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Owner's Manual
Owner's Manual
Model Number: B1982
Model Number: B1982

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Summary of Contents for Fisher-Price B1982

  • Page 1 Owner’s Manual Owner’s Manual Model Number: B1982 Model Number: B1982...
  • Page 3 Let’s Go! Before inserting a software cartridge, turn power off! Insert the software cartridge into the software port. Turn power back on. ARCADE Software Cartridge Software Port • Most of the tools on the tool menu are not available for use with this software cartridge. The Home and the Save It (or Send It) tools are only available...
  • Page 4 ARCADE Choose a game from either Home Screen (touch the arrow on the screen with the stylus to move to the other Home Screen): Pinball Palace™, Castle Catapult™, Pirate Patrol™, and Critter Derby™. Touch the game on the screen with the stylus. ™...
  • Page 5 Choose a game from either Home Screen (touch the arrow on the screen with the stylus to move to the other Home Screen): Box Out™, Maze Muncher™, Rebound and Flower Frenzy™. Touch the game on the screen with the stylus. ™...
  • Page 6 ™ Pirate Patrol Object of the Game: Hide your fleet – then find and sink your rival’s ships before your opponent sinks yours! Hint: You can link to another Pixter 2.0 for interactive game play. ™ • Choose one player (play against Pixter ™...
  • Page 7 One Player • Hide each of the five ships in your fleet. Touch one of your ships with the stylus and drag it anywhere on your screen. If you’d like to turn your ship, touch the end of it with the stylus and drag it up or down.
  • Page 8 • Touch the anchor in the middle of the screen with the stylus to begin play. • You’re up first.
  • Page 9 • Touch any of the target circles on your grid with the stylus. • If you’ve hit a target (one of your opponent’s ships) – you’ll hear an explosion and the circle will look like this...
  • Page 10 • If you’ve missed a target – you’ll hear a splash and the circle will look like this • Now, it’s Pixter’s turn.
  • Page 11 • Watch your grid to see where Pixter attacks. ™ • If Pixter hits one of your ships – ™ you’ll hear an explosion and the circle will look like this...
  • Page 12 • If Pixter missed a target – you’ll hear ™ a splash and the circle will look like this • Game play continues as you and Pixter ™ take turns searching for ships in each other’s fleet. • When you or Pixter sink a ship, you’ll ™...
  • Page 13 • The first player to sink all five ships in the opponent’s fleet, WINS! Hint: If you’d like to play again, choose one player or two player. If you’d like to play a different game, touch Home with the stylus on the tool menu to return to the Home Screen.
  • Page 14 Two Players • If you choose two players, look at the screen to see if you and your opponent are properly linked! • If you are properly linked, the image on the screen smiles and nods yes. Hints: - Be sure your opponent’s Pixter 2.0 unit is ™...
  • Page 15 • If you are not properly linked, the image on the screen frowns and shakes no. • Game play is the same as one player game play, but instead of playing against Pixter , you will play against ™ a friend on another Pixter 2.0 unit.
  • Page 16 ™ Critter Derby Object of the Game: Move as many critters across the screen as you can in 60 seconds! • Touch the arrows on the bottom of the screen with the stylus to view each of four fields. • When you find one that you like, touch the screen with the stylus.
  • Page 17 • Watch for the moving obstacles – don’t get squashed! Moving Obstacle • When your critter safely reaches the other side – you’ve scored a point! Try to move another critter across the field. Hint: Keep track of the time left to move the critters.
  • Page 18 • When time has run out, look to see how many critters you’ve moved. • If you have a Pixter 2.0 unit, and ™ you’d like to send your score to another Pixter 2.0, touch the Save It or Send ™...
  • Page 19 ™ Castle Catapult Object of the Game: Defend your castles and score the most points! • Choose a monster for the top row. Touch the top, flashing row on the screen with the stylus. Hint: Top row monsters move and shoot faster than the bottom row! •...
  • Page 20 • Choose a monster for the bottom row. Touch the bottom, flashing row on the screen with the stylus. Hint: Bottom row monsters move and shoot slower than the top row! • Each monster has a point value. Choose a monster. Touch the screen with the stylus.
  • Page 21 • To begin the game, touch the star on the bottom of the screen with the stylus. • Touch the arrows on the bottom of the screen with the stylus to move your blaster to the left or to the right. Hint: Use this tool to position your blaster to fire or keep your blaster safe from monster fire! Blaster...
  • Page 22 • Now, touch the star to blast the moving monsters. Hint: Blast the monsters before they blast you! • When you have blasted all of the monsters – look at your score for the first round. It’s time to pick new monsters to continue the game.
  • Page 23 • If you are blasted, the game’s over. Look at the screen for your score! • If you have a Pixter 2.0 unit and you’d ™ like to send your score to another Pixter 2.0, touch the Save It or Send ™...
  • Page 24 ™ Pinball Palace Object of the Game: Keep the ball in play as long as possible to tally the highest score! • It’s time to customize your game. • First, touch the arrows on the bottom of the screen with the stylus to scroll through all four game themes.
  • Page 25 • If you’d like to change any of the bumpers on your game, touch the bumper with the stylus on the screen. • Now, look at the choices on the screen. When you find one that you like, touch the screen with the stylus. Hint: You can change any or all of your bumpers!
  • Page 26 • Let’s play! Touch the plunger in the bottom right corner of the screen with the stylus. • Touch the plunger again with the stylus to launch the first ball. Hint: You will get three balls with each game, unless you get bonus balls (for every 500 points scored) during play! Plunger •...
  • Page 27 • To use the flippers and keep the ball in play, touch either flipper on the screen with the stylus. Flippers • If the flipper keeps the ball in play, great job! Watch the ball continue to bounce off the bumpers.
  • Page 28 • If the flippers miss the ball, the ball disappears from play. Try again! Touch the plunger in the bottom right corner of the screen with the stylus to launch another ball. • When you have played all of your balls, your score is posted on the screen!
  • Page 29 • If you have a Pixter 2.0 unit and you’d ™ like to send your score to another Pixter 2.0, touch the Save It or Send ™ tool on the tool menu with the stylus. • Touch on the screen with the stylus. Hint: If you’d like to play another game, touch the screen with the stylus.
  • Page 30 ™ Box Out Object of the Game: Close the most boxes to win! Hint: You can link to another Pixter™ 2.0 for two player game play. • Choose one player (play against Pixter ) or two player (you can link ™...
  • Page 31 One Player • Touch the arrows on the bottom of the screen with the stylus to view each of four grids for play. • When you find one that you like, touch the screen with the stylus. • Touch the screen again with the stylus to view and choose a stamp choice.
  • Page 32 • Choose your stamp (to place when you complete a box). Touch the stamp on the screen with the stylus to select it. • It’s your turn first. Touch the screen with the stylus to draw a line – across or down –...
  • Page 33 • Now it’s Pixter’s turn. Watch carefully to see where Pixter draws a line. ™ • Game play continues as you and Pixter take turns drawing lines. Keep ™ in mind that you are trying to draw the last line to make a box and place your stamp in it.
  • Page 34 • Game play continues until there are only boxes (with stamps) on the screen. • Watch as your score and Pixter’s score appear on the screen! Hint: If you’d like to play again, choose one player or two players. If you’d like to play a different game, touch Home with the stylus on the tool menu to return to the...
  • Page 35 Two Players • If you choose two players, look at the screen to see if you and your opponent are properly linked! • If you are properly linked, the image on the screen smiles and nods yes. Hints: - Be sure your opponent’s Pixter 2.0 is ™...
  • Page 36 • If you are not properly linked, the image on the screen frowns and shakes no. • Game play is the same as one player game play, but instead of playing against Pixter , you will play against ™ a friend on another Pixter 2.0 unit.
  • Page 37 ™ Maze Muncher Object of the Game: Collect as many points as you can making a path from start to finish in as little time as possible. • It’s time to customize your game. • First, touch the arrows on the bottom of the screen with the stylus to scroll through all four mazes.
  • Page 38 • Next, touch each quadrant on the screen as many times as you’d like with your stylus to scroll through different choices for each quadrant. • Touch the smiley face on the screen with the stylus to begin.
  • Page 39 • There is a timer in the lower left corner and your score in the lower right corner of the the screen. • Touch and drag the smiley face through the maze. Hint: Remember, you are also trying to finish in record time! Score Timer •...
  • Page 40 • When you reach the finish line, great job! • Look at the screen. First you will see your score and then you will see how much time it took you to complete the maze. • If you have a Pixter 2.0 unit and you’d Timer like to send your score to another Pixter™...
  • Page 41 ™ Rebound Object of the Game: Hit the bricks and score as many points as possible! • Touch the screen with the stylus to design your wall or go right to game play Design Your Wall Game Play...
  • Page 42 Design Your Wall • Touch any of the four different bricks on the screen with the stylus to choose it. Hint: Each brick has a different point value: = 5 points = 10 points = 15 points = 20 points...
  • Page 43 • Now, touch the screen with the stylus to place the brick on your screen. Touch the screen as many times as you’d like to place the brick. • Choose another brick. Touch the screen with the stylus to select it.
  • Page 44 • Touch the screen with the stylus to place the brick on your screen. Hint: Continue to choose and place bricks on your screen to build a wall. • When you have finished building your wall, it’s time to play! Touch either the lower left or lower right corner of the screen with the stylus.
  • Page 45: Game Play

    Game Play • Look at your screen. You will see a timer in the lower left corner; the number of balls you have to play in the lower left corner; and your score appears in the lower right corner. Hint: You automatically receive three balls for play.You can receive a bonus ball each time you hit every brick on a wall.
  • Page 46 • Touch the left arrow to move your paddle left or the right arrow to move your paddle right. Paddle • If you miss the ball with the paddle, you can begin play again by touching the large ball in the middle of the screen.
  • Page 47 • If you hit every brick on the screen, you get another brick wall to continue play. Hint: You will also get a bonus ball to extend play. • After you have played your last ball, the game is over. Look at the screen to see your score.
  • Page 48 • Touch on the screen with the stylus.
  • Page 49 Flower Frenzy ™ Object of the Game: Touch only the flowers (don’t touch the bugs) to score as many points as possible! • Take note of the point values for the different kinds of flowers and bugs. • Now touch the screen with the stylus to begin! •...
  • Page 50 Hint: Look at the screen to see the timer and your score on the left side of the screen. Timer Score • When time has run out, look at your score.
  • Page 51 • To play again, simply touch the screen with the stylus. You’re ready to play again! • If you have a Pixter™ 2.0 unit and you’d like to send your score to another Pixter™ 2.0, touch the Save It or Send tool on the tool menu with the stylus.
  • Page 52 Tool Menu Save It! (and Adjust the Volume) Pixter and Pixter Plus ™ ™ Touch to save or retrieve your game; or adjust the volume (at any time). Touch IN file to save; touch OUT file retrieve; touch Volume Control to increase or decrease volume to a comfortable level.
  • Page 53 Save It or Send It (Add a Subject Line to your message and Adjust the Volume too) Pixter ™ Touch this tool to play against another Pixter 2.0 unit; send ™ a score to another Pixter 2.0 unit; save or retrieve a game; ™...
  • Page 54 Save It Touch the IN file to save; touch the OUT of file to retrieve; touch the volume control to increase or decrease sound to a comfortable level. Hints: - You can save one game at a time! Each time you save a game, it replaces the one already there.
  • Page 55 Send It To play a game with a score, make sure the receiver (the other Pixter 2.0 unit) is at least one foot but no more than five feet ™ away and signal domes are aligned! Touch the on the screen. To receive a message touch the nodding yes face on the screen.
  • Page 56 Tool Menu Home Pixter , Pixter Plus, Pixter ™ ™ ™ Touch to go back to the Home Screen. Choose a game from either Home Screen (touch the arrow on the screen with the stylus to move to the other Home Screen). Choose a game;...
  • Page 57 Calibrating the Stylus ™ IMPORTANT! The mark made on your screen from the stylus and the location of the tip of the stylus may not align. When this happens, you need to calibrate the stylus. • Turn Pixter™ power on. Wait until you see the Home Screen. •...
  • Page 58: One (1) Year Limited Warranty

    Purchaser is responsible for shipping the product to Consumer Relations at the address indicated above and for all associated freight and insurance cost. Fisher-Price, Inc. will bear the cost of shipping the repaired or replaced item to you.This warranty is void if the owner repairs or modifies the product.
  • Page 59: Consumer Information

    Consumer Information Questions? We’d like to hear from you! Call Fisher-Price® Consumer Relations, toll-free at 1-800-432-5437, 8 AM- 6 PM EST Monday through Friday. Hearing-impaired consumers using TTY/TDD equipment, please call 1-800-382-7470. Or, write to: Fisher-Price® Consumer Relations 636 Girard Avenue...
  • Page 60 Fisher-Price, Inc., a subsidiary of Mattel, Inc., East Aurora, NY 14052 U.S.A. ©2003 Mattel, Inc. All Right Reserved. ® and ™ designate U.S. trademarks of Mattel, Inc. Printed in China. B1982pr-0920...