Flash Panels - Adobe 38039927 - Fireworks CS3 - PC Extended User Manual

Extending fireworks
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ADOBE FIREWORKS CS3
269
Extending Guide
The SWF creates a new Fireworks document, and draws a 200 x 200 pixel green rectangle in Fireworks:

Flash panels

Fireworks contains Adobe Flash Player, which plays Shockwave files as panels and commands in the Fireworks
interface. You can also add a Adobe API wrapper extension to Adobe Flash for creating Shockwave files that
communicate with the Fireworks API. By leveraging the new API communication between Adobe Flash and
Fireworks, Fireworks extension developers can create command interfaces and dialog boxes that go beyond the
and
dialog boxes supported in previous versions. You can add command panels to Fireworks
alert()
prompt()
for image enhancements, object manipulation, or other custom functionality.
How Flash panels and commands work
Adobe Flash developers can create interactive movies that contain a combination of ActionScript and calls to the
Fireworks API for two types of deployment: interactive panels or modal commands. Basically, while writing Action-
Script, you can embed commands for the Fireworks API in the
function, or you can embed them
MMExecute()
using the API wrapper extension for Adobe Flash (download the API wrapper from the Adobe website at
www.adobe.com/go/fireworks_documentation). You can construct these Adobe Flash animations as interactive
panels that work just as the Layers panel, the Frames panel, and other built-in panels do.
Shockwave files that are published to the Fireworks installation directory, Configuration\Command Panels folder,
act as panels in the Fireworks interface at runtime and are available through the Window menu.
Shockwave files that are published to the Configuration\Commands folder act as modal commands and are
available through the Commands menu in the Fireworks interface.

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