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Hasbro DVD Adventure Game Instruction Manual

Hasbro dvd adventure game instruction manual

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R
R
emindeR
ules
1. Set up as shown on page 2 and make sure each player has 2
gold coins and 2 Fortune & Glory cards.
2. Roll to decide who starts and take turns to play. If the DVD
interrupts the game to command you to do something, do it,
then continue your turn.
On Your Turn
• Look at your cards.
• Roll the die and move the exact number rolled
(lay temple tiles if you need to).
• Depending on where you land, select the matching symbol
on the DVD to complete challenges.
• Play cards (at any time during your turn).
3. When all relics have been collected, race back to the Hall of
Ancestors as fast as you can.
4. When all players have made it back, select Adventure Over
on the DVD and follow the steps to count up your fortune and
see who has won.
Should you experience any technical difficulties we recommend you first clean the
disc by wiping it with a soft cloth in straight lines from the center of the disc.
If the problem persists when you have re-inserted the disc into your DVD player,
please call Hasbro Consumer Affairs at 1-888-836-7025 (toll-free) for additional as-
sistance. You may also visit our website at HASBRO.COM for contact information.
We will be happy to hear your questions or comments about this game.
US consumers please write to: Hasbro Games, Consumer Affairs Dept.,
P.O. Box 200, Pawtucket, RI 02862. Tel: 888-836-7025 (toll free).
Canadian consumers please write to:
Hasbro Canada Corporation, 2350 de la Province, Longueuil, QC Canada, J4G 1G2.
European consumers please write to: Hasbro UK Ltd., Hasbro Consumer Affairs,
P.O. BOX 43, Caswell Way, Newport, Wales, NP19 4YD,
or telephone our helpline on 00 800 2242 7276.
TM & ©1981, 1984, 1989, 2008 LucasFilm Ltd. All Rights
Reserved. Used Under Authorization. TM, © & Copyright
©2008 by Paramount Pictures. All Rights Reserved.
"The Raiders March" and "The Map Room: Dawn"
(John T. Williams) © Bantha Music (BMI) All Rights
Administered By Warner-Tamerlane Publishing Corp.
All Rights Reserved. Used by permission.
The HASBRO and PARKER BROTHERS
names and logos are ™, ® and © 2008
Hasbro, Pawtucket, RI 02862. All Rights
Reserved. TM & ® denote U.S. Trademarks.
7674063801
PROOF OF PURCHASE
40638
FOR 2 TO 4 PLAYERS • AGES 8+
- Adventure Guide -
Indiana Jones is braving new adventures, searching for lost relics deep in
the heart of the Amazon.
Explore an ancient temple in search of three lost relics, but beware – the
temple is under a terrible curse. Once all of the relics have been found, the
temple will start to crumble to stop you escaping with its precious relics. It
could collapse at any moment! Race back to the Hall of Ancestors before
you're buried alive.
A
o
t
G
im
f
he
Ame
Be Indiana Jones and collect as much fortune as possible before
the temple collapses!
Collect fortune by:
• Fighting battles – fight villains or other adventurers to win gold coins.
• Escaping traps - win trap challenges to escape the trap and win Fortune
& Glory cards (worth gold coins at the end of the game).
• Collecting relics and trading them in at the end of the game.
• Winning a bonus for being the first adventurer to return to the Hall of
Ancestors... if you make it...
C
ontents
24 temple tiles • 1 Hall of Ancestors start tile • 4 plastic Indiana Jones
movers • 1 DVD • 1 8-sided die • 31 cardboard gold coins • 5 cardboard
gold medallions • 3 plastic relics (The Ark, The Sankara Stones, The Holy
Grail) • 1 part sheet with boulders • 40 Fortune & Glory cards

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Summary of Contents for Hasbro DVD Adventure Game

  • Page 1 If the problem persists when you have re-inserted the disc into your DVD player, please call Hasbro Consumer Affairs at 1-888-836-7025 (toll-free) for additional as- sistance. You may also visit our website at HASBRO.COM for contact information. We will be happy to hear your questions or comments about this game.
  • Page 2 The DVD will guide you through the game, but keep these written rules handy in case you need to check on a rule. iRst time Assembly Remove the gold coins, medallions, tiles and boulders from the cardboard sheets and take everything out of its packaging. Throw away the waste (recycle everything you can).
  • Page 3 Relics There are three precious relics in the temple, which you must try to find and win before the other adventurers reach them: ankara tones To win a relic: 1. Stop at the space before the relic chamber. 2. If you cannot unlock it, you’re stuck! Play any cards you want to and end your turn.
  • Page 4 ow to Roll the die. The adventurer with the highest roll starts their adventure first and play passes to the left. On your Turn 1. Take a secret peek at your cards (see Fortune & Glory Cards). Knowing what cards you have will help you choose how to use your roll.
  • Page 5 Archaeological Research (The Temple in Detail) Fortune & Glory Cards Fortune & Glory cards are vital to a successful adventure, so use them wisely! Look at the cards in your hand on every turn, before you roll the die. They could help you decide how to use your move. A Fortune &...
  • Page 6 • When you reach a relic chamber, STOP on the space before it. You need a gold medallion or gold coins with the matching symbols on them to enter. If you don’t have them, stay on that space and end your turn. If you do, place the coins or medallion on the board, move onto the relic space and select the relevant relic symbol on the DVD.