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Owner's Manual
Model Number: C7309

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Summary of Contents for Fisher-Price Pixter Cyberchase

  • Page 1 Owner’s Manual Model Number: C7309...
  • Page 2 Let’s Go! Before inserting a software cartridge, turn power off! Insert the software cartridge into the software port. Turn power back on. Software Cartridge Software Port...
  • Page 3 • Some of the tools on the toolbar are not available for use in some activities or games. If a tool is not available for use, you will hear a tone. • These instructions include illustrations available only on Pixter® Multi-Media system.
  • Page 4 • Login or choose an activity on the screen. • Touch your choice on the screen with the stylus. Activities...
  • Page 5 Login! • Touch the flashing box in the lower right corner with the stylus. • Touch New Player in the lower left corner with the stylus (go on to page 6). • To begin playing, touch your name on the screen with the stylus (go on to page 8).
  • Page 6 • Choose a color and upper or lower case letters for your name. • Touch the color palette on the screen with the stylus. Smiley Button • Touch a color on the screen with the stylus. • Touch the smiley button on the screen with the stylus when you’re done!
  • Page 7 • Touch the abc button on the screen with the stylus to choose upper case letters; touch again for lower case letters. • Touch each letter of your name on the keyboard with the stylus. • Touch the smiley button on the screen with the stylus when you’re done! •...
  • Page 8 Choose a Game or Activity! Choose a game or activity from the Home Screen: Sorting, Patterns, Logic, Creative Fun or Drawing. Logic Sorting Patterns Creative Fun Drawing Hint: Go to page 27 for information on Top Scores; page 28 for information about your Progress and page 31 for information on how to Log Out!
  • Page 9 Sorting Object: Help Digit transport poddles to Poddleville. • Choose a level: Match shapes or colors Match shapes/colors Compare numbers Poddle • Watch the poddle move across the screen. • Do you know which car it matches? Hint: If you’d like to hear what is on each car, use the stylus to touch...
  • Page 10 • Touch the car that matches the poddle. • If you answer correctly, great job! Level 1 – score 10 points Level 2 – score 20 points Level 3 – score 30 points Score...
  • Page 11 • If you answer incorrectly, try to match the next poddle. Hint: Touch on the screen with the stylus for help. • Good job! Jump to the next level. Hint: If you’d like to go to a new activity or game, touch Home on the toolbar to return to the Home Screen.
  • Page 12 Patterns Object: Help replace the missing planks on the bridge by completing the pattern. • Choose a level: Complete the simple pattern Complete the complex pattern Complete the number pattern • Look at the bridge. Do you see the pattern? Hint: Touch on the screen with the stylus for help.
  • Page 13 • Touch the bridge piece on the screen with the stylus that fits the pattern. • Awesome! You selected the correct piece. You score points! Score...
  • Page 14 • If you answer incorrectly, try another bridge piece. • Good job! Jump to the next level. Hint: If you’d like to go to a new activity or game, touch Home on the toolbar to return to the Home Screen.
  • Page 15 Logic Object: Move obstacles and cyber-vehicles out of the way to get Matt to the portal in as few moves as possible. • Choose a level: Move one or two obstacles or cyber-vehicles Move two or more obstacles or cyber-vehicles Move more than three obstacles or cyber-vehicles Portal...
  • Page 16 Moves • Touch a cyber-vehicle on the screen with the stylus. Drag the cyber-vehicle out of the way. • You made one move. What’s your next move? Hint: If you made a mistake, touch the screen with the stylus to start over.
  • Page 17 • Now, touch Matt’s coupe on the screen with the stylus. Drag the coupe to the portal. • He’s out of here! Jump to the next level! Hint: If you’d like to go to a new activity or game, touch Home on the toolbar to return to the Home Screen.
  • Page 18 Creative Fun Object: Mix and match parts to create your own cyber-robot. Sound Face Body Legs Settings • Choose a face, body, legs, setting and sounds for your robot. Hint: You can touch on the screen with the stylus for a random, mystery creature!
  • Page 19 • Touch the face button on the screen with the stylus. • Touch the arrows on the bottom of the screen with the stylus to scroll through choices. • When you find a face that you like, touch your choice on the screen with the stylus.
  • Page 20 • Look at your choice on the villain. • Repeat this procedure to choose a body, legs and setting for your creature.
  • Page 21 • Touch the sound button on the screen with the stylus. • Touch a picture on the screen with the stylus to hear the sound. • When you find a sound that you like, touch the smiley button in the upper right corner of the screen with the stylus.
  • Page 22 • When you’ve finished building your creature, you can listen and watch your cyber-robot. • Touch the play button on the top of the screen with the stylus. • You can also use the tools on the toolbar to finish your scene. Hint: When you're finished creating, you can save your picture or touch Home on the toolbar...
  • Page 23 Drawing Object: Create a cyberscene! • Choose a starter background. • Touch the arrows on the bottom of the screen with the stylus to scroll through different backgrounds. • When you find one that you like, touch your choice on the screen with the stylus.
  • Page 24 • The blinking arrow on the bottom of the screen encourages you to use the Stamp tool on the toolbar. Touch the Stamp It! tool on the toolbar with the stylus. • Touch the arrows on the bottom of the screen with the stylus to scroll through different stampers.
  • Page 25 • When you find one that you like, touch your choice on the screen with the stylus. • You’re back to your background. Touch the screen with the stylus to place your stamper.
  • Page 26 • You can also use the tools on the toolbar to finish your scene. Hint: When you're finished creating, you can save your picture or touch Home on the toolbar with the stylus to return to the Home Screen.
  • Page 27 Top Scores • Look at your top scores in Sorting or Patterns! Hint: Be sure you login to your name to see your scores. • Touch the back button on the screen with the stylus to return to the Home Screen.
  • Page 28 Progress • Take a look at your progress report in any of the games or activities. Hint: Be sure you login to your name to see your progress. • Choose a game or activity. Touch your choice on the screen with the stylus.
  • Page 29 Skills Tab Progress Tab Frequency Tab • Touch the Progress tab with the stylus to see your progress. Hint: There is a progress report only in the Sorting, Patterns or Logic games or activities. • Touch the Frequency tab with the stylus to see how many times you’ve played each game or activity.
  • Page 30 Progress Frequency Skills • Touch the back button with the stylus to return to the Home Screen.
  • Page 31 Log Out • Touch this button to log out as a player. Now, another player can log in!
  • Page 32 Calibrating the Stylus Mark on Screen Tip of Stylus...
  • Page 33 Calibration Hole • Turn Pixter® power on. Wait until you see the Home Screen. • Turn Pixter over and locate the calibration hole. • Insert, push and hold the stylus in the calibration hole. Turn Pixter® over so that you can see the screen. •...
  • Page 34: One (1) Year Limited Warranty

    Purchaser is responsible for shipping the product to Consumer Relations at the address indicated above and for all associated freight and insurance cost. Fisher-Price, Inc. will bear the cost of shipping the repaired or replaced item to you.
  • Page 35: Consumer Information

    • This cartridge has no consumer serviceable parts. Please do not take this cartridge apart. Consumer Information Visit us on-line at www.service.fisher-price.com. Call Fisher-Price ® Consumer Relations, toll-free at 1-800-432-5437, 8 AM- 6 PM EST Monday through Friday. Hearing-impaired consumers using TTY/TDD equipment, please call 1-800-382-7470. Or write to: Fisher-Price ®...
  • Page 36 CYBERCHASE is a trademark of Educational Broadcasting Corporation. © 2000-2003 Educational Broadcasting Corporation and Nelvana International Limited. All rights reserved. Fisher-Price, Inc., a subsidiary of Mattel, Inc., East Aurora, NY 14052 U.S.A. ©2005 Mattel, Inc. All Right Reserved. ® and ™ designate U.S. trademarks of Mattel, Inc.

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C7309