5.)
When the BPM values in both players are
equal, the titles are played with the same
speed. You can ensure this, if you start
Player B, and screen with headphones
simultaneously to Player A.
6.)
Now prepare the second title to be mixed
in, by setting a Cue Point directly in front of
a beat. To do so start the player B with
headphones.
7.)
Stop player B at approximately the first beat
of a new bar. BPM Studio will from now on
remember this point a Cue Point
8.)
Now start player A, and try to start player B
at a beat of player A. You can try this several
times by not stopping player B with the Play/
Pause button, but with the Cue button. Thus
the player will return to the stored point, and
will start from there on again. Should the
two
titles
not
synchronized, the Cue Point needs to be
corrected as follows.
9.)
Click one of the search buttons
smartly. The player is now in loop
mode, and frequently repeats 160ms of the
title from the Cue Point on. Through clicking
these two buttons again (or with the jog
shuttle dial at the remote control unit) you
can now move this Cue Point forward, and
backwards, within the title. By screening the
title through headphones, and by observing
the spectrum analyzer in the player's display,
you can place the Cue Point exactly on the
beginning of the beat. The loop mode will
be ended by clicking the Cue- or Play button,
and made adjustments will be adopted.
When the Cue Point is placed so accurate
that you can start player B approximately
simultaneously with player A, not until then
the title is prepared for accurate beat mixing.
be
approximately
10.) Now you can start player B simultaneously
to a beat of player A by clicking the
button. Player B will now play approximately
synchronous to player A.
11.) Now you can shor tly slow down, or
accelerate the player B with the
buttons,
headphones when the beats will be exactly
synchronous. If you discover that the titles
become asynchronous after a little while,
simply adjust the pitch value with the
according control in the smallest, possible
increments. For this the pitch wheel of the
RCP-2001-B remote control unit is
especially suitable.
After BPM equalizing with the [SET]
button the adjusted player will block the
use of RC's Sliders. As soon as you
position the pitch slider of the locked
player to its true position at the remote
control unit, the block will be removed,
and thus the pitch value can be modified
again, e.g. to make slight corrections.
The PITCH indicator on the remote
control unit will blink when blocked, and
will show the difference between remote
control unit slider, and real position of
the slider, which simplifies positioning
the remote control unit slider to its real
position.
12.)
First Steps
and
compare
by
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