to suit your personal playing style. This area doubles as a digital tuner. A. String name. Identifi es each string by pitch (in standard tuning only). B. Sensitivity meters. Displays of the sensitivity level for each string. C.
The Mixer Area (cont’d) The six mixer channels share similar sets of controls. A. Plug-In buttons. Click to open the Plug-In Select window, where you can choose a VGR or VI for each channel. (The Master channel has no plug-in button.) B.
The Plug-In Edit Window There are two parts to each Plug-In Edit window: The main area con- tains the plug-in’s edit screen. Attached to the left side of this fi eld is the TriplePlay Parameters panel, where you specify how TriplePlay conveys your performance to the plug-in.
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TriplePlay Parameters panel - Synth view (cont’d) • You can transpose each synth independently from the others. Adjustable by ±1-24, with Transpose control. 1 representing a half-step, and 24 representing the maximum transposition of two octaves. (You might, for example, dial in a setting of -12 for a bass patch to obtain notes below the regular range of the guitar, or a set- ting of +12 for a fl...
TriplePlay Parameters panel (External Synth) If you’ve directed a TriplePlay channel to control an external synth (in the Patch Select window), you see a specialized set of Hardware parameters for controlling patch changes via program change numbers and LSB (Least Signifi...
The Fretboard/Edit Splits Area The lower portion of the Perform window is a virtual fretboard that depicts each note you play in real time. The graphic is oriented with the lowest string at the bottom, as if you were peering A.
The Fretboard/Edit Splits area (cont’d) Here the Synth 1 and Synth 2 fi gure 18 - zones are highlighted, making their handles active. fi gure 18 Here the Synth 3 and Synth 4 fi gure 19 - zones are highlighted, making their handles active fi...
Pull Down Menus Patches menu Use this menu to save the active patch and to import and export your patch database. Options menu • Opens the Preferences window, which contains Preferences. (fi gure 23) settings pertaining to your audio hardware. o The Output pull-down menu lists the outputs for any compatible and connected audio hardware, as well as your computer’s built-in output.
If you want to incorporate a factory patch into a song, you must fi rst save it as a user patch. Help menu TriplePlay Help. Takes you to the latest version of the TriplePlay user’s guide. (Internet connection required.) Service and Support. Takes you to the appropriate page of the Fishman website. (Internet connection required.)
Glossary Amp simulator (or modeler). A software or hardware device that mimics the sound of an analog guitar amplifi er. Two excellent amp simulators, Native Instruments’ Guitar Rig and IK Multimedia’s AmpliTube Custom Shop, are included with TriplePlay. In TriplePlay, amp simulators can only be used on the mixer’s Guitar channel. See also: Virtual Guitar Rig (VGR).
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Glossary (cont’d) Factory patch. Any of the predesigned patches included with TriplePlay. You cannot erase or overwrite the factory sounds, but you can copy them to User Memory and modify them there. See Patch and User Patch. Fader . A control used to make fi ne adjustments to a sound. The sliding volume controls in TriplePlay’s Mixer section mimic the faders on hardware recording consoles.
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Glossary (cont’d) Pan. Short for panorama. Refers to the position of a sound within the stereo fi eld. Each TriplePlay mixer chan- nel lets you position sounds to the right, the left, or anywhere between. Assigning varying pan positions to multiple sounds within a patch can create a sense of drama and depth.
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Glossary (cont’d) Split. When a MIDI instrument is set up to trigger different sounds from different parts of its range, the individual zones are referred to as splits. TriplePlay’s Splits Editor can create splits according to fret position or string. For example, you might assign an organ sound to the four upper strings, and a bass sound to the two lower strings.
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M/N: OEM-TRP-P01 FCC ID: RMU-OEMTRPP01 IC: 10812A-OEMTRPP01 EU Declaration of Conformity CE: Hereby, Fishman declares that this Triple Play Wireless Guitar Controller is in compliance with the essential require- ments and other relevant provisions of Directive 1999/5/EC, 2004/108/EC, 2006/95/EC. This device complies with Industry Canada licence-exempt RSS standard(s): Operation is subject to the following two conditions: (1) this device may not cause interference, and (2) this device must accept any interference, including interference that may cause undesired operation of the device.