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- A HIS TORY Like most great games, Phase 10 has a pretty fascinating history. Phase 10 was invented in 1982 by an entrepreneurial 22 year old, Kenneth Johnson. It is based on several Rummy card games played by Ken over the years.
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2 5 t h A N N I V E R S A R Y INSTRUCTIONS: Ages 8+ For Two to Six Players OBJECT To be the first player to complete all 10 Phases. In case of a tie, the player with the lowest score is the winner. CONTENTS Card tray and score pad.
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2 5 t h A N N I V E R S A R Y These are the ten Phases: 1. 2 sets of 3 2. 1 set of 3 + 1 run of 4 3. 1 set of 4 + 1 run of 4 4.
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2 5 t h A N N I V E R S A R Y DEFINITIONS SETS: A set is made of two or more cards with the same number. EXAMPLE: Phase 1 is two sets of three, which could be three “7s”...
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2 5 t h A N N I V E R S A R Y SKIP CARDS: Skip cards have only one purpose: to cause another player to lose a turn. To use, simply discard the “Skip” card on your turn, then choose the player who will lose a turn.
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2 5 t h A N N I V E R S A R Y •Only one Phase can be made per hand. •If you successfully make a Phase, then you try to make the next Phase in the next hand. If you fail to make a Phase, you must try to make the same Phase again in the next hand.
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2 5 t h A N N I V E R S A R Y the next Phase for the next hand. Players total the cards left in their hands (The fewer cards left in your hand, the better). All the cards are then shuffled and a new hand begins. (Re- member, if you did not complete the Phase before another player went out, you must work on the same Phase again in the next hand.)