Transpose, And Fine; Keygroup Envelope - Akai s900 Operator's Manual

Midi digital sampler
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15
PAGE
071
LOUD SAMPLE RANGE
ASSIGNMENT
~jg!7
Loud
*
s
a
m
p
I
e
*Low
K
g y
*KGI
TONEI
C0
24
«h
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G8
I
27
Keyboard assignment
determines
the
range
(from
lowest note
to
highest
note)
covered by
a sample.
Example:
If
you have
a
sample
recorded
at
C3
(MIDI note 60)
and wanted
to
transpose
it
plus
and minus one
octave, the
low note
would be
C2
(MIDI note
48)
and
the high note
would be
C4
(MIDI note
72).
If
there
is
no
loud sample,
which
is
the
case
if
velocity
threshold
=
1
28
(thus
precluding
the
use
of
a
loud sample;
see
Page
04),
the
LCD
will
say
"No
loud
sample,
vlcty
thrsh
=
1
28."
1
Point
arrow
at
"sample."
Use
CONTROL
to
select
the
sample
to
be assigned
to
a given
range
of
the keyboard.
2.
Point
arrow
at
"Low
key."
Adjust
CONTROL
to
select the
desired
note, or
enter the
three-digit
MIDI note
number
with
theO—
9
keys.
3.
Point
arrow
at
"High
key."
Adjust
CONTROL
to
select
the
desired
note, or
enter the
three-digit
MIDI note
number
with
the
0—9
keys.
PAGE08i
LOUD SAMPLE
LOUDNESS,
FILTER,
TRANSPOSE,
AND
FINE
PITCH
*0B
L
*LoudneS5
*Fi
I
t«r
*Transpos8
*
f
i
*KGI
+
00
99
+00
+00
This
page
edits four
hard
sample
parameters.
LOUDNESS
(hard
sample
level
adjust)
Each sample
level
can be
adjusted
by
itself
(Edit
Sample Page
03) or
as
part
of
a keygroup,
as
in
this
case.
Different
sections
of
the
keyboard can
play
at different
levels
if
desired, or
samples
with
unequal
levels
can be balanced
out
for
uniform
keyboard
re-
sponse.
Point
arrow
at
"Loudness."
Use
CONTROL
to
vary
loudness
from
+50
above
the
nominal
+00
point
(louder) to
—50
below
the
nominal
+00
point
(softer).
Note:
These
figures
represent
ar-
bitrary
volume
units,
not deciBels.
FILTER
(hard
sample
high
frequency response)
Low
pass
filtering
passes
low frequency
sounds and
attenuates
high
frequency sounds.
The
frequency
at
which
the
filtering
action
occurs
is
adjustable.
One
application
is
to
clean
up
noisy
samples
by removing
high
frequency
hiss; also,
filtering
inter-
acts with
filter
velocity
sensitivity
(see
PAGE
10).
Point
arrow
at
"Filter."
Use
CONTROL
to
set the
initial filter
fre-
quency
or
enter
a two-digit
number
with the
0—9
keys.
The
lower the
number,
the lower the
cutoff
frequency.
TRANSPOSE
(hard
sample
transposition)
Point
arrow
at
"Transpose."
Use
CONTROL
or
the
+,
,
and
0—9
keys
to
vary
transposition
amount
in
semitones from
50
semitones
up (+50)
or
50
semitones
down
(—50).
+00
gives
no
transposition.
Note:
Not
all
samples
are
capable
of
being transposed over the
full
range.
FINE
PITCH
(hard
sample
pitch)
Point
arrow
at "fine."
Use
CONTROL
or
the
+,
,
and
number
keys
to
fine-tune the
sample
pitch
up
to just
over a
flatted
fifth
(
+
99)
or
an
equivalent
amount
in
the
downward
direction
(—99).
+00
gives
no
pitch
change.
PAGE
091
KEYGROUP ENVELOPE
SETTINGS
-M9
ENV *Attack
*
KG
I
*
O
a
c a
y
tSustiin
tRiliin
80
99
30
Sounds
are often
looped
to
create
continuous
sustain.
This
saves
memory
but unfortunately
sacrifices
the
natural
dynamics
of
a
sound.
The
envelope
function allows
dynamics
to
be
put
back
in
to
a sound,
and can
also
be used
to
create
special
ef-
fects—super percussive
piano sounds,
for
example,
or guitar
notes
with the attack characteristics
of
a
woodwind
instead
of
plucked
instrument.
There
are
four
adjustable parameters,
as
summarized
below.
Decay
Attack
.Sustain
level
Release
Key
down
Key
up
ATTACK
Attack
is
the
envelope
generator's
first
phase,
and
sets the
amount
of
time required
for
the
keygroup sound
level to
go
from
full
off
to
full
on.
Short attacks are
characteristic
of
plucked
instruments; longer attacks are characteristic
of
woodwind
and
some bowed
instruments.
Point
arrow
at
"Attack."
Use
CONTROL
or
enter a
two-digit
number
(00—99)
with the
0—9
keys. Higher
numbers
give
longer attack times.
DECAY
Decay
is
the
envelope
generator's
second
phase,
and
sets the
time the
keygroup
sound
level
takes
to
fall
from the
maximum
sound
level
attained
during the attack
phase
to
an
arbitrarily-set
sustain
level
(see next heading).
Point
arrow
at
"Decay."
Use
CONTROL
or
enter a
two-digit
number
(00—99)
with the
0—9
keys.
Higher
numbers
give
longer
decay
times.
SUSTAIN
Sustain, the
envelope
generator's
third
phase,
sets the
keygroup
sound
level
during the time the
key
is
held
down.
A
looped
sound
will
remain
at this level
until
the
key
is
released.
Point
arrow
at
"Sustain."
Use
CONTROL
or
enter a
two-digit
number
(00—99)
with the
0—9
keys.
Higher
numbers
give
higher sustain
levels.
RELEASE
Release,
the
envelope
generator's
fourth
phase,
starts
upon
releasing a
key
and
sets
how
long
it
takes
for
the
keygroup
sound
level to
fall
from the sustain
level
back
to
zero.
Completion
of
the release
phase
terminates the
envelope
generator
cycle.
Point
arrow
at
"Release."
Use
CONTROL
or
enter a
two-digit
number
(00—99)
with the
9
keys.
Higher
numbers
give
longer release times.

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