Tiger Electronics LAZER TAG Deluxe 1 Player System 71970 Instructions Manual

Player system

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AGES 8+
71970
Deluxe 1 Player System
Thank you for purchasing the LAZER TAG Deluxe 1 Player System. Please be
sure to read and follow all instructions carefully before using this product.
Includes 1 Tagger™* Unit, 1 HUD™* Unit, 1 Connector Cable, Stickers &
Instructions.
Requires 6 x 1.5V "AA" or LR6 size alkaline batteries (not included).
Phillips/cross head screwdriver (not included) needed to insert batteries.
Tiger®* recommends
ENERGIZER® batteries for
ideal performance.
FIND 6 HIDDEN LAZER TAG [CODES]
THROUGHOUT THIS BOOK.
Log-on to lazertag.com and enter your
codes to unlock secret bonus game
strategies!
CAUTION:
Do not look directly at the sun.
NOTE: Not for nighttime play.

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Summary of Contents for Tiger Electronics LAZER TAG Deluxe 1 Player System 71970

  • Page 1 AGES 8+ 71970 Deluxe 1 Player System Thank you for purchasing the LAZER TAG Deluxe 1 Player System. Please be sure to read and follow all instructions carefully before using this product. Includes 1 Tagger™* Unit, 1 HUD™* Unit, 1 Connector Cable, Stickers & Instructions.
  • Page 2: Table Of Contents

    Programmable Games...12 How to Host a Game...13 How to Join a Game ...15 End of Game Debriefing and Scoring...16 Ending Games Early ...17 11 Pre-Programmed Games ...18 Classic Lazer Tag®/Custom Lazer Tag® ...18 2 and 3 Team Custom Lazer Tag®...18 Hide and Seek ...19...
  • Page 3: Quick Start Guide

    Classic LAZER TAG is not a Hosted game, so it does not require Hosting and Joining the way the other more advanced games do. It also does not support Debriefing and Scoring at the end of the game.
  • Page 4: Introduction

    HELPFUL HINTS 1. For Zone Games, set the Indoor/Outdoor Switch to “Outdoor” for a larger zone, or “Indoor” for a smaller zone. 2. During general use, the Indoor/Outdoor Switch should be set at “Outdoor.” If you experience stray or incidental tags when playing in an enclosed area, switch the Indoor/ Outdoor switch to “Indoor”...
  • Page 5: Battery Installation Information

    TO INSERT BATTERIES Using a Phillips/cross head screwdriver, loosen the screw in the battery compartment cover of each TAGGER (screw stays attached to cover). Remove cover. Insert 6 x 1.5V “AA” or LR6 size alkaline batteries. Replace cover and tighten screw. CAUTION: TO AVOID BATTERY LEAKAGE 1.
  • Page 6: Tagger™* Unit Illustration

    Launching Tube Receiving Tube TAGGER RIGHT SIDE TAGGER REAR VIEW Shield Button TAGGER LEFT SIDE HUD (HEADS UP DISPLAY)
  • Page 7: Tagger Buttons

    BUTTONS The following buttons are used to enter information into your TAGGER before, during, and after the game. Each button has two functions: its Main Function and its Second Function. 2ndF: Hold this button down and quickly press then release any of the other buttons to perform that button’s Second Function.
  • Page 8: Hud™* (Heads Up Display) Unit Illustration

    1. Alert Icons (Tagged, Locked-On, Scored, Danger) 2. Alpha-Numeric Display (Instruction, Game Type, Time, Warnings) 3. Multipurpose Bar Graphs (Ammo, Tags) 4. Reconfigurable Numeric Display (Team, Player, Ammo, Shields, Tags) HUD (HEADS UP DISPLAY) Earpiece [audio feedback] Connector Yellow Green Adjustable strap Eyepiece Optical Projector...
  • Page 9: Hud (Heads Up Display)

    TO HOOK UP THE TAGGER TO THE HUD (HEADS UP DISPLAY) HEADSET SYSTEM Plug this end of the Connector Cable into the HUD (HEADS UP DISPLAY) Cable Port. STICKERS Several stickers have been included for you to decorate your TAGGER. Please apply the stickers anywhere you like on your TAGGER with the exception of the: LCD screen, IFF Beacon/ Receiver Dome and the Launching and Receiving Tubes.
  • Page 10: To Wear The Hud

    TO WEAR THE HUD (HEADS UP DISPLAY) HEADSET SYSTEM 1. Wake up the TAGGER by pressing the TRIGGER. 2. Put the HUD (HEADS UP DISPLAY) HEADSET on over your head, similar to putting on a pair of sunglasses. Take the right side of the headband, and stretch it across the back of you head, and loop it through the holder on the left side.
  • Page 11: Lazer Tag® Game Features

    Rule 5: LAZER TAG is a Team Sport Although LAZER TAG is a highly competitive sport, in many of the games you must consider the success of the team first. Players will win and lose as teams, not individuals. There’s no “I”...
  • Page 12 TAG MASTER has selected Team Tags or not! Tagging members of your own team counts against your ranking at the end of the game and in some games can hurt your team’s ranking as well. •Alternate Displays –...
  • Page 13: Medic Mode

    MEDIC MODE Medic Mode is used to give assistance to, or receive assistance from, other players on your team. It can be used to assist a player who is in danger of being tagged out, or to build-up one of your team’s players into a “bulldog” by giving them the ability to take extra tags.
  • Page 14: Programmable Games

    All of the games except Classic LAZER TAG require the game options to be programmed by the TAG MASTER. Any player can be the TAG MASTER, but there is only one per game. Once...
  • Page 15: How To Host A Game

    In all of the games except for Zone games (OWNZ, 2TOZ, and 3 TOZ) the TAG MASTER plays using the TAG MASTER TAGGER. In Zone games, the TAG MASTER must program the game into one TAGGER, which becomes the ZONE TAGGER, and then use his/her own TAGGER to JOIN the game like any other player.
  • Page 16 • RELD: <##> - Number of reloads available for each player. Each reload gives you 10 additional tags. This value can be anywhere from 0 to 99, or unlimited (“UL”). • MEGA: <##> - Number of Mega-Tags available for each player.
  • Page 17: How To Join A Game

    NOTE: It may take some time for each Joiner to enter the game, as the TAG MASTER registers players one at a time. Please join games one at a time otherwise the TAG MASTER TAGGER may get overloaded with information and it will take longer to begin a game.
  • Page 18: End Of Game Debriefing And Scoring

    then press the OK button and the TAG MASTER will assign you to the team with the fewest players, in order to keep the teams even. NOTE: The team you are assigned to may be different from the team you requested. The TAG MASTER will attempt to honor all team requests, but it cannot assign more than 8 players to any given team.
  • Page 19: Ending Games Early

    Any player who was not yet tagged out at the time the game was called early will be considered to have not been tagged out in the game. In Zone games, such players receive full credit as if they had spent the entire rest of the originally-programmed...
  • Page 20: Pre-Programmed Games

    In the Classic LAZER TAG game, all other players are your opponents. [TAG09] Of all the games you can choose to play, Classic LAZER TAG is the only game that has no hosting or joining at the beginning of the game, no debriefing, ranking, or head-to-head comparisons at the end of the game, and has unlimited time to complete the game.
  • Page 21: Hide And Seek

    In these games, some of the other players are on the same team as you, while others are on one or two opposing teams. It is important that you work with your teammates in order to achieve a high team ranking. Do this by helping to protect any...
  • Page 22: Hunt The Prey

    MASTER will attempt to break the tie based on the scores of only those players who were not tagged out at the end of the game. 7. 2-KINGS (2KNG) AND 8. 3-KINGS (3KNG) The object of these games is to tag out the opposing team’s King while protecting your own King.
  • Page 23: Zone Games

    IFF signal. This prevents enemy players from sniffing for his IFF signal, but also makes it easier for them to determine that he is in fact the King once they do find him. These games may require individual players to sacrifice their own individual ranking for the greater good of the team, this is the nature of the game…protect your King even if it means being tagged out.
  • Page 24: Own The Zone

    A player may remain in the Zone as long as he/she is not “Neutralized.” When a player takes a Tag from any other player, whether he/she is in the Zone or not, the tagged player becomes “Neutralized” for 15 seconds. The neutralized TAGGER will display “NEUT”...
  • Page 25: Energizer Coupon

    The object of the game is to accumulate as much collective Zone Time as possible for the whole team. These two games are played in the same way as the Individual game of Own the Zone except that the players are divided into teams.
  • Page 26 Products and used with permission. Energizer, Energizer MAX and other marks are trademarks of Eveready Battery Company, Inc. ®* and/or ™* & © 2004 Hasbro. All Rights Reserved. ® denotes Reg. U.S. Pat. & TM Office. U.S. Patent No. 5,904,621...

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Lazer tag team ops deluxe 1 71970

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