Nokia 640 User Manual page 44

Nokia 640: users guide
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• Logic
Discover a secret combination of figures. Available figures are
shown at the top of the display before you accept the first guess
row. Use
the figure. To copy a figure from a previously accepted guess
row, start scrolling with
figure in the normal way and accept the selection with
Once you think that you have got the right combination, press
. The result is presented as a set of marks over the row. A
correct figure in the right place receives a full mark; a correct
figure in the wrong place receives a half a mark. When all the
figures are correct and in the right places, the game ends.
• React
Try to hit the targets with 50 tries (given in 6 try sequences). Use
the keys
the display. Reload the 6 tries with the key
targets give the following results:
Cactuses - you lose 25 points and 1 cactus hit
White carrot - you get 10 points
Black carrot - you get 5 points
White apple - you get 15 points and another 6 tries
Black apple - you get 20 points and 6 tries are reloaded
Black orange - you get 10 points and lose 6 tries
White orange - if you have hit a cactus less than three times, you
get 10 points and a cactus hit. If you have hit a cactus three
times you get 20 points.
You lose 10 points if you try to hit a target and miss it. The game
is over after 30 seconds or if the player loses all three cactus hits.
While playing, pressing either selection key pauses the game. To
resume a paused game, select
©2001 Nokia Mobile Phones. All rights reserved. 43
and
to move the cursor and
, move the cursor to the desired
-
to hit the targets which appear randomly on
Continue
. Different
.
to select
.

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