Datavideo TVS-3000 Instruction Manual
Datavideo TVS-3000 Instruction Manual

Datavideo TVS-3000 Instruction Manual

3d tracking vr/ar 4k virtual studio system
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SYSTEM
TVS-3000
Instruction Manual

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Summary of Contents for Datavideo TVS-3000

  • Page 1 SYSTEM TVS-3000 Instruction Manual...
  • Page 2: Table Of Contents

    4.8.2 Video Recording to Local Hard Disk ....................51 4.9 C ..................52 APTURE ETTINGS AND ELATED ETTINGS 4.9.1 Safe Frame ............................52 4.9.2 Capture Card Settings ........................52 4.9.3 Project Files for the TVS-3000 ......................52 4.10 M ............................... 53 ULTIVIEW...
  • Page 3 Datavideo Technologies is not responsible for any omissions or errors, or for any subsequent loss or damage caused by using the information contained within this manual.
  • Page 4: Fcc Compliance Statement

    AC adapter. If you are not sure of the type of power available, consult your Datavideo dealer or your local power company. 8. Do not allow anything to rest on the power cord. Do not locate this unit where the power cord will be walked on, rolled over, or otherwise stressed.
  • Page 5: Warranty

    Drive, Solid State Drive, SD Card, USB Thumb Drive, Lighting, Non-PCIe Card and third party provided PC components are covered for 1 year.  The three-year warranty must be registered on Datavideo's official website or with your local Datavideo office or one of its authorized distributors within 30 days of purchase.
  • Page 6 CE Marking is the symbol as shown on the left of this page. The letters "CE" are the abbreviation of French phrase "Conformité Européene" which literally means "European Conformity". The term initially used was "EC Mark" and it was officially replaced by "CE Marking" in the Directive 93/68/EEC in 1993.
  • Page 7: Chapter 1 Introduction

    Chapter 1 Introduction The TVS-3000 is a real-time production solution which is based on switcher functions. TVS- 3000 provides users the powerful computing power for achieving real-time transition effects, image & text combination, professional live character generator system, virtual scenes, fast motion and slow motion replay, streaming and recording simultaneously for production needs in different environments.
  • Page 8: Chapter 2 System Diagram

    Chapter 2 System Diagram 1. 4K Mode 2. HD Mode...
  • Page 9: Chapter 3. Layout Of The Main Interface

    Chapter 3. Layout of the Main Interface The main interface of the Datavideo TVS-3000 software is shown as following diagram. The main interface provides users many functions including “Control and Status Bar”, “Function Bar”, “Preview Windows for Switching Channel”, “PREVIEW/PROGRAM Windows”, “Switching Buttons”, “Transition Effect”, “Overlay Sources for PGM Channel/Overlay Sources for Specific...
  • Page 10: Preview Windows For Switching Channel

    space, CPU/GPU workload and the status of the Internal RAM respectively. The three buttons which are located at the rightmost of the Function Bar are used to control screenshoot, video recording and video streaming. After those buttons are clicked, the corresponding operations will be activated and those buttons will be shown in blue, red and green respectively to show their operation status.
  • Page 11: Preview & Program Windows

    3.4 PREVIEW & PROGRAM WINDOWS The content which is shown in the PREVIEW window is the content which is prepared to output to the PROGRAM window. The PROGRAM window will show the final content of the program that is capturing by the capture card or is streaming to stream platforms. The PREVIEW/PROGRAM windows are shown as following diagrams.
  • Page 12: Special Effects For Transition

    3.7 The DSK Overlay layer for PGM/Key Overlay Layer for a Specific Channel DSK Overlay Layer for PGM The Datavideo TVS-3000 provides three DSK Overlay layer for overlaying the characters or other layers on the surface of the output of the PGM channel. The contents which are added in these three DSK layers will be overlaid on the surface of the PGM signal.
  • Page 13: Virtual Camera Lens Area

    Key Overlay Layer for a Specific Channel For each switching channel, users can assign two overlay layers for this specific channel only. This layer is different from the DSK Overlay layer for PGM, the content of the Key Overlay Layer will not be overlaid on the surface of the PGM permanently. When the content of this specific channel is switched out or is used to other Multiview picutres or virtual scenes, the key overlay layer will be kept on the content of this specific channel.
  • Page 14: List Of Different Materials And Audio Mixer

    3.10 List of Different Materials and Audio Mixer The Datavideo TVS-3000 can divide many local materials and signal sources into several categories. The tags for the lists of different materials are located on the top of the material lists for different material categories. Click the tag allows users to enter the list for each category.
  • Page 15: Chapter 4 Operating Procedures

    The “Channel Preset” option allows users to preset the corresponding material/source categories for 8 channels in advance for creating the TVS-3000 file for the first time. Those presets can be changed directly from the software interface for future program production.
  • Page 16: Add Signals

    Before production, users can add those materials into the lists of corresponding material categories. The material list is located on the bottom side of the whole TVS-3000 user interface. Users can show the corresponding material list by clicking the tag of each material list for further operation.
  • Page 17 Users can right-click on the content of the thumbnail to show the menu for the single item operation in the category. For the items which are placed into the list of the “CAMERA” category, users can change their sequence, remove a specific signal source, send the signal to “DSK”, send the signal to “KEY”...
  • Page 18 Users can right-click a specific added material to open the drop-up menu for many operations including “Remove All”, “Remove”, “Move to Tail”, “Move to Head”, “Move to Back” “Move to Front”, “Send to DSK” and “Send to KEY”. For the section which is below the preview window of the list, the green bar which is located on the left side is the playback progress bar.
  • Page 19 There are five numbers for the lists on the right side of the category window. Users can prepare five different lists for rapidly switching between different lists within the same category. Users can press the tag to switch to different list directly. GFX 1/2: The virtual scene of the virtual studio and the graphic and text combination effect can be placed in this category.
  • Page 20 SOUND and IMAGE: The audio and image files which will be used frequently can be placed in these two categories. The operation for adding and managing materials in this two categories is the same as the DDR category. The sound of the audio file can be heard and adjusted only when those audio files are quoted to switching channels.
  • Page 21 BUFFER: This is a material list for saving all kinds of materials. Users can save videos, images, 3D virtual scenes and graphic and text combination materials into this category. Moreover, users can assign many switching channels to show the materials of the “BUFFER” category. Because the number of the list for the DDR, GFX and IMAGE categories is limited, users can use the “BUFFER”...
  • Page 22 After opening the “IP Video Settings” window, users can add an RTMP/RTSP pull-stream URL and then enter the corresponding User Name/Password. Moreover, users can select the corresponding PTZ control protocol for the streaming URL which is transferred together with the PTZ control protocol. After the needed pull-stream URL is added into the IP Video Settings, users can see the added pull stream URL from the pop-up drop-up menu after clicking the plus button on the bottom left side of the list for the “NET”...
  • Page 23: Switching Channels

    PROGRAM channel at any time or for quoting to other switching channels for signal combination. After creating a new engineering file, the TVS-3000 system will assign default corresponding lists and categories for the 8 switching channels. If users need to change the corresponding lists and categories, users can click the tag from the top of the switching channels to select corresponding material list from the drop-down menu.
  • Page 24: Special Effect Transition And Normal Transition

    When preparing your program, users can do similar operations for other switching channels to make sure that all of the materials in all categories are loading to switching channels for your rapid switching at any time. Note 1. If users need to use many “CAMERA”/”Pull-Stream” signals which the number is more than 8 channels, users can keep the white rectangular at a specific channel which is assigned to “CAMERA”...
  • Page 25: Special Effects Transition

    3D Animation: The 3D animation that is created by the 3ds max software can be used to be the special effect for transition. There are some templates that are provided by the TVS-3000 system for users to create their own special effect for transition in the 3ds max. Moreover, there are more upgrading packages for template that will be provided in the future.
  • Page 26: Normal Transition

    This FTB button can be used in PROGRAM Fade-Out application. 4.4 Graphic & Text Editor for making Graphic & Text Combination The TVS-3000 provides a built-in full-function graphic and text editor for users for creating subtitle template and graphic & text combination such as the multi-window animation for a variety of purposes.
  • Page 27: Main Interface Of The Graphic & Text Combination Editor

    4.4.1 Main Interface of the Graphic & Text Combination Editor c. Categories of the layer e. Multiple Situations for d. Content and Layout of the Layer images and texts. f. Adjustment by ratio g. Template size and auxiliary line a. list for layers Switching for the background for Repeat Roling of the Layer adjustment...
  • Page 28 b. Mouse Cursor Mode:Users can active different buttons in this area by clicking. Moreover, users can change the operation mode for the layers by the mouse cursor. There are four modes which are shown as following for users to select. Create.
  • Page 29 After the Category layer is created, the characters “Playlist” will be displayed as default on the layer. At this time, users can click the “Playlist:NONE” which is located on the bottom right corner to select the desired source/material categories for this layer from the drop-up menu. If there is a content for the corresponding category which is played, this corresponding content will be shown in this layer.
  • Page 30 This button allows users to keep the width ratio and to change the height for changing the layer to the self-defined ratio which is the same as the content which is loaded to the layer. This button allows users to change the width and height of the layer to be the same as the original size of the content which is added to the layer.
  • Page 31: Editing For Multiple Layers Graphic And Text Combinations

    The parameters which are located on the right side of the location area include transparency of the layer and the figures for rotation angles. The clicking for adding/reducing and pulling up and down adjustment are also supported. i. Offset/Scrolling of the Layer Contents This area allows users to adjust the locaton offset in the layer for the material or signal which is loaded to the layer for showing the needed sections within the layer range.
  • Page 32 If users want to select Video to be the background of this CG, please choose the layer for loading a video file at first. After that, please click the “Full Screen” button for adjusting the layer to be full-screen size.
  • Page 33 If users want to set a window which provides the main system signal in the virtual studio and to set another window for showing the news broadcasting, users can click “A” at first and then try to drag another window for quoting the signal of other channel. After that, please do the same operations for creating a “B”...
  • Page 34 There is a subtitle template which is added for a banner for introducing the content which is playing. Please click the “Image” button and then please load the tag file for the template. After that, please drag it to adjust the size for suiting the buttons for A window and B window.
  • Page 35: Apply The Cg Package Content From Channel To The Bcd Windows

    4.4.3 Apply the CG Package Content from Channel to the BCD Windows The CG package that is added to the A, B, C and D windows can be used for the loading contents for other switching channels for creating fascinating CG effect. We will use the CG package which is created in advance and the B window to show how to apply those contents.
  • Page 36 Users can load signals for A and B windows. Because the A and B windows are created by users, there are A and B buttons in the row for users to select. Moreover, there is a channel selecting line which is located after each corresponding icon (A/B). Users can select any switching channel from channel 1 to channel 8 to add signal to a corresponding channel.
  • Page 37 Please select the “A Channel” button for using the adjustment tool for adjusting the signal of the 5 channel. Select the Cropping Mode Set offset to keep the woman to be at the center of the picture. After that, a CG package is completed and it can be used as a new virtual camera scene. Moreover, users can create up to 12 layers of the graphic and text combinations for giving manay messages within a CG package for your audience.
  • Page 38: Create A Pip With More Than 4 Live-Scenes By The The Category Layer

    There are two kinds of overlay layer locations for placing coner mark, subtitle and text for applying them rapidly for the TVS-3000. The names for those layers are “DSK Layer” and “KEY Layer” respectively. Those layers are located at different areas in the main interface.
  • Page 39: Add Material To The Dsk Layer/Key Layer

    4.5.1 Add material to the DSK Layer/KEY Layer Please right click the material in the list of the category. When users right-click one of the content in the category, users will find the options for transmitting the content to the DSK Layer and KEY Layer.
  • Page 40: Showing/Hiding Of The Contents For The Dsk Layer/Key Layer

    DSK Layer/ KEY Layer. 4.5.3 Location and Size Adjustment for DSK Layer/KEY Layer The TVS-3000 allows users to adjust the location and size of the DSK Layer/KEY Layer from their windows on the screen. Please click the direction arrow which is located on the top- left side of the DSK Layer/KEY Layer windows.
  • Page 41: Use Dsk Layer/Key Layer To Add The Preview/Program Keyer Signals

    4.5.4 Use DSK Layer/KEY Layer to add the PREVIEW/PROGRAM Keyer Signals For the TVS-3000, users can add the material into the “CAMERA” category and then use the CG with alpha channel for the Keyer signal for the PREVIEW channel. For the Keyer signal of the PROGRAM channel, users can select one DSK/KEY layer and then select the desired Keyer signal from the drop-down menu.
  • Page 42: Chromakey And Vertual Scenes

    4.6 Chromakey and Vertual Scenes The Datavideo TVS-3000 provides powerful built-in Chromakey and real 3D virtual Studio 360 degree virtual tracking shooting functions. The TVS-3000 allows you to create your own story in a colorful virtual space by simply using a blue/green plastic mat.
  • Page 43 When the background color is slected by users, the Chromakey function will be turned on automatically. What users need to do is to click the K1 mark for one time and then the mouse cursor will become the eyedropper tool for users to select the color that is needed for removing(Blue or Green).
  • Page 44 Users can select the size of the eraser. If users delete something mistakenly, users can go back to the last step by the undo button. Adjust the Alpha Channel Slightly Users can add the chromakeyed picture to another channel or use the white and black picture to check the picure after it is chromakeyed for further adjustment of the Alpha channel.
  • Page 45 After that, please adjust the “Tone Compensation” setting, please slide the slider to the right side until the color picture that is seen by users has similar color with its original signal. Finally, if there are some extra colors that are found on the edge of the person, users can slide the “Soft Edge”...
  • Page 46: Load Content Into The Virtual Scenes

    4.6.2 Load Content into the Virtual Scenes Load Virtual Scenes: Please package the virtual scenes as a .zip file for loading to the GFX category and then users can double click the file in the GRAB category list for loading a virtual scene for the switching channel.
  • Page 47: The Adjustment For Virtual Objects And Position Of Virtual Camera Lens

    The Adjustment of the Input Signal: There is a different lighting status which is existed between the Chromakey signal and the virtual studio. So, users need to adjust the signal of the person frequently for incorporating it into the virtual scene. Please select the channel which is needed to be chromakeyed.
  • Page 48 Creating and Moving of the Virtual Camera: Users can create 6 virtual camera positions by the TVS-3000 software. Moreover, users can also achieve 360 degree virtual tracking shooting. Users can click one of the six virtual camera and then the position adjustment function will be activated.
  • Page 49: Audio Mixer

    4.7 Audio Mixer The TVS-3000 provides a built-in audio mixer for users to manage the regulation for the audio mixer for each channel. Moreover, it allows users to adjust the output volume, monitoring volume and balanced analog audio input volume.
  • Page 50 The volume control slider which is located on the left side of the control panel can control the audio volume of the audio card in the TVS-3000 system. Generally speaking, this audio source is used for monitoring for the output audio. The “output volume” is the main volume control of the audio output signal.
  • Page 51: Streaming/Recording

    4.8 Streaming/Recording 4.8.1 Streaming The TVS-3000 is a IP-based product with built-in streaming function and local RTMP server. It allows users to open the streaming settings from the drop-down menu from the control bar. Users can select the existed server from the drop-down menu or click the “Add” button for entering the URL of the new server.
  • Page 52: Capture Card Settings And File Related Settings

    In the TVS-3000 system, users can use the Blackmagic Desktop Video Utility for changing the interface settings. 4.9.3 Project Files for the TVS-3000 The TVS-3000 uses “File” button for creating, opening, saving and saving as functions for all of your engineering settings.
  • Page 53: Multiview

    4.10 Multiview Users can check the checkbox in the General Configure settings window and the default Multiview picture will be output to the second monitor which is set to be the extended monitor for the system. Users can select the “User” from the “Multiview Layout” option from the “Options” drop- down menu.
  • Page 54: Ptz Control

    4.11 PTZ Control For the TVS-3000 system, if there is a PTZ camera which is connected to the same network as the TVS-3000 system or is connected to the TVS-3000 system by the RS interface, users can use the touch pad which is in the TVS-3000 GUI for controlling the PTZ camera.
  • Page 55 The TVS-3000 supports network connected PTZ camera operation through CGI, VISCA, ONVIF, Pelco D and Pelco P control protocols. Moreover, it also supports PTZ camera operation through RS-232, RS-422 and RS-485 interfaces. Please add a new setting and then please enter the information of your PTZ camera into the list.
  • Page 56: Amf Format

    4.12 AMF Format The transition effect or the image sequence of the CG template can be used by the TVS-3000 system. However, it will occupy too much graphic memory for the graphic card. For those materials, TVS-3000 provides a built-in converter for shrinking their size and the resource consumed.
  • Page 57: Chapter 5 Frequently-Asked Questions

    Chapter 5 Frequently-Asked Questions This section describes problems that you may encounter while using the TVS-3000. If you have questions, please refer to related sections and follow all the suggested solutions. If problem still exists, please contact your distributor or the service center.
  • Page 58 How to package the object or virtual  Directory Structure:FBX file、 scene? texture file folder 、snapshot.png • FBX:Object or virtual scene files. • Texture File Folder:File folder for saving the texture file of the object or virtual scene. (If there is no texture, users can ignore this file folder).
  • Page 59 How many Base Station can be supported  The TVS-3000 can support up to 2 Base by the TVS-3000 system? How to set the Station. operating mode for the Base Station?  When using 1 Base Station only, please set the operating mode of the Base Station to “B”.
  • Page 60: Chapter 6 Product Specifications

    Chapter 6 Product Specifications TVS-3000 Model Name Product Name 4K AR 3D Tracking Virtual Studio System Tracking/Trackless Tracking and Trackless 4K Mode: 6G-SDI x 2 or 12G-SDI x 1 Video Input HD Mode: 3G-SDI x 3 4K Mode: HDMI 2.0 x 1...
  • Page 61 Note...
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  • Page 64: Service And Support

    Sept.-11.2019 Version E1 Datavideo Technologies Co., Ltd. All rights reserved 2020...

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