Sega Saturn Taget Box User Manual
Sega Saturn Taget Box User Manual

Sega Saturn Taget Box User Manual

Programming box/graphics box
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This document may, wholly or partially, be subject to change without notice.
2.
All rights are reserved: No one is permitted to reproduce or duplicate, in any form,
the whole or part of this document without SEGA's permission.
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accidents or any other reasons during operation of the user's equipment, or programs
according to this document.
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Software, circuitry, and other examples described herein are meant merely to
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(4/20/94 - 001)
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Summary of Contents for Sega Saturn Taget Box

  • Page 1 All rights are reserved: No one is permitted to reproduce or duplicate, in any form, the whole or part of this document without SEGA’s permission. SEGA will not be held responsible for any damage to the user that may result from accidents or any other reasons during operation of the user’s equipment, or programs according to this document.
  • Page 2 SEGA Saturn Target Box User’s Manual Programming Box/Graphics Box (Provisional Version) Doc. # ST-174-R2-090294 SEGA © 1994 SEGA. All rights reserved.
  • Page 3 R E F E R E N C E S In translating/creating this document, certain technical words and/or phrases were interpreted with the assistance of the technical literature listed below. KenKyusha New Japanese-English Dictionary 1974 Edition Nelson's Japanese-English Character Dictionary 2nd revised version Microsoft Computer Dictionary Japanese-English Computer Terms Dictionary...
  • Page 4 (This page was blank in the Japanese original)
  • Page 5 History Version 1: (July 15, 1994) • New creations for use in the SEGA Saturn Programming Box/Graphics Box...
  • Page 6: Language Description

    • Programming development environment function • Graphics development environment function Programming Box This is the target box for SEGA Saturn program development. It supports a CD drive, a virtual CD system interface connector, extended memory, etc. Graphics Box This is the target box for SEGA Saturn graphics development. Specifications are nearly the same as the Programming Box;...
  • Page 7 ST-174-R2-090294 SEGA Enterprises, Ltd. Programming Development Environment To emulate the SH-2 CPU on the main board, the main board can be connected to EVA board and ICE. The programming development environment is configured as described earlier. Graphics Development Environment The following functions are configured in the game graphics development environment with multiple boards.
  • Page 8 ST-174-R2-090294 SEGA Enterprises, Ltd. P O D This unit is connected to the E7000 body with an interface cable. CPU is emulated by inserting a PGA plug in front of the POD to the SH-2 CPU socket. E7000 PGA plug...
  • Page 9 ST-174-R2-090294 SEGA Enterprises, Ltd. (This page was blank in the Japanese original) (RDJ, 7/18/94)
  • Page 10: Table Of Contents

    ST-174-R2-090294 SEGA Enterprises, Ltd. TABLE OF CONTENTS Introduction Language Description List of Figures List of Tables Chapter 1 The Appearance 1.1 The Appearance and Name of Each Section Front View Right Side View Rear View Top View Chapter 2 Unpacking and Installation 2.1 Unpacking and Inspecting Accessory Parts...
  • Page 11 ST-174-R2-090294 SEGA Enterprises, Ltd. 2.6 Power ON/OFF Connecting the AC Cable Power ON Power OFF Chapter 3 Description of Each Section 3.1 Panel Switch SMPC Reset Switch Power ON Reset Switch Reset Switch Master/Slave EVA Board Reset Switch Summary of the Reset Relationships 3.2 Graphics/Program Development Environment...
  • Page 12 ST-174-R2-090294 SEGA Enterprises, Ltd. List of Figures (Chapter 1 The appearance) Figure 1.1 Programming Box-Front View Figure 1.2 Graphics Box-Front View Figure 1.3 Target Box-Right Side View Figure 1.4 Target Box-Rear View Figure 1.5 Programming Box-Top View Figure 1.6 Graphics Box-Top View...
  • Page 13 ST-174-R2-090294 SEGA Enterprises, Ltd. (This page was blank in the Japanese original) viii (RDJ, 7/18/94)
  • Page 14 ST-174-R2-090294 SEGA Enterprises, Ltd. Chapter 1 Appearance 1.1 The Appearance and Name of Each Section.........2 Front View ..................2 Right Side View ................4 Rear View ..................5 Top View 6 (RDJ, 7/18/94)
  • Page 15: The Appearance And Name Of Each Section

    ST-174-R2-090294 SEGA Enterprises, Ltd. 1 . 1 The Appearance and Name of Each Section The appearance of Target Box is shown in Figures 1.1 - 1.6. See Chapter 3 for more details on each section. Front View (10) Figure 1.1...
  • Page 16 ST-174-R2-090294 SEGA Enterprises, Ltd. Figure 1.2 Target Box Front View (Graphics Box) (RDJ, 7/18/94)
  • Page 17 ST-174-R2-090294 SEGA Enterprises, Ltd. Figures 1.1 and 1.2 show the names of each section, and are further explained in Chapter 3. <Name of each section> (1) Target Box body (2) AV-OUT connector (3) Connector for PAD cable * At the left side from front is a 1-player connector, and right side is a 2-player connector.
  • Page 18: Right Side View

    ST-174-R2-090294 SEGA Enterprises, Ltd. Right Side View Figure 1.3 Target Box (Right Side View) (RDJ, 7/18/94)
  • Page 19: Rear View

    ST-174-R2-090294 SEGA Enterprises, Ltd. Rear View Figure 1.4 Target Box (Rear View) Section names are shown in Figure 1.4, and are further explained in Chapter 3. (1) AC Inlet (2) ICE/EVA board / SH-2 Board insert (RDJ, 7/18/94)
  • Page 20: Top View

    ST-174-R2-090294 SEGA Enterprises, Ltd. Top View Figure 1.5 Programming Box (Top View) Figure 1.6 Graphics Box (Top View) (RDJ, 7/18/94)
  • Page 21 ST-174-R2-090294 SEGA Enterprises, Ltd. Section names are shown in Figures 1.5 and 1.6, and are further explained in Chapter 3. (1) Cartridge connector connection segment (2) CD drive The CD drive is loaded only in the Programming Box. (3) CD Access lamp...
  • Page 22 ST-174-R2-090294 SEGA Enterprises, Ltd. (This page was blank in the Japanese original) (RDJ, 7/18/94)
  • Page 23: Chapter 2 Unpacking And Installation

    ST-174-R2-090294 SEGA Enterprises, Ltd. Chapter 2 Unpacking and Installation Chapter 2 Unpacking and Installation..................9 2.1 Unpacking and Inspecting Accessory Parts.............10 2.2 Target Box Installation..................11 Installation Environment................11 2.3 Connecting the ICE.....................12 Removing the Target Box Main Cover ............12 Removing the SH-2 Board ................14 ICE Connection.....................14...
  • Page 24: 2.1 Unpacking And Inspecting Accessory Parts

    (8) Package List Figure 2.1 Contents in package (1) Target Box (2) Power Cord (3) Sega Saturn Target Box user's manual(this manual) (4) Controller (There is one controller attached to Graphics Box.) (5) AV cable (6) EVA board Reset Cable...
  • Page 25: Target Box Installation

    ST-174-R2-090294 SEGA Enterprises, Ltd. Target Box Installation Installation Environment The following should be observed after the Target Box is installed. • Do not place the Target Box under direct sunlight or near any kind of heater. • Do not use in extremely high or low temperature, or near strong vibration.
  • Page 26: Connecting The Ice

    ST-174-R2-090294 SEGA Enterprises, Ltd. Connecting the ICE Removing the Target Box Main Cover Make sure the power supplies of all peripheral devices connected to the Target Box are OFF. Remove the main cover of the Target Box. There are four screws to be removed.
  • Page 27: Figure 2.3 Ice/Eva Board/Sh-2 Board Plug Port Cover

    ST-174-R2-090294 SEGA Enterprises, Ltd. Loosen these screws Note: When not connecting ICE(POD), make sure to close slide cover (secure on top). Figure 2.3 ICE/EVA board/SH-2 board plug port cover (RDJ, 7/18/94)
  • Page 28: Removing The Sh-2 Board

    ST-174-R2-090294 SEGA Enterprises, Ltd. Removing the SH-2 Board Remove the SH-2 board from the main board when the SH-2 board is connected to the SH-2 board/EVA board connector on the side where the ICE is. Figure 2.6 shows the SH-2 board connecting locations.
  • Page 29 ST-174-R2-090294 SEGA Enterprises, Ltd. Caution: (1) Be careful not to insert the plug backwards or incorrectly. Improperly inserting the plug may damage the ICE and Target Box. When removing ICE from the main board, make sure to remove the attached ICE PGA plug also.
  • Page 30: Installing The Main Cover Of The Target Box

    ST-174-R2-090294 SEGA Enterprises, Ltd. Installing the Main Cover of the Target Box While referring to the procedure "Removing the Target Box Main Cover," install the cover by the following steps. Put the main cover on the frame and tighten the four screws. See Figure 2.2.
  • Page 31 ST-174-R2-090294 SEGA Enterprises, Ltd. Figure 2.7 ICE Connection (RDJ, 7/18/94)
  • Page 32: Ice Environment Settings

    ST-174-R2-090294 SEGA Enterprises, Ltd. ICE Environment Settings Connect the E7000 and accompanying interface cable to the POD. The installation and operation method of ICE hereafter are listed in the manual belonging to ICE and the debugger. Be sure to do the settings for the operating mode after installation.
  • Page 33: 2.4 Connecting The Eva Board

    ST-174-R2-090294 SEGA Enterprises, Ltd. 2.4 Connecting the EVA Board For more details on removing the cover on Target Box, the main board and the SH-2 board, see “ICE Connection" in this chapter. Removing the Main Unit’s Cover on the Target Box (1) Check to make sure that power from all peripherals connected to the Target Box is off.
  • Page 34: Connecting The Eva Board

    ST-174-R2-090294 SEGA Enterprises, Ltd. Connecting the EVA Board Attach the EVA board to the connector for connecting the SH-2 board/EVA board. See Figure 2.8 for the connector location. Main Board PGA Sockets for ICE Connection <Slave> <Master> Connectors for SH-2 Board/EVA...
  • Page 35 ST-174-R2-090294 SEGA Enterprises, Ltd. E7000 Interface Cable Figure 2.9 EVA board connections Next, connect the following cables, which are attached to EVA board, to the connector on main mother board. See the manuals belonging to the EVA board or Debugger for the installation and operating method of the EVA board itself.
  • Page 36 ST-174-R2-090294 SEGA Enterprises, Ltd. 2.5 Connecting the Controller Controller Connector Location The connector for the controller cable is on a circuit board which is visible from the front of the Target Box. See Figure 2.10. Figure 2.10 Location of connector for Controller...
  • Page 37: Power On/Off

    If the power switch is not lit up, re-check that AC cable and other cables are correctly connected, and then turn on the power again. If the power does not turn on, contact SEGA Technical Support Center. For more information, refer to “Chapter 4 Support Center.”...
  • Page 38: Chapter 3 Description Of Each Section

    ST-174-R2-090294 SEGA Enterprises, Ltd. Chapter 3 Description of Each Section Chapter 3 Description of Each Section....................23 3.1 Panel Switch........................24 SMPC Reset Switch..................24 Power ON Reset Switch...................24 Reset Switch ......................25 Master/Slave EVA Board Reset Switch............25 Summary of the Reset Relationships..............25 3.2 Graphics/Program Development Environment ............26 Connector Name....................26...
  • Page 39: Panel Switch

    ST-174-R2-090294 SEGA Enterprises, Ltd. Panel Switch The functions of the panel switch are as follows: • Reset each board • Reset whole Target Box • Set mode for each debugger Figure 3.1 Panel switch names SMPC Reset Switch This switch resets the SMPC (system manager). The real time clock (RTC) and SMPC internal 4 byte backup memory (SMEM) are also initialized.
  • Page 40: Reset Switch

    ST-174-R2-090294 SEGA Enterprises, Ltd. Reset Switch Reset signal is issued to each device from the system manager. The system manager RAM is not cleared. Master/Slave EVA Board Reset Switch Only the EVA board, which is connected to the Target Box, is reset. Main boards and A-Bus boards are not reset.
  • Page 41: Graphics/Program Development Environment

    ST-174-R2-090294 SEGA Enterprises, Ltd. Graphics/Program Development Environment Connector Name The name and description of the connector for graphics development environment (graphics connector) is shown in Figure 3.2. See the "Front View" and "Top View" sections in Chapter 1 for the locations of these connectors.
  • Page 42: Environment Setting Switch

    Both the Programming Box and Graphics Box support the SCSI - I/II. This interface is terminated; therefore, make sure the setting is for at the terminated end of the SCSI connection. For more information, please contact Sega technical support center. (Also, please see support center in chapter 4.) (3) AV-OUT Connector Outputs the signal for displaying graphics.
  • Page 43: Figure 3.4 Switches For Setting Environments

    ST-174-R2-090294 SEGA Enterprises, Ltd. OFF= Return switch to ON= Push switch down horizontal position Side View Figure 3.4 Switches for setting environments (RDJ, 7/18/94)
  • Page 44: Table 3.2 Environment Setting Switches Sw1/Sw2

    ST-174-R2-090294 SEGA Enterprises, Ltd. Tables 3.2, 3.3, and 3.4 show switches used for setting. Table 3.2 Environment Setting Switches SW 1/SW2 < S W 1 > Switch No. Notation AREA 0 AREA 1 Area Code (0 - 15) AREA 2 Table 3.3...
  • Page 45: Scsi Id Setting

    ST-174-R2-090294 SEGA Enterprises, Ltd. SCSI ID Setting The ID of the SCSI must be set in order to connect the graphics/program development SCSI (main SCSI) to the Host computer (PC/AT, MAC, etc.). A number (1~6) can be used for the ID of the SCSI. Use an ID which is not used for the SCSI equipment (i.e.
  • Page 46: Installing Extended Memory

    The user can add SIMMs to SIMM sockets IC12, IC13, and IC14. Expanded memory has been prepared as an option with our company’s software system. For more information, please contact the SEGA technical support center. (Also, please see support center in chapter 4.) The following SIMM can be used.
  • Page 47: Figure 3.6 Installation Of Simm Memory

    ST-174-R2-090294 SEGA Enterprises, Ltd. <Installation> SIMM Socket SIMM socket side view Reset Switch SCSI RS-232C Connector Connector SIMM Socket Power Supply Connector (1) Insert SIMM from the side and at an angle into the SIMM socket railing. (2) After inserting SIMM into the railing, stand it upright.
  • Page 48: Chapter 4 Customer Support Service

    ST-174-R2-090294 SEGA Enterprises, Ltd. Chapter 4 Customer Support Service Chapter 4 Customer Support Service................33 4.1 Customer Support Service Information..........34 (RDJ, 7/18/94)
  • Page 49: Customer Support Service Information

    ST-174-R2-090294 SEGA Enterprises, Ltd. Customer Support Service Information If you have any technical questions, or missing or broken parts on the Saturn Target Box, please contact the Technical Support Department. (1) For Technical Inquires: Company: SEGA of America Department: Technical Support Address: 275 Shoreline Drive/Ste.

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