Franklin BOOKMAn XGT-2043 User Manual

Crosswire trivia game

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Cr ros ss sW Wi ir re e
Trivia Game
USER'S GUIDE
XGT -2043

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Summary of Contents for Franklin BOOKMAn XGT-2043

  • Page 1 Cr ros ss sW Wi ir re e Trivia Game USER’S GUIDE XGT -2043...
  • Page 2 Franklin Electronic Publishers, Inc. LIMITED USE LICENSE All rights in the BOOKMAN BOOK CARD remain the property of FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive li- cense to use the BOOKMAN BOOK CARD on a single FRANKLIN BOOKMAN at a time.
  • Page 3 ® ! With this CrossWire! Trivia Game book card, you can test your trivia knowledge by playing 100 different games at three levels of difficulty. CrossWire is a game-show-style trivia game with hosts Stan Tisdale and Alexis Roberts. For each...
  • Page 4: Key Guide

    Function Keys Clears all entries and scores. CLEAR Shows the main menus. MENU Clears the current game (red) and goes to the next game. Shows your current score. (green) SCORE Shows a Fun Fact, (yellow) FACT when available. Shows the answers for a (blue) ANSWER category after a round is...
  • Page 5: Table Of Contents

    In this section you will learn how to install a book card and how to select a book once a book card has been installed. You will be shown how to view a brief demonstration about the CrossWire Trivia Game. Also, you will be able to set the shutoff time and screen con- trast from the Setup menu.
  • Page 6: Installing A Book Card

    Installing a Book Card Warning: Never install or remove a book card while your BOOKMAN is turned on. If you do, information that you entered in its built-in book and in an in- stalled book will be erased. 1. Turn your BOOKMAN off. 2.
  • Page 7: Using The Color Keys

    BOOKMAN on again. The screen that you last viewed appears. Viewing a Demonstration Before you begin playing the games, you may want to view a brief demonstration describing how to use this book. Simply install the book card and then follow these steps.
  • Page 8: Changing The Settings

    Changing the Settings Using the Setup menu, you can adjust the shutoff time and screen contrast. Set Shutoff sets how long the BOOKMAN unit stays on if you forget to turn it off. Set Contrast makes the screen lighter or darker.
  • Page 9 Each CrossWire game consists of two rounds, the CrossWire round and the HighWire round. In the CrossWire round you will play three out of the four categories, try- ing to match nine pairs of clues be- fore time runs out. Every time you correctly match a pair of clues you will win points, but every time you in- correctly match a pair of clues, you...
  • Page 10: Selecting A Skill Level

    ENTER Selecting a Game With CrossWire you can test your trivia knowledge by playing up to 100 different games. Note: You may press any time to exit a game and return to the MENU Play Game Number screen. The game number will be the same as the game you exited.
  • Page 11: Selecting A Category

    Selecting a Category In each CrossWire round, you must play three out of the four categories, each of which are drawn from one of fifteen fields of knowledge. Each field of knowledge is indicated by an abbreviation (see “Fields of Knowledge” for the abbreviation list). In the following example, you will select the Sidekicks category (the field of knowledge abbreviation POP stands for...
  • Page 12: Playing A Category

    Playing a Category Each CrossWire category starts by dis- playing a pair of scrambled clues, one on the top and one on the bottom. Each clue on the top has a matching clue on the bottom. You must cycle through the clues and match as many as possible be- fore time runs out.
  • Page 13: Crosswire Tips

    Playing a Category Scoring in the CrossWire Round Here is how many points you get for each correct and incorrect match in the CrossWire categories: • 1st Category Played correct: +100 incorrect: -50 • 2nd Category Played correct: +150 incorrect: -75 •...
  • Page 14: Between Categories

    Between Categories After you complete a category, you can see the correct answers, see your cur- rent score, or read a Fun Fact about one of the answers before you go on. Note: Not every category will have a Fun Fact. 1.
  • Page 15 The HighWire Round 2. Use the arrow keys to view the pairs of clues. 3. Press SPACE ENTER think you have a match. Remember to watch out for the bombs! If you try to match a bomb, your game is over and you cannot win a prize.
  • Page 16: Winning A Prize

    Winning a Prize In the HighWire Round, you have the chance to win some interesting and fun prizes. Here is how many clues you must match to win prizes. • If you match one of the bombs or if you match five pairs or less, you will only win points.
  • Page 17 In this section you will learn how to care for your BOOKMAN book cards, and learn how to reset your BOOKMAN if any problems occur. Resetting Your BOOKMAN ... 16 Book Card Care ... 16 Limited Warranty (U.S. only) ... 17 Your Notes ...
  • Page 18: Resetting Your Bookman

    Resetting Your BOOKMAN If the BOOKMAN keyboard fails to re- spond, or if its screen performs errati- cally, first press CLEAR twice. If nothing happens, follow ON/OFF the steps below to reset it. Warning: Pressing the reset button with more than very light pressure may perma- nently disable your BOOKMAN.
  • Page 19: Limited Warranty (U.s. Only)

    FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and workmanship for one year from purchase. In the case of such a defect in your BOOKMAN PRODUCT, FRANKLIN will repair or replace it without charge on return, with purchase receipt, to the dealer from which you made your purchase or Franklin Electronic Publishers, Inc., One Franklin Plaza, Burlington, NJ 08016-4907, within one...
  • Page 20: Your Notes

    Copyrights and Patents Your Notes Model: XGT-2043 • size: 5.9 x 4.2 x 0.2 cm • weight: 0.4 oz. © 1996 Franklin Electronic Publishers, Inc., Burlington, NJ 08016-4907 USA. All rights reserved. © 1995 SilverSun All rights reserved ® CrossWire is a registered trademark of SilverSun.
  • Page 21: Index

    About screen illustrations 4 Arrows, flashing 6 Bombs 14 Book card care 16 installing 4 removing 4 BOOKMAN resetting 16 troubleshooting 16 turning on 4 Categories in CrossWire playing 10 selecting 9 Categories in HighWire 12 Changing game level 8 settings 6 Clues, viewing 10 Color keys...
  • Page 22 HighWire Round (cont.) scoring 13 viewing answers 13 Instructions menu 6 Instructions, reading the 6 Level, selecting 8 Look before you leap 11 Matching pairs of clues 10 Number keys 2 Other keys 2 Play Game Number screen 8 Playing CrossWire categories 10 HighWire categories 12 Prizes, winning 14...
  • Page 23 FRB-28047-00 P/N 7201119 Rev A...

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