Stops the player, and repositions to
current cue point. When holding this
button for 2 sec., it can reposition
either to current cue point, or title
start.
Plays title from last cue point on.
Optionally, the alternative cue point
function can be activated in the program
options. This will cause the player to
play as long as the CUP key remains
held. Upon releasing it, the player will
reposition back to the cue point.
3.02.2. Working with DirectCue buttons
DirectCue buttons offer the ability to start a title
from up to 6 cue point positions on, by pressing a
button. The cue points can optionally be placed
on the player display via the pop up menu. A light
blue dot, indicates that a cue point has been
assigned to a particular button.
An orange dot indicates the cue point currently
loaded into the player.
To save any given position within a title as cue
point, click on the M icon in the display, and
subsequent click a cue point button, to assign
the marked position to it. With the X icon, cue
points can be deleted, using the same procedure.
You'll find a detailed description in chapter 4. First
Steps.
3.02.3 Pitch, and Master Speed
With these two functions the playback
speed of a title is manipulated, and
subsequently, the BPM value. Pitch
function, contrary to master speed
also raises the audio frequency. These
two functions are used for title speed
adjustment when mixing. The
universal buttons
can be programmed for different
variation ranges. Assigned by default are:
Pitch:
A: +/- 8%, B: +/- 16%, and C: +/- 24%
Master Tempo:
A: +/- 4%, B: +/- 8%, and C: +/- 12%
Switches pitch function on or of for this
particular player
Pitch
Bend,
continuously
Pitch
Bend
continuously
BPM Match, assumes the BPM value of
the other player
with right muse button:
Title will be faded out, and if single play
option is off, the next title in play list will start.
DirectCue points will not be loaded,
when in auto-fade mode. Please DO
NOT use this mode if you want to use
stored DirectCues.
Player
,
decreases
speed
increases
speed
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