Effect Type List Liste Mit Effekt-Typen Liste Des Type D'effets - Yamaha FS1R Data List

Yamaha fs1r synthesizer: supplementary guide
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Effect Type List
Liste mit Effekt-Typen
Liste des type d'effets
Reverb
Effect Type
Remarks
No Effect
Turn off the effect.
Hall1
Reverb simulating the acoustics of a hall.
Hall2
Room1
Reverb simulating the acoustics of a room.
Room2
Room3
Stage1
Reverb appropriate for a solo instrument.
Stage2
Plate
Reverb simulating a metal plate reverb device.
White Room
Unique short reverb with a slight initial delay.
Tunnel
Simulation of a cylindrical space extending to left and right.
Basement
Reverb with distinctive resonance following a slight initial delay.
Canyon
A hypothetical acoustic space which extends without limit.
Delay LCR
Three delay sounds L, R and C (center).
Delay L, R
Two delay sounds L and R, with two feedback delays.
Echo
Two delays L and R, with independent feedback delay for L and R.
CrossDelay
This effect crosses the feedback of two delays.
Variation
Effect Type
Remarks
No Effect
Turns off the effect.
Chorus
A standard chorus effect, adding natural spaciousness to the sound.
Celeste
An effect which uses a 3-phase LFO to add modulation and
spaciousness to the sound.
Flanger
An effect reminiscent of a jet airplane taking off and landing.
Symphonic
A multi-stage version of CELESTE modulation.
Phaser1
Cyclically changes the phase to modulate the sound.
Phaser2
Ens Detune
Chorus effect without modulation, created by adding a slightly
pitch-shifted sound.
Rotary SP
Simulation of a rotary speaker.
Tremolo
An effect which cyclically modulates the volume.
Auto Pan
An effect which cyclically moves the sound between left/right and
front/back.
Auto Wah
Cyclically changes the center frequency of a wah filter.
Touch Wah
Changes the center frequency of a wah filter according to the input level.
3-Band EQ
EQ with equalization of LOW, MID and HIGH.
HM Enhncer
This effect adds new overtones to the input signal to make the
sound stand out.
Noise Gate
Gates the input when the input signal falls below a specified level.
Compressor
Holds down the output when the input exceeds a specified level.
Can also be used to add a sense of attack to the sound.
Distortion
Adds distortion with an edge to the sound.
Overdrive
Adds mild distortion to the sound.
Amp Sim
Simulation of a guitar amp.
Delay LCR
Three delay sounds L, R and C (center).
Delay L, R
Two delay sounds L and R, with two feedback delays.
Echo
Two delays L and R, with independent feedback delay for L and R.
CrossDelay
This effect crosses the feedback of two delays.
Karaoke
Echo for karaoke.
Hall
Reverb simulating the acoustics of a hall.
Room
Reverb simulating the acoustics of a room.
Stage
Reverb appropriate for a solo instrument.
Plate
Reverb simulating a metal plate reverb device.
Insertion
Effect Type
Remarks
Thru
Bypass without applying an effect.
Chorus
Conventional chorus effect which gives natural spaciousness to
the sound.
Celeste
A three-phase LFO is used to give modulation and spaciousness
to the sound.
Flanger
An effect reminiscent of a jet airplane taking off and landing.
Symphonic
A multi-stage version of CELESTE modulation.
Phaser1
Cyclically changes the phase to modulate the sound.
Phaser2
Pitch Chng
This effect changes the pitch of the input signal.
Ens Detune
Chorus effect without modulation, created by adding a slightly
pitch-shifted sound.
Rotary SP
Simulation of a rotary speaker.
2WayRotary
Tremolo
An effect which cyclically modulates the volume.
Auto Pan
An effect which cyclically moves the sound between left/right and
front/back.
Ambience
An effect which adds spatial breadth by blurring the location of
the sound.
A-Wah+Dist
Applies DISTORTION to the output of AUTO WAH to distort the sound.
A-Wah+Odrv
Applies OVERDRIVE to the output of AUTO WAH to distort the sound.
T-Wah+Dist
Applies OVERDRIVE to the output of TOUCH WAH to distort the
sound.
T-Wah+Odrv
Changes the center frequency of a wah filter according to the input
level.
Wah+DS+Dly
TOUCH WAH, DISTORTION and DELAY are connected in series.
Wah+OD+Dly
TOUCH WAH, OVERDRIVE and DELAY are connected in series.
Lo-Fi
Degrades the audio quality of the input signal.
3-Band EQ
EQ with equalization of LOW, MID and HIGH.
HM Enhncer
This effect adds new overtones to the input signal to make the
sound stand out.
Noise Gate
Gates the input when the input signal falls below a specified level.
Compressor
Holds down the output when the input exceeds a specified level.
Can also be used to add a sense of attack to the sound.
Comp+Dist
Since a compressor is included in the first stage, distortion can be
applied evenly, regardless of the input level.
Cmp+DS+Dly
COMPRESSOR, DISTORTION and DELAY are connected in series.
Cmp+OD+Dly
COMPRESSOR, OVERDRIVE and DELAY are connected in series.
Distortion
Adds distortion with an edge to the sound.
Dist+Delay
DISTORTION and DELAY are connected in series.
Overdrive
Adds mild distortion to the sound.
Odrv+Delay
OVERDRIVE and DELAY are connected in series.
Amp Sim
Simulation of a guitar amp.
Delay LCR
Three delay sounds L, R and C (center).
Delay L, R
Two delay sounds L and R, with two feedback delays.
Echo
Two delays L and R, with independent feedback delay for L and R.
CrossDelay
This effect crosses the feedback of two delays.
ER 1
This effect isolates only the early reflection components of the
reverb.
ER 2
Gate Rev
Simulation of gated reverb.
Revrs Gate
Simulation of gated reverb played back in reverse.
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