Mask Time - Roland RMP-5 Owner's Manual

Rhythm coach
Hide thumbs Also See for RMP-5:
Table of Contents

Advertisement

,
(Log 1, Log 2)S
Compared to Linear, wider volume change will occur for softer
hits.
(Spline)
Variation in playing dynamics produces extreme changes.
,
(Loud 1, Loud 2)
Variation in playing dynamics produces little change, and a
constant volume is maintained. If using drum triggers, these
settings help maintain stable levels.
Scan Time
Since the rise time of the trigger signal waveform may differ
slightly depending on the characteristics of each pad or acoustic
drum trigger (drum pickup), you may notice that identical hits
(velocity) produce sound at different volumes.
If this occurs, you can adjust the Scan Time so that your playing
velocity can be detected more precisely.
Retrigger Cancel
Although setting this to a high value prevents retriggering, it
then becomes easy for sounds to be omitted when playing fast
(buzz roll etc.).
Crosstalk Cancel
When two pads are mounted on the same stand, vibrations from
one pad may trigger the sound from the second pad
unintentionally (This is called crosstalk.)
To avoid this, adjust the Crosstalk Cancel on the pad that is
sounding inadvertently.
If the value is set too high, then when two pads are played
simultaneously, the one that is struck less forcefully will not
sound.

Mask Time

Example when using a kick trigger pad; if the beater bounces
back and hits the pad a second time immediately after the
intended stroke or if you leave the bass drum beater against the
pad—it can cause "double triggering" (two sounds instead of the
intended one). The Mask Time setting helps to prevent such
problems. Once a pad has been hit, additional trigger signals
occurring within the specified Mask Time (0–64 msec) will be
ignored.
Using the RMP-5 with Additional Pads
Rim Sensitivity
When using a pad capable of playing rim shots, you can adjust
the Rim Sensitivity.
Setting this to a higher value makes it easier to trigger the sound
assigned to the rim. If set to "OFF," striking the rim will produce
the sound assigned to the head. If the value is set too high, then
striking the head, may also trigger the sound assigned to the rim.
* This setting can be made only with the following Trigger
Type (p. 19) settings selected.
Trigger Type
Rim Sensitivity
Rim Gain
This adjusts the relation between playing velocity on the rim/
edge and the resulting volume level.
Rim Gain
21

Advertisement

Table of Contents
loading

Table of Contents