Page 2
Let’s Go! Before inserting a software cartridge, turn power off! Insert the software cartridge into the software port. Turn power back on. Software Cartridge Software Port...
Page 3
• Some of the tools on the toolbar are not available for use in some activities or games. If a tool is not available for use, you will hear a tone. • These instructions include illustrations available only on Pixter® Multi-Media system.
Page 4
• Login or choose an activity on the screen. • Touch your choice on the screen with the stylus. Activities...
Page 5
Login! • Touch the flashing box in the lower right corner with the stylus. • Touch New Player in the lower left corner with the stylus (go on to page 6). • To begin playing, touch your name on the screen with the stylus (go on to page 8).
Page 6
• Choose a color and upper or lower case letters for your name. • Touch the color palette on the screen with the stylus. Smiley Button • Touch a color on the screen with the stylus. • Touch the smiley button on the screen with the stylus when you’re done!
Page 7
• Touch the abc button on the screen with the stylus to choose upper case letters; touch again for lower case letters. • Touch each letter of your name on the keyboard with the stylus. • Touch the smiley button on the screen with the stylus when you’re done! •...
Page 8
Choose a Game or Activity! Choose a game or activity from the Home Screen: Sorting, Patterns, Logic, Creative Fun or Drawing. Logic Sorting Patterns Creative Fun Drawing Hint: Go to page 27 for information on Top Scores; page 28 for information about your Progress and page 31 for information on how to Log Out!
Page 9
Sorting Object: Help Digit transport poddles to Poddleville. • Choose a level: Match shapes or colors Match shapes/colors Compare numbers Poddle • Watch the poddle move across the screen. • Do you know which car it matches? Hint: If you’d like to hear what is on each car, use the stylus to touch...
Page 10
• Touch the car that matches the poddle. • If you answer correctly, great job! Level 1 – score 10 points Level 2 – score 20 points Level 3 – score 30 points Score...
Page 11
• If you answer incorrectly, try to match the next poddle. Hint: Touch on the screen with the stylus for help. • Good job! Jump to the next level. Hint: If you’d like to go to a new activity or game, touch Home on the toolbar to return to the Home Screen.
Page 12
Patterns Object: Help replace the missing planks on the bridge by completing the pattern. • Choose a level: Complete the simple pattern Complete the complex pattern Complete the number pattern • Look at the bridge. Do you see the pattern? Hint: Touch on the screen with the stylus for help.
Page 13
• Touch the bridge piece on the screen with the stylus that fits the pattern. • Awesome! You selected the correct piece. You score points! Score...
Page 14
• If you answer incorrectly, try another bridge piece. • Good job! Jump to the next level. Hint: If you’d like to go to a new activity or game, touch Home on the toolbar to return to the Home Screen.
Page 15
Logic Object: Move obstacles and cyber-vehicles out of the way to get Matt to the portal in as few moves as possible. • Choose a level: Move one or two obstacles or cyber-vehicles Move two or more obstacles or cyber-vehicles Move more than three obstacles or cyber-vehicles Portal...
Page 16
Moves • Touch a cyber-vehicle on the screen with the stylus. Drag the cyber-vehicle out of the way. • You made one move. What’s your next move? Hint: If you made a mistake, touch the screen with the stylus to start over.
Page 17
• Now, touch Matt’s coupe on the screen with the stylus. Drag the coupe to the portal. • He’s out of here! Jump to the next level! Hint: If you’d like to go to a new activity or game, touch Home on the toolbar to return to the Home Screen.
Page 18
Creative Fun Object: Mix and match parts to create your own cyber-robot. Sound Face Body Legs Settings • Choose a face, body, legs, setting and sounds for your robot. Hint: You can touch on the screen with the stylus for a random, mystery creature!
Page 19
• Touch the face button on the screen with the stylus. • Touch the arrows on the bottom of the screen with the stylus to scroll through choices. • When you find a face that you like, touch your choice on the screen with the stylus.
Page 20
• Look at your choice on the villain. • Repeat this procedure to choose a body, legs and setting for your creature.
Page 21
• Touch the sound button on the screen with the stylus. • Touch a picture on the screen with the stylus to hear the sound. • When you find a sound that you like, touch the smiley button in the upper right corner of the screen with the stylus.
Page 22
• When you’ve finished building your creature, you can listen and watch your cyber-robot. • Touch the play button on the top of the screen with the stylus. • You can also use the tools on the toolbar to finish your scene. Hint: When you're finished creating, you can save your picture or touch Home on the toolbar...
Page 23
Drawing Object: Create a cyberscene! • Choose a starter background. • Touch the arrows on the bottom of the screen with the stylus to scroll through different backgrounds. • When you find one that you like, touch your choice on the screen with the stylus.
Page 24
• The blinking arrow on the bottom of the screen encourages you to use the Stamp tool on the toolbar. Touch the Stamp It! tool on the toolbar with the stylus. • Touch the arrows on the bottom of the screen with the stylus to scroll through different stampers.
Page 25
• When you find one that you like, touch your choice on the screen with the stylus. • You’re back to your background. Touch the screen with the stylus to place your stamper.
Page 26
• You can also use the tools on the toolbar to finish your scene. Hint: When you're finished creating, you can save your picture or touch Home on the toolbar with the stylus to return to the Home Screen.
Page 27
Top Scores • Look at your top scores in Sorting or Patterns! Hint: Be sure you login to your name to see your scores. • Touch the back button on the screen with the stylus to return to the Home Screen.
Page 28
Progress • Take a look at your progress report in any of the games or activities. Hint: Be sure you login to your name to see your progress. • Choose a game or activity. Touch your choice on the screen with the stylus.
Page 29
Skills Tab Progress Tab Frequency Tab • Touch the Progress tab with the stylus to see your progress. Hint: There is a progress report only in the Sorting, Patterns or Logic games or activities. • Touch the Frequency tab with the stylus to see how many times you’ve played each game or activity.
Page 30
Progress Frequency Skills • Touch the back button with the stylus to return to the Home Screen.
Page 31
Log Out • Touch this button to log out as a player. Now, another player can log in!
Page 32
Calibrating the Stylus Mark on Screen Tip of Stylus...
Page 33
Calibration Hole • Turn Pixter® power on. Wait until you see the Home Screen. • Turn Pixter over and locate the calibration hole. • Insert, push and hold the stylus in the calibration hole. Turn Pixter® over so that you can see the screen. •...
Purchaser is responsible for shipping the product to Consumer Relations at the address indicated above and for all associated freight and insurance cost. Fisher-Price, Inc. will bear the cost of shipping the repaired or replaced item to you.
• This cartridge has no consumer serviceable parts. Please do not take this cartridge apart. Consumer Information Visit us on-line at www.service.fisher-price.com. Call Fisher-Price ® Consumer Relations, toll-free at 1-800-432-5437, 8 AM- 6 PM EST Monday through Friday. Hearing-impaired consumers using TTY/TDD equipment, please call 1-800-382-7470. Or write to: Fisher-Price ®...