The blue entrance and end markers –
mark the beginning and end of a title. They, also,
can be moved either with the mouse pointer, or
via pop up menu. Once placed, the position slider
in the players will use these markers as new start
and endpoint of a title.
The yellow cue point markers – indicate cue
points. They also can be moved with the mouse
pointer. Via the pop up menu in the marker row,
additional cue points can be inserted
The blue cue point marker – indicates the
active cue point. The active point is defined by
either in the cue point list to the top right, the pop
up menu, or the CUP button in the player.
3.11.7. Working with cue points
A cue point is a position within a title recognized
by players as start point. The CUE button in
players navigates to these points, and the CUP
button starts playback from this point on. (Equal
to CUE and PLAY) The file editor can assign up
to nine cue points within each title.
Ex version 4.2 of BPM Studio the cue points defined within the File Editor are also
wrapped as DirectCue points when loading the title.
Marker Row Popup Menu
Since players have only one CUE and CUP
button, one of these points will be defined as
standard cue
point. This
point will be
used
d e f a u l t
whenever CUE or CUP is clicked. To manage cue
points, the file editors cue point list, in the upper
right corner is used. Here the cue points are listed
with their exact location (1/1000sec. Accuracy)
The current cue point is marked with a blue bar.
When playing the title in the field editor, this bar
travels, and always indicates the last passed cue
point.
Plays title form selected cue point on, places
locator to selected cue point
Defines current cuepoint as standard
Deletes current cuepoint
Places start marker at this position
Places endmarker at this position.
as
Adds a cue point
Deletes selected cue point
Defines selected cue point as standard
File Editor
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