Adobe FLEX 2 - CREATING AND EXTENDING COMPONENTS Manual page 7

Creating and extending flex 2 components
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CHAPTER 1
About Flex Documentation
Creating and Extending Flex 2 Components describes how to create components in MXML and
ActionScript. This manual is intended for component developers who are developing new
components for use in their Adobe® Flex™ application.
Contents
Using this manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Accessing the Flex documentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Using this manual
This manual can help anyone who is developing Flex applications. However, this manual is
most useful if you have basic experience using Flex, or have read Getting Started with Flex 2.
Getting Started with Flex 2 provides an introduction to Flex and helps you develop the basic
knowledge that makes using this manual easier.
Creating and Extending Flex 2 Components is divided into the following parts:
Part
Part 1, "Creating Custom Flex Components"
Part 2, "Creating MXML Components"
Part 3, "Creating ActionScript Components"
Part 4, "Creating Nonvisual Flex Components"
Description
Describes how to create
custom Flex components.
Describes how to create
custom Flex components in MXML.
Describes how to create
custom Flex components in ActionScript.
Describes how to create formatter, validator,
and effect components for Flex.
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