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Nintendo Advanced Wars: Dual Strike Instruction Booklet
Nintendo Advanced Wars: Dual Strike Instruction Booklet

Nintendo Advanced Wars: Dual Strike Instruction Booklet

Nintendo advanced wars: user guide

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Nintendo of America Inc.
P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
www.nintendo.com
58292A
INSTRUCTION BOOKLET
PRINTED IN USA
OUTSIDE BACK COVER
OUTSIDE FRONT COVER

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Summary of Contents for Nintendo Advanced Wars: Dual Strike

  • Page 1 Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A. www.nintendo.com 58292A INSTRUCTION BOOKLET PRINTED IN USA OUTSIDE BACK COVER OUTSIDE FRONT COVER...
  • Page 2 The Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including cardiac pacemakers. • Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature. • If you have a pacemaker or other implanted medical device, do not use the wireless feature of the Nintendo DS without first consulting your doctor or the manufacturer of your medical device.
  • Page 4: Getting Started

    •Turn page when •All touch-screen control selecting maps Sleep: Close your Nintendo DS to activate Sleep Mode. Open it to resume playing. •Cancel selections Reset: Press and hold START, SELECT, and the L and R Buttons to reset the game.
  • Page 5 If you want to delete all of your saved data, press and hold SELECT, the L Button, and right on the + Control Pad when you touch the Advance Wars: Dual Strike panel on the Nintendo DS system menu. You will be given the option to erase all saved data.
  • Page 6 Victory and Defeat There are units from five different nations in all. Battles consist of a CO issuing orders (fire, move, capture, etc.) to her troops, then waiting while the enemy CO does the same. When both COs are finished, the day ends. The cycle continues until a victor emerges.
  • Page 7 Units Soldiers, vehicles, and artillery that appear on the map represent entire units. Each unit starts with a total of 10 HP (hit points). Unit Production You can manufacture units in factories, airports, ports, and other production bases controlled by your army. Simply touch the facility to view the production window, where you can use your war funds to produce another unit.
  • Page 8 Join You can join two units of the same type into one unit if both units have been damaged. The newly formed unit has the combined amount of fuel and ammo of the individual units, but that number cannot exceed the maximum amount for that unit type.To join units, move one unit onto a space occupied by a unit of the same type and touch Join on the command menu.
  • Page 9 Map Menu Touch the A Menu icon to display the map menu. Touch commands to issue them. • The commands that appear vary depending on the mode Setup Choose the CO you’ll send into battle with your forces. CO Selection The CO selection screen allows you to choose the COs you want to use in battle.
  • Page 10 Extras (Appears Only on Certain Campaign Mode Maps) Turn the secondary–front control on to allow the CPU to control the action or off to control it manually. AI (Appears Only in DS Battles) Choose a strategy type for your CPU ally. General Assault Standard Tactics...
  • Page 11: Game Modes

    18 18 Versus Up to four players can take turns battling using one Nintendo DS and one Game Card. Choose New Game, then touch Normal Battle or DS Battle. When the map-selection screen appears, touch a map name to begin.
  • Page 12 Survival There are three ways to play Survival mode: Money, Turn and Time. Touch New Game, then choose the mode you want to play. Choose the way you want to play, then touch Basic Course, choose a CO, and proceed to battle. Touch the R Info icon on any screen to get additional information.
  • Page 13 Trade Maps One Nintendo DS system and one Advance Wars: Dual Strike Game Card is required for each player. This mode allows you to send an original map created in the map editor to one other player. On the map–trading screen, player one must choose who will send the map.
  • Page 14 Gallery This menu appears after you clear Campaign mode and purchase the Gallery at Battle Maps. Here, you can view the art used in the game. Flip between illustrations or touch the R Info button to hide menu displays. Design Room Enter the Design Room to change CO clothing designs, create original maps, or change in-game wallpapers.
  • Page 15 DS Wireless Play Establishing a DS Wireless Link This section explains how to establish a link for wireless play. What You Will Need: Nintendo DS One for each player Advance Wars: Dual Strike Game Card One for each player Steps 1.
  • Page 16: Ds Download Play

    Establishing a DS Wireless Link This section explains how to establish the link for DS Download play. What You Will Need: Nintendo DS One for each player Advance Wars: Dual Strike Game Card You can enjoy Advance Wars: Dual Strike even if you do not have enough Game Cards...
  • Page 17 Unit and Terrain Intel Learning the advantages of each unit in your arsenal and every terrain type you may encounter will greatly enhance your performance on the battlefield. Study the information below to brush up on the latest intel. Note: when units have two types of weapons, the appropriate weapon type will be used automatically during battles. Land Units These units are the cheapest units to deploy.
  • Page 18 These copters can transport both mech and Transport Copter Cost 5,000 infantry units. They carry no weapons, though, Weapon Weapon – – Ammo and cannot fire on enemy units. Fire Vision Move Fuel When cloaked, these planes can only be Stealth Fighter Cost 24,000...
  • Page 19 When Fog of War is present, units deployed in reefs can only be seen by Reefs adjacent units and air units. Aside from this benefit, reefs offer few other advantages. Air units cannot hide in reefs during Fog of War. Bridges are essential: they allow ground units to cross bodies of water.
  • Page 20 Sami A brave and loyal friend, not to mention a strong fighter. Max is A strong-willed Orange Star a strong direct-combat fighter, but special forces captain. Her his indirect-combat units have foot soldiers do more reduced range and firepower. damage and capture faster, but non-infantry units have weaker firepower.
  • Page 21 Javier Eagle A Green Earth CO who values Green Earth’s daring pilot hero. chivalry and honor above all else. Air units use less fuel and have Excellent defense vs. indirect superior firepower, but naval attacks. Defense increase when he units have weaker firepower. captures com towers.
  • Page 22: Important Legal Information

    The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last 12 months.