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I N T E R A C T I V E
OPERATOR'S
It Uo is the reg!srered trademark 3f Streerbail Sports Ventures Partners
OOD

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Summary of Contents for Time Warner Interactive Hoop It Up 3 on 3

  • Page 1 I N T E R A C T I V E OPERATOR’S It Uo is the reg!srered trademark 3f Streerbail Sports Ventures Partners...
  • Page 2 Federal Communications Commission (FCC) R&s, which are who purchases such copier risks forfeiting such a game. Published byz Atari Gamer Corporation/Time Warner Interactive 675 Sycamore Drive may be required co correct the inrcrfuence. If you suspect inter- ference from a Tune Warner inrcracrive game ar your iocarion.
  • Page 3 AC power before removing or Use Only Time Warner Interactive (TVZ) Parrs. To main- rain the safety of your TWt game, use only TWi parrs when you repair it. Using non-TWi parrs or modifying the game circuitry may be dangerous, and could injure you and your Use the Proper Fuses.
  • Page 4 ( E u r o p e ) . Si YOUS branchez un apparcil congu pour unc dcs risque d’incendie. Vi&z la fr$uence de iigne machine: clie esr indiqute SW sa plaque sign&- Lcr joueun Pour Cviter les dtcharges ilcctriques. asuez-vows quc le jcu est ET MISES EN GARDE publications d’TW, les conventions.
  • Page 5: Table Of Contents

    3 Troubleshooting & Maintenance Set-Up Cleaning Procedure for Coin Mechanisms. 3-3 ..... . How t,, &This ,&m,al Cleaning Proccdurc for Ticker Dispensers . . 3-3 Cleaning Procedure Ball...
  • Page 6 Figure l-1 View Keypad.. Figure 2-l Figure 3-l Ball Shooter View Figure 4-2 Game Specificarions ....! -3 View, Backboard Figure b-3 Summary 0fAccccounring Funtions..L-2 Table 2-l Panel Figure 4-4 Summary of Recommended Swings far All Table 2-2 Bellows (Basketball) C0nrr01 y 4-6 Shooter...
  • Page 7 C H A P T E R HIS iMANUAL IS written for operators and service personnel. It provides infor- nents. If you have problems with your game, use this mation for setting q3, playing, testing, and maintaining your Hoop It Up” game. chapter to troubleshoot and repair it.
  • Page 8: Controls And Switch Loarions

    printed-circuit board (PCB1. This will void your warranty. Table l-1 for the power consumprion and the orhcr important Ensure char ail plug-in inregrarcd circuits on each PCB Be sure ro nvirch rhe power OFF before replaying any Check char the liquid crystal display (LCD) on rhe DO NOT atrempr co repair rhe printed-circuit boards s &...
  • Page 9: Adjust Canrrasr Of Lcd

    Liquid-Crystal Display Liquid-Crystal (LCD) Contrast Adjustment Display Keypad l-1 Operator Controls on Hoop ft Up Came PC6 Figure Ticket Counter turned on. You may need co use a Aashlighr 10 read the LCD. A small LCD contr~r adjustment porenriomercr is available The mechanical ticker counter is locared inside rhe upper coin door.
  • Page 10: Advanced Game Mode

    Play NOTE The goal is IO achieve rhe highest score possible before rhe earnings, refer to Chapter 2 game rimer sounds. ending rhe game. For ticker dispensing, for how to fine-tune the t&?tpayout. players are awarded rickets based on score and number of u- Came Play equal to OI greater rhan rhe prior high score.
  • Page 11 for the remaining crcdirr. unless players inserr addirional...
  • Page 12 C H A P T E R SE THE HOOP IT UP” test func- tions IO check the condition of the game circuitry and controls. You will see the test-function information on rhe liquid- crystal display (LCD) installed on the game princ- ed-circuit board.
  • Page 13: Usiig The Liquid-Crystal Display On The Game Pcb

    Using the Liquid- Coins of corns Dlayed Crystal Display on the Number of tickets aisoensed Game PCB Tickets-dispensed-to-coins-played raila Table 2-l Summary of Accounting made using cbe keypad wirh cighr pushburrons located on rhc Functions Board liquid- Hoop Ir Up Game Primed-Circuir display ncxr co obese pushburrons shows which resr or Program Modes Mode oniy when rhe game is in...
  • Page 14 Attract Repeat Time Ticket 45 seconds 1 [on] 03 points Award 1 Award 2 03 001nts 012 pmts Award 3 03 points Every 2 minutes Load Attract Ball 0 [don’t reset] 05 !ickets Game 2 Basket 03 pants 0 [don’t reset] High Score? Minimum Tickets /A##% Ppvovtj 01 ticket 05 seconds...
  • Page 15: Test Functions

    E N T E R key to move let?. and the WT key 10 move right. To exit this mode, press either rhc PROG “I RUN key. Functions Test This paramercr affccrs the first rhrcc accounting funcrions LED Display Test NOTE Both mechanical counters are not affecfed through all audio.
  • Page 16 C H A P T E R ubleshooting Maintenance HIS CHAPTER contains maintenance, troubleshooting and repair procedures for your Hoop It Up” game. The maintexnnce section gives information on cleaning the parts. The repair it. The repair section contains the stall the serviceable parts.
  • Page 17 procedures should be performed regularly. We recommend Procedures One of rhc imponanr pars associared with the ball shoorer ir rhe Introduction by it. The spanker assucs char the bail shooter is always loaded. ‘X+hour the spanker. two balls can become wedged for all This section describes the maintenance procedures of the...
  • Page 18: Troubleshooting

    Cleaning Procedure for Ball Shooter WARNING Unlatch the control panel. Loosen and remove rhe hose Secure ioose &thing such as ties and white piston inside until ir xxhes the upper end. Remove alimetaljeweiry such as watch- es and necklaces that could conduct debris inside should hr ejecred pasr rhr screwdriver inro ,your hand.
  • Page 19: Ball Shoorcr Spring And Pisron

    Replacing the Bail Shooter Motor game. Before performing any repairs, useTable 3-l CO hel? dis- cover the source of the problem. The Mainmanc~ Fbccdum sec. or Optics don cm also bc a good staring point for fuing many game prob- lems before beginning what might be unnecessary repairs.
  • Page 20: Basketball Control

    Speaker the LED and aprical sensor our of their spacers on each side of the shooter frame. The Hoop It Up game speaker is located under rhe conrrol Shooter Right/Left Tilt panel, ar the fmnr of rhe game. The speaker provides the music Ball Adjustment and sounds for the garx and self-rests.
  • Page 21: System Logic Assemblies

    NOTE The string nets should bc replaced if chcy become tom or dirty. We recommend using only high-qua/@ bas- To replace a nez follow these steps and refer to Figure 4-3: Such bails have no vkibie seams. These Open the backboard pand by removing rhe rhrec upper screws and swinging the panel open.
  • Page 22 The powcr supply is rccponsible for providing power TO Al of the game assembiiec that require ir. Failure of the power supply may er supply assembly, perform rhe following sreps: WARNING The power supply can contain high volt- ages even after the power is turned ofi To avoid injury.
  • Page 23: Parts Illustrations

    C H A P T E R Parts Illustrations HIS CHAPTER provides inform+rion you need m order pans for your game. When you order parts, give the parr number, part name, the number of this manual, and the serial number ofyour game. With this in- formation, we can fill your or- der rapidly and correctly.
  • Page 24 Figure 4-1 Cabinet-Mounted Assemblies, Front View...
  • Page 25 Figure 4-2 Cabinet-Mounted Assemblies, Rear View...
  • Page 27 Figure 4-4 Control Panel Assembly...
  • Page 28 _ 8-32 x 35 Sti.:Cadmi”m Hose Clamp - 053011-01 Manifold Plate Figure 4-5 Bellows (Basketball) Control Assembly...
  • Page 29 Shooter Ball Assembly Figure 4-6...

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