Roland V-drums Resource Manual page 21

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"endless roll of duct tape" in both sound modules. You can choose from no muffling, one or two
pieces of duct tape or one of two sizes of doughnut-style muffling rings. Like I said earlier, all the
editing is done with acoustic drum parameters.
The next step in the audio chain is the "studio." Here, a room is created to add ambience to
the drums. Ambience is what helps the sound of the drum set meld together into one cohesive
instrument. The TD-20, TD-12 & TD-9 have many settings for "room type", including "garage"
and "theater"—my personal favorite. Each of the room types can be made different sizes, and
the wall covering can be changed to further color the sound of the room!
The last stop in the audio chain is the "control
room." While the TD-20, TD-12 & TD-9 all have
mixing and EQ, the TD-20 also has compression
(two per pad) as well as an effects section. This is
the easiest to understand COSM area, as most of
us have experienced these types of sound control in
the acoustic world.
COSM Changes Everthing
Whether you just play the factory Patches or create your own custom kits, COSM brings the
TD-Series drum modules to life using real world parameters. They're easy to use, sound great
and enhance your practice, live performance and recording in ways your acoustic drums cannot.
Dig in and unleash the power of COSM.
Roland Drums & Percussion Resource Guide
Dimensions of Experience
One of the things traditional sampling, even multi-
sampling, can't do is change sonic characteristics
of the sample during real-time performance. The
cutting-edge TD-20 and -12 sound modules change
all this. On certain COSM sounds and trigger inputs,
the TD-20 and TD-12 sound modules are able to
change a sound on-the-fliy, based on player input.
If you play harder, the sound changes gradually
accross the volume range. Playing the ride cymbal
and snare drum in different spots changes the
character of the sound —play from the center to the
edge of the snare, and the sound changes like its
acoustic counterpart. As you play certain snare drum
and cymbal sounds with increasing speed (hitting
interval), the attack of the sound gradually softens,
all just like in the "acoustic" world! COSOM based
drum modeling gives you Dimensions of Experience.
19

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