Sample Player
By utilizing the "+" and "-" buttons, values can be
adjusted with millisecond accuracy. Adjustments
can also be made by utilizing the keyboard. The
tab key switches back and forth between the four
controllers. Cursor keys change values in
millisecond steps, and page up and /down apply
10-millisecond-steps.
3.06.2. The Loop Sampler Display
This display is divided in three parts. To the lower
left a resource meter for the sample buffer can
be found. The sample buffer is a reserved RAM
area of limited size. When exceeding this limit,
which is indicated by the resource meter, reaching
100%, the sample will randomly loop through, and
only the last recorded part not exceeding the
available, reserved memory will be recorded.
The sample player can
manage up to 9 samples,
which are available for
immediate playback by
clicking the according
button.
A three color LED indicates
the player's status. Green
stands for READY, the
sample player is ready to
go, orange stands for ready
in scratch mode. A red LED
indicates that the sample
player is loading data.
While loading, playback is
not possible.
The sample player consists of nine, numbered
buttons. Each one can be assigned to a particular
sample. The maximum sample length depends
on available RAM. If a button has a sample
The display to the top right represents the sample
graphically. The display right below it shows the
following parameters:
current volume
current pitch
Time difference between start of the
sample anddefined insertion point (P-IN)
Time difference between start of the
sample and defined
If you want to use the sample at a later
time, you have to save it to disk. When
dragging a sample on the player, and
dropping it, a merely temporary file will
be created.
assigned, the number on it appears raised. When
clicking this button, the assigned sample will be
played. When "SINGLE PLAY" in the program's
pop up menu is deactivated, simultaneous
playback of more than one sample is possible.
Sample player has two different playback modes.
In start/stop mode, clicking on the button will start
the sample. Clicking on it again will stop it. When
in SCRATCH MODE, a button click will start the
sample, and every subsequent click will start it
anew. You can switch between these two modes
either in the pop up menu, or with the keyboards
scroll key.
The VOLUME control of the sample player allows
adjusting output volume independently from the
two player's volume. With the PITCH control, the
sample's playback speed can be smoothly
adjusted. By right clicking on the control you can
reset to the zero position.
Need help?
Do you have a question about the BPM STUDIO 4 PRO and is the answer not in the manual?