Understanding global and key attributes
When you are working with the Attribute Panel to make an animated project, it is a good idea
to take note of the ToolTip that pops up when you move the cursor over each variable. This
contains a brief description of the variable in question, followed by a (G) or (K) which stands
for Global or Key attribute.
A Global attribute is valid for the entire
duration of the animation. For instance, if you
set a Global attribute to have the value "x" at
frame 1, the value "x" will be applied
throughout the animation. If you change this
value at frame 5, then this new value will be
changed accordingly in all frames of the
animation.
A Key attribute can vary with individual key
frames. For example, Color is a Key attribute
because at frame 1, you can have an object be
red, then at frame 5 you can set the same
object to be green, and at frame 10, you can
make the object change to red again.
Background effects
The Gradient and Magic Texture features provide a collection of animated background effects
of gradually shifting colors and patterns. You can apply these effects to simulate movement of
natural elements such as sunlight and whirlpools.
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Ulead COOL 3D Production Studio
Gradient (top) and
Magic Texture (right)
background effects
Global and Key attributes as
indicated in the EasyPalette file
directory.