Summary of Contents for Tiger Electronics Lazer Tag IRT-2X Tagger 71985
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AGES 8+ 71985 IRT-2X TAGGER Thank you for purchasing the LAZER TAG IRT-2X TAGGER. Please be sure to read and follow all instructions carefully before using this product. Requires 6 x 1.5V “AA” or R6 size batteries (not included). Alkaline batteries recommended.
To Use Dual IRT-2X TAGGER units in a Game of LAZER TAG...14 Ending the Game in Dual TAGGER Mode...16 End of Game Debriefing and Scoring...17 Ending Games Early ...18 11 Pre-Programmed Games ...18 Classic LAZER TAG...18 Custom LAZER TAG...19 2 and 3 Team Custom LAZER TAG ...19 Hunt the TAG MASTER ...20...
Classic LAZER TAG is not a Hosted game, so it does not require Hosting and Joining the way the other more advanced games do. It also does not support Debriefing and Scoring at the end of the game.
HELPFUL HINTS 1. For Zone Games, set the Indoor/Outdoor Switch to “Outdoor” for a larger zone, or “Indoor” for a smaller zone. 2. During general use, the Indoor/Outdoor Switch should be set at “Outdoor.” If you experience stray or incidental tags when playing in an enclosed area, switch the Indoor/ Outdoor switch to “Indoor”...
TO INSERT BATTERIES Using a Phillips/cross head screwdriver, loosen the screw in the battery compartment cover of each TAGGER (screw stays attached to cover). Remove cover and battery tray. Insert 6 x 1.5V “AA” or R6 size batteries (not included) into tray. Alkaline batteries recommended.
INDOOR OUTDOOR Speaker Shield Button TAGGER LEFT SIDE TAGGER RIGHT SIDE Receiving Tube Launching Tube Screw Mount TAGGER REAR VIEW TAGGER WITH THUNDER PACK PORT...
1. Second Function: 2nd F + INC = Increases the number value by 10. During the games, INC changes the in-game data display while 2nd F + INC increases the LCD contrast.
LCD SCREEN VISUAL CONFIRMATION SYMBOLS TAGGED by another player. LOCKED-ON to another player. SCORED a hit on another player. DANGER from a nearby hostile player. Alpha-Numeric Display (with dual 7-segment numeric display) LAZER TAG® CODE OF CONDUCT LAZER TAG Players follow a strict code of conduct when playing LAZER TAG.
Rule 5: Lazer Tag is a Team Sport Although LAZER TAG is a highly competitive sport, in many of the games you must consider the success of the team first. Players will win and lose as teams, not individuals. There’s no “I”...
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Tagging members of your own team counts against your ranking at the end of the game and in some games can hurt your team’s ranking as well. •Alternate Displays – You can select which game data you want to have displayed during the game by using the INC and DEC buttons.
All of the games except Classic LAZER TAG require the game options to be programmed by the TAG MASTER. Any player can be the TAG MASTER, but there is only one per game. Once...
TAG MASTER. NOTE: Deluxe TAGGER units can play all of the games described in this booklet. IRT-2X TAGGER units can play in all of the games that the Deluxe TAGGER hosts. However, please note that different TAGGER units have different capabilities, so not all special modes are available in all TAGGER units.
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• MM: Y or N – Medic Mode, Yes or No. Decide whether players on a team can (Y) or cannot (N) assist their teammates by transferring some of their remaining tags to their teammates. • TIME: <##> - Time limit for the game, in minutes. This can be anywhere from 1 to 99 minutes.
Game Timers. The TAG MASTER’s LCD screen will count down from T-30, T-29, T-28 etc. (for individual games) and T1: T-30, T1: T-29, T1: T-28 etc. (for team games) and beep each time to alert the players, until it reaches T-00 at which point the TAGGER will say “GOOD...
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Skip to Step 6 for individual games. 5. For games with teams, your LCD screen will display “TEAM: -” prompting you to select a team. Select your desired Team by pressing the INC and DEC buttons and then OK. If you do not care which team you join, select “-“...
MASTER’s LCD screen will count down from T-30, T-29, T-28 etc. (for individual games) and T1: T-30, T1: T-29, T1: T-28 etc. (for team games) and beep each time to alert the players, until it reaches T-00 at which point the TAGGER will say “GOOD LUCK!”...
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T-Minus countdown time. This indicates that it is time for the DUAL TAGGER to be programmed with the primary TAGGER unit’s Player ID. To do this: 1. Turn your back to the Host and walk approximately 10 feet away from all other players. 2.
TAGGER units so that you could never be tagged-out, which is the basis of the scoring for these types of games. ENDING THE GAME IN DUAL TAGGER MODE:...
TAGGER units have ended their game (their primary TAGGER will display “UNDL” and their secondary TAGGER will display “WAIT”), that player must then leave the area of the Host temporarily so that the un-DUALing process can occur without interference, as described above. Once that has happened, the primary TAGGER will display “FIND HOST”...
Player ID screen. ENDING GAMES EARLY All Hosted games will normally end at the programmed time limit. However, the TAG MASTER can declare an early end to the game by holding 2nd F and pressing OK. The TAG MASTER will then immediately end his/her own game, proceed to un-DUAL if needed, and then begin debriefing any players nearby.
In the Classic LAZER TAG game, all other players are your opponents. [TAG10] Of all the games you can choose to play, Classic LAZER TAG is the only game that has no hosting or joining at the beginning of the game, no debriefing, ranking, or head-to-head comparisons at the end of the game, and has unlimited time to complete the game.
It is important that you work with your teammates in order to achieve a high team ranking. Do this by helping to protect any of your teammates who are in danger of being tagged out, and working with your teammates to tag the opposing players out as quickly as possible.
RESPAWN GAMES In Respawn games, the Host TAGGER becomes the Respawn TAGGER. This is used to create a Respawn Zone which puts players back into the game after they have been temporarily removed from it by taking too many tags.
7. 2-TEAM RESPAWN (2TRS) AND 8. 3-TEAM RESPAWN (3TRS) The object of these games is to compete against each other to determine who is the best LAZER TAG Team! Just like the individual RESPAWN game, every tenth time a player is tagged, he/she becomes neutralized and must retreat...
stable surface with the Receiver Dome pointing straight up and level with the ground. The Zone TAGGER should be located in a place so that the Zone can fill a large area, without obstructions that may create dead spots within the Zone. All TAGGER units in the game sense the Zone using their Receiver Domes.
The object of the game is to accumulate as much collective Zone Time as possible for the whole team. These two games are played in the same way as the Individual game of Own the Zone except that the players are divided into teams.