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Yamaha DX11 Operating Manual page 18

Digital programmable algorithm synthesizer
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PERFORMANCE
EDIT
In
PERFORMANCE
mode,
press
EDIT. The
LCD
will
show
the
previously edited
parameter.
When
you
first
enter Edit
Performance mode,
the
upper
left
character of
the
LCD
will
be
a
"P'\ but
as
soon
as
you
make
a
change,
this will
change
to
"p'\ indicating that the
performance
data has been
mod-
ified,
As
in
Single Edit
mode, you
can
Compare
the
results
of your
editing
with
the original
data
by
pressing
COMPARE.
The
upper
left
character
will
change
to
"c"
to
indicate
this.
You
cannot
leave
Compare mode
before returning
to
Edit.
Original
data
unchanged
Modified
1
i
Comparing
original
i
nss
ign
Mode^nonn
PERFORMANCE EDIT
Assign Mode=altr
CERFOR>'ANCE
EDIT
Assign Mode^norm
EDITING
PROCEDURE
Press the
1
14 switches
to select
the
parameters.
Most
Per-
formance Parameters have independent
settings for instru-
ments
1-8.
The
LCD
has space
to
show
only four instruments
at
once, so
an
arrow on
the
edge of
the
lower
line
indicates
that there
is
more
data
to
be
seen.
Move
the
cursor
to
set
the
data
for
instruments 5-8.
Use
the
DATA ENTRY
slider
and
switches
to
change
the
data value
at
the
blinking cursor.
If
the
Max
Notes
setting (see
[2]
Maximum
Notes) of an
instrument
is
0,
that
instrument
is
inactive,
and
its
data
will
be
indicated
by
a "*'\
(You
can not
edit
an
inactive
in-
strument.)
In the
example
below, instruments
2
and
3
are
inactive.
IJ.liD
HECiilVE
CH
1/
*
/
*
/
if)-.
Instruments
12
3
4
p.
ED
RECfc;iVE
CH
^7/
omn / 12/
=
5
6
7
8
THE
PERFORMANCE
EDIT
BUFFER
When
you
select a
Performance
Memory,
the
data
is
loaded
into the
Performance
Edit Buffer,
and
this
data
tells
the
DX
1
1
how
to
behave.
Changes you
make
in
Edit
mode
affect
this
buffer,
and
are
not
permanent
until
Stored
into
one
of
the
Performance
Memories
1
32.
(See
Storing
A
Performance,
p.l4.)
[1]
Assign
Mode
There
are
two
Key
Assign
Modes.
Normal mode: Incoming
MIDI
Note
On
messages
(or the
keyboard)
will
play the
instrument
that
has
a
matching
Receive
Channel
(see
[2]
Maximum
Notes).
Allernale
mode:
This
is
rather
special.
Only
instrument
i
is
used, but the voice
data used
will
depend on
how many
16
notes are already sounding.
Eunction
settings
(channel,
note
limit,
portamento,
etc.) will
always be
the settings
of instrument
1.
Each
sucessive
note
will
alternate
through
the
instruments. Setting
each instrument
to a
slightly
different
voice
can
be
quite
effective.
[2]
Maximum
Notes (0—8)
This
sets
the
maximum
number
of notes
that
an
instru-
ment
can
produce.
The
DXl
1
can produce
a total
of
up
to 8
notes
at
once.
These
8
notes
must
be divided
among
8
instruments.
If
one
instrument
is
to
play
chords
of
up
to
8 notes, the
Max
Notes
setting for
the other
7
instruments
must
be
0.
Any
combination
is
possible.
If
Max
Notes
is
set
to
0,
that
instrument
will
be
inactive.
When
editing
other
Performance
Parameters,
a "*''
will
appear
in
place
of an
inactive
instrument's
data,
and you
will
not be
able
to edit
it.
A
Max
Notes
setting
of
1
is
not exactly the
same
as setting
the voice
to
Mono
mode.
See
p. 12.
,<f
[3]
Voice
Number
Select
the voice
number
for
each
instrument.
Use
the
Data
Entry
slider to
step
through
voices.
The
upper Hne
of
the
LCD
will
show
the
Voice
Name
for the
instrument
indicated
by
the blinking cursor.
If
the
Performance
was
selected
from
a cartridge,
you
will
not be
able
to
select
voices
from bank
I
(internal).
The
idea
is
that
cartridge
performances should
use cartridge (or
ROM)
voices, since different
voices
may
be
in
bank
1
next time
you
use
the cartridge.
[4]
MIDI
Receive Channel
Select the
MIDI
reception
channel
(1
- 16
or
omni)
for
each
instrument.
Remember
that the
keyboard
will
play
only
the
voices
which
are receiving the
same
channel
as the
Keyboard
Transmit channel
(p. 18).
When
set
to
"omni", messages on any channel
(1-16)
will
be
re-
^
ceived.
For
details
on
how
each instrument
receives
incoming
MIDI
messages,
see [18]
MIDI
Channel
Information
and
[19]
Program Change
on
p. 18.
[5],
[6]
Note
Limit
Low/High
Each
instrument can be
limited
to
a
certain range.
In-
coming
notes outside of
this
range
will
be
ignored.
You
can
use the
Low
and High
note Umits
to
create a
"split"
effect.
One
instrument could play notes
below
C3,
and
another instrument
(set
to a different voice)
play
notes
above D#3.
You
can
set
the
Low
limit
above
the
High
limit, in
which
case
the
instrument
would
play notes
at
the
ends of
the
keyboard and
not
in
the
middle
range.
You
can overlap
the
range of
several
instruments
to
create
complex
sounds.

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