This reverberation effect emphasizes the early reﬂections, simulating a tight, room sound. Changing the
balance between the early reﬂections and reverb sound allows you to simulate nuances, such as the type
of walls of a room.
This reverberation creates a bright, room-type sound.
Wet: Mono In - Stereo Out / Dry: Stereo In - Stereo Out
Reverb Time [sec]
High Damp [%]
Pre Delay [msec]
Pre Delay Thru [%]
Pre LEQ Gain [dB]
Pre HEQ Gain [dB]
c: Pre Delay [msec]
d: Pre Delay Thru [%]
Dry, 1:99...99:1, Wet
The Pre Delay sets delay time of reverb input, allowing you to control spacious-
Using the Pre Delay Thru parameter, you can mix the dry sound without delay,
emphasizing the attack of the sound.
Pre Delay Thru
Sets the reverberation time.
Damping amount in the high range
Delay time from the dry sound
Mix ratio of non-delay sound
Sets the level of early reﬂections.
Sets the reverberation level.
EQ input level
Sets the balance between the effect and dry sounds.
Modulation source of effect balance
Modulation amount of effect balance
Wet / Dry
Wet / Dry